Patch Notes (6 October 2010)

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These official Patch Notes are copied verbatim from this forum thread of the RuneScape forums. It is copyrighted by Jagex.
These Patch Notes were announced on 6 October 2010.

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical

  • Fixed some height mapping issues near Trollweiss Mountain.
  • Commander Connad's chat head should now match his actual head.
  • Fixed Drezel's collar from rendering over his chin.
  • Adjusted various floor locations to prevent any clipping.
  • Made the evil twin crane animations smoother.
  • Fixed an issue when wearing the Christmas top with ghostly robes.
  • Textured terror dogs to look the same during animations as they do when stationary.
  • Corrected a minimap path issue near Oo'glog.
  • Ensured the second exit to the eagle's nest is present in all graphics modes.
  • Pyramid Plunder seals should no longer appear blank.
  • Fixed a stretching issue with banners and the full Slayer helm.
  • Corrected the tutorial knight's hair colour between model and chat head.
  • Fixed problems with the cape of legends and granite body.
  • Fixed a graphical issue with some of the fences on Lunar Isle.
  • Improved the inventory icon for water talismans.
  • Stop musicians from appearing inside a wall on the minimap.
  • Fixed some of the localised fonts characters.
  • Resolved an issue with items not showing correctly in the Grand Exchange collection box window.
  • Stopped frying pans from clipping with aprons.
  • Improved the rocktail inventory icon.
  • Ensured the scoped magic longbow has a string during its firing animation.
  • Fixed the flooring on a balcony in the Ratcatchers quest.
  • Stopped skillcape animations from continuing while teleporting.
  • Fixed some stretching when holding the Orb of Oculus.
  • Added arms to the female vyrewatch top.
  • Fixed height mapping near Mort'ton.
  • Corrected the animations of the children in Dorgesh-Kaan.
  • Mawnis's beard no longer glitches.
  • Adjusted the height mapping for the path to Burthorpe.
  • Fixed the underworld near Mudskipper Point.
  • Adjust the roof corners in Canifis.
  • Adjusted the banker model in the Fist of Guthix minigame.
  • Ancient gates now use the same model when opened.
  • Fixed the lizard skull helmet model, which looked odd during emotes.
  • Fixed Barnabus Hurma's chathead.
  • Adjusted the lighting near the lighthouse.
  • Stopped your head wobbling when wearing certain Barbarian Assault items.
  • Added remove roof to certain areas of Keldagrim that needed it.
  • Fixed a problem with baby red dragon animations.
  • Stopped certain children's hands from stretching when stood still.
  • Updated the Soul Wars obelisk interface icon on the overlay.
  • Fixed a render problem with an Agility shortcut pipe at the Werewolf Agility Course.
  • Eradicated various graphical bugs in player owned houses, particularly clipping, the costume room, chapel and study.
  • Adjusted the flag models and animations on Jatizso.
  • Increased the size of onyx bolt tips on the floor slightly.
  • Ground decor on penguin island is now actually on the floor rather than floating slightly.
  • Made the posters in the ranging shop visible.
  • Fayeth now holds her watering can correctly.
  • Updated the Armadyl symbol in Uzer.
  • Corrected the graphics of gissel and edicap mushrooms.
  • Fixed some texturing in the monastery.
  • Remodelled some of Baxtorian Falls to look better in HD.
  • Corrected the looks of the Ectofuntus and Oo'glog’s pools.
  • Added wall edging to various underground map squares.
  • Fixed the ground in deep areas of the Wilderness.
  • Removed some rocks floating over a ladder.
  • Fixed the minimap graphics for a bridge.
  • Adjusted various items when dropped and also some of their inventory icons.
  • Updated Jennica's portal to not flicker.
  • Improved cobwebs and how they render.
  • Fixed a remove roof issue on the Gnome Agility Course’s high-level wall run.
  • Resolved a label issue with certain clothing and magic carpets.
  • Godwars wall kit now better matches due to changes to the area’s lighting.
  • Improved the chat head version of the crab helmet.
  • Fixed the ship windows in Port Sarim.
  • Reduced the height of wall torches underground in Fist of Guthix.
  • Added a staircase icon to the minimap in Al Kharid.
  • You'll now face Elvarg properly during the cutscene.
  • Adjusted textures during the Gnomeball scoring cutscene.
  • Updated some of the older animations in Elemental Workshop I and II.
  • Fixed the White Knight Castle doorframe.
  • The Lumbridge Guide should no longer slide around when looking at a player.
  • Fixed the underworld in several places such as Rellekka.
  • Removed some torches that were close to a thatched roof.
  • Vyrewatch boots should now appear properly on male characters.
  • Wildercress hoods should no longer interfere with your face.
  • Removed various graphics issues from the windmill in Lumbridge.
  • Replaced a missing section on the Bandos godsword.
  • Fixed a rug at the Void Knights’ Outpost.
  • Removed some spurious lava from the frozen parts of the Wilderness.
  • Fixed the graphics for the top of the rune essence mine in Safe Mode.
  • Chandeliers in Varrock’s west bank no longer go through the roof.
  • Fixed various animation issues with the NPCs in Varrock Museum.
  • Adjusted the muddy area for the jade vine farming patch.
  • Corrected some wall kit in Dorgesh-Kaan.
  • Tweened the open and closing coffin animations.
  • Fixed a problem with walls not appearing on the minimap in some circumstances.
  • Removed an old fairy model still being used.
  • Fixed a bit of gangplank on Brimhaven docks.
  • Adjusted some of the sawmill animations for chopping up logs into planks.
  • Optimised the models for a large selection of human clothing.
  • Updated the Castle Wars armour model in your POH.
  • Improved the looks of the furnace in Edgeville.
  • Fixed a couple of items to look better when taking photo booth pictures.
  • Fixed a crack in the rune essence rock.

Audio

  • Removed a frog sound effect from an emote.
  • Fixed some opening and closing door code in While Guthix Sleeps.
  • Adjusted the unlock info for the 'Gaol' music track.
  • Correctly unlock the ‘Void Knight's Theme’ track in code.
  • Added various bow sounds to the animations.
  • Removed the slightly annoying metal 'ting' sound when stabbing with swords.
  • Adjusted the timing in the song 'Emperor'.
  • Added sounds to the cocktail shaker.
  • No longer play the death sound twice in the Duel Arena and fixed the start sound effects.

Quests/Achievement Diaries

  • The magic watering can reward from Fairy Tale III now works in the Grim Tales quest.
  • Players can now speak to Azzanadra to get another heat orb to re-enter the frozen fortress.
  • Olivia in Draynor will properly recognise the vial of stench and not recognise you!
  • Cleared up a bit of confusion during Underground Pass.

Activities/D&Ds

  • A shooting star spot will no longer crash on a cactus.
  • Swapped two of the bait colour hints for Fish Flingers.

Miscellaneous

  • Added the clear option to calquat tree patches.
  • Corrected a message to work with all types of cockatrice.
  • Various typos and grammar issues have been resolved.
  • Adjusted the inventory check when purchasing teletabs in the Runecrafting Guild.
  • The fletching potion has been added to the Quick Chat Herblore mixing list.
  • Clarified the clockwork suit destroy message after completing various penguin quests.
  • Added an op to the door leading to the cauldron in the Black Knights’ Fortress.
  • Adjusted the squirrel emote code from the Easter 2010 reward.
  • Removed some unnecessary attack options from NPCs on Miscellania.
  • Corrected the level-up message for a Dungeoneering floor.
  • King Vargas should now always address you correctly.
  • Clarified the 75 points task from Lapalok.
  • You'll now jump over the Wilderness wall in all circumstances.
  • Adjusted the message for defeating Bork in the Adventurer's Log.
  • The staff of light’s effects now work in all scenarios.
  • Improved the scrolling and general feel for the hairdresser interface in Falador.
  • Corrected the skill advance guide for Dungeoneering.
  • Equipment stats window should now stay open when equipping a TzHaar fire cape.
  • The enigmatic hoardstalker now checks your base Summoning level rather than current.
  • Corrected the interface used by the book received from town criers.
  • Reworked some of the older code in In Search of the Myreque.
  • Swapped the pillars of light examine info in Dungeoneering.
  • Swapped the barbarian training level-up messages for swordfish.
  • Made the names consistent of the god dragonhide bodies from Treasure Trails.
  • Xenia is now better at checking your inventory for space.
  • You can no longer walk on water in areas of Falador Park.
  • Strykewyrms added to the advisor/objectives system.
  • Fixed a problem with the POH menagerie if your membership expired.
  • Adjusted the Corporeal Beast’s Adventurer's Log entry.
  • Reduced the amount of confirm text on the Pyramid Plunder exit.
  • Adjusted the advice for dust devils Slayer tasks.
  • Resolved an unreachable fishing spot.
  • Fixed a problem if your membership expires while stood in the Cooking Guild.
  • Removed some older message box code.
  • Prevent Quick Chat from interfering with the tutorial during login.
  • Reduced spamming at the Grand Exchange.