Wisps of the Grove
|Wisps of the Grove|
|Release date||25 September 2017 (Update)|
|Area||The Lost Grove|
|Reset||Wednesday 00:00 UTC|
|Infobox • Talk page|
|This repeatable content has a hard reset.|
|The next period's content will become available immediately, regardless of whether a player has logged out.|
Wisps of the Grove is a weekly Distraction and Diversion. The main objective is to explore The Lost Grove and track up to five different coloured wisps that match the magical mushrooms found near the fairy Teelee. There are no skills or quests required to participate in Wisps of the Grove.
Introduction[edit | edit source]
In the centre of The Lost Grove is the great tree. When the great tree requires additional nutrients, it channels its needs through the magical mushrooms found to the south-east. It does so by having the mushrooms change to one of 5 colours: red, yellow, blue, green or purple. The colour of each mushroom informs which essence must be gathered from the wisps. Once the essence/energy has been gathered from the wisps it is made into an elixir and offered to the great tree.
Location[edit | edit source]
Wisps of the Grove is located on The Lost Grove, an island west of Tirannwn. Players can get there by inspecting the standstone south of the poison waste. Players can get to the standstone by using the elder divination outfit teleport to the incandescent wisp colony or the Fairy Ring code BKP and running west. Once the player arrives at The Lost Grove, they may use 5 bittercap mushrooms on the fairy ring on the island and use the code BJS to get there even faster in the future.
Gameplay[edit | edit source]
To start Wisps of the Grove, first talk to Teelee to obtain a Wisp jar. This jar is used to collect the different coloured wisps that are needed. After obtaining the jar, the mushrooms around Teelee will change colour, and this will correspond to the different wisps the player will have to collect.
Players will then have to set off around the island to find the different wisps. They spawn anywhere on the island and randomly, so the best chance is to walk around the island looking carefully for the different wisps. These wisps do not show up as a yellow dot on the minimap. Once a wisp has been found, it can be collected by using the 'Tap' option on the Wisp jar when nearby the wisp.
The colours of wisps include:
Around the island are clusters of what appears to be wisps but are not; these wisps fade in and out. The wisps one must catch are slightly larger/darker and have a right click option to examine them. They also emit a trail of sparks.
Only one of each wisp per mushroom colour is required. For example, if there are 2 red mushrooms, players will only need to collect one red wisp instead of two.
Once all wisps have been collected, return to Teelee and she will give the player the wisp elixir in exchange for the wisps they have caught. This can be handed in at the offering cradle at the centre of the island for the reward.
If the player dies while playing Wisps of the Grove, they will lose the wisp jar and will have to restart the D&D. The mushrooms will change colour with each attempt.
Rewards[edit | edit source]
The table below outlines the experience received at the corresponding level.
|Skill level||Experience||Skill level||Experience||Skill level||Experience|
Update history[edit | edit source]
- patch 18 February 2019 (Update):
- Updated the colour on the message from cyan to blue, when catching a blue wisp in the Wisps of the Grove DnD.
- patch 26 November 2018 (Update):
- Removed incorrect Wisp spawn location.
- ninja 18 June 2018 (Update):
- The text colour when checking wisps caught with the wisp jar will now display the blue wisp in blue text.
- patch 3 April 2018 (Update):
- A broadcast has been added when a player receives the Vinny pet, from the Wisps of the Grove DnD.
- The wisps caught during the Wisps of the Grove DnD now have a left click option to catch them.
References[edit | edit source]