# Weapon Special attack

"Spec" redirects here. For the shield, see Spectral spirit shield.

Weapon Special attack is a Constitution ability that can only be used when specific weapons that have a special attack are equipped. The effect and adrenaline cost vary from weapon to weapon.

## Normal combat mode

To activate Weapon Special attack, a weapon that possesses a special attack must be equipped. The ability is found in the Powers interface in the Constitution abilities tab. When wielding a weapon that has a special attack, the name of the ability changes to the name of the special attack for that weapon; however, the icon will always be the same. The player can also click on the adrenaline bar on the Action bar to activate a special attack. It is also possible to designate a keybind for Weapon Special attack in the options menu, which does not occupy any slot on any action bar. Special Attacks cannot be automatically activated by Revolution.

Each special attack requires a certain amount of adrenaline to use, which is also consumed on use. For example, the Korasi's sword's special attack, Disrupt, may only be used at 60% adrenaline, and once it is used, 60% adrenaline is drained. There are no cooldowns for using most special attacks, although there are three exceptions: the Zaros godsword's, the Seren godbow's, and the staff of darkness'.

The Ring of vigour reduces both the adrenaline needed to perform a special attack and the final amount of adrenaline that is drained by 10%, and the Asylum surgeon's ring has a chance to reduce a special attack's adrenaline cost by 25%.

All special attacks that directly damage the opponent receive an accuracy boost. When using a special attack, the weapon's accuracy rating (note this is not overall accuracy) is multiplied by (current attack/magic/ranged level)/(spec weapon level), which also takes into account boosted levels. For example, the Guthix staff normally has an accuracy rating of 1132. With a magic level of 118, for calculating the special attack's accuracy, the Guthix Staff's accuracy is elevated to 1132*118/60=2226, which is around the accuracy of a T86 weapon.

## Legacy combat mode

To use the special attack in Legacy combat mode, you can either click the adrenaline bar (Note: This refers to the bar itself rather than the sword icon which toggles auto-retaliate) or enable the Legacy interface mode; from there, the special attack bar can be found at the bottom of the Combat Settings menu.

Each special attack requires a certain amount of special attack energy to use, which is also consumed on use. For example, the Korasi's sword special attack, Disrupt, requires 60% special attack energy, and once it is used, 60% energy is drained.

### Ability damage in Legacy combat mode

Because ability damage does not exist in Legacy combat, such a number is calculated and used with special attacks. This value is calculated as follows:

${\displaystyle D=1.166ad\times sm}$

Where:

• ${\displaystyle D}$ is the result, worth 100% ability damage when using special attacks in Legacy
• ${\displaystyle ad}$ is the player's auto-attack damage with their main-hand or off-hand, as seen in the Loadout screen
• ${\displaystyle sm}$ is a multiplier that localises damage from weapons of different speeds:
${\displaystyle s={\begin{cases}{\frac {96}{149}}\approx 0.644295&{\text{Average}}\\{\frac {960}{1225}}\approx 0.783673&{\text{Fast}}\\1&{\text{Fastest}}\\\end{cases}}}$

If dual-wielding, the results from main-hand and off-hand are added together. Hence off-hands will increase the damage of main-hand special attacks, as they do in the modern combat system.

## Important notice when comparing damages

When comparing damages between different special attack weapons, their tiers must be taken into consideration. For instance, even though the dragon halberd may have a higher average damage than the dragon dagger, it cannot upgraded to its superior variant like a dragon dagger could be. Also, main-handed special attack weapons have a much larger advantage over two-handed special attack weapons, because an off-hand weapon can be a much higher tier than your main-hand. For instance, if a player used Korasi's sword (main-hand, tier 75) and an off-hand drygore mace (tier 90), that will deal much more damage than a Saradomin sword (tier 75), because the average tier of both weapons is greater than the Saradomin sword.

Another very important point is to consider the augmentability of the weapon. If the weapon is not augmentable, but is main-handed, then a suitable off-hand that is augmentable allows for powerful perks, such as Precise, to apply to the special attack. But for two-handed weapons (and dragon claws) which are not augmentable, they miss out on such perk benefits.

Additionaly, special attacks which take longer than one game tick (0.6 seconds) to perform (such as dragon dagger, dragon claws, or dragon halberd), will either have to sacrifice some damage-enhancing perk on their augmentable offhand for an Aftershock switch, or in the case of dragon claws and the dragon halberd, forgo the use of Aftershock completely.

## Weapons that have a special attack

### Melee weapons

Weapon Name Adrenaline Max % Min % Avg % Description Animation
Abyssal whip
Lucky abyssal whip
Energy Drain 50% 100% 20% 60% Cripple your opponent, stealing all your opponent's run energy.
Abyssal vine whip Vine Call 60% 430% 65% 247% Strike the opponent for 20-100% damage, and summon a vine that hits the opponent 10 times for 125% of the user's accuracy, and deals 6.5-33% ability damage each hit. The attack can hit up to 3 enemies at once, so long as they are within range of the vine. The player is able to activate the vine whip special attack approximately 50 tiles away from the target. It is unknown if this is intentional.
Ancient mace
Superior ancient mace
Favour of the War God 100% 200% 40% 120% Attack ignores protection prayers and will recharge Prayer points by 10% of the weapon damage while draining your opponent's Prayer points the same amount.
Annihilation Gravitate 60% 0% 0% 0% For 30 seconds all successful attacks on your opponent(s) adds a stack (one stack per ability, or two stacks per Legacy Mode auto-attack), which increases your damage by 1% per stack (capping at 20%). All styled damage, such as Godbooks or Crackling will increase the amount of stacks, while non-styled damage such as Weapon poison will not increase stacks.
Barrelchest anchor Sunder 50% 150% 75% 112% Swing the anchor with increased accuracy, randomly reduce your target's Defence, Attack, Ranged or Magic level. If defence is reduced, it also applies a debuff that increases the target's Affinity values by 4 for one minute.
Bone dagger Backstab 75% 200% 50% 125% Lowers your target defence proportional to the damage dealt, and applies a debuff that increases the target's Affinity values by 2 for one minute. Hitchance is increased by 100% when hitting unsuspecting targets.
Brackish blade Rum'ify 75% 100% 20% 60% Strike your opponent withh double accuracy. Successful attacks will add 1.25% of the damage dealt to the wielder's Strength, Attack and Defence. For example if you hit 400, this means your Strength, Attack and Defence would all get a visible 5 level boost (1.25*400/100). The special attack may cap at a visible 12 level boost.
Brine sabre Liquefy 75% Unknown Unknown Unknown Doubles the chance of hitting and increases your Attack, Strength and Defence proportional to the damage dealt. The special attack may cap at a visible 12 level boost. Can only be used underwater.
Darklight Weaken 50% Variable Variable Variable Strike your target reducing their Attack, Strength and Defence by 5%. Against demons, this is twice as effective. See a much more in depth explanation on the Darklight's page.
Granite maul Quick Smash 50% 176% 35% 105% Deal an instant strike, capable of being used mutiple times in 1 tick, ignoring the global cooldown. However, it does reset the global cooldown.
Keenblade Critical Strike 75% 150% 100% 125% Strike the enemy with 25% increased accuracy.
Korasi's sword Disrupt 60% 320% 120% 220% Damage all targets in a 3x3 square around you. The special attack is boosted by non-bleed modifiers such as void knight melee and berserk, and style-wide magic modifiers such as scrimshaw of the elements and metamorphosis boost the damage. This means that style-wide melee modifiers such as the berserker aura will not boost the damage done.
Lava whip Get over Here! 75% 0% 0% 0% Stuns and binds an NPC for 6 seconds. When used on a player, it will drag them to an adjacent tile near the user. This attack will work over blocked terrain (e.g a pool of water), but will not work if the user cannot see the target (e.g a wall). If a player is pulled from single way zone into a multiway zone in the wilderness then the multiway effect will be delayed by 10 seconds.
Noxious scythe Mirrorback 100% 0% 0% 0% Summon a mirrorback spider to take 50% of the damage directed to you for 10 seconds, up to a total of 10,000 damage. The mirrorback spider also reflects this damage back to your opponent.
Rune claws & Rune off hand claws Impale 25% 150% 90% 120% Impale your target. Note that even though the in-game description lists the range as 25 - 135%, the range is actually 90 - 150%.
Saradomin's Lightning 100% 350% 70% 212% Smite your opponent with two hits: 30% - 175% melee damage and 30% - 175% magic damage. The magic hit is boosted by non-bleed modifiers such as void knight melee and berserk, and style-wide magic modifiers such as scrimshaw of the elements and metamorphosis boost the magic hit's damage. This means that style-wide melee modifiers such as the berserker aura will not boost damage from the magic attack.
Statius's warhammer
Superior Statius's warhammer
Smash 35% 207% 83% 145% Smash your opponent, lowering your opponent's Defence level by 30%. It also applies a debuff that increases the target's Affinity values by 5 for one minute. Simillar to the vesta's longsword special attack, Feint, Statius's warhammer clusters its damage near it's mean, 145%.
Vesta's longsword
Superior Vesta's longsword
Feint 25% 300% 50% 175% Stab your target with a 25% higher chance to hit. This attack has variable minimum and maximum hits; the minimum between 50%-83% and maximum 150%-217% above said minimum. Overall it can hit between 50%-300%, but because of this players are less likely to hit spectacularly high or low.
Vesta's spear
Superior Vesta's spear
Spear Wall 50% 75% 15% 50% Damages all targets in a 3x3 square around you, and reflects 50% of any damage you receive back at attackers for 5 seconds.

#### Dragon weapons

Weapon Name Adrenaline Max % Min % Avg % Description Animation
Dragon claw & Off-hand dragon claw Slice & Dice 50% 380% 174% 227% Unleash four brutal claw slashes upon your opponent, dealing between 174%-380% ability damage in total. The first hit deals between 68-180% damage, with the second hit dealing between 54-80% of the first hit, with the final two hits dealing 26-40% each. The value of the first hit determines what values the follow-up hits will deal. More information on the Dragon claw's page.
Dragon dagger Puncture 25% 320% 80% 200% Two quick slashes with increased accuracy and damage. The first slash hits 1 tick after activation, and the second slash hits 2 ticks after activation. Each slash deals 40 - 160% damage each.
Dragon battleaxe Rampage 100% 0% 0% 0% Do 20% more melee damage and boost your melee stats by a substantial amount, but reduce your hit chance and defence by 10% for a minute. For more information on the specifics of the dragon battleaxe special attack, visit it's main page: Dragon battleaxe
Dragon halberd Sweep 30% 370% 90% 230% Swipe all targets in front of you (similar to Cleave, but with a larger area) twice, dealing 45-185% damage each hit, or 90-370% total per target. This special attack shares a cooldown with Cleave.
Dragon hatchet Clobber 100% 70% 0% Variable Apply a debuff (even if it misses) that raises the affinity of the target by 3 for one minute, while lowering their defence and magic level by 10%. The minimum hit is 1. Note that the dragon hatchet has a tier rating of 30 when calculating for damage.
Dragon longsword Cleave 25% 360% 50% 205% Not to be confused with the ability Cleave
Dragon mace Shatter 25% 300% 120% 210% Deals a massive blow with 25% increased accuracy.
Dragon spear
Zamorakian spear
Lucky Zamorakian spear
Shove 25% 0% 0% 0% Push back your opponent and stun them for 1.2 seconds, and binding them in place for 4.8 seconds.
Dragon 2h sword Powerstab 60% 100% 20% 60% Hit enemies surrounding you in 3x3 square.
Dragon scimitar Sever 55% 100% 20% 60% A slash with increased accuracy that, if successful, prevents the target from using protection prayers for five seconds It should be noted that the special attack will not disable monster protection prayers, and therefore is significantly less useful in PvM and training scenarios compared to other dragon weapons.

#### Godswords

Weapon Name Adrenaline Max % Min % Avg % Description Animation
The Judgement 50% 375% 95% 235% Unleash the power of Armadyl, dealing one large powerful strike.
Bandos godsword
Lucky Bandos godsword
Golden Bandos godsword
Superior honourable kyzaj
Superior bloodied kyzaj
Warstrike 100% 350% 90% 220% The enemy's Defence level is drained visibly according to the damage dealt, and their Defence rating is also drained like saps from the Ancient Curses. The Defence level drain appears to range from 0.5%-1% of the damage dealt (or 5%-10% of the damage dealt in Legacy), with lower damage draining closer to 1% (or 10% in Legacy). There seems to be a cap of 39 Defence levels drained in one special attack. Successive use of the special attack will result in drains of diminishing returns to any stats already drained but also drains to other combat skills such as Attack, Ranged and Magic and even prayer points.
Healing Blade 50% 275% 75% 175% Heal 50% of the damage you deal and restores your prayer points by 2.5% of the damage you deal.
Zamorak godsword
Lucky Zamorak godsword
Golden Zamorak godsword
Ice Cleave 275% 75% 175% 175% Binds the target for 10 seconds.
Zaros godsword Blackhole 50% 550% 275% 412% Create a 7x7 black hole on the player's location that lasts for 21 seconds (35 game ticks). When the player stands in the black hole, their melee damage is increased by 25% (excluding bleeds like Dismember and Slaughter), and if their target enters the black hole, it takes 25 to 50% ability damage every 1.8 seconds, with a total of 11 hits if the target is in the black hole for the whole duration. Berserk overrides the special attack; they do not stack, and this special attack has a 60 second cooldown.

### Ranged weapons

Dark bow Descent of Darkness 65% A powerful double attack that hits twice for 148-338% ability damage each, or 296-676% total.
Decimation Locate 50% All of your attacks hit all available targets within 3 tiles of your main target (i.e. all of your attacks become area-of-effect attacks) for 10 seconds.
Eldritch crossbow Split Soul 25% Causes the Soul Split curse to, instead of healing the player, damage the player's target for 4 times the amount of life points it would have healed.
Hand cannon Aimed Shot 50% Fire a shot which deals 30-200% weapon damage and has 75% greater accuracy, but takes longer to aim. There is a chance that the hand cannon will explode and be destroyed.
Magic composite bow
Magic shieldbow
Powershot 35% A powerful attack with 20% increased weapon damage and accuracy.
Magic shortbow Snap-Shot 55% A quick double attack that reduces your accuracy by 30% but deals 20-200% weapon damage each shot.
Morrigan's javelin
Superior Morrigan's javelin
Phantom strike 50% Inflicts a bleed on the opposing player that will deal 100% of the damage dealt. Against non-player opponents this will deal 20% extra damage.
Morrigan's throwing axe
Superior Morrigan's throwing axe
Hamstring 50% Deal 20% extra damage[sic] and increase the enemies run energy drain rate for a minute.
Noxious longbow Mirrorback 100% Summon a mirrorback spider to lower and reflect damage for 10 seconds.
Quickbow Twin Shot 75% Fire two arrows with 25% increased accuracy for 100-150% weapon damage.
Rune throwing axe Chain-hit 10% Throw an axe which hits its target then bounces up to 3 nearby targets for up to 100% weapon damage each.
Seercull Soulshot 60% Lowers your target's magic level based on damage dealt.
Strykebow Deep Burn Shield 25% 12.5% of stored damage will be released in the form of a rapid damage over time attack that will last for 4.8 seconds.
Zanik's crossbow Defiance 50% An attack that deals more damage to those with an affinity to the gods.

Godbows

Guthix bow Balanced Shot 55% Deals 150% weapon damage to your opponent and heals the same amount of damage you would have dealt over time. When Guthix arrows are equipped, a random chance of dealing 100% in earth damage.
Saradomin bow Restorative Shot 55% Deal 100% weapon damage to your opponent and heals twice the amount of damage over time. When Saradomin arrows are equipped, a random chance of dealing 100% in water damage.
Seren godbow Crystal Rain 30% Five arrows are launched into the air with the first arrow always landing and dealing damage one tick before the remaining arrows. If the first arrow splashes, then all five arrows will splash. The first arrow always has an opportunity to land; the others may not have this opportunity as they need to land on a game square occupied by the target.
Zamorak bow Twin Shot 55% Fire your bow, dealing 200% weapon damage against your opponent. When Zamorak arrows are equipped, a random chance of dealing 100% in fire damage.

### Magic weapons

Iban's staff Iban Blast 25% A powerful attack dealing 100-250% spell damage.
Mindspike Rune Flame 75% Blast your target with 25% increased accuracy for 100-150% weapon damage.
Noxious staff Mirrorback 100% Summon a mirrorback spider to lower and reflect damage for 10 seconds.
Obliteration Devour 100% For 10 seconds, when your opponent heals themselves, it will only heal for 50% of the amount it normally would.
Penance trident
Penance master trident
Reap 50% Strike your target for 25-200% active spell damage with a 5% increase in your critical chance rate.
Staff of darkness Power of Darkness 100% Absorbs and reflects 25% of all incoming damage for the next 20 seconds.
Staff of light Power of Light 100% Reduce all melee damage by 50% for the next minute.
Staff of Sliske From the Shadows 50% A shadow clone is summoned from the Shadow Realm that attacks your target five times, dealing 20-100% ability damage each attack.
Zuriel's staff
Superior Zuriel's staff
Miasmic Barrage 100% Deal a powerful 200% 3x3 area of effect attack and slow your opponents attack speed down.

Godstaves

Guthix staff Claws of Guthix 25% Call upon the divine energy of Guthix to perform a powerful magical attack that lowers your opponents defence by 5%.
Saradomin staff Saradomin strike 25% Call upon the power of Saradomin to perform a powerful magical attack that lowers your opponents prayer points.
Zamorak staff Flames of Zamorak 25% Call upon the power of Zamorak to perform a powerful magical attack that lowers your opponents magic by 5%.

## Update history

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
• patch 3 April 2018 (Update):
• The special attacks refund will no longer be affected by adrenaline boosts.
• hotfix 10 April 2017 (Update):
• Fixed an issue with performing melee weapon special attacks for no adrenaline cost.
• patch 7 April 2015 (Update):
• Players are no longer able to perform higher-cost special attacks at a lower cost by switching weapons in PvP combat.
• patch 16 March 2015 (Update):
• Resolved an issue in which borrowed dragon daggers would only deal one hit - rather than two - when using the Puncture special attack.
• patch 5 January 2015 (Update):
• The magic shortbow special attack is no longer accessible on free-to-play worlds.
• patch 28 July 2014 (Update):
• Lent items now use the relevant special attack correctly.
• Special attack energy now restores correctly within certain areas in Legacy mode.
• The special attack bar no longer drains if target is too far away.
• The Enhanced Excalibur special attack no longer persists in duels where the option is disabled.
• The ancient mace special attack now correctly drains prayer again.
• patch 22 July 2014 (Update):
• The Staff of Light special attack will no longer give the berserk effect when it runs out in legacy mode.
• Using the Healing Aura scroll will no longer drain special attack in legacy mode.
• patch 11 April 2012 (Update):
• The "Special attack" button no longer appears to switch off when selected and the bar recharges.
• patch 12 October 2011 (Update):
• The special attack tool tip now disappears correctly when switching weapons.
• patch 2 November 2010 (Update):
• The dwarf handcannon now has a sound effect for its special attack.