Ian Gower
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| Jagex | |||||||||||||||||||
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| Role | Engine Developer | ||||||||||||||||||
| Team | Engine Development Leadership | ||||||||||||||||||
| Project | RuneScape Old School RuneScape | ||||||||||||||||||
| Employed | September 1999 ─ 25 October 2016 | ||||||||||||||||||
| Social | |||||||||||||||||||
| X | @MrIanGower | ||||||||||||||||||
Ian Gower is the brother of Andrew Gower and Paul Gower.[1] He is also the co-founder of Jagex.[2] He helped create an early version of RuneScape, DeviousMUD, in 1998. He did the graphics and three-dimensional modeling.
In addition, he originally did the conversion for the quests Goblin Diplomacy[3] and Fight Arena.[4] He also developed the Hunter skill, Haunted Mine, Recipe for Disaster: Freeing the Goblin Generals and Eagles' Peak.
Ian Gower started working on Old School Runescape on 13 October 2014.[5] On 25 October 2016, Ian left the company to work with his brother Andrew at Fen Research after having worked at Jagex for 18 years.[6]
Media appearances
[edit | edit source]References
[edit | edit source]- ^ Jagex. "History of RuneScape: The First Four Years." (Archived from the original on 17 July 2011.) Developers' Blogs.
- ^ Runescape: The First 20 Years--An Illustrated History, written by Alex Calvin, Jagex, page 21. "The youngest Gower, Ian (Co-founder, Jagex, 2001-2016), made 2D graphics and 3D models, including the human characters in the game."
- ^ Goblin Diplomacy. Jagex. (Archived from the original on 17 November 2011.)
- ^ Fight Arena (Members). Jagex. (Archived from the original on 17 November 2011.)
- ^ Jagex. Ian Gower's Twitter account. 13 October 2014. (Archived from the original on 9 August 2017.) Ian Gower: "Right, time to pack up my computers and move back downstairs to join the @OldSchoolRS team :D"
- ^ Mod Ronan. Farewell Ian Gower. Old School Announcements Forums. 25 October 2016. (Archived from the original on 8 August 2017.)
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