WildyWyrm

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This article is about in-game WildyWyrms. For how they appeared in 2011, see WildyWyrm (historical).
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All information on mechanics, setups, and tactics is on the subpage.

The WildyWyrm is a boss variant of regular lava strykewyrms. They have a rare chance to spawn next to their lesser counterparts. If it spawns, a world announcement is made: Game announcement.png News: The WildyWyrm has just spawned in the wilderness! The WildyWyrm can also be summoned and controlled by Jagex Moderators, and they are capable of choosing their attack style and increasing their attack and defence levels. They can additionally heal the WildyWyrms in order to prolong the fight and create a greater challenge for the players involved, although such occurences are extremely rare.

As a mound NPC, the WildyWyrm is capable of traversing the entire Wilderness[1]; realistically, the WildyWyrm is almost always seen in the vicinity of the Lava Maze, as they cannot move past NPCs and have difficulty navigating tight areas - while it tries its best to get around them, if it cannot do so after some time, it will give up and turn around. Due to their large mound size, they will never be found in the "deep" section of the Wilderness.

Like their lesser cousins, WildyWyrms use all three forms of combat. However, their ranged attacks shatter on all players within range of the projectile when it lands, while the magic attack bounces to a nearby player if they are in range. The "stomp" attack inflicted by WildyWyrms will also drain a single Attack, Strength, Magic and Ranged level for every stomp hit inflicted. They exclusively use their lesser cousins' burrow attack, even if the player is not within range to be dragged. Unlike the rest of their brethren, WildyWyrms are continually aggressive and will never burrow back into the ground, meaning that the only way to remove one is by either killing it or through a game update if not killed by then.

With completion of the easy Wilderness Tasks, the player will be awarded a Wilderness sword 1, which (alongside its higher variants) can be used to track the WildyWyrm. If a WildyWyrm is present in the Wilderness, the sword can precisely track down the WildyWyrm (compared to the hellfire bow, which only lists a general location); however, unless it has been provoked, then the sword will continually update the WildyWyrm's location. If the player has the WildyWyrm notification setting active, they will appear on the world map as (WildyWyrm map icon.png).

A deathtouched dart can be used to instantly kill a WildyWyrm. Ironman players can only kill the WildyWyrm with a deathtouched dart. Even then, using a dart will only roll the 100% drops for ironmen players - they do not roll on the main drop. Ironmen can obtain loot from a WildyWyrm by killing it with Wrath, although this is most likely unintentional.

As WildyWyrms can be found anywhere in the areas they can reach, caution is highly advised as they are almost always found above level 30 Wilderness, and some of these locations also double as multi-way combat areas. They are best tackled in a group, as they have very high combat stats with low affinity and the ability to quickly restore drained stats.

Drops[edit | edit source]

Drops are obtained as long as the person contributed towards its death. The WildyWyrm is 8 times more likely of dropping a unique attachment than killing a lava strykewyrm off-task, but it is limited to only one drop per kill regardless of how many people damaged it when it died.[2]

100%[edit | edit source]

  1. ^ Only dropped if the player "heavily contributed" to its death - if the player only "contributed", then this drop is not rolled. Max of 17 dropped per kill.

Main drops[edit | edit source]

  1. ^ a b c Max of one dropped per kill.

Tertiary drops[edit | edit source]

  1. ^ a b c Triskelion fragments are dropped in order.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 6 March 2017 (Update):
    • News broadcasts for Jmods spawning Wildywyrms have been added.
  • patch 20 February 2017 (Update):
    • The Wilderness Wyrm's drop table has been reworked.
    • The chance of the Wilderness Wyrm spawning has been lowered.
  • ninja 3 October 2016 (Update):
    • The Wildywyrm now appears on the world map, if one has appeared.
  • patch 7 March 2016 (Update):
    • The WildyWyrm will now always attack players.
    • The drop chances of the unique weapon components have been drastically improved for the WildyWyrm.
  • ninja 30 March 2015 (Update):
    • The Wildywyrm now has an even greater chance of spawning.
  • ninja 2 March 2015 (Update):
    • The Wildywyrm's chance of spawning has been greatly increased.

Trivia[edit | edit source]

  • The first 17 players to deal damage to the WildyWyrm will receive a main drop as well as 5 Fury Sharks & 10 Searing Ashes as a drop. Those players will receive the message "As you contributed heavily to the wyrm's death, it leaves fury sharks and searing ashes behind."
    • Those who deal damage after the first 17 will only receive a main drop and 5 Fury Sharks, receiving the message "as you contributed to the wyrm's death, it leaves fury sharks behind."
  • Patch Notes on 2 March 2015, 30 March 2015 and 6 February 2017 greatly increased the chance of a WildyWyrm appearing.
    • Due to player feedback about how common it began to spawn (and caused searing ashes to plummet because of it), the chances of a WildyWyrm appearing were lowered with the Patch Notes of 20 February 2017.
  • The WildyWyrm's level appears as both 92 (when right clicking) and 1337 (in the tool tip).
  • Killing one displays the following on the Adventurer's Log: I killed a WildyWyrm. I killed a WildyWyrm in the Wilderness.
  • The WildyWyrm's level is 1337, this is most likely a joke from the developers making fun of certain PvP players using "leet speak" often, as 1337 is one of the most commonly known words/numbers from that particular speech type.
  • There is a glitch where the WildyWyrm will not attack players despite being capable of doing so with its attacks. This may be due to its wander range, as monsters attacked outside of their wander range will attempt to retreat to lure the aggressor(s) in, which it is incapable of doing despite having more than enough range to attack. It also may be due to the multi-singles borders in the wilderness, a Wyrm popped along those lines will always stop attacking.
  • They originally appeared as part of a small holiday event in 2011, possessing the same mechanics. Although, lava strykewyrms did not appear, and they were instead found in one of three locations around the Wilderness, which were marked by some burnt trees (some of which still remain in-game). They returned alongside lava strykewyrms in 2015.
  • Unlike regular lava strykewyrms, the WildyWyrm does not require any slayer level to harm or kill.

References[edit | edit source]

  1. ^ https://www.reddit.com/r/runescape/comments/467ejy/wildy_wyrm_wont_attack_anybody_glitch/d035d4r?utm_source=share&utm_medium=web2x&context=3
  2. ^ Mod Pi. Wildy Wyrm won't attack anybody [Glitch]. Reddit. (Archived from the original on 12 June 2020.) Mod Pi: "Big boss has 8 times the chance of dropping the attachemnts when compared to the off-task chance from the lava wyrms. Edit: Fixed erroneous information - it is 8 times vs the off-task chance not the on-task chance. Wildywyrm is a flat 1/512"
  3. ^ a b c Jagex. Mod Pi's Twitter account. 8 August 2018. (Archived from the original on 3 November 2020.) Mod Pi: "Lava noodles - 1/2056 on task, 1/4096 off task Wildy wyrm - 1/512 - 1 drop per kill limit"