Wizards' Guild

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The Wizards' Guild has a number of useful things for those interested in Magic. It is located in Yanille, and requires level 66 Magic to enter (if the player does not have the required level, Wizard Distentor would say the magic level is "unsafe" for them). Boosts can be used to enter. The Wizards' Guild was founded by Jack in the First Age and is as such the oldest known institute of magic on Gielinor. However, the guild has changed immensely over the course of millennia and is very likely to have been destroyed, rebuilt or otherwise changed many times.[1] The guild seems to have a sort of friendly rivalry with the Misthalanian Wizards' Tower, most evident during the Christmas banquet of 169.

Transportation[edit | edit source]

Players can reach the guild by going to Yanille. Besides walking, there are several fast-transport means to the area near Yanille:

Features[edit | edit source]

Ground floor[UK]1st floor[US][edit | edit source]

Wizard Distentor is the guildmaster. He can teleport players to the Rune Essence mine. He's the closest one to the bank of any rune essence teleporter. However, for those that do not meet the level 66 requirement to enter the guild, using Aubury in Varrock and Varrock's east bank is the next fastest. Wizard Distentor wears lighter blue robes than other wizards, helping him stand out like Zavistic Rarve.

Professor Imblewyn is a gnome professor studying magic. He features in the Gnome Restaurant minigame.

There are also two attackable wizards.

1st floor[UK]2nd floor[US][edit | edit source]

The 1st floor[UK]2nd floor[US] includes two shops, Zavistic Rarve and three attackable wizards.

Zavistic Rarve is involved in quests such as The Hand in the Sand and Zogre Flesh Eaters. If players cannot get in to talk to him, they can ring the bell just outside the guild's front door to call him. He wears special robes that make him stand out.

Wizard Guild's Magic Robe Store[edit | edit source]

The Robe Store Owner sells a variety of mystic equipment, as well as stones of binding used to produce tectonic armour. He also sells the Magic Cape of Achievement for 99,000 coins to players with level 99 Magic.

Wizard Guild's Rune Store[edit | edit source]

The Magic Store owner sells all runes except cosmic runes, astral runes, and combination runes. The store takes a day to restock.

2nd floor[UK]3rd floor[US][edit | edit source]

A magic portal at the Wizards' Guild.

The 2nd floor[UK]3rd floor[US] contains three magic portals.

The magic portals are one-way teleportation devices. There are no portals at the destinations to return players to the Wizards' Guild.

Basement[edit | edit source]

The basement houses eight level 29 zombies in a locked cage. This is a good Magic training spot, but players have to use Telekinetic Grab to gather any drops or use area loot to gather the drops.

Wizard Frumscone is the creator of the "magic zombies" and gives players permission to kill them. He is also part of the Swan Song quest and gives a puzzle box to players doing clue scrolls.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 28 August 2018 (Update):
    • Removed a part of the fence and added a path into the Wizards' Guild's west entrance.
    • A few tiles in the Wizards Guild have had unnecessary blocking removed from them.
  • patch 8 May 2018 (Update):
    • Removed floating tile above ladder in Wizards' Guild.
  • patch 24 April 2012 (Update):.
    • Some invisible blocking in the Wizards Guild has been removed.
  • patch 6 May 2009 (Update):
    • A random square near the Magic Guild was blocked for no apparent reason.
  • patch 25 February 2009 (Update):
    • The render order of some posts near the Wizard's Guild in Yanille was causing graphical problems.
  • update 26 January 2005 (Update):
    • A shop with mystic robes has been added to the Wizard's Guild.
    • In other news, the Magic Guild in Yanille has recently received a shipment of new Mystic Robes!
    • Like most robes, they offer no resistence to physical attacks, but will enhance the magical abilities of their wearer.

References[edit | edit source]

  1. ^ Mod Crow. "Campfire - Answers." 27 June 2013. General Forums.