Transcript of The Feud
Jump to navigation
Jump to search
This transcript involves dialogue with Ali Morrisane, Faisal the Barman, Sami the Camel Man, Maysa the Hag, Isma'il the Kebab seller, Rashid the Operator, Badir the Snake Charmer, Bandit (Pollnivneach), Bandit champion, Bandit Leader, Brigand, Cowardly Bandit, Jalal the Drunk, Hakeem the Mayor, Menaphite Leader, Menaphite Thug, Rug merchant, Street urchin, Tough Guy, Villager, and the player.
The Greatest Salesman in the World
[edit | edit source]Talking to Ali Morrisane
[edit | edit source]- Ali Morrisane: Good day and welcome back to Al Kharid.
- Player: Hello to you too.
- Ali Morrisane: My name is Ali Morrisane – the greatest salesman in the world.
- Select an Option
- If you are, then why are you still selling goods from a stall?
- Player: If you are[sic] then why are you still selling goods from a stall?
- Ali Morrisane: Well one can only do and sell so much. If I had more staff I'd be able to sell more, rather than waste my time on menial things I could get on with selling sand to the Bedabin and useless tourist trinkets to everyone.
- Select an Option
- (Non-quest dialogue) I'm far too busy - adventuring is a full time job you know.
- I'd like to help you but.....
- Player: I'd like to help you but......
- Ali Morrisane: Yes I know, I know - the life of a shop keeper isn't slaying dragons and wooing damsels but it has its charms.
- Ali Morrisane: Although you can help me in another way, a nephew of mine lives not too far from here in a little town called Pollnivneach. If you could fetch him here I'll give you the first month of his salary!
- (Quest Overview interface opens.)
- Not Right Now
- Player: I'm far too busy to carry out errands for shopkeepers - maybe later.
- Accept Quest
- Player: I'll find you your help.
- Player: But you had better become the biggest merchant in Gielinor once I succeed!
- Ali Morrisane: Ah, many thanks, my friend. My nephew's name is 'Ali' and he lives to the south in a town called 'Pollnivneach'.
- Ali Morrisane: Tell him uncle Ali M needs his help up in Al Kharid.
- Ali Morrisane: Now have a look at my wares.
- Player has 10 coins removed from them. Player receives a random junk item.
- Despite your best efforts Ali M still manages to sell you some junk.
- Select an Option
- (Non-quest dialogue) No, I'm really too busy.
- (Non-quest dialogue) Okay.
- (Non-quest dialogue) So what are you selling then?
Speaking with Ali M again after accepting the quest
[edit | edit source]- Ali Morrisane: Any word on my good nephew?
- Player: No luck yet I'm afraid.
- Ali Morrisane: That's not really the news I was looking forward to. Since you've been gone trade has gotten even busier. Will you have a look at my wares?
- Player has 10 coins removed from them. Player receives a random junk item.
- Despite your best efforts Ali M still manages to sell you some junk.
Inquiries
[edit | edit source]Talking to a rug merchant
[edit | edit source]- Rug merchant: Greetings, desert traveller. Do you require the services of Ali Morrisane's flying carpet fleet?
- Choose an option:
- Tell me about Ali Morrisane.
- Player: Tell me about Ali Morrisane.
- Rug merchant: What? You haven't heard of Ali Morrisane? Possibly the greatest salesman in all the Kharidian Desert, if not all Gielinor?
- Player: Hold on, yes, I can place him now. He has me looking for his nephew, Ali, and I think he needs some help with his shop.
- Rug merchant: I wouldn't be surprised. He's mentioned to me on a few occasions that he is thinking of diversifying even further.
- Player: You wouldn't have seen his nephew about then?
- Rug merchant: No, it's been a[sic] quite a while since I last saw him.
- Rug merchant: Can I help you with anything else?
- Select an Option
- Tell me about Ali Morrisane?
- (Same as above.)
- (Non-quest dialogue) Tell me about this magic carpet fleet?
- (Non-quest dialogue) I want to travel by magic carpet.
- (Non-quest dialogue) I have some other questions.
- (Non-quest dialogue) No thanks.
- (Non-quest dialogue) Tell me about this magic carpet fleet.
- (Non-quest dialogue) Yes.
- (Non-quest dialogue) No, but I had some questions.
- (With the easy Desert achievements completed:) (Non-quest dialogue)
Talking to a street urchin
[edit | edit source]- Player: Hello there!
- Street urchin: What do you want? Information?
- Player: What would you know?
- Street urchin: No one knows what's going on in the streets better than me. I live, sleep, eat and drink here. The fact that I'm so small means that people tend to ignore me which helps even more.
- Street urchin: Well do you need any other information then?
- Select an Option
- Yes tell me about...
- Player: Yes, tell me about...
- Select an Option
- (Non-quest dialogue) The Menaphites
- (Non-quest dialogue) The bandits
- (Non-quest dialogue) The Mayor
- Ali Morrisane's nephew
- Player: Tell me about Ali Morrisane's nephew.
- Street urchin: He was ok, although he used to kick us when he caught any of us stealing from his stall.
- Player: Do you know where he is now then?
- Street urchin: He disappeared around a week ago, he was involved in some dodgy business with both the gangs. Whether he got away with it or they got him I don't know, but I reckon if you gained either of the gangs' trust they may let you in on some more info.
- Street urchin: Well do you need any other information then?
- (Shows the previous-to-previous options.)
- (Non-quest dialogue) The town
- No thanks.
- Player: No thanks[sic]
- Street urchin: Come back if you need any info about anything in the town.
- Player: I will do thanks.
Talking to Hakeem the Mayor
[edit | edit source]- Hakeem the Mayor: Welcome adventurer to the town of Pollnivneach, the gateway to Menaphos and Al Kharid. My name is Hakeem and I'm the mayor of this town. I hope you enjoy your stay here.
- Player: Thank you. That is the warmest welcome I've had anywhere for a while at least. People generally treat travelling adventurers with suspicion.
- Hakeem the Mayor: All are welcome here, such is the way of things in border regions. Now more than ever I suppose.
- Player: What do you mean by that?
- Hakeem the Mayor: There's trouble in town, and a lot of villagers have left as a result.
- Player: I'm looking for someone called Ali.
- Hakeem the Mayor: Is he related to Ali Morrisane?
- Player: Yes, his nephew! Can you help me?
- Hakeem the Mayor: I'm more than a little busy at the moment, I'm sure there are plenty of people in town who could help you.
Talking to Faisal the Barman
[edit | edit source]- Player: Hello there.
- Faisal the Barman: Good day. Can I help you with anything?
- Select an Option
- (Non-quest dialogue) Yes, I'd like a drink please.
- What's going on in town?
- Player: What's going on in town?
- Faisal the Barman: Nothing much really, the same as you would expect of any border town on the edge of the desert.
- Player: So can you tell me anything about those two gangs in the town?
- Faisal the Barman: Nothing much to say really about them. They're all paying customers so I won't rock the boat if you don't mind.
- Faisal the Barman: Is there anything else I can help you with?
- Select an Option
- No thanks I'm ok.
- Player: No thanks I'm ok. Thanks for your time.
- Yes, I'd like to talk about something else.
- (Shows the previous-to-previous options.)
- I'm looking for Ali from Pollnivneach.
- Player: I'm looking for Ali from Pollnivneach.
- Faisal the Barman: Could you be a little more specific? I'm sure there's more than one Ali from Pollnivneach.
- Player: The Ali I'm looking for has an uncle called Ali.
- Faisal the Barman: What can you tell me about his uncle?
- Player: Well he has a stall in the Bazaar in Al Kharid, does that help?
- Faisal the Barman: Um... no.
- Player: Well do you know if anyone here might know who I'm looking for?
- Faisal the Barman: That's a difficult question to answer. It doesn't seem like you really know who you're looking for, but you should ask around town.
- Faisal the Barman: Is there anything else I can help you with?
- (Continues above.)
- (Non-quest dialogue) The 'Asp and Snake'? What a strange name for a bar.
Talking to Sami the Camel Man
[edit | edit source]- Sami the Camel Man: Welcome to my discount camel store. Can I help you with anything?
- Select an Option
- (Non-quest dialogue) A discount camel store?
- Tell me about this town.
- Player: Tell me about this town.
- Sami the Camel Man: Well, Pollnivneach is a funny little place. It's a small town and you'd think it would be a quiet place.
- Sami the Camel Man: But those Menaphites and bandits are making this place quite unbearable.
- Select an Option
- In what way?
- Player: In what way?
- Sami the Camel Man: Well, one group is as bad as the other, stealing from each other and the locals, fighting, and just the last day one of the bandits came looking for protection money[sic]
- Player: Why don't the authorities stop this?
- Sami the Camel Man: If you haven't noticed this is a remote town, half way between Menaphos and Al Kharid, a place where neither exert any power.
- Sami the Camel Man: To tell the truth we live in hope that an objective outsider could broker a deal to halt the hostilities between them.
- Player: Perhaps I will.
- (Continues below.)
- Well the weak will always be trodden on. Why not stand up to them?
- Player: Well the weak will always be trodden on. Why not stand up to them?
- Sami the Camel Man: That's a little unfair my friend. We can't all be brave adventurers. If we were, where would you go to get camels at discounted prices?
- Sami the Camel Man: You might think about that. Anyway, isn't it the job of the brave adventurer to deliver the weak and innocent from evil and harm?
- (Continues below.)
- Perhaps I could help.
- Player: Perhaps I could help.
- Sami the Camel Man: Yes perhaps you could.
- Player: You know the politics better than I do. What would you recommend I do?
- Sami the Camel Man: That may be so, but you are also the brave adventurer and you should know!
- Select an Option
- Indeed I should know, and indeed I do! I was just testing you!
- Player: Indeed I should know, and indeed I do! I was just testing you!
- Sami the Camel Man: That is reassuring to hear. Too often one meets brainless adventurers whose solution to every problem is to hack, maim and murder.
- Sami the Camel Man: Glad to know you're not of that ilk.
- (Continues below.)
- Perhaps I should know, but offered advice should never be shunned.
- Player: Perhaps I should know, but offered advice should never be shunned.
- Sami the Camel Man: The state of adventurers today. They need everything spelt out for them.
- Sami the Camel Man: Well, ok I will help. Try and see if you can get the groups to agree to a truce by perhaps each offering a token gift as an act of reconciliation.
- Sami the Camel Man: If that fails to work, I would consider trying to influence the groups from within.
- (Continues below.)
- (Non-quest dialogue) Lovely day isn't it?
- Are those camels around the side for sale?
- Player: Are those camels around the side for sale?
- Sami the Camel Man: Those two camels around the side are already sold.
- Sami the Camel Man: I've got new stock coming very soon though. Come back later if you're still interested.
- Sami the Camel Man: Is there anything else I can help you with?
- Select an Option
- Well yes actually I'd like to ask about something else.
- (Shows the initial options.)
- No but thanks for your time.
- Player: No but thanks for your time.
- I'm looking for Ali from Pollnivneach.
- Player: I'm looking for Ali from Pollnivneach, his owns[sic] a stall in the Al Kharid Bazaar.
- Sami the Camel Man: Well you're in the right place!
- Player: Oh great, so you know him?
- Sami the Camel Man: Oh no, I don't. I just meant than[sic] Pollnivneach isn't that big, I'm sure somebody in town will be able to help.
- Player: Never mind, thanks anyway.
Talking to Rashid the Operator
[edit | edit source]- Player: Hello good sir[sic]
- Rashid the Operator: What do you want?
- Player: I'm just new in town and have a few questions.
- Rashid the Operator: What do you want to know?
- Select an Option
- (Non-quest dialogue) Tell me about yourself.
- (Non-quest dialogue) Tell me about the other people in this town.
- I'm looking for Ali.
- Player: I'm looking for Ali.
- Player: You will have to be a little more specific if you want help finding him.
- Player: Well he has an uncle called Ali Morrisane, a market vendor in Al Kharid and that's all I really know about him.
- Player: Say no more. I too am looking for him. The little tyke robbed me too, if we work together perhaps we can catch him and teach him a lesson.
- Rashid the Operator: Can I help you with anything else?
- Select an Option
- Yes I'd like to ask you about something else.
- Player: Yes I'd like to ask you about something else.
- (Shows the initial options.)
- No thanks.
- Player: No thanks.
Talking to Jalal the Drunk
[edit | edit source]Before using a beer on him
[edit | edit source]- Jalal the Drunk: Ahh, a kind stranger. Get this old man a drink so that he may wet his throat and tell you of strange happenings in this town.
Using the first beer on him
[edit | edit source]- Player has beer removed from them.
- Jalal the Drunk: I happen to know that you are looking for somebody.
- Player: How do you know that?
- Jalal the Drunk: Well you're not here sightseeing, that's for certain. Anyway it's not really important how I know what I know. What is important is that I know all about the person you're looking for.
- Player: You do? How do you know I'm looking for Ali Morrisane's nephew?
- Jalal the Drunk: I'd tell you more, but my throat is drying up and my lips are dry. This desert climate is an inhospitable one. Get me another beer so that I can continue.
After the first beer
[edit | edit source]- Jalal the Drunk: Get this old man another drink so that he may wet his lips and continue.
Using the second beer on him
[edit | edit source]- Player has beer removed from them.
- Jalal the Drunk: You are too kind, now what were we talking about?
- Player: Ali Morrisane's nephew.
- Jalal the Drunk: I've known him since he was a wee lad. A right little mischievous beggar....
- Player: That's all fine and well, but do you know any more useful information about him, such as his whereabouts?
- Jalal the Drunk: Well now, if you had just asked me about that in the first place I would have told you directly.
- Player: I'm sorry if I was a little sharp with you, but do you know where he is?
- Jalal the Drunk: I'd tell you more, but my throat is drying up and my lips are dry. This desert climate is an inhospitable one. Get me another beer so that I can continue.
After the second beer
[edit | edit source]- Jalal the Drunk: Get this old man another drink so that he may wet his lips and continue.
Using the third beer on him
[edit | edit source]- Player has beer removed from them.
- Jalal the Drunk: It's yourself again, isn't it?
- Player: Well it would have to be, who else could I possibly be other than myself?
- Jalal the Drunk: That's kind of getting a little deep for me, existential reasoning or justification was never my strong suit. So what can I do for you?
- Player: Um what? Look, all I want to know is the whereabouts of Ali Morrisane's nephew.
- Jalal the Drunk: Now is that his nephew from his side or his wife's? They have a huge family you see. I remember.......
- Player: No no no stop. You are not going to fool me into buying you another beer without first giving me some useful information.
- Jalal the Drunk: But my lips are dry, how can I possibly continue?
- Player: Well if you can't continue, I will just have to wring you like a wet cloth and squeeze out enough booze to fill another tankard. I'd reckon it would hurt though.
- Jalal the Drunk: I see. Don't worry about me, I'll just have to soldier on. Now what do you want to know?
- Player: For the last time, where is Ali Morrisane's nephew?
- Jalal the Drunk: I don't know exactly, he disappeared last week, either those Bandits or Menaphites have something to do with it. Perhaps their feuding has something to do with it, perhaps if you were to solve that problem...
- Jalal the Drunk: Anyway is there any chance of another beer?
- Player: What do you think?
After the third beer
[edit | edit source]- Jalal the Drunk: What were we talking about again? Yes yes, when I was a boy..... no that's not it.
Using an item other than a beer on him
[edit | edit source]- Jalal the Drunk: Eh? What's this? I don't want that, get me a beer.
The Feud
[edit | edit source]A Gesture of Goodwill
[edit | edit source]Talking to a bandit, brigand or cowardly bandit
[edit | edit source]- Player: Hello.
- Bandit: What do you want?
- Player: I am trying to figure out the feud that exists between you and the Menaphites.
- Bandit: What's it to you?
- Player: Nothing much I'm just trying to understand why thieves of your repute would stoop to the level of the Menaphites.
- Bandit: Well if memory serves me correctly, I think my granddad mentioned that they robbed one of our camels. A heinous crime.
- Player: So if they offered a camel as a gesture of goodwill would you and the rest of the bandits cease your hostilities?
- Bandit: Those Menaphites would never do that. They have no sense of honour.
- Player: But if they did?
- Bandit: Well I suppose so.
- (Continues below.)
Talking to a Menaphite thug
[edit | edit source]- Player: Hello.
- Menaphite Thug: What do you want?
- Player: I am trying to figure out the feud that exists between you and the Bandits.
- Menaphite Thug: Not much to figure out there, the problem is those thieving bandits.
- Player: In what way?
- Menaphite Thug: They are always stealing, starting fights and causing disruption to the life of the people in this town.
- Player: Word has it that the Menaphites are also involved in unsavoury behaviour.
- Menaphite Thug: Admittedly, we are far better than them at that sort of thing, but they did start the cycle.
- Player: How did 'they' start it?
- Menaphite Thug: I cannot remember, as it's been going on for so long.
- Player: Go on try.
- Menaphite Thug: I think our leader once mentioned that they robbed one of our camels. A heinous crime around here, worthy of a stoning.
- Player: So if they offered a camel as a gesture of goodwill would the Menaphites cease hostilities?
- Menaphite Thug: Those bandits would never agree to that. They're such bad thieves they couldn't afford to buy even the mangiest excuse of a camel, never mind the desert traversing four legged beauty that we would demand.
- Player: But if they did?
- Menaphite Thug: Well I suppose so.
- (Continues below.)
After talking to both a bandit and a Menaphite thug
[edit | edit source]- Player: Maybe if I got both gangs a camel, I could use the mutual good will to find out what happened to Ali's nephew.
Talking to Sami the Camel Man
[edit | edit source]Before purchasing the receipts
[edit | edit source]- Sami the Camel Man: Welcome to my discount camel store. Can I help you with anything?
- Select an Option
- (Non-quest dialogue) A discount camel store?
- Tell me about this town.
- (Same as above.)
- (Non-quest dialogue) Lovely day isn't it?
- Are those camels around the side for sale?
- Player: Are those camels around the side for sale?
- Sami the Camel Man: Those two camels around the side are already sold.
- Sami the Camel Man: But you are in luck - I have another two beautiful camels arriving in soon from the best stable in all of Al Kharid.
- Player: Camels, beautiful? I worry about you.
- Select an Option
- Can you tell me a little about them?
- Player: Can you tell me a little about them?
- Sami the Camel Man: Well Sandy, the female camel is a placid beast, and is 20 years of age and comes from a prestigious family whose mother was the part of the Sultan's baggage train.
- Sami the Camel Man: Lumps, on the other hand is a 15 year old male, a bit surly and prone to bouts of stubbornness. However he more than makes up for this failing with his immense strength and stamina.
- Sami the Camel Man: Both of them are of the 'Camelus Horribleus' family, a breed peculiar only to this area of Gielinor. It is....
- Player: Ok, ok, that's enough! So they're camels then!
- (Continues above.)
- What price do you want for both of them?
- Player: What price do you want for both of them?
- Sami the Camel Man: One cannot put a price on life, they are precious beyond the worth of the crass value of gold coins!
- Select an Option
- So can I have them for free then?
- Player: So can I have them for free then?
- Sami the Camel Man: Are you trying to be funny?
- Player: Perhaps I could make another offer?
- (Shows the other options.)
- Would 200 gold coins for the pair of them do?
- Player: Would 200 gold coins for the pair of them do?
- Sami the Camel Man: Pah! That might buy you a mangy flee infested sheep if your[sic] lucky. Don't insult me.
- Player: Perhaps I could make another offer?
- (Shows the other options.)
- Would 500 gold coins for the pair of them do?
- Player: Would 500 gold coins for the pair of them do?
- (Without at least two free backpack spaces:)
- Sami the Camel Man: I would consider giving them to you if you were able to look after them. But it is abundantly clear that you've got your hands full at the moment.
- (Without at least 500 coins:)
- You can not afford that.
- (Repeated in a pop-up:)
- You can not afford that.
- (Continues below.)
- Sami the Camel Man: You don't even have that much money do you? Come back when you're able to make a proper offer and stop wasting my time.
- (With at least 500 coins:)
- Sami the Camel Man: I suppose I can silence my moral objections for that.
- Sami the Camel Man gives you a receipt for the camels in return for 500 gold coins.
- (Continues below.)
- Would 1000 gold coins for the pair of them do?
- Player: Would 1000 gold coins for the pair of them do?
- Player: Would 1000 gold coins for the pair of them do?[sic]
- (Without at least two free backpack spaces:)
- Sami the Camel Man: I would consider giving them to you if you were able to look after them. But it is abundantly clear that you've got your hands full at the moment.
- (Dialogue ends.)
- (Without at least 1,000 coins:)
- You can not afford that.
- (Repeated in a pop-up:)
- You can not afford that.
- (Continues below.)
- Sami the Camel Man: You don't even have that much money do you? Come back when you're able to make a proper offer and stop wasting my time.
- (With at least 1,000 coins:)
- Player has 1,000 coins removed from them.
- Player receives two receipts.
- Sami the Camel Man: You are too generous, I would have sold for half of that!
- Sami the discount camel seller gives you a receipt for the camels in return for 1000 gold coins.
- Sami the Camel Man: Here are the receipts for the camels so that you can pick them up as soon as I get them in.
- (Continues above.)
- I'm looking for Ali from Pollnivneach.
- (Same as above.)
After purchasing the receipts
[edit | edit source]- Sami the Camel Man: Hello! Welcome back to my discount camel store. How are those camels getting along?
- Select an Option
- About those camels... I've lost the receipt. Can I have another?
- Player: About those camels... I've lost the receipt, can I have another?
- (If the player has both receipts:)
- Sami the Camel Man: I think you're trying to con me into giving you an extra receipt.
- (Without enough free backpack space for the missing receipts:)
- Sami the Camel Man: Come back to me when you're not so burdened.
- (With enough free backpack space for the missing receipts:)
- Player receives missing receipts.
- Sami the Camel Man: No problem, There[sic] you go.
- Tell me about this town.
- (Same as above.)
- (Non-quest dialogue) Lovely day isn't it?
- I decided to get rid of the camels.
- Player: I decided to get rid of the camels.
- Sami the Camel Man: Why? did[sic] they not please you?
- Select an Option
- No, they didn't so I sold them as Kebab meat!
- Player: No, they didn't so I sold them as Kebab meat!
- Sami the Camel Man: Not Sandy and Lumps! You beast! Get out of my shop now!
- I'm not really a camel person so I gave them to a better owner.
- Player: I'm not really a camel person so I gave them to a better owner.
- Sami the Camel Man: Didn't I warn you that a camel is not like a puppy or a kitten, fun for a few days and then a tasty snack? They're more than that, they're for life!
- (Continues above.)
- I decided to try use them to end the hostilities between the two gangs.
- Player: I decided to try use them to end the hostilities between the two gangs.
- Sami the Camel Man: A noble purpose for two noble beasts! Did you succeed?
- Player: Still working on that, I'm afraid.
- Sami the Camel Man: Good luck with that.
- (Continues above.)
- I'm looking for Ali from Pollnivneach.
- (Same as above.)
Ending the Conflict?
[edit | edit source]Talking to a Menaphite thug
[edit | edit source]Before giving both gangs a receipt
[edit | edit source]- Player: Good news, the bandits have agreed to give you a camel in order to restore peace.
- (Before giving them a receipt:)
- (Without a receipt:)
- Menaphite Thug: So where's the camel?
- Player: Um... I'll get back to you on that.
- (With a receipt:)
- Player has receipt removed from them.
- You hand the doorman a sales receipt for the camel.
- Menaphite Thug: Really? I knew they were cowards. Tell them that we have changed our minds and demand 10 camels in return for our mercy.
- Player: Ahhh why do I bother!
- (After giving a receipt to both gangs:)
- Menaphite Thug: One other thing, Rashid, our Chief of Operations, wants to have a word with you.
- Player: Really? Where is he?
- Menaphite Thug: He should be somewhere nearby the tent.
- Player: Thanks.
- (Without a receipt:)
After giving both gangs a receipt
[edit | edit source]- Menaphite Thug: Greetings Adventurer, Rashid, our Chief of Operations, wants to have a word with you.
- (Continues above.)
Talking to a bandit, brigand or cowardly bandit
[edit | edit source]Before giving both gangs a receipt
[edit | edit source]- Player: Good news, the Menaphites have agreed to give you a camel in order to restore peace.
- (Before giving them a receipt:)
- (Without a receipt:)
- Bandit: So where's the camel?
- Player: Um... I'll get back to you on that.
- (With a receipt:)
- Player has receipt removed from them.
- You hand the guard -a[sic] sales receipt for the camel.
- Bandit: Really? I knew they were cowards. Tell them that we have changed our minds and demand 10 camels in return for our mercy.
- Player: Ahhh why do I bother!
- (After giving a receipt to both gangs:)
- Player: This approach doesn't seem to be working, perhaps I should be more direct and try join one of the gangs.
- (Without a receipt:)
After giving both gangs a receipt
[edit | edit source]- Player: Hello.
- Bandit: Good day adventurer. Have you come with the Menaphite peace offering?
- Player: Umm... no not yet. Actually I've come to ask about something else.
- Bandit: We can talk once you bring back the Menaphites' full peace offering.
Another Approach
[edit | edit source]Talking to Hakeem the Mayor
[edit | edit source]- Hakeem the Mayor: I really can't chat for very long, I'm very busy, the recent escalation in crime has me run off my feet. Muggings and burglaries happening in broad daylight in the town, it's just not on.
Talking to Sami the Camel Man
[edit | edit source]- Sami the Camel Man: Hello! Welcome back to my discount camel store. How are those camels getting along?
- Select an Option
- (Non-quest dialogue) A discount camel store?
- Tell me about this town.
- (Same as above.)
- (Non-quest dialogue) Lovely day isn't it?
- I decided to get rid of the camels.
- (Same as above.)
- I'm looking for Ali from Pollnivneach.
- (Same as above.)
Talking to Rashid the Operator
[edit | edit source]Before agreeing to join the Menaphites
[edit | edit source]- Rashid the Operator: You seem to be a [man/woman] of action. We could do with more people like you to sort those despicable bandits out.
- Player: Yeah, those pesky bandits!
- Rashid the Operator: So will you join us in our fight to wipe them out?
- Select an Option
- Yes, of course, those bandits should be taught a lesson.
- Player: Yes, of course, those pesky bandits should be taught a lesson.
- Rashid the Operator: Good choice my friend, together we will crush them.
- Player: So when do we start?
- Rashid the Operator: Slow down, slow down. First you must prove yourself capable and trustworthy.
- Player: How will I manage that?
- Rashid the Operator: Don't worry about that, I'll just set you a few jobs to do.
- Rashid the Operator: As you might have gathered we have the reputation for being less than scrupulous, something with good foundation.
- Rashid the Operator: So I want you to foster this reputation and grow it.
- Player: What exactly does that mean?
- Rashid the Operator: It means that I want you to go out into the town and pickpocket 3 villagers and then report back to me.
- Rashid the Operator: IF you have any problems don't be afraid to ask for some advice.
- Player: Oh right, thanks.
- Rashid the Operator: Can I help you with anything else?
- Select an Option
- Yes I'd like to ask you about something else.
- No thanks.
- Player: No thanks.
- Perhaps later, I'm quite busy at the moment.
- Player: Perhaps later, I'm quite busy at the moment.
- Rashid the Operator: Tell me when you are ready. This should not be undertaken lightly.
- (Continues above.)
After agreeing to join the Menaphites
[edit | edit source]- Rashid the Operator: How is the pickpocketing going?
- Player: I haven't started yet. I'm still psyching myself up for it.
- Rashid the Operator: Don't take all day, the days[sic] getting on and there's still plenty of foul deeds to be done.
- (Continues above.)
Talking to a Menaphite Thug
[edit | edit source]- Player: Hi.
- Menaphite Thug: Tumeken be praised, you have seen the error of your ways. May Elidinis the river goddess bless your lands.
- Player: I was wondering if I could ask you about something.
- Menaphite Thug: If you need anything ask Rashid the Operator. He's the brains behind the whole operation.
Talking to a bandit or brigand
[edit | edit source]- Player: Good day.
- [Bandit/Brigand]: You are not welcome here you Menaphite dog!
Talking to the cowardly bandit
[edit | edit source]- Player: Good day.
- Cowardly Bandit: You are not welcome here you Menaphite dog!
- Player: What was that? Are you looking for a fight.[sic]
- Cowardly Bandit: Me? No, um no, I was um just complimenting your ..... um..... don't kill me please?
- Player: I wouldn't waste my breath.
Pollnivneach Pickpocketing
[edit | edit source]Trying to pickpocket a villager a second time
[edit | edit source]- You fail to pick the villager's pocket.
- Villager: I know your tricks, thief.
- Villager: You won't get my purse.
- The villager hits the player for 20 damage and a stun.
- You've been stunned.
Talking to Rashid the Operator
[edit | edit source]- Rashid the Operator: How is the pickpocketing going? Need a hand?
- Select an Option
- Yeah, I could do with a bit of advice.
- Player: Yeah, I could do with a bit of advice.
- Rashid the Operator: If you can't achieve your goal directly, try adding another element into the equation, like a distraction.
- Rashid the Operator: Do you know what I mean?
- Player: I think so.
- (Continues above.)
- Nah, no problems here. I want to ask you about something else.
- Player: Nah no problems here. I actually wanted to ask you about something else.
- Player: Yes I'd like to ask you about something else.
- (Continues above.)
Luring a villager
[edit | edit source]- Player: Psst. Come here, I want to show you something.
- Villager: What is it?
- Player: It's a surprise! Follow me.
Talking to a street urchin
[edit | edit source]Before pickpocketing a villager a second time
[edit | edit source]- Player: Hey kid, come here!
- Street urchin: What do you want?
- Player: I need a little help, do you want to make some easy money?
- Street urchin: That depends.
- Player: Do you see that villager over there? Well if you could distract him for a bit I'll give you 10 gold coins.
- Street urchin: Is that it?
- Player: Ya it's simple but just do it and do it right.
- Street urchin: Ya, I see them. Give me a sec.
- Street urchin: Hey you, camel features! Come here.
- Villager: What me?
After pickpocketing a villager a second time
[edit | edit source]First time
[edit | edit source]- Player: Hey there!
- Street urchin: Did you see the way I distracted that guy?
Man I'm one smooth operator! - Player: Ya you were good alright.
- Street urchin: So where's my money?
- Select an Option
- What money?
- Player: What money?
- Street urchin: Don't play stupid with me, I'm better at it. Where's my money?
- Player: Oh that money! I don't think you deserve it!
- Street urchin: Liar, thief!
- Player: How observant of you!
- Street urchin: Give me my money!
- Player: Make me!
- Street urchin: You'll be sorry!
- Here you go, thanks.
- Player: Here you go, thanks.
- (Without at least 10 coins:)
- You can not afford that.
- (Repeated in a pop-up:)
- You can not afford that.
- (Continues below.)
- Street urchin:Here I go what? You haven't got any money!
- Player: What money?
- (Continues above.)
- (Without at least 10 coins:)
- Street urchin: Thanks [sir/ma'am], I didn't think you would hold up your side of the deal. There's not much honour among thieves, you know.
- Street urchin: Well do you need any other information then?
- Select an Option
- Yes tell me about....
- Player: Yes tell me about...
- Select an Option
- The Menaphites
- Player: Tell me about the Menaphites.
- Street urchin: They're a bad bunch, always starting fights down in the Asp and Snake. Word on the street is that they're led by some deranged priest. Though nobody gets to see him as he deals through Rashid 'the Operator'. They are planning something, but they're such a close knit group that little ever slips out.
- Street urchin: Well do you need any other information then?
- (Shows the previous-to-previous options.)
- The bandits
- Player: Tell me about the bandits.
- Street urchin: There's not much really to say about them, they're just a group of local thugs led by the largest amongst them. They don't harbour the ambitions of the Menaphites.
- Street urchin: Well do you need any other information then?
- (Shows the previous-to-previous options.)
- The Mayor
- Player: Tell me about the Mayor.
- Street urchin: The mayor is a spineless coward. The current state of the town is all his fault. He didn't stand up to the Menaphites when they first came to town. When he finally realised his mistake he hired a group of thugs to try get rid of them.
- Street urchin: When they discovered him to be weak they turned against him too. Thus causing an even larger mess.
- Street urchin: Well do you need any other information then?
- (Shows the previous-to-previous options.)
- Ali Morrisane's nephew
- Player: Tell me about Ali Morrisane's nephew.
- Street urchin: He was ok, although he used to kick us when he caught any of us stealing from his stall.
- Player: Do you know where he is now then?
- Street urchin: He disappeared around a week ago, he was involved in some dodgy business with both the gangs. I think he scammed them. Whether he got away with it or they got him I don't know, but I reckon if you gained either of the gangs trust they may let you in on some more info.
- Street urchin: Well do you need any other information then?
- (Shows the previous-to-previous options.)
- The town
- Player: Tell me about the town.
- Street urchin: Not much really to say about it. Pollnivneach is a small town located between Al Kharid and Menaphos and has a particularly bad crime problem. Besides that nothing much happens here.
- Street urchin: Well do you need any other information then?
- (Shows the previous-to-previous options.)
- No thanks.
- Player: No thanks.
- Street urchin: Come back if you need any info about anything in the town.
- Player: I will do thanks.
After denying their money
[edit | edit source]- Player: Hey there!
- Street urchin: Thief! Thief!
- Player: Shut up! Don't cause any more trouble or you'll regret it.
- Street urchin: Give me double and I'll be quiet!
- (Without at least 20 coins:)
- You can not afford that.
- (Repeated in a pop-up:)
- You can not afford that.
- (Continues below.)
- Player: Sorry, I don't have enough money on me, I'll give it to you the next time we meet.
- Street urchin: I've heard that before. If you don't give me the money, you will be sorry.
- (With at least 20 coins:)
- Player has 20 coins removed from them.
- Player: Okay, here you go - you thief.
- Street urchin: How observant of you!
After having paid him
[edit | edit source]- Player: Hey there!
- Street urchin: Hi! Do you want to go rob some more people? I could do with some more money.
- Player: Ok, lets[sic] do it again.
- Player: I don't think that trick will work here again! It's a small town and people talk.
- Street urchin: Well do you need any information then?
- (Continues above.)
Talking to Rashid the Operator after the second pickpocket
[edit | edit source]- Rashid the Operator: Having problems?
- Select an Option
- Yeah, I could do with a bit of advice.
- Player: Yeah, I could do with a bit of advice.
- Rashid the Operator: The distraction tactic isn't working any more?[sic]
- Player: No they seem to have figured that one out already.
- Rashid the Operator: It is a small town, news spreads[sic] fast. Perhaps using a spot of cunning and a bit of brute force might work better.
- (Without a blackjack:)
- (Without at least one free backpack space:)
- Rashid the Operator: Here take this, it might help.
- Rashid the Operator motions as if to give you a Blackjack but you decline him as you have no room in your inventory.
- (With at least one free backpack space:)
- Player receives oak-blackjack.
- Rashid the Operator hands you a Blackjack made out of oak.
- (Without at least one free backpack space:)
- (With a blackjack:)
- Rashid the Operator: I've already given you a Blackjack, try using it.
- Nah, no problems here. I want to ask you about something else.
- (Same as above.)
Desert Heist
[edit | edit source]Talking to Rashid the Operator after the third pickpocket
[edit | edit source]- Rashid the Operator: Well done! You have finished your first trial.
- Player: First trial?
- Rashid the Operator: You hardly think that a couple of pick-pocketings would do, did you?
- Player: Ah, of course not.
- Rashid the Operator: Good, now the next thing you have to do is a spot of burglary.
- Rashid the Operator: The only place worth pilfering is the mayor's villa.
- Rashid the Operator: I want you to retrieve the mayor's wife's jewels.
- Player: Got any advice?
- Rashid the Operator: Well I think that a disguise would be a good start. After that I would definitely stake out the place to make sure the mayor is not in.
- Rashid the Operator: You'll need a key to the front door too.
- (Without at least one free backpack space:)
- Player: I can't carry anything else.
- Player: Well then come back to me again when you are ready. Don't be too long.
- (With at least one free backpack space:)
- Player receives keys.
- Rashid the Operator hands you a set of keys.
- Player: Anything else?
- Rashid the Operator: No! Now get going.
Talking to Rashid the Operator after being given the keys
[edit | edit source]- Rashid the Operator: Haven't I helped you enough already?
- Player: Actually I'm still having problems getting in.
- (Without the keys in backpack:)
- Player receives keys.
- Rashid the Operator: So you've lost your keys then. It's lucky I keep a spare pair.
- Rashid the Operator hands you a set of keys.
- (With the keys in backpack:)
- Rashid the Operator: So what's the problem? Have you created a disguise yet?
- Select an Option
- Yes of course.
- Player: Yes of course.
- Rashid the Operator: Then make sure that you stake the place out to make sure neither the mayor or his family are inside.
- (Continues above.)
- Now that you mention it, yes I'm having problems with that.
- Player: Now that you mention it, yes I'm having problems with that.
- Rashid the Operator: You'll have to create something that will hide your hair and obscure your facial features.
- Rashid the Operator: Make sure you're wearing a pair of gloves so that you don't leave any incriminating finger prints.
- Rashid the Operator: You should have all this equipped before you stake out the house.
- (Continues above.)
The Villa
[edit | edit source]Attempting to hide behind the cactus
[edit | edit source]- (While not wearing a desert disguise:)
- I need something to disguise my head, before I stake out the house. Somebody might spot me.
- (While wearing a desert disguise:)
- I better be careful, this cactus is prickly!
- The coast is clear, there appears to be nobody home.
Attempting to open the door
[edit | edit source]- The door is locked.
Using the keys on the door
[edit | edit source]- You hear a satisfying click as the door unlocks[sic]
Searching the study desk
[edit | edit source]- (Without the numbers note:)
- You find an interesting note on the desk.
- (Without at least one free backpack space:)
- You don't have enough room in your inventory to take it.
- (With at least one free backpack space:)
- Player receives Note (numbers).
- (With the numbers note:)
- You find nothing on the desk.
Reading the note with numbers
[edit | edit source]The following text is transcluded from Transcript:Note (numbers).
These numbers contained within,
1,1,2,3,5 ....
A sequence age old begin,
Where do they fit in?
Have a look,
Searching the bed
[edit | edit source]- (Without the Fibonacci note:)
- You find a flattened note under the mattress.
- (Without at least one free backpack space:)
- You don't have enough room in your inventory to take it.
- (With at least one free backpack space:)
- Player receives Note (Fibonacci).
- (With the Fibonacci note:)
- You find nothing under the mattress.
Reading the Fibonacci note
[edit | edit source]- The piece of paper has the word 'Fibonacci' scrawled on it.
Searching the landscape
[edit | edit source]- On the wall hangs a rather nondescript picture. On closer inspection you notice that it's covering something: a safe.
- (If the wrong combination is entered:)
- A rather loud clank reverberates from the safe. It sounds as if you've gotten the combination wrong. You wonder how many more attempts you have before the safe permanently locks itself.
- (If the right combination is entered:)
- (Without the jewels:)
- (Without at least one free backpack space:)
- The mayor's jewels are contained within the safe, however you have no room in your inventory to take them.
- (With at least one free backpack space:)
- Player receives jewels.
- You remove the jewels from the safe.
- (Without at least one free backpack space:)
- (With the jewels:)
- There's nothing left in the safe, I'd better get out of here before I get caught.
- (Without the jewels:)
Talking to Rashid the Operator after staking out the mayor's villa
[edit | edit source]- Rashid the Operator: What now?
- (Without the keys in backpack:)
- Player receives keys.
- Rashid the Operator: So you've lost your keys then. It's lucky I keep a spare pair.
- Rashid the Operator hands you a set of keys.
- (With the keys in backpack:)
- Player: I've managed to stake the place out. What should I do now?
- Rashid the Operator: Try using those keys I gave you to open the door!
- (Continues above.)
Talking to Rashid the Operator after entering the mayor's villa
[edit | edit source]- Rashid the Operator: What now?
- (Without the keys in backpack:)
- Player receives keys.
- Rashid the Operator: So you've lost your keys then. It's lucky I keep a spare pair.
- Rashid the Operator hands you a set of keys.
- (With the keys in backpack:)
- Player: I've managed to break in, but am unable to get the jewels.
- Rashid the Operator: Then search the house more thoroughly, everything you should need will be there.
- (Continues above.)
Talking to Hakeem the Mayor after stealing the jewels
[edit | edit source]- Hakeem the Mayor: I really can't chat for very long, Muggings[sic] and burglaries happening in broad daylight in the town, it's just not on. Just a short while ago even my own house was robbed. This can not continue.
Rooting out the Rat
[edit | edit source]Talking to Rashid the Operator
[edit | edit source]Before giving him the jewels
[edit | edit source]- Player: I've completed your task.
- Rashid the Operator: Impressive, I didn't expect you to succeed so soon with cracking that safe. Did you have help?
- Player: Of course not, although the mayor did leave a number of hints lying around.
- Rashid the Operator: That mayor is a fool. Now give me the jewels.
- (Without the jewels in backpack:)
- Player: Actually I seem to have misplaced them.
- Rashid the Operator: You are trying my patience. Hurry back with the jewels. Don't disappoint me.
- (With the jewels in backpack:)
- Player has jewels removed from them.
- You hand Rashid the Operator the jewels.
- Rashid the Operator: Now your final task is one of the upmost importance. It has come to my attention that there is a traitor in our midst.
- Player: Oh really?
- Rashid the Operator: Yes and I want you to root them out.
- Player: Why me?
- Rashid the Operator: Because I feel like I can trust you. You don't have all the baggage that comes with being a villain your entire life.
- Player: You can count on me to find out.
- Rashid the Operator: Well then get to it.
After giving him the jewels
[edit | edit source]- Rashid the Operator: How is the search for the traitor going?
- Player: Still no breakthrough.
- Rashid the Operator: Make sure you interview our other members. They may know more than they let on.
- (Continues above.)
Talking to a Menaphite Thug
[edit | edit source]- Player: I was wondering if you could help me?
- Menaphite Thug: Tell me what your problem is and I'll know then if I can.
- Player: I'm investigating the possibility of a betrayal in the Menaphites, do you know anything about this?
- Menaphite Thug: It wasn't me, I honestly swear.
- Player: Really? So do you know anything about this?
- Menaphite Thug: Well there is Traitorous Hesham.
- Player: Who is he then?
- Menaphite Thug: Possibly the most untrustworthy backstabbing fiend to ever walk Tumeken's fair desert. He'd sell his mother to slavers if he hadn't already betrayed her and had her locked up for the last job he pulled.
- Player: I suppose the name is a bit of a give-away then.
- Player: That was a little too simple, are you sure it was him?
- Menaphite Thug: Positive, he was turned by the offer of a set of waterproofs and a ride on a camel.
- Player: I see he drives a hard bargain.
- Menaphite Thug: Well what can I say, he doesn't have that name for being loyal!
Talking to Rashid the Operator after talking to a Menaphite thug
[edit | edit source]- Player: I have discovered the identity of the traitor, strangely enough it was Traitorous Hesham!
- Rashid the Operator: No!! I would never have suspected that Traitorous Hesham would betray us. Actually... what am I saying! Of course it would have been him. He betrayed his family for a sandpit and an umbrella!
- Rashid the Operator: I'm sure he sold us out for much more.
- Player: Actually he sold you out for...
- Rashid the Operator: Stop, I don't want to know. It hurts too much already. Find him and then kill him, but do it quietly, I don't want a fuss.
- (Continues above.)
Talking to Rashid the Operator after being told to kill Traitorous Hesham
[edit | edit source]- Rashid the Operator: Is the deed done?
- Player: I'm still working on it.
- Rashid the Operator: Well don't waste time talking to me. Get on with it.
Talking to Faisal the Barman
[edit | edit source]- Player: Hello there.
- Faisal the Barman: Good day. Can I help you with anything?
- Select an Option
- (Non-quest dialogue) Yes, I'd like a drink please.
- What's going on in town?
- (Same as above.)
- I'm looking for Traitorous Hesham.
- Player: I'm looking for Traitorous Hesham.
- Faisal the Barman: He is here, actually he was here! He's just nipped out to go to the toilet a few minutes ago. His drink is over there on the table by those barrels.
- Faisal the Barman: The only problem is that no one has ever actually seen a toilet in Gielinor so he may take a little while.
- Faisal the Barman: Is there anything else I can help you with?
- (Continues above.)
- I'm looking for Ali from Pollnivneach.
- (Same as above.)
- (Non-quest dialogue) The 'Asp and Snake'? What a strange name for a bar.
Talking to Maysa the Hag
[edit | edit source]- (If Maysa was not spoken to previously:)
- Player: Good day, old hag.
- Maysa the Hag: Old hag indeed! I have a name you know!
- Player: Let me guess it wouldn't be Ali would it?
- Maysa the Hag: That's a rather ignorant assumption! My name is Maysa. And no, you can't call me May!
- (Continues below.)
- (If Maysa was spoken to previously:)
- Player: Good day, Maysa.
- Maysa the Hag: Good day to you too adventurer.
- (Continues below.)
- Maysa the Hag: Now what do you want from me then? A hex? A spot potion? Power, beauty, eternal youth or something else drab like that?
- Player: Actually I just want your help to, erm, remove someone. It's simple enough!
- Maysa the Hag: Ahh, I see. But that is rarely a simple matter. Extinguishing the flame of life is simple, but people rarely wish to face the consequences, and I doubt you are any different.
- Player: Well, yes, I would like it carried out in a manner which would draw no suspicion to me.
- Maysa the Hag: Well now this is getting interesting. I'd recommend a poisoning. Who do you wish dead? I need to know so that I can tailor a poison to their specific needs!
- Player: 'Traitorous Hesham' please.
- Maysa the Hag: Please? Never have I heard a more inappropriate use of that foul word. Traitorous Hesham you say... I believe he should be easily gotten rid of.
- Player: So what payment do you require?
- Maysa the Hag: None, I will extract much pleasure from his passing, just bring me the ingredients I require.
- Player: So what do you need?
- Maysa the Hag: Ah, impatience! Traitorous Hesham's time is indeed nigh. Firstly bring me some snake venom, which will act as the main toxin.
- Player: Where would I get some snake poison?
- Maysa the Hag: From a snake perhaps?
- Player: What I meant was how do I extract the poison from the snake?
- Maysa the Hag: Sheesh! You'd never make a chemist, never mind an alchemist. Just bring me a snake, with teeth in its head and don't even think of giving me that snake charmer's pet worm, it's about as dangerous as a rubber knife.
Talking to Maysa the Hag again
[edit | edit source]- Player: Good day, Maysa.
- Maysa the Hag: Good day to you too adventurer.
- Maysa the Hag: Have you got a snake yet?
- Player: Ah no, I'm still working on that.
- Maysa the Hag: Well don't bother me again until such time that you do have one.
Talking to the snake charmer initially
[edit | edit source]- Player: Wow a snake charmer. Can I have a go? Can I have a go? Please?
- The snake charmer ignores you.
You'll have to find some way to make him pay attention. - Throw a coin into the money pot?
- Yes.
- (Without any coins:)
- You can not afford that.
- (Repeated in a pop-up:)
- You can not afford that.
- You do not have any coins to throw into the money pot.

- (With at least one coin:)
- (Without any coins:)
- No.
- (Dialogue ends.)
Using coins on his pot
[edit | edit source]- Player has one coin removed from them.
- The snake charmer snaps out of his trance and directs his full attention to you.

- Player: Wow a snake charmer. Can I have a go? Can I have a go? Please?
- (Without at least two free backpack spaces:)
- Badir the Snake Charmer: If it means that you'll leave me alone, I would give you my snake charming super starter kit complete with flute and basket. But you're clearly over burdened as it is.
- (With at least two free backpack spaces:)
- Badir the Snake Charmer: If it means that you'll leave me alone, I would give you my snake charming super starter kit complete with flute and basket.
- Player receives snake charm and snake basket.
The snake charmer gives you a snake charming flute and basket.
- (With the snake charm and basket already in backpack:)
- Badir the Snake Charmer: Well what's holding you back then? You have your own snake charming flute.
Charming the snake
[edit | edit source]- A tune plays as the player plays the flute at the snake.
- Player has snake basket removed from them. Player receives full snake basket.
- You successfully charm and capture the snake!
It's a Dirty Job
[edit | edit source]- Player: Hello.
- Isma'il the Kebab seller: Hello. What can I do for you?
- Player: I don't know, what can you do for me?
- Isma'il the Kebab seller: Well, that depends.
- Player: Depends on what?
- Isma'il the Kebab seller: It depends on whether you like kebabs or not.
- Player: Why is that?
- Isma'il the Kebab seller: Seeing as I'm in the kebab construction industry, I mainly help people who have want of a kebab.
- Player: Well then, what kind of kebabs do you, erm, construct?
- Isma'il the Kebab seller: I offer two different types of kebabs: the standard run-of-the-mill kebab seen throughout Runescape and enjoyed by many an intoxicated dwarf, and my specialty, the extra-hot kebab. So which shall it be?
- Isma'il the Kebab seller: Or are my services even required?
- Player: Yes, thanks.
- Select an Option
- (Non-quest dialogue) I want a kebab, please.
- (Non-quest dialogue) Could I have an extra-hot kebab please?
- Would you sell me that bottle of special kebab sauce?
- Player: Would you sell me that bottle of special kebab sauce?
- Isma'il the Kebab seller: Well, that depends on what you have in mind.
- Player: Set yourself at ease, I have no intention of setting up a rival kebab shop.
- Isma'il the Kebab seller: Well then, what do you want it for?
- Player: I don't know, but I think I could have a bit of fun with it.
- Isma'il the Kebab seller: You're not going to put it in Jalal the Drunk's drink now, are you? That's what happened the last time I gave someone the sauce.
- Player: No, that would be a bit cliché. I think I'll come up with something more original.
- (Without space in backpack:)
- Player: Actually, I might get back to you on this one, I'm a bit overburdened as it is.
- Isma'il the Kebab seller: Is there anything else I can do for you?
- Select an Option
- Yes, thanks.
- Player: Yes, thanks.
- (Shows the initial options.)
- No thanks, I'm good.
- Player: No thanks, I'm good.
- Isma'il the Kebab seller: Come back soon, I could do with a few more customers.
- (With space in backpack:)
- Player receives Red hot sauce.
- Isma'il the Kebab seller: Just be careful with it, it's potent enough to give a camel the runs.
- Player: Thank you very much.
- Isma'il the Kebab seller: Is there anything else I can do for you?
- (Continues above.)
- (With the sauce already in backpack:)
- Isma'il the Kebab seller: I don't think I will give you it, for the simple fact that you already have one sticking out of your bag. I have to run a business here.
- Isma'il the Kebab seller: Is there anything else I can do for you?
- (Continues above.)
- (Non-quest dialogue) What is the difference between the standard and the extra-hot kebab?
- I need some information.
- Player: I need some information.
- Isma'il the Kebab seller: If information is what you need, there are many better people to ask than myself who could help you. One of the town's street urchins or perhaps the local drunk. I may be many things to many different people, but a gossip I am not.
- Isma'il the Kebab seller: Is there anything else I can do for you?
- (Continues above.)
Pouring hot sauce in the camel trough
[edit | edit source]- You pour some hot kebab sauce in the trough.
- (Repeated in a pop-up info box:)
- You pour some hot kebab sauce in the trough.
Obtaining the camel dung
[edit | edit source]- (Without a bucket in backpack:)
- You'll need a bucket to hold the dung.
- (Repeated in a pop-up:)
- You'll need a bucket to hold the dung.
- (With a bucket in backpack:)
- Player has bucket removed from them. Player receives ugthanki dung.
Talking to Maysa the Hag with a full snake basket
[edit | edit source]- Player: Good day, Maysa.
- Maysa the Hag: Good day to you too adventurer.
- Player: Ok I have the snake, now what else do you need?
- Maysa the Hag: Ah yes that snake will do just fine, a nice agonising death, for Hesham of course. I'd never kill a fellow vindictive, nasty soul such as Snuggles the snake here!
- Player: Am[sic] yes, well is there anything else I can get?
- Maysa the Hag: Ah yes, now that I have the toxin I need something to hide its trace, fresh camel dung should do the job.
- Player: What? That's disgusting.
- Maysa the Hag: Do you want the poison or not?
- Player: Ok ok, I'll get some.
- Maysa the Hag: And don't forget it has to be fresh. Now are you going to give me the snake or not.[sic]
- Player: Oops I almost forgot.
- Player has full snake basket removed from them.
- You hand over the basket with the charmed snake over to the old hag.
Talking to Maysa the Hag after giving her a full snake basket
[edit | edit source]- Player: Good day, Maysa.
- Maysa the Hag: Good day to you too adventurer.
- (Without the Ugthanki dung:)
- Maysa the Hag: Do you have the camel dung yet?
- Player: No, I'm still working on that.
- Maysa the Hag: Well don't come back until you have it.
- (With the Ugthanki dung:)
- Maysa the Hag: I have the poison already mixed, I just needed the ingredients to prepare another batch, you wouldn't believe the demand, its[sic] been murder.
- Player: That's not even remotely funny.
- Maysa the Hag: Sorry, I've been dying to say that for ages.
- Player: Just stop. Thanks for the potion and good day to you.
- Maysa the Hag: Now remember. This poison isn't designed to be used on a weapon. In fact it's not a contact poison at all. You'll have to do more than just smear it on a blade!
- Player: Ok, and thanks again.
- Player has Ugthanki dung removed from them. Player receives Hag's poison.
- You receive a vial of poison from the witch in return for the bucket of fresh camel dung.
Talking to Maysa the Hag after receiving the poison
[edit | edit source]- Player: Good day, Maysa.
- Maysa the Hag: Good day to you too adventurer.
- Player: I was wondering if I could have another batch of poison?
- Maysa the Hag: Why? Was the first batch not good enough?
- (Without the Hag's poison:)
- Player: I lost the first batch.
- Maysa the Hag: What? How do you just lose a batch of the most potent poison in all Gielinor? It's even more deadly than the jungle karambwan.
- Player: It's a long and not very interesting story.
- (Without space in backpack:)
- Maysa the Hag: Well there's not much point in me giving you another batch if you can't carry it. You'll probably just lose it again.
- (With space in backpack:)
- Player receives Hag's poison.
- Maysa the Hag: Well ok, I'll give you another batch this time.
- (With the Hag's poison:)
- Player: Well no, I was just being greedy and wanted another batch for no good reason.
- Maysa the Hag: Well if that's the case, no! I have better things to be doing than continiously[sic] brewing poison for people who have no use for it.
Attempting to take a second vial of hag's poison, if it was dropped
[edit | edit source]- I don't really need another one of these.
Attempting to take the beer from the table
[edit | edit source]- I'm not going to rob a stranger's beer, I don't want their germs!
Using the Hag's poison on the table
[edit | edit source]- Player has Hag's poison removed from them. Player receives vial.
- You poison the drink.
Talking to the Menaphite Leader before talking to Rashid the Operator
[edit | edit source]- Menaphite Leader: Talk to Rashid the Operator. I'm busy.
Talking to Rashid the Operator after using the Hag's poison on the table
[edit | edit source]- Rashid the Operator: Is the deed done?
- Player: Almost, his drink is poisoned, as soon as he gets back, he'll be done for.
- Rashid the Operator: You have proven yourself to be worthy of the bosses[sic] presence.
- Rashid the Operator: He wants to see you now to discuss the future direction of the gang.
Talking to Rashid the Operator after being told to talk to the Menaphite Leader
[edit | edit source]- Rashid the Operator: What did the master say?
- Player: I haven't spoken with him yet.
Resolving the Situation
[edit | edit source]Talking to the Menaphite Leader
[edit | edit source]- Player: Rashid the Operator told me that you wanted to see me.
- Menaphite Leader: That's right, I have been keeping track of your progress. It was impressive.
- Player: So what are your plans for the bandits?
- Menaphite Leader: The bandits? A mere nuisance, insignificant in my overall plans.
- Player: So if you're not warring with the bandits what then are you planning for?
- Menaphite Leader: World domination. First Pollnivneach, then Al Kharid, then the whole of Gielinor!
- Player: What?
- Menaphite Leader: You do understand who 'We' are?
- Player: Actually I thought you were a ragtag band of good for nothing thieves sucking the life out of this backwater excuse for a town.
- Menaphite Leader: Silence! We are the chosen, exiled from Menaphos for trying to overthrow the Pharaoh. Loyal servants of Amascut the Devourer, God of Destruction.
- Menaphite Leader: We are regrouping to launch another offensive against the thrall of Tumeken, using Pollnivneach as a spawning ground for revolution!
- Player: That's it, I've had it! I'm just going to have to rid the world of you and your mob - I have this irrational hatred for megalomaniacal, despotic, religious zealots! Prepare to meet Icthy-aly-rin or whoever!
- Menaphite Leader: Fool! You'll never get to me. Guards protect me.
- Menaphite Leader: Guards!
- A Tough Guy teleports in and attacks the player.
- Tough Guy: Grrrr.
Talking to the Menaphite Leader while in combat
[edit | edit source]- Menaphite Leader: Guards!
Talking to Rashid the Operator while in combat
[edit | edit source]- Rashid the Operator backs away from you, seemingly too scared to talk.
Upon defeating the Tough Guy
[edit | edit source]- Menaphite Leader: You haven't seen the last of me!
- The Menaphite Leader teleports away.
- Player: No doubt I haven't seen the last of you... but what about Ali's nephew?
- Player: Maybe the villagers will feel more talkative now that I've rid them of these evil Menaphites. Who knows, they might even give me a reward!
Talking to a Menaphite Thug
[edit | edit source]- Player: Hello.
- Menaphite Thug: Traitor foul spawn of Icthlarin. A curse on you. I should never have trusted you.
- Player: What can I say, you live and learn.
- Menaphite Thug: I will avenge my master!
- The Menaphite Thug attacks the player.
Talking to a street urchin
[edit | edit source]- Player: Hey there!
- Street urchin: Hi! Do you want to go rob some more people? I could do with some more money.
- Player: I don't think that trick will work here again! It's a small town and people talk.
- Street urchin: Well do you need any information then?
- Player: No thanks, I think I have a fair idea of what is going on in the town now.
Talking to Hakeem the Mayor
[edit | edit source]- Hakeem the Mayor: I don't know what we did, to have you imposed on our little town but I for one am sorry.
- Player: Well that's some show of gratitude. I would have thought you would be grateful for me ridding your town of one of the gangs that has been ruining it.
- Hakeem the Mayor: Do you understand the concept of consequence? Do anything and other things will happen as a result. Well the consequences of your little piece of butchery are that the town is now even worse off.
- Hakeem the Mayor: The bandits no longer have to waste time and energy fighting with the Menaphites and can direct all their attention to making us miserable. So for your efforts I thank you, but I wish no-one had asked for your help.
- Player: I will set this town right before I leave, I promise.
- Hakeem the Mayor: Why do I wish that you hadn't said that.[sic] Your heavyhanded tactics scare me.
Talking to a bandit or brigand
[edit | edit source]- Player: Hello.
- [Bandit/Brigand]: Welcome! Your actions surprise me.
- Player: What do you mean?
- [Bandit/Brigand]: It was brilliant the way you got rid of the Menaphite leader.
- Player: Um.. yes.
- [Bandit/Brigand]: So will you run the rest of them out of town now?
- Player: I don't know.
Talking to the Cowardly Bandit
[edit | edit source]- Player: Hello.
- Cowardly Bandit: Welcome. Our leader would be pleased to congratulate you on your disposal of the Menaphites who plagued this town.
Talking to Rashid the Operator
[edit | edit source]- Rashid the Operator: Why did you have to go and ruin everything? We had a beautiful future ahead of us, the town would have been ours.
- Select an Option
- Maybe I wanted to make it MY town!
- Player: Maybe I wanted to make it MY town!
- Rashid the Operator: I see. I knew the hunger for power would get to you eventually.
- Evil megalomaniacs set on destruction should be opposed.
- Player: Evil megalomaniacs set on destruction should be opposed.
- Rashid the Operator: Really? I thought you were meant to follow those types blindly, with unquestioning loyalty.
- Player: Look, Gielinor is full of power mad evil-doers. I'm sure another will come along soon enough.
- Rashid the Operator: No, it just wouldn't be the same. I think I'll just wallow in self pity for a while.
- I'm sorry, I didn't mean to upset you. Can we still be friends?
- Player: I'm sorry, I didn't mean to upset you. Can we still be friends?
- Rashid the Operator: No, I think I'll just wallow in self pity for a while.
Talking to a villager
[edit | edit source]- Player: Hello.
- Villager: Good job, you just made everything worse for us poor villagers!
- Player: What?! I just single-handedly took apart one of the gangs which was subjugating your village.
- Villager: You adventurers! You never think. You just act. You think that by killing a powerful bad person, Gielinor will become a better place.
- Villager: It's not that simple; things never are. A vacuum is created - power is available to the person best situated to take it.
- Villager: Who do you think is in the best position to take power? Our good mayor, or the leader of the bandits?
- Player: Umm oops, sorry I was just trying to help. So are things really that much worse?
- Villager: Yes. Before your intervention the two gangs pretty much cancelled each other out. They spend most of their energy trying to kill each other.
- Villager: Now that the balance is lost, the Bandits reign unopposed! They no longer have to deal with the Menaphites and inflict nothing but more misery on us. You must finish the job that you have started.
- Player: You know, this adventuring lark is a lot more complicated than I thought!
- Villager: If you're prepared to change something you must also be prepared to deal with the consequences! Now hurry up and fix this mess you created!
- Select an Option
- What do you mean by fix the mess I created?
- Player: What do you mean by fix the mess I created?
- Villager: Do I have to spell it out to you?
- Player: Would you please?
- Villager: Just run the bandits out of town. Incidentally, I spotted their leader to the north-west a few minutes ago.
- Ok I'll get to it.
- Player: Ok I'll get to it.
Talking to a bandit or brigand after talking to a villager
[edit | edit source]- Player: Hello.
- [Bandit/Brigand]: Welcome! Our leader would be pleased to congratulate you on your disposal of the Menaphites who plagued this town.
Talking to the Bandit Leader
[edit | edit source]- Bandit Leader: Come here my friend, so I may embrace you. You have done us a great turn by disposing of those Menaphites.
- Player: Don't jump to conclusions, I didn't do it for you.
- Bandit Leader: Regardless, I am still very grateful. Now I have the town at my mercy.
- Player: That's what I'm here to talk to you about.
- Bandit Leader: Do you want a reward? A fee? I will not begrudge you that.
- Player: No, I'm here to give you an ultimatum: either leave the town of your own free will or I will make you.
- Bandit Leader: How the worm has turned. You who was robbing, looting and poisoning not too long ago are now taking the moral high ground! Or are you trying to keep the whole town for yourself?
- Bandit Leader: I will not be run out of my own town without a fight. If you defeat my best warrior I will leave town.
- Player: Start packing your bags!
- The bandit champion spawns and attacks the player.
- Bandit champion: Grrr
Talking to the Bandit Leader while in combat
[edit | edit source]- Bandit Leader: Abbas, come here!
Talking to any bandit or brigand while in combat
[edit | edit source]- [Bandit/Brigand]: You dog... you'll not kill our champion. I'll get you first.
- The bandit attacks the player.
Upon defeating the bandit champion
[edit | edit source]- Player: I have defeated your champion, now get out of town.
- Bandit Leader: Adventurer... I have underestimated you. Perhaps we can come to an agreement. How about if I work for you? Think of the riches you would make.
- Player: Don't try my patience, pack your things and get out of town.
- Bandit Leader: The people's champion, you are so naïve. They won't even thank you for this you know.
- Player: Sure they will. I think I'll go talk to a villager now, just to prove you wrong. Now get out of town before I really get angry with you.
Talking to the Bandit Leader again
[edit | edit source]- Player: I have already told you to get out of town, why are you still here?
- (Continues above.)
Talking to a bandit or brigand
[edit | edit source]- [Bandit/Brigand]: You dog! You killed our champion and for that you will die!
- The bandit attacks the player.
Talking to the Cowardly Bandit
[edit | edit source]- Cowardly Bandit: You dog! You killed our champion and for that I hope you die a slow and painful death.
- Player: What was that? Are you looking for a fight.[sic]
- Cowardly Bandit: Me? No, um no, I was um just complimenting your ..... um..... don't kill me please?
- Player: I wouldn't waste my breath.
Talking to a villager
[edit | edit source]- Player: Now are you satisfied?
- Villager: Oh it's you again!
- Player: I have delivered you from two evil tyrants, let's see some gratitude.
- Villager: Gratitude? For what? You come into our town and rob, mug, burgle and kill and then expect respect and our gratitude? Look if it's praise and thanks you're looking for, talk to the mayor.
- Player: I wonder why I bother sometimes! Ungrateful layabouts! This place has been nothing but trouble and I still haven't found Ali's nephew.
Talking to Hakeem the Mayor
[edit | edit source]- Hakeem the Mayor: My thanks, your methods and motives may be questionable but nonetheless thank you for delivering this town from those wicked individuals. I think now that our problems are at a manageable size, mistakes made in the past will not be repeated.
- Hakeem the Mayor: The least that I can do for you is answer your questions about the whereabouts of Ali Morrisane's nephew. He was asked to leave the town as much for concerns for his health and, as sad as it is to admit, the anger of our towns people.
- Hakeem the Mayor: He is a good lad but is too good a salesman for his health. He angered a number of people by coercing them into buying things they really didn't want. He acted completely within the letter of the law...
- Hakeem the Mayor: ...but that could only protect him so long. Once he angered the Menaphites and the Bandits I could no longer protect him, and he had to go. I can assure you that he is safe and well and now that the threats to his life no longer hold any
- Hakeem the Mayor: water he plans to open some kind of superstore with forty of his disreputable friends. A 'treasure trove' he claims. I will believe it when I see it though.
- Hakeem the Mayor: He will probably remain hidden for some time.
- Hakeem the Mayor: I hope that helps you in your quest. Will you give my apologies to Ali Morrisane for treating his family so.
- Player: I think I may be able to put one more thing to right. I heard that your house was burgled recently. I think you should ask Rashid the Operator about that, it may prove beneficial.
- Hakeem the Mayor: How do you know this?
- Player: Let's just put it down to adventurer's intuition.
Realisation
[edit | edit source]Talking to Hakeem the Mayor
[edit | edit source]- Hakeem the Mayor: Thank you once again. Have you spoken to Ali Morrisane yet?
- Player: No not yet.
- Hakeem the Mayor: Perhaps you should talk to him, I'm sure he's keen to hear word of his nephew.
Talking to Faisal the Barman
[edit | edit source]- Player: Hello there.
- Faisal the Barman: Good day. Can I help you with anything?
- Select an Option
- (Non-quest dialogue) Yes, I'd like a drink please.
- What's going on in town?
- Player: What's going on in town?
- Faisal the Barman: Well since you gave the two gangs a good kicking, things have improved hugely. Both gangs seem to be spending all their gold here drowning their sorrows.
- Player: That's great! So do I get a cut in the profits?
- Faisal the Barman: Get out of here, you cheeky rascal. A cut in my profits? As if!
- I'm looking for Ali from Pollnivneach.
- (Same as above.)
- (Non-quest dialogue) The 'Asp and Snake'? What a strange name for a bar.
- (Before choosing this option:) Could you tell Traitorous Hesham that someone has poisoned his drink.
- Player: Could you tell Traitorous Hesham that someone has poisoned his drink.
- Player: What! Drink being poisoned in my bar! My reputation could be destroyed if someone died here. Thank you adventurer.
- Player: No problem at all.
- Player: Here have a beer - it's on the house.
- Select an Option
- Thanks!
- Player receives beer.
- Congratulations! You have completed: 'Free Beer Here' - Tell Faisal the Barman that Traitorous Hesham's drink was poisoned.
- Faisal the barman gives you a beer.
- Thanks but no thanks, I don't drink.
- Player: Thanks but no thanks, I don't drink.
- Faisal the Barman: Don't say that around here too loud please, it may catch and then I'd be out of business.
- Player: You could always open up a non alcoholic fruit juice bar. You'd have less problems with drunken customers
- Faisal the Barman: You might be onto something there, but then what would I do with the drunken sailor?
- Player: Who?
- Faisal the Barman: Jalal the Drunk. Oh never mind it's a long story.
- Yuck! I don't like beer.
- Player: Yuck! I don't like beer.
- Faisal the Barman: Fine, suit yourself. There's no need to insult me.
Talking to Sami the Camel Man
[edit | edit source]- Sami the Camel Man: Hello! Welcome back to my discount camel store. How are those camels getting along?
- Player: Hey Sami!
- Sami the Camel Man: Hello adventurer.
- Player: Any news?
- Sami the Camel Man: Not much really, I just want to thank you for what you have done for this village, I can now get on with business.
Talking to Ali Morrisane
[edit | edit source]- Ali Morrisane: Hello again my friend. I see you have not found my troublesome nephew. Have you any news of his whereabouts?
- Player: Indeed I do. I was able to eventually learn of his whereabouts, although it was a little bit more challenging than I originally thought.
- Ali Morrisane: Well then tell me what has become of him. Nothing bad I hope.
- Player: I was able to discover that he is quite the salesman. Perhaps too good. He has roughly forty people working under him.
- Player: Unfortunately a number of people didn't approve of his sales techniques and as a result he is in hiding.
- Ali Morrisane: You make an old man very happy. I'm so proud of young Baba.
- Player: But he's thought a thief.
- Ali Morrisane: Yes, but by people with too much money and not enough sense. All willingly parted with their money and received what they purchased.
- Ali Morrisane: Well I still am in need of an assistant...
- Ali Morrisane: ...but take the reward anyway.
- Player receives 500 coins.
- Ali Morrisane gives you 500 coins.

- Player: I've just been thinking, Ali, there seem to be a few parallels between yourself and your nephew. Both of you are unscrupulous salesmen, both come from the same town and both of you no longer trade there. Were you sent into exile, too?
- Ali Morrisane: I have my reasons.
- Player: No, now hang on, this seems to me like one of the strangest quests I have ever been involved with. I do not believe that a businessman like you would not know of a competitor, particularly a competitor as talented as your nephew.
- Player: So what was your motive to get me to visit Pollnivneach? Was it concern for the towns people? Hmm. I don't think so, I'd say you would probably sell your grandmother if you could get a good price for her. What was the reason?
- Ali Morrisane: My my, you surprise me, you're not as dumb as you look.
- Player: No, this couldn't have just been a sales pitch to get me to buy a fake beard and headpiece, was it?
- Ali Morrisane: Ah, once again you underestimate me. I sold you far more than that.
- Player: Really? Well I did buy some other odds and ends off you.... no hang on! I get it now, you're in league with the Camel seller, the Kebab seller, and the mayor aren't you.
- Ali Morrisane: I like the word 'tourism'. Did you not enjoy your stay in Pollnivneach? Was there not action, intrigue and fun to be had, and did you not notice all the other tourists there too?
- Player: I must apologise for ever doubting you and your claims to be the best salesman in all of Gielinor.
- Ali Morrisane: Now that we both agree on that, may I show you my wares?
- Player: No, I'm really too busy.
- Player has 10 coins removed from them. Player receives a random junk item.
- Despite your best efforts Ali M still manages to sell you some junk.
- Congratulations! You have completed: 'The Feud' - Complete this quest.
Post-quest dialogue
[edit | edit source]- Hakeem the Mayor: Thank you once again. Have you spoken to Ali Morrisane yet?
- Player: Yes, I spoke to him already. That tourism idea of yours was really quite good.
- Hakeem the Mayor: Well not to be immodest, but it was all my idea. Well I have things to do, good luck adventurer.
- Select an Option
- (Non-quest dialogue) Ask about the Task System.
- Bye[sic]
- (Dialogue ends.)
| Related to the Desert quest series | |
| Characters | |
| Enemies | |
| Items | |
| Scenery | |
| Locations | |
| Miscellaneous | |