Vorago/Strategies/Duo

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Fighting Vorago in a duo is a challenge, but it can be very rewarding if the players involved are experienced with the mechanics of the boss. This guide is not meant to teach players the basics of the fight, but rather help improve in specific areas related to duo kills.

Duoing Vorago results in an average profit of 23,049,201.9 coins an hour (excluding rares), assuming a rate of 4 kills per hour.

Before the fight[edit | edit source]

Gear Presets[edit | edit source]

General Magic Gear Setup[edit | edit source]

Elder overload salves are important to use if you have them because of Vorago's high defence, you will also save an extra inventory space because you do not need a prayer renewal potion with salves. It is better to use a Reaper necklace or Reaper necklace (or) in a duo because accuracy is the priority and you will not have as many opportunities to soul split throughout the fight, as you would in a trio or 4-man. If you do not 4 tick auto attack (highly encouraged to learn to 4 tick for duo because of the need for dps on p5), then switches can be removed.

Each kill should be started at 100% adrenaline via the adrenaline crystal at War's Retreat, which is why the presets contain an equipped ring of vigour and a wand of the Cywir elders (Planted Feet switch).

Maniacal aura.png
Tectonic mask.png
Superior scrimshaw of the elements.png
TokHaar-Kal-Mej.png
Phoenix necklace.png
Sealed large rune pouch (black).png
Wand of the Cywir elders.png
Augmented tectonic robe top.png
Augmented merciless kiteshield.png
Augmented tectonic robe bottom.png
Deathtouch bracelet.png
Blast diffusion boots.png
Ring of vigour.png
Inquisitor staff.pngAugmented imperium core.pngElder overload salve (6).pngAdrenaline renewal potion (4).png
link=Superior_Statius%27s_warhammerEnhanced Excalibur.pngSuper restore flask (6).pngSuper restore flask (6).png
Augmented seismic singularity.pngGuthix staff.pngSuper Guthix brew flask (6).pngSuper Guthix brew flask (6).png
Reaper necklace (or).pngAugmented Seren godbow.pngSuper Saradomin brew flask (6).pngSuper Saradomin brew flask (6).png
Augmented wand of the praesul.pngRing of death.pngBlue blubber jellyfish.pngSailfish soup.png
Large rune pouch (purple).pngLarge rune pouch.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Large rune pouch (red).pngCombat dummy MKII.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png

Magic Gear Setup for Scopulus Week[edit | edit source]

Elder overload salves are important to use if you have them because of Vorago's high defence, you will also save an extra inventory space because you do not need a prayer renewal potion with salves. It is better to use a Reaper necklace or Reaper necklace (or) in a duo because accuracy is the priority and you will not have as many opportunities to soul split throughout the fight, as you would in a trio or 4-man. If you do not 4 tick auto attack (highly encouraged to learn to 4 tick for duo because of the need for dps on p5), then switches can be removed.

Each kill should be started at 100% adrenaline via the adrenaline crystal at War's Retreat, which is why the presets contain an equipped ring of vigour and a wand of the Cywir elders (Planted Feet switch).

Maniacal aura.png
Tectonic mask.png
Superior scrimshaw of the elements.png
TokHaar-Kal-Mej.png
Phoenix necklace.png
Sealed large rune pouch (black).png
Wand of the Cywir elders.png
Augmented tectonic robe top.png
Augmented merciless kiteshield.png
Augmented tectonic robe bottom.png
Deathtouch bracelet.png
Blast diffusion boots.png
Ring of vigour.png
Inquisitor staff.pngAugmented imperium core.pngElder overload salve (6).pngAdrenaline renewal potion (4).png
link=Superior_Statius%27s_warhammerEnhanced Excalibur.pngSuper restore flask (6).pngSuper restore flask (6).png
Augmented seismic singularity.pngGuthix staff.pngSuper Guthix brew flask (6).pngSuper Guthix brew flask (6).png
Reaper necklace (or).pngAugmented Seren godbow.pngSuper Saradomin brew flask (6).pngBlue blubber jellyfish.png
Augmented wand of the praesul.pngRing of death.pnglink=Erethdor%27s_grimoireBlue blubber jellyfish.png
Large rune pouch (purple).pngLarge rune pouch.pngAmulet of souls (or).pngBlue blubber jellyfish.png
Large rune pouch (red).pngCombat dummy MKII.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png

Magic Setup for Vitalis Week[edit | edit source]

Elder overload salves are important to use if you have them because of Vorago's high defence, you will also save an extra inventory space because you do not need a prayer renewal potion with salves. It is better to use a Reaper necklace or Reaper necklace (or) in a duo because accuracy is the priority and you will not have as many opportunities to soul split throughout the fight, as you would in a trio or 4-man. If you do not 4 tick auto attack (highly encouraged to learn to 4 tick for duo because of the need for dps on p5), then switches can be removed.

Each kill should be started at 100% adrenaline via the adrenaline crystal at War's Retreat, which is why the presets contain an equipped ring of vigour and a wand of the Cywir elders (Planted Feet switch).

Maniacal aura.png
Tectonic mask.png
Superior scrimshaw of the elements.png
TokHaar-Kal-Mej.png
Phoenix necklace.png
Sealed large rune pouch (black).png
Wand of the Cywir elders.png
Augmented tectonic robe top.png
Augmented merciless kiteshield.png
Augmented tectonic robe bottom.png
Deathtouch bracelet.png
Blast diffusion boots.png
Ring of vigour.png
Inquisitor staff.pngAugmented imperium core.pngElder overload salve (6).pngAdrenaline renewal potion (4).png
link=Superior_Statius%27s_warhammerEnhanced Excalibur.pngSuper restore flask (6).pngSuper restore flask (6).png
Augmented seismic singularity.pngGuthix staff.pngSuper Guthix brew flask (6).pngSuper Guthix brew flask (6).png
Reaper necklace (or).pngAugmented Seren godbow.pngSuper Saradomin brew flask (6).pngSuper Saradomin brew flask (6).png
Augmented wand of the praesul.pngRing of death.pngDominion mine.png10Sailfish soup.png
Large rune pouch (purple).pngLarge rune pouch.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Large rune pouch (red).pngCombat dummy MKII.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png

General Range Gear Setup[edit | edit source]

Elder overload salves are important to use if you have them because of Vorago's high defence, you will also save an extra inventory space because you do not need a prayer renewal potion with salves. It is better to use a Reaper necklace or Reaper necklace (or) in a duo because accuracy is the priority and you will not have as many opportunities to soul split throughout the fight, as you would in a trio or 4-man.

Each kill should be started at 100% adrenaline via the adrenaline crystal at War's Retreat, which is why the presets contain an equipped ring of vigour and a Shadow glaive (Planted Feet switch).

Reckless aura.png
Sirenic mask.png
link=Erethdor%27s_grimoire
TokHaar-Kal-Xil.png
Phoenix necklace.png
Onyx bakriminel bolts (e) 5.png
Shadow glaive.png
Augmented sirenic hauberk.png
Augmented vengeful kiteshield.png
Augmented sirenic chaps.png
Nightmare gauntlets.png
Flarefrost boots.png
Ring of vigour.png
Eldritch crossbow.pngOff-hand Blightbound crossbow.pngElder overload salve (6).pngAdrenaline renewal potion (4).png
link=Superior_Statius%27s_warhammerEnhanced Excalibur.pngSuper restore flask (6).pngSuper restore flask (6).png
Augmented off-hand ascension crossbow.pngRuby bakriminel bolts (e) 5.pngHydrix bakriminel bolts (e) 5.pngSuper Guthix brew flask (6).png
Reaper necklace (or).pngAugmented Seren godbow.pngBlightbound crossbow.pngSuper Saradomin brew flask (6).png
Large rune pouch (black).pngRing of death.pngBlue blubber jellyfish.pngSuper Saradomin brew flask (6).png
Large rune pouch (purple).pngSailfish soup.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Large rune pouch (red).pngCombat dummy MKII.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png

Range Gear Setup for Vitalis Week[edit | edit source]

Elder overload salves are important to use if you have them because of Vorago's high defence, you will also save an extra inventory space because you do not need a prayer renewal potion with salves. It is better to use a Reaper necklace or Reaper necklace (or) in a duo because accuracy is the priority and you will not have as many opportunities to soul split throughout the fight, as you would in a trio or 4-man.

Each kill should be started at 100% adrenaline via the adrenaline crystal at War's Retreat, which is why the presets contain an equipped ring of vigour and a Shadow glaive (Planted Feet switch).

Reckless aura.png
Sirenic mask.png
link=Erethdor%27s_grimoire
TokHaar-Kal-Xil.png
Phoenix necklace.png
Onyx bakriminel bolts (e) 5.png
Shadow glaive.png
Augmented sirenic hauberk.png
Augmented vengeful kiteshield.png
Augmented sirenic chaps.png
Nightmare gauntlets.png
Flarefrost boots.png
Ring of vigour.png
Eldritch crossbow.pngOff-hand Blightbound crossbow.pngElder overload salve (6).pngAdrenaline renewal potion (4).png
link=Superior_Statius%27s_warhammerEnhanced Excalibur.pngSuper restore flask (6).pngSuper restore flask (6).png
Augmented off-hand ascension crossbow.pngRuby bakriminel bolts (e) 5.pngHydrix bakriminel bolts (e) 5.pngSuper Guthix brew flask (6).png
Reaper necklace (or).pngAugmented Seren godbow.pngBlightbound crossbow.pngSuper Saradomin brew flask (6).png
Large rune pouch (black).pngRing of death.pngDominion mine.png10Super Saradomin brew flask (6).png
Large rune pouch (purple).pngSailfish soup.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Large rune pouch (red).pngCombat dummy MKII.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png

Range Gear Setup for Purple Bomb Week[edit | edit source]

Elder overload salves are important to use if you have them because of Vorago's high defence, you will also save an extra inventory space because you do not need a prayer renewal potion with salves. It is better to use a Reaper necklace or Reaper necklace (or) in a duo because accuracy is the priority and you will not have as many opportunities to soul split throughout the fight, as you would in a trio or 4-man.

Each kill should be started at 100% adrenaline via the adrenaline crystal at War's Retreat, which is why the presets contain an equipped ring of vigour and a Shadow glaive (Planted Feet switch).

Reckless aura.png
Sirenic mask.png
link=Erethdor%27s_grimoire
TokHaar-Kal-Xil.png
Phoenix necklace.png
Onyx bakriminel bolts (e) 5.png
Shadow glaive.png
Augmented sirenic hauberk.png
Augmented vengeful kiteshield.png
Augmented sirenic chaps.png
Nightmare gauntlets.png
Flarefrost boots.png
Ring of vigour.png
Eldritch crossbow.pngOff-hand Blightbound crossbow.pngElder overload salve (6).pngAdrenaline renewal potion (4).png
link=Superior_Statius%27s_warhammerEnhanced Excalibur.pngSuper restore flask (6).pngSuper restore flask (6).png
Augmented off-hand ascension crossbow.pngRuby bakriminel bolts (e) 5.pngHydrix bakriminel bolts (e) 5.pngSuper Guthix brew flask (6).png
Reaper necklace (or).pngAugmented Seren godbow.pngBlightbound crossbow.pngSuper Saradomin brew flask (6).png
Large rune pouch (black).pngRing of death.pngScrimshaw of cruelty.pngSuper Saradomin brew flask (6).png
Large rune pouch (purple).pngSailfish soup.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Large rune pouch (red).pngCombat dummy MKII.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png

Inside Vorago's Cave[edit | edit source]

It is important to make sure both player's life points stay above 12,500 before the fight begins. This can be achieved using equipment with a life point bonus, such as Virtus armour and merciless kiteshield, or food that can boost life points over maximum, such as rocktails or Saradomin brews.

The usual method:

Other ways to boost life points:

Players should also remember to:

  • Recharge their equipment
  • Check their Summoning familiar timers
  • Set the correct spellbook
  • Bring correct runes (runes for Vulnerability if on normal spellbook; Intercept and Shield Dome if on ancient spellbook)
  • Extend their chosen auras and have enough vis wax

Phase 1[edit | edit source]

Base tank[edit | edit source]

On dropdown:

Note: If using Fortitude, keep Fortitude active until entry damage has been received. But it's recommended to lobby with fortitude for it to keep its effect even if the prayer is off.

As you drop down, make sure to lose target (you can right click Provoke on your t90 shield). After that, hit the Provoke ability, it will trigger even if you do it during global cool down. If possible, active disruption shield and continue with the following rotation.

Run to the north-west as soon as possible (to send bombs to bomb tank) and use Ingenuity of the humans with the Superior Statius' Warhammer Special Attack while running. When the boss timer hits 00:07 use Devotion and immediately use Sunshine. One of the best spots, is 1 tile south west of the south voke spot, and then run 2 steps north. Vorago walks 2 squares at a time so make sure you are an even number of squares away from him while you voke so it won't walk over you and make you leave your sunshine (you can walk 1 square away from him and instantly shield dome or use a channeled ability if you need to walk him 1 square). As you do this, he will walk you to the west and put itself on spot.

Drink an adrenaline potion and use dragon breath followed by combust then 4-Tick into a concentrated blast followed by wild magic. Then asphyxiate, cancelling it on the last hit with dragon breath. As the bomb tank vokes Vorago use a guthix staff Special Attack. Finally run behind Vorago use impact with your flanking switch and DPS as normal until voking when necessary for the bomb tank to jump from the ledge.

After the jump use a Seren godbow special attack followed by wild magic and end the phase by 4-ticking into asphyxiate.

An expected experience drop (including Constitution experience and assuming Vorago's health hasn't reset) is 17,500.

Bomb tank[edit | edit source]

On dropdown:

Squeeze past the gap and use Surge then climb up the wall and use Bladed Dive to the next obstacle. then walk 2 squares forward and surge along the narrow path before getting to the last obstacle, jump past it and Bladed Dive to the top voke spot (2 squares north and 2 squares west from the edge or jump spot). After making it to the top, activate your aura, provoke Vorago and use Onslaught. Activate your enhanced Excalibur and be ready to jump. It is highly recommended to eat to full health before jumping. After the jumping animation has finished, eat up and finish off Vorago. You can resonance a blue bomb, or 2step the red if you're on low hp.

Note: Surge to get away from Vorago, as he can be aggressive towards you and will likely melee while Deflect Magic is active.

A decent experience drop (with Constitution EXP and no health reset) is 9,100.

Phase 2[edit | edit source]

Base tank[edit | edit source]

On dropdown, stand in the base spot (1 square south of the L-shaped crack). Clear the first bleed, provoke, use Storm Shards and Escape the second bleed at the same time. Resonance the blue and run back to the L-shaped crack while using abilities. Wait for the bomb tank to take the 5th bleed and then provoke. Vorago should return to base spot still, even after moving.

Alternatively, you can wait until the blue goes off and barge Vorago as soon as possible, while you are in melee distance, Resonance and wait until the 5th smash happens to then provoke Vorago off the bomb tank.

The bomb tank should Intercept you after the first and third reflect, so Soul Split while under the effects of intercept.

If Vorago has been moved from base spot, take 1 step under him to see which direction he walks (never north). Stand on the opposite direction of which Vorago walks* and lure Vorago on the same line as base spot then keep stepping under him until he is lured.

* If Vorago is walking to the west, stand on the east side of him.

Bomb tank[edit | edit source]

Taking 1 step forward for the fifth bleed.

On dropdown, run east of where Vorago would spawn (make sure you don't walk under until the base provokes, otherwise Vorago might walk over you), attack Vorago and when he moves south-west, step md (melee-distance). Provoke Vorago after the second bleed and freedom the third bleed. On the fourth bleed, wait until his hands are fully on the ground (but before any damage is dealt to you) then use escape. Take one step forward* after clearing the fourth bleed, and wait for him to walk over to you and apply the fifth bleed.

*This is due to Vorago walking 2 squares in 1 tick, it allows Vorago to stop correctly instead of walking over you, as escape moves you 7 (odd number) of squares away from Vorago, and for the base tank to properly provoke Vorago back into the base spot.

During the the first and third reflect, get closer to Vorago and wait 3 attacks to walk under Vorago and barricade then intercept the base tank. Make sure you're under Vorago before the red bomb goes off. Doing so will let the intercept last at least until the red bomb bursts. A red bomb should be forced onto the base tank. While you do this, make sure you don't attack Vorago by accident or you might get the red bomb instead of the base tank.

* In case you miss the intercept or get the red bomb as the bomb tank (while having the base tank intercepted), the base tank should do 1 step back so you won't get hit by melee swipes and blue bombs at the same time, after Vorago has done 4 attacks, base should immediately get back to md to prevent Vorago from moving out of the base spot.

Bring him down[edit | edit source]

A timely kill would result in your overload ending about here.

Try to bring Vorago to low hp but not low enough to reset it before this part of the fight to phase faster.

After tagging the last orb, complete bring him down with either:

  • 2 Onslaught
  • 1 Onslaught | 1 Threshold
  • 2 Threshold

If both players are inexperienced, it is recommended to both use onslaught. If using thresholds and are inexperienced, it is recommended to use Shatter.

Threshold rotation:

  • Auto attack
  • Wild magic
  • Corrupt (the other one does combust)
  • Auto attack
  • Asphyxiate
  • Dragon breath
  • Auto attack
  • Sonic wave

If you do not need need Shatter to get past the DPS test, use it instantly after Sonic wave.

Phase 3[edit | edit source]

Both roles should get roughly the same experience at the end of the phase, generally weighing more on the base. A good phase 3 would be 14,000 for the base and 12,600 for the bomb tank.

Scopulus[edit | edit source]

Base tank[edit | edit source]

Stand south-west, near the spawn place of west scopulus turn on Incite and activate Deflect Melee. Tag west scopulus and use chain. Cast vulnerability on both scopuli and provoke the first scopulus you attacked. Use combust on the east scopulus, run 2 squares away, Sunshine (+ adrenaline potion) and 4taa with AoE spells (such as blood barrage) while using AoE abilities (corruption blast. chain, detonate and dragon breath). Devotion when you are low health and use enhanced Excalibur when needed. After the first scopulus dies, use debilitate and continue using 4taa along with thresholds. The Dark Form curse can be used to gain a lot of health back if using blood spells.

Bomb tank[edit | edit source]

Scopulus fight.png

Stand south-west, hugging the west wall. You can cast disruption shield to negate the first blue bomb as well. Combust the west scopulus and sunshine (+ adrenaline potion), flicking between Soul Split and Deflect Magic. Wild Magic, Asphyxiate, then devotion. While your devotion is running, charge your detonate. It is recommended that you brew and enhanced Excalibur at this time. After you Detonate (with an auto attack and dragon breath), use resonance and continue to Soul Split flick until the phase is over. Reflect and barricade only if absolutely necessary. Remember to use AoEs.

Team Split[edit | edit source]

Base tank[edit | edit source]

Sunshine method

As soon as you drop to phase 3, bladed dive to the L-shaped crack and immediately place a combat dummy. Sunshine with ring of vigour and adrenaline potion + build on dummy to full adrenaline. Tank the first team split unless it spawns on top of your Sunshine. As soon as team split explodes, use Dragon Breath, auto attack, wild magic, Asphyxiate, Guthix staff spec and Storm shards+resonance to build. Voke Vorago and walk melee distance of Vorago with Resonance active and charge detonate. Flick back deflect melee after resonance runs out and release detonate right as reflect ends with staff auto attack and Dragon Breath. Then during 2nd team split build adrenaline with Anticipate, Preparation and escape/surge. Reprisal the team split and eat back to full hp quickly with Saradomin/Guthix brews and blue blubber jelly fish while using strong basic abilities on Vorago to build to 100% adrenaline and then onslaught.

Onslaught method

After the first team split, use wild magic, corruption blast, asphyxiate, dragon breath then Guthix staff. Build adrenaline with provoke and resonance, stand in melee distance and charge detonate. Release detonate with an auto attack and dragon breath and continue to build adrenaline while running to the team split. After the team split use wild magic, corruption blast, then adrenaline potion into onslaught. After onslaughting, dragon breath before team split occurs and eat/brew to high health. If Vorago is under 30,000 health at this time, finish the phase.

If above 30,000 health, use threshold abilities out of team split then switch with the bomb tank after the reflect. Tank the bombs until the bomb tank has finished onslaughting. Switch after reflect and repeat until phase is finished.

Bomb tank[edit | edit source]

Sunshine method[edit | edit source]

After the first team split, use threshold abilities and dragon breath. On reflect, use sunshine and build with defensives. After reflect ends, use an auto attack and dragon breath. Adrenaline potion, enhanced Excalibur, and use Reprisal and tank the team split. If not using reprisal, run to team split. After team split ends, start off with asphyxiate, resonance, corruption blast, 4taa into a wild magic, and devotion + 2step the red bomb. Use Claws of Guthix and basics until the next teamsplit. After the next teamsplit, use wild magic and asphyxiate. If Vorago is under 30,000 health at this time, finish the phase.

If above 30,000 health, use basic abilities out of teamsplit and build to onslaught. Onslaught until finished. Switch with the base after the team split just after reflect. Repeat until phase is finished.

Onslaught method[edit | edit source]

After the first team split, use threshold abilities, claws of Guthix, and resonance/reflect during reflect. Build adrenaline while running to team split. After team split, wild magic, combust, run close to Vorago (around 4 squares away) and devotion + adrenaline potion into onslaught and equip a phoenix necklace if you want. Use enhanced Excalibur at this time. After onslaughting, use dragon breath and eat up to high health. After the next team split, use resonance and thresholds. If Vorago is under 30,000 health at this time, finish the phase.

If above 30,000 health, switch after the next teamsplit and threshold to finish the phase.

Ceiling Collapse[edit | edit source]

Base tank[edit | edit source]

Stand near the L-shaped rock and use asphyxiate, wild magic, dragon breath, and claws of Guthix before reflect. Charge detonate and release with an auto attack + dragon breath. Asphyxiate and wild magic again, with a corruption blast, adrenaline potion, then onslaught (activate enhanced Excalibur). During reflect, switch with the bomb tank, detonate and use thresholds until the phase is finished. The base tank may use the same sunshine rotation as bomb tank ( which is given below) but the Sunshine spot for base tank is on the opposite of bomb tank Sunshine spot (to ensure base doesn't have to tank any bombs before switching).

Bomb tank[edit | edit source]

Stand in between the margin of the middle, east, south, and south-east sections. Sunshine, use corruption blast and combust and wild magic. On reflect use resonance and charge detonate. You can use shield dome while charging detonate after your resonance heals you. Release detonate with an auto attack and dragon breath. Devotion and 2 step the red, or use reprisal and tank the bombs instead. Asphyxiate and use claws of Guthix. Activate enhanced Excalibur and switch during reflect. Charge detonate and build to onslaught.

The End[edit | edit source]

Both roles should Wild magic and asphyxiate in the first quadrant.

Base Tank

Use Statius's warhammer special while under the effects of Ingenuity of the Humans after Wild magic and asphyxiate. Then keep building adrenaline and tag 1 red bomb and all the blue bombs (bomb tank will intercept on the blue bombs). As Vorago shifts from the third to fourth quadrant, use sunshine in melee distance of Vorago and pray Deflect Melee. Drink adrenaline potion and use wild magic, asphyxiate and Claws of Guthix when Vorago stands up. On reflect, charge detonate then release with auto attack+Dragon breath post reflect. On the second cycle, if Vorago's health is under 60,000, just finish the phase. If Vorago's health is high, repeat the above but do not tag a red bomb and blue bombs, instead use Deflect Magic and devotion+intercept bomb tank on blue bombs quadrant. Then upon stand use sunshine or just thresholds depending on Vorago's health points.

Bomb Tank

During the first "The End special", in the blue bomb quadrant, use Deflect Magic + devotion and intercept the base tank. Keep building adrenaline. As Vorago shifts from the third to fourth quadrant, use sunshine near the wall of the area and pray Deflect Magic. Drink adrenaline potion and use wild magic, asphyxiate and Claws of Guthix when Vorago stands up. On reflect, charge detonate then release it with auto attack+Dragon breath post reflect. On the second cycle, if Vorago's health is under 60,000, just finish the phase. If Vorago's health is high then tag 1 red bomb and all blue bombs (base should intercept on blue bombs). In the fourth quadrant, use sunshine of just thresholds, depending on Vorago's health points.

Green Bomb[edit | edit source]

The green bomb hits 10k damage if tanked head on and therefore makes it hard for bomb tank to survive if they have to tank it. This also makes the rotation very challenging if you are not experienced enough to do large amounts of damage in little time.

Base tank

sunshine and drink adrenaline potion. 4taa and be ready to use devotion at any time. If green bomb is on you, get 10k+ hp and tank it. If green bomb is ever on bomb tank, use deflect magic and devotion and intercept the bomb tank with 9.5k+ hp. If you can not use devotion, pray deflect magic and run to the bomb tank, bridge the green bomb off of them and get 10k+ hp while running back to your sunshine. You may also run further away from Vorago than the bomb tank and tank some blue bombs to give him enough time to eat up and easily tan the green bomb. continue intercepting/bridging/tanking until you end the phase.

Bomb Tank

Sunshine and drink adrenaline potion. Wild magic+asphyxiate and use strong basics before reflect. Detonate on reflect and keep hitting the boss until phase ends. Claws of guthix should be used.

Phase 4[edit | edit source]

For Beast of Burden users, dismiss BoB and summon your nihil now.

Base tank[edit | edit source]

After waterfall, provoke Vorago and use storm shards. Do not stand in melee distance until Vorago does the weekly special or red bomb (in case of Scopulus rotation). Deal with the weekly mechanic, and clear bleeds (if required to). At the end of the last waterfall, use shatter. Be sure to end the phase with 100% adrenaline and full health.

Bomb tank[edit | edit source]

After first waterfall, use storm shards, use a basic with soulsplit to heal a little, tank the first blue and resonance the second. Use Anticipation and reflect or shield dome before the clone spawns.

After the clone spawns, combust (and walk over him), activate devotion when the first blue bomb after clone spawn is about to hit and use preparation. Use strong basic abilities on the clone and thresholds if necessary (depending on its hp) to finish it off, preferably before your devotion timer ends in order to extend it. Use resonance after it is off cool down (the ability Preparation should lower the cooldown significantly) and deal with the weekly mechanic. During reflect, you can stand 2 squares from Vorago (away from the base tank) and use a defensive that is effective on the last blue, if received. Be sure to end the phase with 100% adrenaline and full health.

Depending on the rotation, phase 4 will have slight differences which can be dealt with according to the following text.

Ceiling Collapse

7 attacks After stone clone spawn, Vorago will drop a rock from the ceiling. The bomb tank should barricade and intercept the base tank as Vorago does this and both bomb tank and base tank should start breaking the rocks in the arena if any. Also break the newly spawned rock.

Scopulus

7 attacks after stone clone spawn, Vorago will send out a red bomb. the bomb tank can just tank it or walk close to Vorago and force it on the base tank, then barricade+intercept them.

Vitalis

Bomb tank will build to 100% adrenaline and use barricade and intercept the base tank. Both should then go to the Vitalis orb when it spawns to block the spawn of 2 Vitali to make then easier to deal with. Then both base tank and bomb tank should kill all spawned Vitali before waterfall because they can push players out of the waterfall.

Green Bomb

Both base tank and bomb tank should build to 100% adrenaline before green bomb is out and whoever gets the green bomb should use sunshine while the other uses barricade and intercepts the green bomb target.

Team Split

7 attacks after stone clone spawn, Vorago will do the team split special. Both players should go to their respective team splits and base tank should barge or bladed dive to melee distance of Vorago right after team split explodes. The bomb tank may use barricade and intercept the base tank but that is optional.

The End

7 attacks after stone clone spawn, Vorago will do the end special. It is recommended that the base tank tags all red bombs while the bomb tank barricade-intercepts them and on stand-up the base tank barricade-intercepts the bomb tank. If the barricade-intercepting is interchanged between the roles, the bomb tank not be able to barricade on Phase 5 drop.

Phase 5[edit | edit source]

Phase 5 Vorago arena.png

On dropdown:

  • Create the maul of omens
  • Summon nihil (if not done already)
  • Stall adrenaline
  • Overload
  • Activate Scrimshaw of the elements (or better alternative)
  • Do NOT waste freedom

Clearing bleeds[edit | edit source]

Clearing bleeds is vital for preventing pushback as every game tick of bleed tanked results in 0.5 squares of pushback. It is also very important where you end up after bleeds are finished. Since you don't want to end up receiving a bomb if it is not your turn to bomb tank, this table lists all the possible situations and actions which can be done to clear bleeds perfectly. All of these rotations must be done while standing in the middle or, at least, while not being against the north/south wall.

Bleeds
Bleed number DPS
1 - 2 - 3 Freedom, Escape (run out), Barge
1 - 2 Freedom, Escape, run in
1 - 3 Freedom, stay, Escape (run-in)
2 - 3 Escape (run back in), Freedom
3 Freedom
Bleed number Bomb tank
1 - 2 - 3 Freedom (run out), Barge, Escape
1 - 2 Freedom, Escape
1 - 3 Freedom (run in), Escape
2 - 3 Escape, Freedom
3 Freedom (run in)

Note: If you Escape and get 1 square of pushback, you will now be 6 steps away from him, and if you barge the next bleed, it won't clear (to clear bleeds on Phase 5, you need to move 7 steps away from the tile where you got bled).

Note 2: for Team Split weeks (Ceiling Collapse & Team Split) you need to stay melee distance during reflect (explained below). This means you can't Freedom>Barge>Escape. During these weeks use the rotation for the DPS (first chart above).

Team Split[edit | edit source]

Team split has only 3 bombs per cycle, which gives no time to use onslaught. The entire phase should be done using sunshine as the main ultimate DPS ability.

DPS[edit | edit source]

Sunshine before Team split explodes and drink adrenaline potion. Dragon breath and Wild magic out of team split, sonic wave and asphyxiate or use Claws of Guthix (can do both if limitless is used). On reflect, run into melee distance and use weak basic abilities like wrack, sacrifice, tuska's wrath, anticipate and preparation (do not use bleeds), Apply vulnerability during reflect. Clear bleeds using the bomb tank table while using threshold abilities and after the last bleed, equip Lucky 5 switch and use sonic wave and debilitate right before a blue bomb hits you. Be sure to be 100% adrenaline before team split ends. If disruption shield is unlocked, use it during or after team split but not before it. This spell will allow you to tank the first blue bomb without causing any pushback and hence you can delay barricade. (Auto attack) Wild magic out of team split, combust, corruption blast, then barricade right before the first blue bomb hits you (or second if using disruption shield). 4taa with shield and use bash. On reflect, intercept the other person and run MD. Apply vulnerability, use preparation and resonance. Pray magic for the last bomb, which might hit because of barricade running out, or a bleed cancelling it. Clear bleeds using the DPS table, then build to sunshine as soon as possible. Sunshine before team split occurs. Your adrenaline potion should not be on cooldown due to using only claws of Guthix and thresholds on dropdown. Reprisal and asphyxiate as the first ability. This will create stall before the first blue is sent out, resulting in more time to deal damage, which could mean an extra square pushed. On reflect, run into melee distance again and charge detonate. Reflect lasts 9.6 seconds which is 16 game ticks, so you can use 2 abilities to build adrenaline before charging detonate. If bleed 1 is received, release detonate and use freedom. If bleed 1 is not received, use dragon breath. Clear bleeds if needed using the bomb tank table. Repeat.

Bomb tank[edit | edit source]

Wild magic out of team split, combust, dragon breath, and barricade. 4taa using basic abilities like Dragon breath and bash. On reflect, run in melee distance and cast intercept on the DPS. Build to 100% adrenaline as soon as possible and sunshine, clearing bleeds with the DPS table. Drink an adrenaline potion and use basic abilities. If the stall is good, use wild magic. Build adrenaline during team split, reprisal and use asphyxiate as the first ability. Then 4taa Claws of githix. This will create stall before the first blue is sent out, resulting in more time to deal damage, which could mean an extra wild magic and square pushed. Use wild magic as a following ability, and claws of Guthix. Charge detonate during reflect. If bleed 1 is received, release detonate and use freedom. If bleed 1 is not received, use dragon breath. Clear bleeds using the bomb tank table. After bleeds, equip Lucky 5 switch and use sonic wave then debilitate. Shield dome on the last blue before team split. Be sure to be 100% adrenaline before team split ends. Repeat.

Purple Bomb[edit | edit source]

Barricade and Onslaught used to push Vorago

Due to purple bomb allowing more time to do DPS, onslaught is used, unlike on team split. Onslaught hits hard enough to push at least 3 squares. It is recommended to barricade the 3 blues you would normally debilitate if you have onslaught off cooldown and are 3 squares or less away from maul spot.

DPS[edit | edit source]

Onslaught on dropdown, cancel with a dragon breath and use vulnerability. Build on reflect, claws of Guthix and clear bleeds using the bomb tank table. Equip Lucky 5 switch, sonic wave and debilitate the 3 blue bombs. Barricade 5 blues, and on an onslaught rotation, the stall should be large enough for you to debilitate again on reflect on the first blue (If however, you are 3 or less squares away from maul spot after bleeds, use barricade on the first blue bomb after bleeds while the other player onslaughts and prepare to maul). After reflect, sunshine as soon as possible and clear bleeds using the DPS table. Drink an adrenaline potion and use wild magic first and then asphyxiate. On reflect, use vulnerability, build on reflect, claws of Guthix and clear bleeds using the bomb tank table. After this bomb tank rotation, clear bleeds using the DPS rotation and use thresholds during bleeds and prepare to onslaught. Repeat.

Bomb tank[edit | edit source]

Wild magic, corruption blast, combust, then barricade. Debilitate and use shield dome on reflect. Clear bleeds using the DPS table and build to 100% adrenaline and onslaught after bleeds. Cancel onslaught with dragon breath and use thresholds until reflect. Clear bleeds using the Bomb tank table and equip Lucky 5, sonic wave and debilitate. Barricade the first blue after purple bomb and use debilitate only on reflect. Clear bleeds using the DPS table and build to 100% adrenaline, sunshine, drink an adrenaline potion and use wild magic, asphyxiate, smoke tendrils. Clear bleeds using the Bomb tank table and equip Lucky 5, sonic wave and debilitate. Repeat.

One reflect (purple bomb)[edit | edit source]

DPS[edit | edit source]

Before dropdown:

  • Use disruption shield in the last waterfall of Phase 4
  • Eat to full, and over max health with a rocktail soup or sailfish soup
  • Activate Damage boosting scrimshaw
  • Build to 100% adrenaline

On dropdown:

  • Be 3 squares out of melee distance before Vorago appears
  • Auto attack and onslaught on the same tick
  • Activate enhanced Excalibur

During reflect:

  • Adrenaline potion
  • Build using defensives

After reflect:

  • Wild magic
  • Asphyxiate
  • Clear bleeds using the bomb tank table
  • Block first blue bomb with Disruption Shield
  • Barricade the second blue

Bomb tank[edit | edit source]

Before dropdown:

  • Create the maul of omens
  • Activate damage boosting scrimshaw
  • Build to 100% adrenaline
  • Lose target

On dropdown:

  • Spellbook swap to Lunar spells and cast disruption shield
  • surge melee distance and start charging detonate before vorago appears
  • Release detonate with wild magic
  • walk one square out of md (be closer to Vorago than base tank) and wait for base to get 1 blue bomb
  • Run out as soon as you see first blue coming out
  • tank second blue bomb with your disruption shield
  • Barricade on the third blue bomb

During reflect:

  • Intercept partner and both Stand in melee distance and use shield dome

After reflect:

  • Wild magic
  • Asphyxiate
  • Clear bleeds using the DPS table
  • Adrenaline potion
  • Onslaught
  • Surge to maul

Green Bomb[edit | edit source]

Base tank and bomb tank both stand equidistant from Vorago and on the opposing walls of the area and use asphyxiate.

Whoever gets green bomb should run in and use sunshine+adrenaline potion, threshold abilities and Claws of Guthix until reflect.

The person who did not get the green bomb should cancel asphyxiate and apply combust and corruption blast then instantly barricade-intercept their partner before they are hit by green bomb.

Keep switching roles after each set of bleeds. For all following green bombs, if green bomb is on bomb tank, DPS should use deflect magic+devotion and intercept the bomb tank (make sure to have 9500+ hp) and if green bomb is on DPS, bomb tank should barricade+intercept them. If at any point Vorago is 3 or less squares off the maul spot after bleeds, bomb tank should barricade on the first blue after bleeds while DPS onslaughts. At no other point should onslaught be used during this rotation and the main DPS Ultimate ability should be Sunshine.