Waterbirth Island

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This article is about the island. For the dungeon, see Waterbirth Island Dungeon.
Waterbirth Island.png
Waterbirth Island
Also called Waterbirth
Release date 1 August 2005 (Update)
Sea Northern Sea
Kingdom(s) Fremennik Province
Members Yes
No. of banks None
No. of altars None
No. of small obelisks None
Teleportation Speak to Jarvald or Waterbirth Teleport (Group)
Guilds None
Music The Desolate Isle
Inhabitants Humans, Hobgoblin, Rock Crabs
Waterbirth Island map.png

Waterbirth Island is a crescent-shaped island accessible from Rellekka's westernmost pier by talking to Jarvald. The island itself contains several spawns of Rock crabs and a few hobgoblins. However, the main attraction of Waterbirth Island is the Waterbirth Island Dungeon, filled with dangerous creatures such as Dagannoths, Wallasalkis, Giant rock crabs, and Rock lobsters. Many players go to this dungeon to fight the three Dagannoth kings to get the pieces needed for Fremennik armour. Snape grass is also very plentiful here. A second dungeon, the dagannoth guardian dungeon, is located on the south of the island. Waterbirth Island and its two dungeons play a fairly large role in the quest Blood Runs Deep.

Getting there[edit | edit source]

  • Players may teleport to the island using the Lunar magic spells Waterbirth Teleport or Tele-group Waterbirth, which require 72 and 73 Magic respectively.
  • After obtaining the Fremennik sea boots 3 (by completing all hard Fremennik Tasks), the player has the option of changing the teleport location of the enchanted lyre to Waterbirth Island. Once the teleport location of the lyre has been toggled by speaking to Olaf the Bard in Rellekka (near the Quest Hall), it is not necessary to wear the boots to make use of this teleport.
  • To sail to the island for free, players need to complete The Fremennik Trials. Players who have not completed the Fremennik Trials quest can go to the island by starting the quest and paying Jarvald a fee of 1000 coins.

Upon arriving at Waterbirth Island, snow will fall in front of the player's screen. As the player lands on the island, they may follow the path west and south to venture inside Waterbirth Island Dungeon.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • ninja 6 February 2017 (Update):
    • The Fremenniks have moved some fencing on Waterbirth island to allow quicker access to the Waterbirth Dungeon.
  • patch 5 January 2015 (Update):
    • The transition travelling between Waterbirth Island and Rellekka has been fixed.
  • ninja 23 June 2014 (Update):
    • Players can now enter the Waterbirth Island dungeons without the need of a second player.
  • patch 15 February 2011 (Update):
    • Teleporting to this island using the Fremennik sea-boots now works correctly.
  • patch 24 June 2010 (Update):
    • Adjusted the ground around Waterbirth Island.
  • patch 25 May 2010 (Update):
    • Flattened some of the sea near Waterbirth Island.
  • patch 9 November 2009 (Update):
    • Removed some unnecessary blocking from Waterbirth Island.
  • patch 7 November 2005 (Update):
    • Waterbirth Island Dungeon has been largely expanded.
  • update 1 August 2005 (Update):
    • Waterbirth Island is now accessible.
      • Recently travellers passing through the Fremennik Province of Rellekka have mentioned some kind of commotion happening on the nearby Waterbirth Island. The normally picturesque beauty spot seems to have been overrun by a swarm of monsters, although the distrustful Fremenniks are giving little information away to outsiders.
      • Those adventurers wishing to take on the challenge of a mysterious new dungeon, and possibly discover some new class-specific armours, should head immediately to Rellekka and speak to Jarvald, the new ferryman on the north-western side of town, who will provide passage to Waterbirth Island for all interested in joining the battle, whether they be a Fremennik or not.