Wilderness/Survival guide

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This article is about how to survive in the Wilderness. For information on monsters and how to deal with them, see PvM.

Located north of the kingdoms of Misthalin and Asgarnia, the Wilderness is a large and dangerous Player-versus-Player area. Dying here may cause a player to lose all their items. This guide aims to help players to safely navigate their way around the dangers of the Wilderness.

Wilderness levels and attack range[edit | edit source]

The Wilderness level is displayed in the top right corner of your screen. The level represents the potential combat level difference between players that can engage in combat. For example, a Wilderness level of 1 means the player can attack and be attacked by players within 1 combat level of their own; a Wilderness level of 2 means they can fight players within 2 combat levels of their own; and so on. Note that carrying a Demonic skull, Cursed energy, Cursed memories, Hellfire bow, Warband supplies allows the player to be attacked by any level player.

The Wilderness as seen from the world map

Teleportation[edit | edit source]

Most methods of teleportation do not work above Wilderness level 20. These items are recommended to use as a level 20-30 teleport;

Recommended level 20-30 teleportation methods
Item Value or reclaim cost
Amulet of glory.png: RS3 Inventory image of Amulet of gloryAmulet of glory 9,570
Combat bracelet.png: RS3 Inventory image of Combat braceletCombat bracelet 11,525
Grand seed pod.png: RS3 Inventory image of Grand seed podGrand seed pod 17,883
Ring of life.png: RS3 Inventory image of Ring of lifeRing of life 2,959
Ring of wealth.png: RS3 Inventory image of Ring of wealthRing of wealth 9,573
Ring of fortune.png: RS3 Inventory image of Ring of fortuneRing of fortune 1,060,296
Skills necklace.png: RS3 Inventory image of Skills necklaceSkills necklace 11,180
Dragon Saradominist token.png: RS3 Inventory image of Dragon Saradominist tokenSaradominist token 0
Dragon Zamorakian token.png: RS3 Inventory image of Dragon Zamorakian tokenZamorakian token 0
Dragon Armadylean token.png: RS3 Inventory image of Dragon Armadylean tokenArmadylean token 0
Dragon Bandosian token.png: RS3 Inventory image of Dragon Bandosian tokenBandosian token 0
Wilderness sword 4.png: RS3 Inventory image of Wilderness sword 4Wilderness sword 4 100,000

Useful items and effects[edit | edit source]

Item or effect Effect Notes
Achto Tempest Body.png: RS3 Inventory image of Achto Tempest Body Armour Armour with high defence bonus will provide good protection against Player-killers. With a full set of high level armour, Player-killers will splash more than they hit. Royal dragonhide armour is a good and cheap alternative. Bringing valuable armour increases risk; only bring items you are willing to lose.
Vengeful kiteshield.png: RS3 Inventory image of Vengeful kiteshield Shield Any shield or shieldbow will allow you to use defensive abilities.
Gorajian mushroom.png: RS3 Inventory image of Gorajian mushroomGorajian mushroom Heals 10% of the player's maximum health, and for 10 seconds afterwards, damage in PvP is reduced by a flat 15%. 60 seconds cooldown.
Attuned portent of restoration X.png: RS3 Inventory image of Attuned portent of restoration XPortent of restoration Heals you when you drop below 50% health in combat.
Wilderness sword 4.png: RS3 Inventory image of Wilderness sword 4Wilderness sword Offers several teleports into the wilderness. Wilderness sword 4 allows teleportation from level 30 wilderness.
Wilderness Tasks.pngHard Wilderness Tasks Ability to choose your arrival destination when using Ancient Obelisks.
Enhanced Excalibur.png: RS3 Inventory image of Enhanced ExcaliburEnhanced Excalibur Heals the player over time. 5 minute cooldown
Fury shark.png: RS3 Inventory image of Fury sharkFury shark Heals the player and grants the ability to protect one additional item for up to one minute after being consumed. Player-killers may wait a minute for its effect to run out; bring more than one if relied upon. Stacks with Protect Item.
Protect Item.png: RS3 Inventory image of Protect ItemProtect Item Protect an additional item. Stacks with Fury shark.
Phoenix necklace.png: RS3 Inventory image of Phoenix necklacePhoenix necklace Automatically restores the wearer's life points by 30% of maximum if they drop below 20% of the maximum. Destroyed after use.
Ring of life.png: RS3 Inventory image of Ring of lifeRing of life Automatically teleport the wearer to their respawn point if they have less than 10% of their life points remaining. Phoenix necklace is activated first. Destroyed after use.
Morrigan's throwing axe.png: RS3 Inventory image of Morrigan's throwing axeMorrigan's throwing axe Its special attack will rapidly drain run energy, useful for escaping from someone who cannot counter it.
Ogre flask (salt water) (6).pngOgre flask (salt water) Provides infinite run energy, countering the Morrigan's throwing axe special attack.
Salt water bath
Globetrotter boots.png: RS3 Inventory image of Globetrotter bootsGlobetrotter boots
Adrenaline potion (4).pngAdrenaline potion Gives 25% adrenaline, useful for getting to the adrenaline requirement for threshold or ultimate abilities. 120 seconds cooldown.
Beast of Burden Allows the player to carry additional items.
Pack yak pouch.png: RS3 Inventory image of Pack yak pouchPack yak Allows the player to carry additional items and its special move allows you to bank items at level 30 wilderness or below. If used on a stack of items, it will only bank one.
Imp-in-a-box_(2).png: RS3 Inventory image of Imp-in-a-box_(2)Imp-in-a-box Allows you to bank items at level 30 wilderness or below. Can bank stacks of items at once.
Committed.png: RS3 Inventory image of CommittedCommitted perk Allows the player to skull themselves to gain access to the Bandit camp.
Vesta's longsword.pngMelee weapon Allows you to use the Barge ability to free yourself from a bind and, as it places you within melee distance of your target, to get to a far away player or NPC. A mainhand weapon is recommend to also allow the use of a shield.
Mobile.png: RS3 Inventory image of MobileMobile perk Halves the cooldown of Surge, Escape, Barge and Bladed Dive. In the wilderness Bladed Dive shares a cooldown with Surge and Escape.
Disruption ShieldDisruption Shield The next hit you receive from a player or NPC is negated. 60 seconds cooldown
Camouflage potion (4).png: RS3 Inventory image of Camouflage potion (4)Camouflage potion When consumed, the potion removes the player's minimap dot for 1 minute.

Teleport Block[edit | edit source]

A player casting Teleport Block on another player.
Main article: Teleport Block

Teleport Block is a spell in RuneScape that requires a Magic level of 85 and can only be cast on another player. If successful, it will prevent that player from using almost all forms of teleportation (both through spellbooks and through enchanted items) for 5 minutes. If the cast is successful but the target had Protect from Magic or Deflect Magic active when it was cast, the spell will only last for 2 minutes and 30 seconds. The spell will also wear off upon leaving the Wilderness by any means.

The animation for teleport block is very small, spins quickly, and is dark purple so it is hard to see it in many places. Therefore, many players do not realise they have been teleport blocked, until they attempt to teleport. Players receive the message "A teleport block has been cast on you!" in their chatbox when they are hit with the teleport block spell.

Skulling[edit | edit source]

Skull.png

The white skull is a feature that appears when a player (or familiar):

As soon as one of the methods above occurs, the skull will appear above their character. If a player dies with a skull in the Wilderness (and dungeons linked to the Wilderness, excluding the King Black Dragon's lair), they will drop all of their items upon death, unless a Protect Item mechanic is used (the prayer itself, or consuming a Fury shark), in which they keep their most valuable item with them.

If a player is attacked by another player, they can retaliate without getting skulled. However, if any of their AoE attacks, spells or abilities hit anyone who has not initiated combat with the player first, then the player will get skulled. For this reason, it is recommended to disable autoretaliate.

Upon skulling, a timer of 10 (or 20 if you attacked another player/familiar)[source needed] minutes (of in-game time) will count down; once this timer expires, the skull is removed from the player. Players can remove skulls immediately by dying in most safe areas.

Recommended equipment[edit | edit source]

Weapons[edit | edit source]

It is not recommend to bring level 92 or 90 weapons unless you are comfortable risking them. Cheaper alternatives are the level 87 Slayer Bounty weapons, Masuta's warspear, a Staff of limitless air, Wyvern crossbow and Royal crossbow.

Armour[edit | edit source]

It is recommended to minimize risk in the Wilderness. If armour isn't necessary, don't bring it. It's better to die and lose almost nothing than to risk valuable items. Players doing slayer or bossing in the Wilderness may however need the defence that armour provides. Player owned ports armours provide excellent defence. Fremennik armour and its superior variants and Royal dragonhide armour are cheaper still.

Escape strategies[edit | edit source]

Tips and tricks[edit | edit source]

  • Be aware if anybody in your world is carrying the Hellfire bow as this could prove to be deadly if you meet a player killer with this item. An announcement is made when a player in the wilderness picks up this bow.
  • Keep an eye on your Minimap for white dots which can mean potential player killers nearby. It is very possible to travel all the way through the Wilderness relatively unscathed, and without encountering any player killers.
  • It is advised to keep auto retaliate off to avoid other players tricking you to skull on them, resulting in losing all items when killed.
  • One is a lot more likely to get attacked in the more popular places of Wilderness, as other players know where the busiest spots in the Wilderness are. These places include Revenants, active Warband camps, the Wilderness Volcano Lodestone, Wilderness Agility Course, etc.
  • Obstacles such as trees can be used to interrupt combat with a player killer. Running through areas with lots of obstacles like a forest can allow one to escape more easily by getting the attacking player stuck or lost behind several obstacles.
  • Jennica's ring can be helpful to escape the Wilderness using the Spirit Realm portals. Activating the ring on the portal can teleport you inside a safe location, from which you may teleport out of regardless of what level of Wilderness you were in. However, you cannot teleport to the Spirit Realm if you are currently teleblocked or in combat.
  • Explorer's ring 3 is useful for its run restoring capabilities, as well as the teleport.
  • Ring of life can be very useful to save your life in case your life points fall below 10%.
  • If travelling through the Wilderness with no intention to fight anything, it's a good idea to wear as little as possible and carry teleportation tablets/runes and food.
  • The Wilderness obelisks can be used as a way to escape a player killer by luring them in the middle of the obelisk and activating it. Teleblock prevents the obelisk's teleport from affecting a player, which can be used as an advantage when trying to escape from a player killer.
  • Despite its location, Daemonheim does not count as the Wilderness. Fleeing here is an excellent way of leaving Wilderness if you happen to be nearby, but you will not be able to enter through the gate under attack
  • Use a world with a low population.