Template:Skilling success chart
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Template documentation
This documentation is transcluded from Template:Skilling success chart/doc. [edit] [history] [purge]
Template:Skilling success chart invokes function main in Module:Skilling success chart using Lua.
Template used to add a graph of skilling success chances on a page.
Where to use:
- Pages where the chance of obtaining an item (such as fishing raw tuna, cooking rocktail, mining runite rocks, cutting yew trees) or an NPC (such as hunting carnivorous chinchompas, pickpocketing from Knights of Ardougne) are dependent on the player's level in the appropriate skill.
Usage
{{Skilling success chart
|label=Graph title
|xlabel=Label for x axis, defaults to "Level"
|ylabel=Label for y axis, defaults to "Success rate"
|showbefore=Option to display graph before the required level; use "no" to omit impossible chances (e.g. Chopping yews at level 20).
|label1=Item used or resource gathered (e.g. bronze hatchet or raw tuna)
|low1=The chance of success if the player's level in that skill is 1, out of 255 (even if it's not possible to perform that action at that level)
|high1=The chance of success if the player's level in that skill is 99, out of 255
|req1=The skill level required to perform an action (e.g. 85 for fishing raw cavefish)
|color1=Colour used for the graph line. Fitting colours are recommended, e.g. "blue" for raw cod. Hex colour codes such as "#cb410b" work too.
|image1=Item used or resource gathered (e.g. Bronze hatchet.png or Raw tuna.png)
}}