Transcript of That Old Black Magic

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Quest available

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  • (The following chat messages are received upon reaching level 32 Necromancy:)
    • The quest 'That Old Black Magic' is now available. You can start it by speaking to the guitarist, in the city's bandstand.
    • A guitarist has arrived in the bandstand.

Talking to Lady Grey or Zommy 'Brains' Walker

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  • Lady Grey: Hey there! So, word on the street is that you're the one helping us dead folk to settle here.
  • Player: Er, sure, I guess you could put it like that. Player's the name, pleased to meet you...
  • Lady Grey: You can call me Lady Grey - that's my stage name, any road - and I wonder if you could help me bring some LIFE back to this place...
  • Player: I'm not sure that's how this works. I think you have to pretty much be dead to come here, save for a couple of exceptions.
  • Lady Grey: No, no, no. Not life; LIFE! Music! Jazz! I want to get my old band back together - won't you be a doll and lend a hand?
  • (If the player isn't able to open interfaces:)
    • You cannot do that right now.
    • (Repeated in a pop-up:)
      • You cannot do that right now.
  • (If the player is able to open interfaces:)
    • (Quest Overview interface opens.)
      • Not Right Now
        • Lady Grey: Well, I'll be here should you change your mind.
      • Accept Quest
        • Player: An undead jazz band? I mean, sure, why not?
        • Lady Grey: That's aces! All I need is some cool cats to play with and my old axe, and we're golden.
        • Player: Cats can play instruments?
        • Lady Grey: Not actual cats! I just need my sidemen - I'd say a trumpeter, pianist and drummer would do it.
        • Lady Grey: But let's just start with my axe - once I start noodlin', we'll get some interest. If we build it, they will come.
        • Player: So you want an axe? We talking hatchet or battleaxe here? Dual-wield or a two-hander?
        • Lady Grey: What? No, a guitar, silly.
        • Player: Oh, you need a guitar? I can do that.
        • Lady Grey: Not just any guitar, my new friend. I want MY old axe back...from when I was alive.
        • Lady Grey: My mortal instrument, if you will. Ghost guitars just don't cut it.
        • Lady Grey: I left instructions for me to be buried with it. It was my most favourite thing in the whole world.
        • Lady Grey: They said I couldn't take it with me, and I guess they were right...but maybe you could bring it to me instead?
        • Player: I can but try. So, er, where were you buried? I can just pop to the surface world and rob your grave now.
        • Player: Just, you know, respectfully?
        • Lady Grey: Oh, that won't be neccesary[sic]. My mortal remains are interred in Lumbridge Catacombs, but I loaned my guitar to an old necromancer friend.
        • Lady Grey: Dragith Nurn - he started out bad, but learned the error of his ways and made amends.
        • Player: Oh, so I should just go to Lumbridge Catacombs and ask Dragith Nurn for your guitar back?
        • Lady Grey: Oh, no, you'll have to beat the ectoplasm out of him...and you MUST use necromancy to do so! His mind has deteriorated over the centuries and he's no longer himself.
        • Player: I'll try to be gentle.

Talking to either NPC again

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Before Lady Grey asks about a guitar

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Before Lady Grey mentions Dragith Nurn

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Returning the guitar

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Talking to Lady Grey or Zommy 'Brains' Walker

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Without the guitar

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With the guitar

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  • Lady Grey: You found her! My guitar!
  • Hand guitar to Lady Grey?
    • Yes.
      • Player has Lady Grey's guitar removed from them.
      • Player receives Necromancy XP lamp (My One and Only Lute).
      • 10 souls fly over to power the vessel.
      • Congratulations! You have completed: 'My One and Only Lute' - Complete this miniquest.
      • You hand Lady Grey her guitar and she starts playing.
      • Lady Grey: Hey, thanks for reuniting me with my beloved 'Vera'!
      • Player: Who? Who is Vera?
      • Lady Grey: My axe, friend - my gui-tar!
      • Lady Grey: And look who else I found while you were away...our fifth band member, Big Al!
      • Player: What? Where?
      • Big Al: Down here. Under foot.
      • Player: Apologies, I thought you were just a footrest? Hi, Big Al!
      • Big Al: I get that a lot. Hello.
      • Lady Grey: Now I'm good to start jamming, I wonder if you could help me with the rest of my band...
      • Ask about which band member?
        • (If you haven't helped the trumpeter:) Trumpeter.
          • (Before the trumpeter arrives:)
            • Lady Grey: Last time I saw my old trumpeter - Murray - he was diving off the ritual site to escape that necromancer dude.
            • Lady Grey: Always was a quick thinker, that one. I reckon you just need to entice him back with a communion ritual.
            • Lady Grey: Though he gets bored easy, short attention span. You'd need to add a bit more speed to your rituals, I'd say!
            • (Without at least 45 Necromancy:)
              • Player: A speed alteration glyph might work, but I'm not experienced enough to use one of those just yet.
              • To entice Murray back to the City of Um requires level 45 Necromancy.
              • (Shows the previous options.)
            • (With at least 45 Necromancy:)
              • Player: A speed alteration glyph might work! I'll draw one of them next time I perform a lesser communion ritual.
              • (Shows the previous options.)
          • (After the trumpeter arrives:)
            • Lady Grey: Hey, you convinced Murray to join us in Um. You should talk to him about his instrument.
            • (Shows the previous options.)
        • (If you haven't helped the pianist, without at least 50 Necromancy:) Pianist.
          • Lady Grey: Ah, my pianist, Zommy. Last I saw him, he was hanging with the former Master Crafter. I expect they'll both join us soon enough...
          • To have Zommy arrive in Um requires 50 Necromancy.
          • (Shows the previous options.)
        • (If you haven't helped the pianist, with at least 50 Necromancy:) Pianist
          • Lady Grey: Hey, Zommy's finally showed up. You should talk to him about his instrument.
          • (Shows the previous options.)
        • (If you haven't helped the drummer:) Drummer.
          • Player: What about your drummer?
          • Lady Grey: Last time I saw ol' Rhythm, they were hiding away inside that hulk, Hermod...
          • Player: Inside? How does that work?
          • Lady Grey: Oh, yeah, Rhythm is a phantom, can hide in pretty much anything. I say you should beat the snot out of that Hermod bully and rescue my drummer!
          • (If you haven't completed The Spirit of War:)
            • To rescue Rhythm requires level 65 Necromancy and completion of The Spirit of War quest.
            • (Shows the previous options.)
          • (If you have completed The Spirit of War:)
            • Player: How will I know what to look for?
            • Lady Grey: Once you find their drumsticks, bring them to me!
            • (Shows the previous options.)
        • None right now.
          • (Dialogue ends.)
    • No.
      • (Dialogue ends.)

Lady Grey

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Talk to

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Listen to

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Before having completed the quest

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  • You must complete the 'That Old Black Magic' quest before you can use them to rest.

After having completed the quest

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  • The player rests while the band plays Scape Jazz.

Stop/start playing

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When not asked to stop

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  • Would you like Lady Grey to stop playing her guitar?
    • Yes.
      • Lady Grey stops playing her guitar.
    • No.
      • (Dialogue ends.)

When asked to stop

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  • Would you like Lady Grey to start playing her guitar?
    • Yes.
      • Lady Grey starts playing her guitar again.
    • No.
      • (Dialogue ends.)

Returning the trumpeter

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After performing a ritual with a speed glyph

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  • A trumpeter has arrived at the bandstand.

Talking to 'No Gums' Murray

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Only on first time

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  • 'No Gums' Murray: Hey, there, soul [brother/sister] - thanks for getting me back into the mix! Mind helping me get my groove on too?
  • Player: I'm going to assume you're in need of an instrument?
  • 'No Gums' Murray: Right on. I need some brass. A trumpet, to be exact.
  • (Quest Overview interface opens.)
    • Not Right Now
      • 'No Gums' Murray: Maybe later, then. I'm booted.
    • Accept Quest
      • (Without a damaged or restored Everlight trumpet in the backpack:)
        • Player: Were you buried with your trumpet or...?
        • 'No Gums' Murray: Naw, I lost my favourite horn ages back. I'm in the market for a new one.
        • Player: Anything in particular?
        • 'No Gums' Murray: Actually yeah, I've always been a fan o'history. I figure them cats back in the day knew how to jam.
        • Player: Cats again?
        • 'No Gums' Murray: Oh, yeah, right. I mean those angelic-looking folks - those icyene. Heard on the grapevine they had some trumpets over at the Everlight place.
        • Player: One Everlight trumpet coming up!
      • (With a damaged or restored Everlight trumpet in the backpack:)
        • Player: I have an Everlight trumpet for you.
        • (With a damaged Everlight trumpet in the backpack:)
          • 'No Gums' Murray: Aww, don't goof with me, it's all broke.
          • Player: Oh, right, I need to restore it first.
        • (With a restored Everlight trumpet in the backpack:)
          • 'No Gums' Murray: Huh. Now I see it up close, it's a bit of a clinker. I'm sorry, [brother/sister], but I can't play wit' this.
          • Player: What's wrong with it?
          • 'No Gums' Murray: It's just...dead. Like, a relic, you dig?
          • Player: I can assure you it's an artefact, not a relic.
          • 'No Gums' Murray: Splitting hairs, daddy-o. I mean it's got no soul...er, [brother/sister].
          • Player: No soul, you say. I think I might be able to do something about that...
          • 'No Gums' Murray: What's your thinking?
          • Player: I'm going to take this Everlight trumpet over to the ritual site and performing[sic] an ensoul trumpet ritual on it!

Afterwards

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Giving 'No Gums' Murray the trumpet

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Without ensouled trumpet

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After having talked to Murray with a restored trumpet
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  • 'No Gums' Murray: Is my trumpet ensouled yet?
  • Player: Sorry, not yet. I'll get you it soon.

With ensouled trumpet

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  • 'No Gums' Murray: That's it! This horn is humming with life!
  • Hand trumpet to 'No Gums' Murray?

'No Gums' Murray

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Talk to

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Listen to

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Before having completed the quest

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  • You must complete the 'That Old Black Magic' quest before you can use them to rest.

After having completed the quest

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  • The player rests while the band plays Scape Jazz.

Stop/start playing

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When not asked to stop

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  • Would you like Murray to stop playing his trumpet?
    • Yes.
      • The sound of the trumpet is muted.
      • 'No Gums' Murray stops playing his trumpet.
    • No.
      • (Dialogue ends.)

When asked to stop

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  • Would you like Murray to start playing his trumpet?
    • Yes.
      • The sound of the trumpet becomes audible.
      • 'No Gums' Murray starts playing his trumpet again.
    • No.
      • (Dialogue ends.)

Returning the pianist

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After getting 50 Necromancy

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  • A master crafter has arrived in the workshop.
  • A pianist has arrived at the bandstand.

Talking to Zommy 'Brains' Walker

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Only on first time

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  • Lady Grey: I'll have to interpret for this one. Zommy's not much of a talker.
  • Player: Do you need me to find another instrument? What does Zommy play?
  • Lady Grey: Piano!
  • Player: Er, you know, I can fit an absurd amount of stuff in my backpack, but I don't think a full piano is going to be possible...
  • Lady Grey: Not to worry, Zommy just needs to remember what it looks like and...
  • (Quest Overview interface opens.)
    • Not Right Now
      • Zommy 'Brains' Walker: ...nothing interesting happens. What's up, Zommy, forgotten what pianos look like again?[sic]
    • Accept Quest
      • A keyless piano appears on the bandstand in front of Zommy.
      • Lady Grey: There! One piano!
      • Player: Huh, so that's how remembering things into existence here works?
      • Player: Give me a moment, just trying to remember what a blue party hat looks like...
      • Lady Grey: Sorry, it only works for us dead folk.
      • Lady Grey: Oh, hold up... What's that, Zommy?
      • Zommy 'Brains' Walker: Keeeeeeeys.
      • Lady Grey: What good is a piano without keys? Where are they?
      • Zommy 'Brains' Walker: Keeeeeeeys.
      • Lady Grey: Yeah, I suppose that could work.
      • Zommy 'Brains' Walker: Keeeeeeeys.
      • Lady Grey: I'll tell them, don't be so impatient.
      • Lady Grey: So, Zommy told me he arrived at the same time as the Former Master Crafter. They might be able to help make some new keys.
      • Lady Grey: They should be over in the pottery just north-east of here, in the alley beside the house boat. If you hit the boathouse you've gone too far?
      • Player: Behind the house boat, not the boathouse. That's confusing.
      • Lady Grey: There's a spinning wheel there; it should be marked on your map.
      • Player: Alright, to the spinning wheel it is!
      • Player: Okay, I'll go see if I can get some white and black piano keys from the Former Master Crafter.

After the piano appears

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Before talking to the master crafter

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Talking to Former Master Crafter

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Before crafting any piano keys

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  • Player: Hi.
  • Former Master Crafter: What do you want, young'un?
  • What would you like to say?
    • Ask about piano keys.
      • Player: Hi, I was wondering if you might be able to help with some piano keys. I'm in need of a full set and, apparently, you might be able to craft some?
      • Former Master Crafter: Wait, would this be for Zommy and the band? I would love to help out, I'm a big fan.
      • (If you haven't collected the 25 souls:)
        • 25 souls fly over to power the vessel.
        • (Repeated in a pop-up:)
          • 25 souls fly over to power the vessel.
          • (Continues below.)
      • Former Master Crafter: If you are happy to go and collect some materials, I'd happily make some piano keys for you.
      • Player: What materials do you need?
      • Former Master Crafter: I reckon some necromancy runes would do it - a true jazz pianist needs a touch of that old black magic, and Zommy is a real one.
      • Player: More specifically?
      • Former Master Crafter: Hmm, I'd say some bone runes for the white keys, and some flesh runes for the black keys.
      • Player: Flesh and bone describes Zommy to a tee. How many of each?
      • Former Master Crafter: Let's say ten runes per key, so that would be 520 bone runes and 360 flesh runes. Feel free to bring them in batches.
      • (If you have any 10 batches of bone runes:)
        • Former Master Crafter: Say, do you want me to craft some of those bone runes into white piano keys for you?
        • Exchange bone runes for white piano keys?
          • Yes.
            • (Without space in backpack:)
              • Former Master Crafter: You'll need to make some room in your backpack before I can do this.
              • (Dialogue ends.)
            • (With space in backpack:)
              • Player has as many sets of 10 bone runes as possible or needed removed from them. Player receives corresponding number of Zommy's piano keys (white).
              • (Continues below.)
          • No.
            • (Dialogue ends.)
      • (If you have any 10 batches of flesh runes:)
        • Former Master Crafter: Say, do you want me to craft some of those flesh runes into black piano keys for you?
        • Exchange flesh runes for black piano keys?
          • Yes.
            • (Without space in backpack:)
              • Former Master Crafter: You'll need to make some room in your backpack before I can do this.
              • (Dialogue ends.)
            • (With space in backpack:)
              • Player has as many sets of 10 flesh runes as possible or needed removed from them. Player receives corresponding number of Zommy's piano keys (black).
              • (Continues below.)
          • No.
            • (Dialogue ends.)
      • (If you don't or no longer have any 10 batches of bone or flesh runes:)
        • Former Master Crafter: I'm looking forward to hearing 'Play it again, Zom!'
    • (Non-quest dialogue) Who are you?
    • (Non-quest dialogue) Bye.

After crafting some of the piano keys

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Without having lost piano keys
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Having lost a piano key or if all the keys have been crafted
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  • (If white keys have been lost:)
    • Former Master Crafter: You lost some of the white piano keys I made you. Do you want me to return the ones you lost?
    • Reclaim lost white piano keys?
      • Yes.
        • (Without space in backpack:)
          • Former Master Crafter: You'll need to make some room in your backpack before I can do this.
        • (With space in backpack:)
      • No.
        • (Continues below.)
  • (If black keys have been lost:)
    • Former Master Crafter: You lost some of the black piano keys I made you. Do you want me to return the ones you lost?
    • Reclaim lost black piano keys?
      • Yes.
        • (Without space in backpack:)
          • Former Master Crafter: You'll need to make some room in your backpack before I can do this.
        • (With space in backpack:)
      • No.
        • (Continues below.)
  • Former Master Crafter: I'm looking forward to hearing 'Play it again, Zom!'

Giving Zommy the piano keys

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  • Lady Grey: Hey, I see you got some piano keys from the Former Master Crafter - can Zommy have them?
  • Give piano keys to Zommy?
    • Yes.
      • Player has [number] Zommy's piano keys (white) and [number] Zommy's piano keys (black) removed from them.
      • You hand all held piano keys to Zommy.
      • (Repeated in a pop-up:)
        • You hand all held piano keys to Zommy.
      • (If all the required keys have been handed in:)
        • Player receives Necromancy XP lamp (Flesh and Bone).
        • 25 souls fly over to power the vessel.
        • Congratulations! You have completed: 'Flesh and Bone' - Complete this miniquest.
        • Zommy finishes his piano and starts playing.
        • Lady Grey: That's Zommy squared away, thank you! Zommy thinks you're the real deal too.
        • Zommy 'Brains' Walker: Scaaaaaales!
        • (If this was the last member:)
        • (Having completed the quest:)
    • No.
      • (Dialogue ends.)

Zommy 'Brains' Walker

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Talk to

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Listen to

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Before having completed the quest

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  • You must complete the 'That Old Black Magic' quest before you can use them to rest.

After having completed the quest

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  • The player rests while the band plays Scape Jazz.

Stop/start playing

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When not asked to stop

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  • Would you like Zommy to stop playing his piano?
    • Yes.
      • The sound of the piano is muted.
      • Zommy stops playing his piano.
    • No.
      • (Dialogue ends.)

When asked to stop

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  • Would you like Zommy to start playing his piano?
    • Yes.
      • The sound of the piano becomes audible.
      • Zommy starts playing his piano again.
    • No.
      • (Dialogue ends.)

Returning the drummer

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Retrieving the animated drumsticks

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Manifest animated drumsticks

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  • Nothing interesting happens, but you get the feeling that something might, under the correct circumstances.

Talking to Lady Grey after getting the animated drumsticks

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  • Lady Grey: Now to start jamming, I wonder if you could help me with the rest of my band...
  • Ask about which band member?
    • (If you haven't helped the trumpeter:) Trumpeter.
    • (If you haven't helped the pianist:) Pianist.
    • Drummer.
      • (If you lost the animated drumsticks:)
        • (Without space in backpack:)
          • Lady Grey: You broke Rhythm's drumsticks. Good job I found 'em again. I'll hold on to them 'til you can take 'em.
        • (With space in backpack:)
      • (Without The Spirit of Rhythm appeared:)
        • Lady Grey: Oh, that is smooth! Those are Rhythm's drumsticks. Here, let's set them free.
        • The Spirit of Rhythm appears.
      • (With The Spirit of Rhythm appeared:)
        • Lady Grey: You should talk to Rhythm about their drums. I'll need to interpret; they ain't a big talker.
        • (Shows the previous options.)
    • None right now.
      • (Dialogue ends.)

Talking to the Spirit of Rhythm

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Before having accepted Hermy and Bass
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  • (Quest Overview interface opens.)
    • Not Right Now
      • The Spirit of Rhythm: Well, I'll be here should you change your mind.
    • Accept Quest
      • Lady Grey: Hey, you've got Rhythm!
      • Player: Oh, thank you, that's kind of you to say.
      • Lady Grey: No, I mean the Spirit of Rhythm, my drummer - you got them back!
      • Player: Ah, right, those animated drumsticks.
      • Lady Grey: Rhythm isn't much of a talker, but they've asked if you'd mind helping them find their drum kit?
      • Player: What do you need me to do?
      • Lady Grey: So, Rhythm says Hermod was a bully and threw all of their drums into the lake.
      • Lady Grey: They say if you take a boat out, they can animate those drumsticks and help you to find them all.
      • Lady Grey: There are four drums to find.
      • Player: Four drums, got it. How is Rhythm able to help me, exactly?
      • Lady Grey: Take those animated drumstick and then go get a boat from Ed. When you're out on the lake, use the drumsticks and Rhythm will direct you to the nearest drum.
      • Lady Grey: Once you're on top of it, Rhythm will dive down and animate the drum out of the water and over here to the bandstand.
      • Lady Grey: I'll keep them safe. Once you've found all four, return here and we'll get them set back up.
      • Player: It's boating time! I hope this won't take too long...
After being told The Spirit of Rhythm is not much of a talker but before finishing the rest of the dialogue
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After having finished the dialogue above
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  • (Having lost the animated drumsticks:)
    • (Without space in backpack)
      • Lady Grey: You'll need Rhythm's animated drumsticks to find the drums, but you don't have space to take them...
      • (Continues below.)
    • (With space in backpack)
      • Lady Grey: Here, you'll need these drumsticks to track down the drums.
      • Player receives animated drumsticks.
      • (Continues below.)
  • Player: What was I doing again?
  • Lady Grey: Rhythm's drums all sank to the bottom of the lake. You gotta head out on a boat and track 'em down.
  • Lady Grey: You'll know when you're getting closer from the sound waves. They need all four found to set up a full drum kit.
  • Player: Boat. Lake. Four drums. Got it!

Retrieving the drums

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Manifest animated drumsticks

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Outside the City of Um
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  • The Spirit of Rhythm animates the drumsticks to pull you back to the City of Um.
Inside the City of Um
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  • The Spirit of Rhythm animates the drumsticks to pull you towards Ed's boat rentals.
On Lake Mnemosyne
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  • The Spirit of Rhythm thinks the nearest drum is [number] spaces away from your current location.
Finding a drum
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  • You have found [number]/4 drums.
  • (Repeated in a pop-up:)
    • You have found [number]/4 drums.
    • (Continues below.)
  • The Spirit of Rhythm dives down into the water, and animates a drum back to Lady Grey for safe keeping.
  • (If you have found all four drums:)
    • You've recovered all four drums. The Spirit of Rhythm gently gestures back towards the bandstand and Lady Grey.
    • (Repeated in a pop-up:)
      • You've recovered all four drums. The Spirit of Rhythm gently gestures back towards the bandstand and Lady Grey.
      • (Continues below.)
    • Player: That's the final drum! I should head back to Lady Grey at the bandstand.
After finding all four drums
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Talking to The Spirit of Rhythm

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Having found 1 drum
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  • (Having lost the animated drumsticks:)
    • (Without space in backpack)
      • Lady Grey: You'll need Rhythm's animated drumsticks to find the drums, but you don't have space to take them...
      • (Continues below.)
    • (With space in backpack)
      • Lady Grey: Here, you'll need these drumsticks to track down the drums.
      • Player receives animated drumsticks.
      • (Continues below.)
  • Lady Grey: Hey, you've found one of Rhythm's drums. I'll hold on to it until you've got the full kit.
Having found 2 drums
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  • (Having lost the animated drumsticks:)
    • (Without space in backpack)
      • Lady Grey: You'll need Rhythm's animated drumsticks to find the drums, but you don't have space to take them...
      • (Continues below.)
    • (With space in backpack)
      • Lady Grey: Here, you'll need these drumsticks to track down the drums.
      • Player receives animated drumsticks.
      • (Continues below.)
  • Lady Grey: Two down, two to go! We got half a drum kit here. When you've time, head back out on the lake!
Having found 3 drums
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  • (Having lost the animated drumsticks:)
    • (Without space in backpack)
      • Lady Grey: You'll need Rhythm's animated drumsticks to find the drums, but you don't have space to take them...
      • (Continues below.)
    • (With space in backpack)
      • Lady Grey: Here, you'll need these drumsticks to track down the drums.
      • Player receives animated drumsticks.
      • (Continues below.)
  • Lady Grey: Just one more of Rhythm's drums left to find... Head back out on the lake when you're ready.
Having found 4 drums
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Without space in backpack
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  • Lady Grey: That's it! You've recovered the Spirit of Rhythm's full drum kit. Before we get set up, though, clear a space in your backpack for a reward!
With space in backpack
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  • Lady Grey: That's it! You've recovered the Spirit of Rhythm's full drum kit. Let's get it all set up!
  • The screen briefly fades out and back in. Rhythm is playing the drum by repossessing their drumsticks.
  • Player receives Necromancy XP lamp.
  • 25 souls fly over to power the vessel.
  • Congratulations! You have completed: 'Hermy and Bass' - Complete this miniquest.
  • You set up the Spirit of Rhythm's drum kit and they start playing.
  • (Repeated in a pop-up:)
    • You set up the Spirit of Rhythm's drum kit and they start playing.
    • (Continues below.)
  • (After closing the quest completion interface:)
    • Lady Grey: Thank you for finding those drums. Rhythm gives their thanks too, of course!
    • Player: Where did Rhythm go?
    • Lady Grey: They're animating their drumsticks again, can't you see? Look at 'em go!
    • Lady Grey: Also, Rhythm thanks you for teaching Hermod a lesson. You'd think a drummer could have...beat it themselves.
    • *badum, tish*
    • Lady Grey: Sorry, that was bad even for me.
    • (If this was the last member before having compelted the quest:)
    • (After having completed the quest:)

The Spirit of Rhythm

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Talk to

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Listen to

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Before having completed the quest

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  • You must complete the 'That Old Black Magic' quest before you can use them to rest.

After having completed the quest

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  • The player rests while the band plays Scape Jazz.

Stop/start playing

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When not asked to stop

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  • WOULD YOU LIKE RHYTHM TO STOP PLAYING THEIR DRUMS?
    • Yes.
      • The sound of the drums is muted.
      • The Spirit of Rhythm stops playing their drums.
    • No.
      • (Dialogue ends.)

When asked to stop

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  • WOULD YOU LIKE RHYTHM TO START PLAYING THEIR DRUMS?
    • Yes.
      • The sound of the piano becomes audible.
      • The Spirit of Rhythm starts playing their drums again.
    • No.
      • (Dialogue ends.)

Talking to Lady Grey

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  • Lady Grey: Hey, that's it! We've got the band back together! Thank you, Player.
  • 'No Gums' Murray: Yeah, you're a real soul [brother/sister]! You can rest up and listen to us wail anytime!
  • Lady Grey: Zommy and Rhythm dig your vibe too.
  • Zommy 'Brains' Walker: Scaaaaaales!
  • *drum roll*
  • Big Al: I also think highly of you.
  • Congratulations! You have completed: 'That Old Black Magic' - Complete this quest.

Post-quest dialogue

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After talking to any of the band members

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  • Lady Grey: Hey, thanks for all your help getting the band back together! We are really cooking now.
  • Player: Happy to help. Say, Big Al, I just wanted to ask what role you play in the band.
  • Big Al: I am the band.
  • Big Al: My bones made our instruments. My tendons? Guitar strings! Rhythm's drum skins used to be my ME skins. Oh, and when Zommy says he's tickling the ivories, that's not a euphemism.
  • Player: Does your band have a name?
  • Lady Grey: Yeah, we're the Dead Beats! We'll be here all afterlife! Try the veil!
  • (If the band was not previously asked to play in unison:)
    • Lady Grey: Oh, hey, we're just playing freestyle. Want us to tighten things up a bit?
    • Ask the Dead Beats to play in unison?
      • Yes.
        • (Dialogue ends.)
      • No.
        • (Dialogue ends.)
  • (Otherwise:)
    • Lady Grey: We're sounding real tight! We're happy to go back to freestylin' if ya prefer?
    • Ask the Dead Beats to play freestyle?
      • Yes.
        • (Dialogue ends.)
      • No.
        • (Dialogue ends.)