Zamorak, Lord of Chaos
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Zamorak, Lord of Chaos | |||||||||||
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Release | 4 July 2022 (Update) | ||||||||||
Members | Yes | ||||||||||
Actions | Attack, Examine | ||||||||||
Race | Mahjarrat | ||||||||||
Examine | |||||||||||
The chaotic Mahjarrat who ascended to godhood by stabbing Zaros with the Staff of Armadyl. | |||||||||||
Combat info | |||||||||||
Level | LP | ![]() | ![]() | ||||||||
10,000 | 300,000 | ? (edit) | ? (edit) | ||||||||
Equipment XP (2H/MH & Armour/OH) | |||||||||||
? (edit) | |||||||||||
Aggressive | Poisonous | ||||||||||
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Offensive | |||||||||||
Max hit | |||||||||||
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? (edit) | ? (edit) | ? (edit) | ? (edit) | ||||||||
Style | Rate | ||||||||||
![]() ![]() | 5 ticks (3.0s) | ||||||||||
Combat levels | |||||||||||
![]() | ![]() | ![]() | |||||||||
110 | 110 | 110 | |||||||||
Accuracy | |||||||||||
![]() | ![]() | ![]() | |||||||||
6,371 | 6,371 | 6,371 | |||||||||
Defensive | |||||||||||
Armour | ![]() | Weakness | Susceptible | ||||||||
1,924 | 80 | ? (edit) | ![]() | ||||||||
Affinities | |||||||||||
![]() | ![]() | ![]() | ![]() | ||||||||
90 | 55 | 55 | 55 | ||||||||
Immunities | |||||||||||
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Immune | Not immune | Immune | Not immune | ||||||||
Advanced data | |||||||||||
NPC ID | ? (edit) | ||||||||||
Links | bestiary • MRND | ||||||||||
FAQ • doc |
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Zamorak, Lord of Chaos | |
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Release date | 4 July 2022 (Update) |
Race | Mahjarrat |
Members | Yes |
Quest NPC | No |
Location(s) | The Zamorakian Undercity |
Shop | No |
Gender | Male |
Actions | Examine |
Examine | The chaotic Mahjarrat who ascended to godhood by stabbing Zaros with the Staff of Armadyl. |
Advanced data | |
NPC ID | 23164 |
Links | MRND23164 |
Infobox • Talk page |
Zamorak, Lord of Chaos[1] is an ascended Mahjarrat and the final boss of The Zamorakian Undercity. Following the events of the Elder God Wars and his absorption of the Eye of Het's powers, he has fortified himself beneath the Wilderness inside the Vestibule of Futility where he has been opening portals to allow demons from Infernus to travel to Gielinor to aid his bidding in subduing the many human-governed cities.
With help from the Guardians of Guthix, the World Guardian has learned how to cast the Edicts of Guthix and intends to infiltrate Zamorak's fortress to cast them for a second time, aiming to banish all major gods from Gielinor once more.
Rewards from the encounter include a codex to unlock the Chaos Roar melee ability, the vestments of havoc set (a tier 95 melee power armour with passive effects), codices to upgrade Sunshine and Death's Swiftness into their greater variants, and components to create the Bow of the Last Guardian, a tier 95 longbow.[2]
Unlike the other final elite dungeon bosses, Zamorak can be immediately accessed upon completing the Conqueror of Chaos achievement, which requires 25 clears of The Zamorakian Undercity or 250% enrage, whichever comes first. The Zamorak encounter also utilises the enrage system, but unlike Telos, the Warden and the Arch-Glacor, Zamorak's enrage caps at 60,000%. However, his health is limited much like Telos' is at a specific enrage.[1] The kill streaking mechanic is not available at Zamorak.
Obtaining all unique rewards from Zamorak completes the Been There, Done That, Got the Z-shirt achievement which awards the title, Godslayer [Name].
Strategies[edit | edit source]
Before the encounter, Zamorak is surrounded by six chaos witch channelers that work to corrupt the runes. Once the last channeler is killed, Zamorak will engage the team.
Much like Telos, the Warden, Zamorak utilises the enrage system. The player(s) will progress through six phases, each of which - upon successful completion of the phase - involve Zamorak and the player increasing their combat capabilities (in the form of buffs/debuffs/mechanics) by activating and uncorrupting a rune. In an encounter of 100% or greater, the fight is extended an additional phase, the last of which involves mechanics from four of the six runes and also reverses the activation order in the first six phases.
The life points during phase 1-6 have an unknown cap, while phase 7 caps at 250,000 health per player at the start of the fight at 1000% enrage. Many of Zamorak's mechanics start to get modified starting at 500% enrage, with new modifications at 750%, 900%, 1000%, 1500% and 1600% enrage.
Drops[edit | edit source]
Upon Zamorak's defeat, a chest called the World Guardian's treasure appears by the Sword of Edicts for players to collect their rewards from. The rewards are rolled as soon as the chest is opened, with multiple rolls made. In enrage mode, the number of rolls increases with enrage. Rewards can be rerolled with a chaos die reroll token, generating a new chest of rewards, as long as none of the items were taken. This can only be done once per completed encounter and can potentially reroll into a signature drop. The chest can be right-clicked to access the bank.
Completing the Zamorakian Undercity in its entirety will slightly increase the value of total rewards alongside increasing the chances of a signature drop.
If the player dies as the fight ends, or if they exit the dungeon instance for any reason after defeating Zamorak, they are able to collect their loot from the treasure chest outside of The Zamorakian Undercity entrance by right-clicking the chest and selecting "Collect boss loot".
If a player has been chosen to receive a signature drop, an animation of green particles will surround their character. Whether the player receives a signature drop is decided as the fight ends, with the specific reward rolled upon opening the chest.
Story mode[edit | edit source]
Rewards in story mode are reduced in quantity compared to normal mode and enrage mode.
Item | Quantity | Rarity | GE Price | High Alch | |
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![]() | Accursed ashes | 28 | Unknown | 23,072 | 28 |
![]() | Chaos relic (rare) | 1 | Unknown | 1,000,000![]() | 1,000,000 |
![]() | Raw rocktail | 38 | Unknown | 60,154 | 13,680 |
![]() | Uncut onyx | 1 | Unknown | 1,070,285 | 1,080,000 |
![]() | Blood rune | Unknown | Unknown | 997 | 110 |
![]() | Small plated orikalkum salvage | 13 | Unknown | 608,179 | 650,000 |
![]() | Huge bladed rune salvage | 25 | Common | 923,975 | 1,000,000 |
![]() | Dark animica stone spirit | 64 | Unknown | 32,832 | Not alchemisable |
![]() | Hydrix bolt tips | 85 | Unknown | 564,315 | 510,000 |
Normal mode[edit | edit source]
Item | Quantity | Rarity | GE Price | High Alch | |
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![]() | Accursed ashes | Unknown | Unknown | 824 | 1 |
![]() | Chaos relic (rare) | Unknown | Unknown | 1,000,000![]() | 1,000,000 |
![]() | Raw rocktail | Unknown | Unknown | 1,583 | 360 |
![]() | Uncut onyx | 1–3 | Unknown | 1,070,285-3,210,855 | 1,080,000-3,240,000 |
![]() | Blood rune | Unknown | Unknown | 997 | 110 |
![]() | Small plated orikalkum salvage | Unknown | Unknown | 46,783 | 50,000 |
![]() | Huge bladed rune salvage | Unknown | Common | 36,959 | 40,000 |
![]() | Soul rune | Unknown | Unknown | 2,819 | 82 |
Enrage mode[edit | edit source]
Item | Quantity | Rarity | GE Price | High Alch | |
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![]() | Hydrix bolt tips | 81–303 | Common | 537,759-2,011,617 | 486,000-1,818,000 |
![]() | Huge bladed rune salvage | 11–36 | Common | 406,549-1,330,524 | 440,000-1,440,000 |
![]() | Accursed ashes | 25–56 | Common | 20,600-46,144 | 25-56 |
![]() | Dark animica stone spirit | 60–264 | Common | 30,780-135,432 | Not alchemisable |
![]() | Onyx bolt tips | 100–355 | Common | 488,600-1,734,530 | 540,000-1,917,000 |
![]() | Chaos relic (rare) | 1–4 | Common | 1,000,000-4,000,000![]() | 1,000,000-4,000,000 |
![]() | Uncut onyx | 1–6 | Common | 1,070,285-6,421,710 | 1,080,000-6,480,000 |
![]() | Grimy dwarf weed | 17–34 | Common | 149,243-298,486 | 17-34 |
![]() | Grimy torstol | 19–55 | Common | 144,533-418,385 | 19-55 |
![]() | Raw rocktail | 36–71 | Common | 56,988-112,393 | 12,960-25,560 |
![]() | Soul rune | 163–960 | Common | 459,497-2,706,240 | 13,366-78,720 |
![]() | Small plated orikalkum salvage | 10–73 | Common | 467,830-3,415,159 | 500,000-3,650,000 |
![]() | Infernus pyroclasts | 8–31 | Common | 2,000-7,750 | 48-186 |
![]() | Dwarf weed seed | 8–27 | Common | 2,048-6,912 | 304-1,026 |
![]() | Lantadyme seed | 8–27 | Common | 2,096-7,074 | 304-1,026 |
![]() | Blood rune | 201–1,233 | Common | 200,397-1,229,301 | 22,110-135,630 |
Signature drops[edit | edit source]
Signature rewards can be obtained in all modes, with a significantly reduced chance in story mode. Only one of these items can be rolled per person, per kill.
Item | Quantity | Rarity | GE Price | High Alch | |
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![]() | Codex of lost knowledge | 1 | Varies[d 1] | 196,177,532 | 750,000 |
![]() | Chaos Roar ability codex | 1 | Varies[d 1] | 160,535,177 | 750,000 |
![]() | Vestments of havoc hood | 1 | Varies[d 1] | 109,029,775 | 900,000 |
![]() | Vestments of havoc robe top | 1 | Varies[d 1] | 458,738,508 | 1,500,000 |
![]() | Vestments of havoc robe bottom | 1 | Varies[d 1] | 434,485,282 | 1,200,000 |
![]() | Vestments of havoc boots | 1 | Varies[d 1] | 190,143,969 | 900,000 |
![]() | Top of the Last Guardian's bow | 1 | Varies[d 1] | 762,368,334 | Not alchemisable |
![]() | Divine bowstring | 1 | Varies[d 1] | 761,449,608 | Not alchemisable |
![]() | Bottom of the Last Guardian's bow | 1 | Varies[d 1] | 760,853,681 | Not alchemisable |
- ^ a b c d e f g h i The drop rate depends on whether story, normal or enrage mode was completed. In enrage mode, the drop rate is also determined by the amount of new/modified mechanic(s) and enrage defeated in. When a signature drop is not rolled, a "point" is given; after enough "points" are accumulated, they are converted into a drop rate increase. This presumably resets after any drop is rolled.
Tertiary drops[edit | edit source]
Item | Quantity | Rarity | GE Price | High Alch | |
---|---|---|---|---|---|
![]() | Jewels of Zamorak | 1 | Very rare[d 1] | Not sold | Not alchemisable |
- ^ Cannot be obtained in story mode.
Achievements[edit | edit source]
- Are You Winning, Zam? I (
5) – Defeat Zamorak at 50% enrage in a solo encounter.
- Are You Winning, Zam? II (
10) – Defeat Zamorak at 100% enrage in a solo encounter.
- Are You Winning, Zam? III (
15) – Defeat Zamorak at 250% enrage in a solo encounter.
- Are You Winning, Zam? IV (
20) – Defeat Zamorak at 500% enrage in a solo encounter.
- Are You Winning, Zam? V (
25) – Defeat Zamorak at 750% enrage in a solo encounter.
- Are You Winning, Zam? VI (
30) – Defeat Zamorak at 1,000% enrage in a solo encounter.
- Zamo-whacked I (
5) – Defeat Zamorak (X/5)
- Zamo-whacked II (
5) – Defeat Zamorak (X/10)
- Zamo-whacked III (
5) – Defeat Zamorak (X/25)
- Zamo-whacked IV (
5) – Defeat Zamorak (X/50)
- Zamo-whacked V (
5) – Defeat Zamorak (X/75)
- Zamo-whacked VI (
5) – Defeat Zamorak (X/100)
- Zamorak, Lord of Chaos (
0) – Defeat Zamorak (X/1)
- Lord of Chaos (Gold) (
0) – Obtained by defeating the Zamorak, Lord of Chaos encounter at 4,000% enrage.
- Lord of Chaos (Silver) (
0) – Obtained by defeating the Zamorak, Lord of Chaos encounter at 2,000% enrage.
- Wrath of Chaos (
0) – Obtained by defeating the Zamorak, Lord of Chaos encounter at 500% enrage solo.
- Wrath of Chaos (Gold) (
0) – Obtained by defeating the Zamorak, Lord of Chaos at 4,000% enrage solo.
- Wrath of Chaos (Silver) (
0) – Obtained by defeating the Zamorak, Lord of Chaos at 2,000% enrage solo.
Gallery[edit | edit source]
Dialogue[edit | edit source]
Update history[edit | edit source]
- patch 8 August 2022 (Update):
- Made changes to the Zamorak, Lord of Chaos rare drop table to incentivise pushing higher enrages:
- Rare drop chance now increases further with boss enrage.
- Bow piece chance also increases with boss enrage.
- During Phase 7 of the Zamorak, Lord of Chaos encounter, the Chaos Demon(s) that spawn into Infernus could be used to negate the damage done by the attack itself. This should no longer occur.
- Completing a Zamorak, Lord of Chaos kill at 2000% enrage now unlocks the Chaos Witch Master outfit, rather than the Chaos Witch Adept outfit.
- The completion of the boss collection log now broadcasts correctly.
- Made changes to the Zamorak, Lord of Chaos rare drop table to incentivise pushing higher enrages:
- ninja 18 July 2022 (Update):
- Adjusted Zamorak's common drop table:
- The value of Zamorak's common drops were reduced, which is increased if the Elite Dungeon was fully completed.[source needed]
- Sirenic scales have been replaced with blood runes.
- Adjusted the weighting of rares on Zamorak's drop table:
- Chaos Roar ability codices are less common.[source needed]
- Bow pieces are more common.[source needed]
- Players will now be awarded more common loot and higher chances at rare drops for Zamorak when running the Elite Dungeon.
- Following feedback, changes have been made to the way group enrage works for The Zamorakian Undercity encounter:
- Enrage is now shared between groups of 2-5 players, meaning your highest Enrage will be applied to every group size.
- Messaging has been updated at the end of a Zamorak, Lord of Chaos encounter to clearly state the highest enrage you have achieved.
- Solo enrage is tracked separately and remains unchanged.
- When you next log in, your enrages from groups of 2-5 will be looked at by the system and the highest amount will be taken. A chatbox message will appear to inform you of this.
- During the Zamorak, Lord of Chaos fight, if you are within Infernus, you will now hear Zamorak's voice over:
- If you are in a solo encounter, you will hear the voice over from the Decimate attack.
- If you are in a group encounter, you'll hear all of the voice over whilst inside Infernus.
- To avoid any confusion when trying to enter a Zamorakian Undercity Elite Dungeon with loot to claim, the following change has been made:
- A new interface will appear when clicking the chest, allowing players to choose between collecting dungeon loot or boss loot.
- Following feedback, the amount of Soul Reaper kills given out for a Zamorak, Lord of Chaos task has been brought in-line with other Elite Dungeon boss tasks.
- Reduced Soul Reaper task of 1-4 (2-8 extended) to 1-3 (2-6 extended).
- If you have Freedom Mode unlocked for The Zamorakian Undercity, using the Zamorak teleport will now place you directly inside the arena, rather than outside the portal.
- If the boss fight has already started, you will not be able to teleport into the arena.
- Added a quick chat option for Zamorak kills and highest enrage.
- During the Infernal Tomb mechanic in the Zamorak, Lord of Chaos fight, the Chaos Demon will now spawn in facing east (towards the portal), rather than south.
- Fixed an issue that would cause Zamorak to appear in an incorrect location during phase seven of the Zamorak, Lord of Chaos boss fight.
- The Inner Chaos buff is now cleared after killing Zamorak and teleporting away from the boss arena.
- Whilst in Infernus during the Zamorakian Undercity Elite Dungeon, the 'escape' option on the portals didn't actually do anything! Now, you will be able to leave the dungeon completely, as intended.
- Zamorak, Lord of Chaos is now correctly displayed on the grim gem.
- Signature drop animation changed from red flames on character to green spores to be more visually seen, as the red flames blended with the arena's ground texture.
- Adjusted Zamorak's common drop table:
- hotfix :
- Fixed an issue where Zamorak's world-ending attack charge would reset in encounters of 1500%+ enrage.
- hotfix 6 July 2022:
- Fixed a rare issue where players could be hit with Zamorak’s world ending attack during phase 7 after teleporting out / dying.
- Fixed an issue causing lower player attack range during phase 7, preventing some abilities from being used.
- hotfix 4 July 2022:
- Zamorak Enrage can now correctly be progressed beyond 20%.
- Rare item drops from Zamorak will now correctly trigger broadcasts.
Trivia[edit | edit source]
- The group version of the Zamorak encounter was originally going to feature a "Revive Player" extra action button that would let players revive their teammates a limited number of times during the fight. This feature was cut before release due to balancing concerns.[3]
- Although the Beasts tab lists Zamorak's combat level as 14,000, the in-game tooltip when right-clicking and targetting him instead displays a combat level of 10,000.
References[edit | edit source]
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