Transcript of Dimension of Disaster: Curse of Arrav

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Starting Out

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  • Arrav: The time has come to kick Zemouregal from his throne. You ready to topple this tyrant?
  • (Quest Overview interface opens.)
    • Not Right Now
      • Arrav: If I had a heart, you'd have broken it.
    • Accept Quest
      • Arrav: First, full disclosure: I don’t have a plan.
      • Arrav: I’m kind of relying on you. I’m still in a daze from getting control of my body back.
      • Player: I think I can help. I have something to confess.
      • Player: I might have stolen your heart in the past.
        You know, in an alternative dimension.
      • Player: In my world, I took it from a pedestal in Zemouregal’s base. I stored it in a canopic jar with dwellberries, sacred oil and a ring of life.
      • Arrav:
      • Player: Trust me, I’ve got this.
      • Arrav: I spaced out during the dimension-hopping bit, but the rest of the plan sounded good.
      • Arrav: Getting a canopic jar won’t be easy. They come from the desert, and Amascut has her apes patrolling Al-Kharid.
      • Arrav: The only chance we have is Ernie. He makes pottery on the top floor of the pottery store, east of Aubury’s Rune Shop. It’s in south-east Varrock. I would head there.
      • Select an Option
        • Where can I get a canopic jar?
          • Arrav: Ernie’s your man, as he has an odd obsession with pottery.
            Perhaps he could fashion a canopic jar?
            He’s on the top floor of the pottery store, east of Aubury’s Rune Shop. It’s in south-east Varrock.
          • (Shows the previous options.)
        • Where can I get sacred oil?
          • Arrav: Sacred oil would need a sacred person.
            Unfortunately, they are as rare as party hats nowadays.
          • Arrav: The only person who comes close is Father Lawrence, in the church of Saradomin. He’s lost his faith in recent times, though.
          • (Shows the previous options.)
        • Where can I get dwellberries?
          • Arrav: Dwellberries are a gnomish delicacy. I’ve never tasted them myself. Tell the truth, I haven't seen a gnome since Zemouregal attacked Ambassador Fernnook with a spoon.
          • (Shows the previous options.)
        • Where can I get a ring of life?
          • Arrav: I haven’t done jewellery classes for years! If I remember, you’ll need a diamond ring, some runes and a splash of enchantment magic.
          • Arrav: A couple of shops have opened up that may help. Sani the smith sells gold ore, and Ulric[sic] the dwarf has access to a cache of gemstones.
          • (Shows the previous options.)
        • Farewell.
          • (Dialogue ends.)

Talking to Arrav again

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  • Arrav: If we want to steal back my heart, we'll need a container. Talk to Ernie on the top floor of the pottery store, east of Aubury's Rune Shop. It's in south-east Varrock.
  • (Continues above.)

Storing the Heart

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Canopic jar

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Talking to Ernie

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  • Ernie: I see you looking for Ernie’s urns!
    You steal ‘em, Ernie steals your kidneys.
    Ernie promise!
  • Choose an option:
    • Arrav said you might have a canopic jar.
      • Ernie: You come to right place! Ernie’s Urn Urnporium!
        You look lovely.
      • Player: Uh…thanks.
      • Ernie: Don’t worry – you urned it! Hehe!
      • Ernie: Ernie has one canopic jar from the desert that he’s licked clean.
      • Ernie: Ernie give it to you, yes yes.
        But first, Ernie needs One Small Favour from you...
      • (If the player has completed One Small Favour)
        • Player: Ye gods, no! Not another One Small Favour…
        • Ernie: Hehe. It not a long quest.
          Promise.
          Hehe.
        • (Continues below.)
      • Ernie: To get canopic jar, Ernie want you to fill a cooking urn. Fill it with scraps when cooking.
      • Ernie: Undead beef is Ernie’s favourite. Kill zombie cows in the pen north-east of here. Kill kill kill!
      • Ernie: Then cook beef at range. Ernie like beef medium-rare.
        Yes? Yes.
      • Player receives Strong cooking urn (empty).
      • Ernie gives you a cooking urn. It’s a little grubby.
    • (Non-quest dialogue) What are urns?
    • Farewell.
      • (Dialogue ends.)

Talking to Ernie again

  • Ernie: I see you looking for Ernie’s urns!
    You steal ‘em, Ernie steals your kidneys.
    Ernie promise!
  • Choose an option:
    • Remind me what I'm meant to do with the cooking urn.
      • Ernie: Keep the urn in backpack when cooking raw food.
        Urn fill up without you even knowing it!
      • Ernie: When urn full, activate the rune on the urn. Then it teleport to Ernie for yum-yum time.
      • Ernie: Undead beef is Ernie’s favourite. Kill zombie cows in the pen north-east of here. Kill kill kill!
      • Ernie: Then cook beef at range. Ernie like beef medium-rare.
        Yes? Yes.
      • (Shows the initial options.)
    • (Non-quest dialogue) What are urns?
    • Farewell.
      • (Dialogue ends.)

Talking to Ernie having lost the urn

  • Ernie: I see you looking for Ernie’s urns!
    You steal ‘em, Ernie steals your kidneys.
    Ernie promise!
  • Choose an option:
    • I've lost the cooking urn.
      • (Cooking Urn interface opens.)
      • Pay 1,000 zemomarks for another cooking urn?
        • No
          • (Dialogue ends.)
        • Yes
          • Player has 1,000 zemomarks removed from them. Player receives Strong cooking urn (empty).
          • Ernie gives you a cooking urn. It’s a little grubby.
    • (Non-quest dialogue) What are urns?
    • Farewell.
      • (Dialogue ends.)

Cooking raw undead beef

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  • The undead beef is now cooked, but it may not be good to eat.

Upon filling the urn completely

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  • Your decorated cooking urn is full.
  • You activate the rune on the urn and it is teleported away. You gain [amount] Cooking XP.
  • Player has Strong cooking urn (full) removed from them.
  • Player: I should check in with Ernie to see if he's received the urn.

Returning to Ernie

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  • Ernie: You were good to Ernie.
    Ernie loved the urn. Yum yum.
  • Choose an option:
    • Now will you give me the canopic jar?
      • Ernie: Ernie give you jar.
      • Player receives Empty canopic jar (Dimension of Disaster).
      • Ernie gives you an empty canopic jar.
      • Choose an option:
        • Do you know where I can find dwellberries, sacred oil, or a ring of life?
          • Ernie: Too many questions for Ernie! Ernie got a head like a big empty urn.
          • Ernie: Let Ernie think. Nnnnggg.
            Dwellberries!
            Dwellberries come from gnomes, yes? Find gnome, find dwellberries.
          • Ernie: Nnnnnnng.
            Thinking hurt!
            Sacred oil is sacred. Only sacred place is the church, yes?
          • Ernie: Nnnnnnnnng!
            Ring of life?
            Wait – Ernie feeling a moment of clarity.
          • Ernie: A ring of life is a diamond ring, made from a gold bar and diamond in a furnace, and enchanted with the Level 4 Jewellery spell.
          • Ernie: Yep, that might be the right answer. Did Ernie do good?
          • (Shows the previous options.)
        • Thanks for the canopic jar.
          • Ernie: Ernie says you’re welcome!
          • (Shows the previous options.)
        • (Non-quest dialogue) What are urns?
        • Farewell.
          • (Dialogue ends.)
    • (Non-quest dialogue) What are urns?
    • Farewell.
      • (Dialogue ends.)

Talking to Ernie afterwards

  • Ernie: You were good to Ernie.
    Ernie loved the urn. Yum yum.
  • Choose an option:
    • Do you know where I can find dwellberries, sacred oil, or a ring of life?
      • (Same as above.)
    • Thanks for the canopic jar.
      • (If the player has lost the canopic jar:)
      • (Otherwise:)
        • Ernie: Ernie says you’re welcome!
        • (Shows the initial options.)
    • (Non-quest dialogue) What are urns?
    • Farewell.
      • (Dialogue ends.)

Talking to Arrav at this point

  • Arrav: Bravo...you have the canopic jar. If I remember your plan right, you will need to fill it with dwellberries, sacred oil and a ring of life.
  • (Continues above.)

Sacred oil

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  • Player: I was led to believe that you might have some sacred oil.
  • Father Lawrence: I remember the days when everything was blessed.
    Blessed lamps, blessed pots, even blessed spiders.
  • Father Lawrence: I used to give blessed bubble baths as gifts at Wintumber.
    But, woe, Saradomin does not answer our prayers.
    He has abandoned us.
  • Player: Are you sure Saradomin has abandoned you?
    Where I come from, prayers are answered all the time.
    I could show you?
  • Father Lawrence: You can try, but it won’t do you any good.
    Pray while I read from the Book of Arrav.
  • (Continues below.)

Restoring Faith

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  • Match prayers from your prayer book to the words of Father Lawrence.
  • Father Lawrence: ‘Arrav turned to Zemouregal, and said:
    The power of prayer gives me strength…’

Talking to Father Lawrence after activating Ultimate Strength

  • Father Lawrence: Saradomin answered you!
  • Father Lawrence: Onto the next passage:
    ‘…my faith is restored…’

Talking to Father Lawrence after activating Rapid Restore

  • Father Lawrence: Praise be!
  • Father Lawrence: ‘…and under your watchful eye, Saradomin…’

Talking to Father Lawrence after activating Eagle Eye

  • Father Lawrence: Keep going, keep going!
  • Father Lawrence: ‘…I shall be protected from beasts like Zemouregal…’

Talking to Father Lawrence after activating Protect from Summoning

  • Father Lawrence: ‘…and he shall be crushed by our combined might!’

Talking to Father Lawrence after activating Mystic Might

  • Father Lawrence: Blessed are we! It is a blazing, wondrous miracle!
    You have made me a born-again zombie!
  • Player: Now will you give me sacred oil?
  • Father Lawrence: For restoring my faith, it’s the least I can do.
  • Player receives Sacred oil (Dimension of Disaster).
  • Father Lawrence produces a vial of massage oil, intones a Saradominist prayer of consecration, and hands the sacred oil to you.

Talking to Father Lawrence afterwards

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  • Player: Thanks for the sacred oil.
  • Father Lawrence: You're welcome!

Talking to Father Lawrence, having lost the sacred oil

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  • Player: Thanks for the sacred oil.
  • Player: I've lost it, though. Can I have another vial?
  • Player receives Sacred oil (Dimension of Disaster).
  • Father Lawrence hands you another vial of sacred oil.

Dwellberries

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Searching Ambassador Ferrnook's corpse

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Before speaking to Arrav

  • There are some dwellberries in the gnome's pocket, but you don't see a reason to take them right now.

After obtaining the dwellberries

  • There is nothing else of value in the dead gnome's pockets.

Preparing the jar

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Adding the sacred oil to the canopic jar

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  • You empty the sacred oil into the jar.

Adding the ring of life to the canopic jar

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  • You put a ring of life into the jar.

Adding the dwellberries to the canopic jar

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  • You put the berries into the jar.

Once the prepared canopic jar is ready

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  • Player: The canopic jar's done! Arrav will want to see this.

Getting a replacement prepared canopic jar

  • Ernie: You were good to Ernie.
    Ernie loved the urn. Yum yum.
  • Choose an option:
    • Do you know where I can find dwellberries, sacred oil, or a ring of life?
      • (Same as above.)
    • Thanks for the canopic jar.
      • Player: I've lost it. Can I have another one?
      • Ernie: Ernie sorry. Ernie kept your jar. Slurry looked delicious.
        Yummy slurry.
      • Player receives Prepared canopic jar.
      • Ernie returns your canopic jar containing dwellberries, sacred oil and a ring of life.
      • (Shows the initial options.)
    • (Non-quest dialogue) What are urns?
    • Farewell.
      • (Dialogue ends.)

Breaching Security

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Arrav

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  • You show Arrav the prepared canopic jar.
  • Arrav: My heart fits in that? Fascinating!
  • Arrav: We need to take the canopic jar to my heart.
    The heart’s behind a key door, and you’ll need coloured mist to find the key. After the key door, there are beam traps and a decoder door.
  • Arrav: No big deal, really.
  • Arrav: So, first-trap-first: the coloured barrier. You’ll need orange and purple mist. Thessalia works with dyes – she might have something that can change their colour.
  • Choose an option:
    • Where is your heart?
      • Arrav: Can’t you hear it beating above us? Go upstairs and you should see it behind some mist, traps, decoder doors: that sort of thing.
      • (Shows the previous options.)
    • How do I get into the vault?
      • Arrav: First you’ll need to get past a purple barrier. Then there are beam traps that will chop you up before you can say ‘corned beef’.
      • Arrav: Then it’s a decoder door, so you’ll need a code and some decoder strips. There might be some hellhounds too – I can’t remember if Zemouregal got rid of them or not.
      • Arrav: Remember, magic protects my heart from decay. Place my heart in a canopic jar, or I’ll die.
      • (Shows the previous options.)
    • How do I go through orange and purple barriers?
      • Arrav: Orange barriers need orange mist, and purple barriers need purple mist. Not sure where we’d get that colour of mist, though. Perhaps Thessalia the seamstress could dye them?
      • (Shows the previous options.)
    • (Only after talking to Thessalia about blue dye) Are there any blue plants growing in the garden?
      • Arrav: Delphiniums are blue, but they don’t grow well in the presence of a bloodwood tree.
      • Arrav: Queen Ellamaria recently got hold of some delphinium seeds. She’s sulking near the body of King Roald.
      • (Shows the previous options.)
    • Farewell.
      • (Dialogue ends.)

Talking to Arrav again

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  • Arrav: The next bit needs a key. Zemouregal likes to keep his enemies close and the keys that imprison his enemies even closer.
  • Arrav: It should be hidden in the palace somewhere.
  • Arrav: You'll have to get over some beam traps too. That will require a bit of thought. It's a tough one to grapple with.
  • (Continues above.)

Thessalia

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  • Thessalia: Clothing for sale! Though I wish I could give you a total makeover. You’re looking too life-like for my taste.
  • Choose an option:
    • Arrav said you can make some dye.
      • Thessalia: Arrav, eh? Alright, I’ll help, but don’t tell Zemouregal. He’ll turn me into a common street-zombie.
      • Thessalia: I can make yellow dye and blue dye.
        For yellow dye, I’ll need an onion.
        For blue dye I’ll need a delphinium flower.
      • Thessalia: For either dye, I’ll also need a vial of water.
      • Choose an option:
        • I have the ingredients to make yellow dye.
          • (Without a vial of water:)
            • Thessalia: I need a vial of water to make dye.
              The city fountains are spewing blood, so I'll need to look elsewhere for sources of water.
          • (Without an onion:)
            • Thessalia: I need an onion to make yellow dye.
          • (With both an onion and a vial of water:)
            • You hand the onion and vial to Thessalia. She produces a yellow bottle and hands it to you.
            • (Continues below.)
        • I have the ingredients to make blue dye.
          • (Without a vial of water:)
            • Thessalia: I need a vial of water to make dye.
              The city fountains are spewing blood, so I'll need to look elsewhere for sources of water.
          • (Without a delphinium flower:)
            • Thessalia: I need a delphinium flower to make blue dye.
              There might be one in a nearby garden.
          • (With both a delphinium flower and a vial of water:)
            • You hand the delphinium flower and vial to Thessalia. She produces a blue bottle and hands it to you.
            • (Continues below.)
        • (Non-quest dialogue) What clothes do you have?
        • No, thank you.
          • (Same as below.)
    • (Non-quest dialogue) What clothes do you have?
    • No, thank you.
      • Thessalia: Well, please return if you change your mind.

After obtaining a dye

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Yellow dye

  • Choose an option:
    • Thanks for the yellow dye.
      • Thessalia: Enjoy! It's the best kind of dying you can do in New Varrock.
      • (Shows the previous options.)
    • I have the ingredients to make blue dye.
    • (Non-quest dialogue) What clothes do you have?
    • No, thank you.
      • (Same as above.)

Blue dye

  • Choose an option:
    • I have the ingredients to make yellow dye.
    • Thanks for the blue dye.
      • Thessalia: Enjoy! It's the best kind of dying you can do in New Varrock.
      • (Shows the previous options.)
    • (Non-quest dialogue) What clothes do you have?
    • No, thank you.
      • (Same as above.)

Both dyes

  • Choose an option:
    • Thanks for the yellow dye.
      • (If the player has lost the yellow dye:)
        • Player: I've kind of lost it. Can I have another bottle?
        • Thessalia gives you a replacement bottle of yellow dye.
        • (Shows the previous options.)
      • (Otherwise:)
        • (Same as above.)
    • Thanks for the blue dye.
        • Player: I've kind of lost it. Can I have another bottle?
        • Thessalia gives you a replacement bottle of blue dye.
        • (Shows the previous options.)
      • (Otherwise:)
        • (Same as above.)
    • (Non-quest dialogue) What clothes do you have?
    • No, thank you.
      • (Same as above.)

Ellamaria and the delphiniums

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  • Ellamaria: Ugh, Arrav is such a useless, sweaty oaf.
    Is it really so difficult to get me decent labourers?
  • Ellamaria: The common classes do fill one with exasperation.
  • Ellamaria: You! Impertinent peasant!
    Since my last gardener proved unsatisfactory, I hereby order you to assist me.
  • Ellamaria: We wish to grow varied and exotic plants in the palace garden.
  • Ellamaria: You can start by planting delphiniums… they’re a lovely corpse blue, don’t you think?
  • Player receives Delphinium seeds.
  • Queen Ellamaria rudely shoves some delphinium seeds into your hand.

Talking to Ellamaria again

  • Ellamaria: What is it?
    You have the seeds, peasant. Plant them in the garden.
    Go on. Be off with you.

Talking to Ellamaria without the seeds

After planting and watering the delphinium seeds

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Attempting to take extra

  • You only need one delphinium flower.

Talking to Ellamaria afterwards

  • Ellamaria: You have pleased your queen, peasant. One's delphiniums are quite lovely.

More breaching security

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Orange mist

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  • You pour a few drops of yellow dye into the red mist, dying it orange.

Purple mist

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  • You pour a few drops of blue dye into the red mist, dying it purple.

Obtaining the code from Zemouregal's desk drawer

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  • You pick the lock on Zemouregal's desk drawer.
    Inside, you find a piece of card with four letters on it.

Attempting to take extra

  • You already have the code key from Zemouregal's desk.

Without a lockpick

  • The desk is locked.
    You'll need a lockpick to open it.

Obtaining the vault key from the footlocker behind the purple barrier

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  • Among some stale socks you find an important-looking key.

Before speaking to Arrav

  • There is a key in the foot locker, but you don't see a reason to take it right now.

Searching the footlocker again

  • There is nothing else of value in the footlocker.

Unlocking the vault outer door

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  • You unlock the door.

Talking to Arrav at this point

  • Arrav: Next is the decoder door. We'll need decoder strips, a lockpick and a code key.
  • Arrav: I'm hoping that you know where the decoder strips and a lockpick are, as I have no idea. The code key should be in Zemouregal's study, though.
  • (Continues above.)

Inspecting the beam of light

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  • Player: They remind me of the fire ray enchantments protecting Arrav's heart when I stole it from Zemouregal for Wahisietel. The beams did significant damage and set off an alarm.
  • Player: When I took the heart from Zemouregal's underground base, I grappled over the trap with an equipped mithril grapple and crossbow.

Interacting with the chandelier without a crossbow and grapple

  • (Shown in a pop-up:)
    • You'll need to equip a mithril crossbow and grapple to bypass this trap.

Interacting with the chandelier with a crossbow but not a grapple

  • (Shown in a pop-up:)
    • It's a convenient structure for a grapple-tipped bolt with a rope attached.

Interacting with the chandelier with a grapple but not a crossbow

  • (Shown in a pop-up:)
    • A crossbow would really help when grappling to this structure.

Interacting with the decoder puzzle

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  • Code key:[random code]

Entering the wrong code

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  • (Shown in a pop-up:)
    • That didn't seem to work.

Entering the correct code

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  • (Shown in a pop-up:)
    • The door unlatches.

Talking to Arrav at this point

  • Arrav: What are you waiting for?
    You've opened the door that separates me from my heart!
    Go get!
  • (Continues above.)

Taking the heart from the pedestal

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  • You very, very carefully put the heart in the jar.
  • Player: I’m getting a sense of deja vu!
    I should return the heart to Arrav.

Attempting to take the heart without the canopic jar

  • (Shown in a pop-up:)
    • You need a correctly prepared canopic jar to take the heart. You probably don't want to kill him.

Interacting with the empty pedestal

  • (Shown in a pop-up:)
    • You have already taken the heart. There is nothing else here.

Returning the heart

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  • Player: Have a heart!
  • Arrav takes his heart from the player.
  • Player has heart in a canopic jar removed from them.
  • Arrav: At last!
    The curse that binds me to Zemouregal’s will is broken. Now, to have any hope of defeating Zemouregal, I must have my shield.
  • Arrav: Without my shield, Zemouregal could regain control and make me fight you, or worse.
  • Player: Then why don’t I wield the shield, and fight Zemouregal myself?
  • Arrav: Only I can benefit from the power of the shield.
    It was given to me centuries ago by the imcando dwarves.
  • Arrav: Not even Zemouregal has been able to unlock the shield’s power.
  • Player: Fine. I’ll grab the shield from the museum and return it to you.

Talking to Arrav again

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Stealing the Shield

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Attempting to take the shield with Orlando watching

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  • Orlando Smith: Hey, mate! No touchy. I'm not letting anything happen to the shield.
  • Orlando Smith: I do know ya got us it. We'll be forever grateful for that. But I won't let it out of my sight.
  • Player: I need to give it to Arrav. It belongs to him.
  • Orlando Smith: Nah, mate. It belongs in a museum.
  • It doesn't look like you can take the Shield of Arrav while Orlando is watching.

While Orlando is distracted

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  • Orlando Smith: Strewth!
  • Orlando Smith: This one’s a bit stroppy.
  • Orlando Smith: Well, can't gawk at that all day.
  • Orlando Smith: Back to work...

Attempting to take the shield without the key

  • The cabinet is securely locked, and you don't have the key.

Successfully pickpocketing Curator Haig Halen

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  • You steal a tiny key.

Attempting to pickpocket him again

  • (Shown in a pop-up:)
    • The curator doens't seem to have anything of value.

Successfully stealing the Shield of Arrav

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  • While Orlando is distracted, you open the cabinet and retrieve the Shield of Arrav.

Being caught trying to pickpocket the Curator

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  • Orlando Smith: Oi, drongo!
    I can see what you're doing!

Talking to Orlando after successfully stealing the Shield of Arrav

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  • Orlando Smith: The shield's gone, and I'm going to be in a heap of trouble...
  • (Continues with non-quest dialogue.)

Claiming a replacement Shield of Arrav

  • Orlando Smith: Oh, go on, then.
    Take the shield, if you need it so badly.
    This is more than my job's worth...
  • With a roll of his eyes, Orlando unlocks the cabinet and hands you the Shield of Arrav.


The Final Battle

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Returning to Arrav

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Without the Shield of Arrav

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  • Arrav: I'll need my shield if I'm going to protect myself from Zemouregal.

With the Shield but not Darklight

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  • Player: I believe this shield is yours.
  • Player has the Shield of Arrav removed from them.
  • Arrav: Next, I'll need an ancient sword of some magical power.

Talking to Arrav again

  • Arrav: Next, I'll need an ancient sword of some magical power.

Returning to Arrav with Darklight

  • Player: You’ll need Darklight if you want to face Zemouregal.
  • Player has Darklight removed from them.
  • (Continues below.)

With both the Shield and Darklight

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  • Player: I believe this shield is yours.
  • Player: You’ll need Darklight if you want to face Zemouregal.
  • Player has both the Shield of Arrav and Darklight removed from them.
  • Arrav: I’m ready. There’s no point waiting any longer. You’ve given me everything I need to bring Zemouregal down.
  • Arrav: First, I would like to ask a favour. I want to be the one who fights Zemouregal.
  • Arrav: I know you will want to fight him yourself, but we must do this for ourselves.
  • Arrav: We’re thankful for what you’ve done – without you, we would never have this opportunity. But this is our fight.
  • Player: I understand. You deserve to be the one who kills him.
  • Arrav: Thank you. Please, lead the way.

Entering through the throne room door

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  • (Enter the Throne room? interface opens.)
  • If you continue on this path, you will complete Dimension of Disaster, and close the portal to New Varrock.
    You will be able to replay the quest at any point by talking to Aris.
    Your items and achievements will be saved.

Fighting Sharathteerk

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  • Cutscene begins, showing Arrav in the throne room.
  • Arrav: Get out of my way, garden ornament!
  • Camera pans to Sharathteerk as Arrav walks towards him.
  • Sharathteerk: Great.
    So, I get to be the sub-boss, do I?
  • Sharathteerk: Try not to hit the face.
    I only got it lacquered yesterday.
  • Cutscene ends.

Talking to Sharathteerk again

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  • Sharathteerk: I’m not here to slow you down.
    I will win. Probably. I think.
  • Sharathteerk initiates combat with Arrav.

Upon defeating Sharathteerk

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  • Sharathteerk: Stop, Arrav!
    I hated that windbag as much as you do – I just… didn’t have the strength to stop him.
  • Select an Option
    • Spare Sharathteerk.
      • Arrav: I shall grant you the mercy that you denied me.
        You may go.
      • Sharathteerk: Arrav…I don’t know what to say. Don’t let him win, alright?
        Do this for New Varrock.
      • Sharathteerk: He’s on the roof of the palace. And here…take this healing orb.
        It’ll give you strength for the battle ahead.
    • Kill Sharathteerk.
      • Arrav: I shall grant you peace in death.
        It’s more than New Varrock was given.
      • Sharathteerk: Arrav, you stupid oaf-
      • Arrav kills Sharathteerk
      • Arrav: Zemouregal, I am coming for you.
    • Cancel.
      • (Dialogue ends.)

Talking to Sharathteerk again after sparing him

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  • Sharatheerk: Do us all a favour and kill that big windbag.
    Zemouregal's on the roof of the palace.

Tiny Zemouregal

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If Sharathteerk was spared

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  • Tiny Zemouregal: BIG MAN NO KILL ROCKY.
    TINY NOT GET IT.
  • Tiny Zemouregal: BOSS UP STAIRS.
    ON ROOF.
    GO DIE NOW.
    AGAIN...

If Sharathteerk was killed

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  • Tiny Zemouregal: BIG MAN SHOW NO MERCY.
    BIG MAN THINK HE BIG HERO.
  • Tiny Zemouregal: BOSS UP STAIRS.
    ON ROOF.
    GO DIE NOW.
    AGAIN...

(With Zemouregal shortcut unlocked) Skipping the fight

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Fighting Zemouregal

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  • Arrav: Where are you hiding, necromancer?
    Fight me!
  • Zemouregal: Arrav…?
    I was hoping it would be that plucky adventurer.
    Did [he/she] not have the courage?
  • Arrav: Believe me, [he/she] has the courage to face you.
  • Arrav: But this is my world, my fight.
    We won’t bow down to you any more, Zemouregal.

After climbing up the steps

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  • Arrav: I am no longer your puppet, Zemouregal.
    Player has returned my heart, and with it, my resolve to destroy you.
  • Zemouregal: You think I don’t know that?
    I’ve watched every moment from my scrying pool.
  • Zemouregal: I’ve seen [him/her] scurry about the city, equipping you with sword and shield like you were a doll.
  • Zemouregal: You’re no hero, Arrav.
    You’re a professional failure. A joke in a helmet.
  • Zemouregal: But, if you’re desperate to be defeated, then so be it.
    Let’s start by turning your bones into peaches.
  • Zemouregal casts a spell at Arrav, which Arrav deflects with the Shield.
  • Zemouregal: What?
    My magic…deflected by…
  • Zemouregal: The Shield!
    How are you managing to…?
  • Zemouregal: So you can power it. No matter!
    I have plenty of other tools at my disposal.
    Prepare to die, 'Defender of Varrock'!
  • Zemouregal initiates combat with Arrav.

Random quotes while in combat

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  • Zemouregal: Have you never fought a boss before?
  • Zemouregal: Your attacks are useless!

Upon summoning portals

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  • Zemouregal: I am invincible!

Upon destroying portals

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  • Zemouregal: Where did my portals go?
  • Zemouregal: Stop destroying them!
  • Zemouregal: How dare you remove my protection?
  • Zemouregal: Attack the zombies, not the portals!

Upon summoning zombies

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  • Zemouregal: Gah! Zombies protect me!

Peace at Last

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  • Cutscene begins in New Varrock Square, showing Arrav limping towards the player.
  • Player: Arrav!
    Are you injured?
  • Arrav: This body is thousands of years old.
    Without Zemouregal’s magic to preserve me, I will soon crumble to dust.
  • Select an Option
    • Is there nothing I can do to save you?
      • Arrav: You’ve already saved me, my friend.
      • Arrav: I should have died long ago, but my mind was imprisoned in this lifeless husk.
        Now, my torment is over.
      • (Shows the previous options.)
    • What of Zemouregal?
      • Arrav: The necromancer is dead.
        New Varrock…no, Varrock…is finally free.
      • (Shows the previous options.)
    • What will happen to the other zombies?
      • Arrav: No fire burns forever.
        Enough energy remains in Zemouregal’s braziers for us to say our farewells to each other.
      • Arrav: We have been captives of rotten flesh for too long.
        We will finally be at peace.
      • (Shows the previous options.)
    • I guess this is goodbye.
      • Arrav: You have done so much for us here.
        Remember what you have accomplished this day.
        You are truly a hero.
      • Player: As are you, Arrav.
      • Arrav falls to his knees
      • Player: Arrav?
      • Arrav collapses and dies
      • Player: Rest easy, hero of Varrock.
      • Cutscene ends. The player is teleported to real-world Varrock.
      • Congratulations! Quest complete!
      • Congratulations! You have completed: 'Dimension of Disaster: Curse of Arrav' -