User talk:Serenity1137

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Welcome![edit source]

Hello, Serenity1137, and welcome to the RuneScape Wiki! Thank you for your contributions, and for taking interest in our wiki. We hope you like the place and decide to stay!

Here are a few pages to help out new editors such as yourself:

Please sign your name on talk pages by using four tildes (~~~~) or use the "sign" button (Signature button.png) above the edit box. This will automatically produce your name and the date. Signing your comments is important, as it lets other editors know who has posted which comments.

Feel free to ask any questions on my talk page. If you're looking for something to do, feel free to check out the Community Portal. If you have any troubles, contact me on my talk page or ask any other experienced editor for help. You could look at a help page or you could ask on the local forums.

Again, welcome!

Chicken7 >talk 12:19, 17 June 2008 (UTC)

RE:Request for help implementing the money making metric[edit source]

I'll certainly have a go. I don't have a huge amount of cash (~6m, most (if not all) tied up in battlestaves), so the large investment-large return methods I couldn't really do effectively. My skills are on my userpage (or check my HS for more up-to-date), so there's some limits there, but not that many. Some methods already have some values (precise/ballpark/whatever), so for them it should be just a confirmation task and applying the star system to it. Any idea where I should start? Quest.png Gaz Lloyd 7:^]Events!99s 13:13, 13 May 2009 (UTC)

Mmmk, I'll take a lookysee. If there's anything specific you want me to do, just ask. This could be a wikiguild, too. Quest.png Gaz Lloyd 7:^]Events!99s 22:02, 13 May 2009 (UTC)
I proposed it here. Feel free to expand on what I've said there. Quest.png Gaz Lloyd 7:^]Events!99s 12:43, 14 May 2009 (UTC)

Please do not...[edit source]

Add your signature on any articles such as Money making guide‎. No one owns the articles. I know you are trying to get the message across, but you don't need to sign it. ;) Santa hat.png Powers38 おはようヾ(´・ω・`) 12:40, 17 May 2009 (UTC)

RE: Need help fixing edits made by fruit smoothie[edit source]

Mmm... he's just removed the methods from the guide and made a new page... I'll have a go later as I'm busy at the moment (and I'd like him to respond before doing anything), but if you want to try:

  1. go to the page
  2. click the "history" button at the top
  3. click the date of the version you want (usually the one before the current version); you may want to compare that version and the current version to make sure its the right version
  4. when viewing the version you want, click the "edit this page" button
  5. and finally save the page (you don't have to change any content); you should provide a summary like "re-adding members methods per here for now" or something.

Hope that helps =] Quest.png Gaz Lloyd 7:^]Events!99s 17:24, 18 May 2009 (UTC)

Totally wrong![edit source]

I didn't remove any of the F2P guides AT ALL, I just merely added them to the P2P section as they were members-only, and since F2P and P2P guides should never mix, I decided to do it that way. Also, they SHOULD be split, because while f2p players can't necessarily perform p2p money making methods, that doesn't stop p2p players from looking at the f2p guides and using those methods too. What I did was make it easier (at least, that's what I think I did) for people who are of a certain status to look at the guide and say "oh look, it's members only, guess i can't use it), instead of merging it all into one big pile and mess.

PLEASE DON'T remove/back up my edits because I spent a lot of time and consideration into it, and even had some help (with some admins here and there, *wink*) to revise and edit the guides. So, if you are going to remove anything, let me know beforehand, and let the community know.

Summary: I simply moved the P2P guides in the F2P section into the proper P2P categories by adding a new series of methods, known as the members guide for nonmembers skills. After all, there ARE only several members skills, and since members can also make money off of Cooking, Mining, and the likes, all I did was separate F2P and P2P money making methods, now is that so bad?

Do not edit archives[edit source]

Hi Serenity. In the future, please do not edit archives like you did in Forum:Block IP Editing. Thanks. C.ChiamTalk 10:38, 19 May 2009 (UTC)

I am so pissed right now[edit source]

Why in the world would you move F2P methods to P2P sections??? I see no good reason as to how this would be LOGICAL? SERIOUSLY, GIVE ME ONE GOOD REASON WHY F2P METHODS SHOULD BE MIXED WITH P2P METHODS!!!

I spent HOURS fixing and removing P2P methods from F2P sections and adding P2P sections, just for the sake of CONFORMITY, and so F2P-EXCLUSIVE players like YOURSELF would not HAVE TO LOOK AT P2P METHODS, SINCE THEY CAN'T USE THEM!!! SO WHAT'S THE POINT OF ALL OF THIS THEN???

--Fruit.Smoothie 20:33, 20 May 2009 (UTC)

EDIT: Also, if you're going to remove my editations, at least do it in a way that looks good and is proper. Use Wordpad, copy and paste the articles onto Wordpad. Remove the aforementioned articles of information, save, copy and paste the new articles in a new wiki. I created new pages (members guide via nonmembers skills are the wiki's I created) just so it would fit all the content. You should too.

RE: Thanks for the hand with smoothie again[edit source]

Just doing my job. If I had spotted it on any talk page I would've done the same.

And lol, trying not to offend you (I hope I didnt?). =] Quest.png Gaz Lloyd 7:^]Events!99s 22:31, 20 May 2009 (UTC)

Ah, I see. Thanks, I'll remember that. Quest.png Gaz Lloyd 7:^]Events!99s 23:01, 20 May 2009 (UTC)

RE: Table in sand box[edit source]

The fact that I like showing myself profit/losses in a table such as that was the reason I started it, but I imagined other users could find a use for it, so I made the template. I think the main use would be userpages - putting a custom profit/loss table on your userpage I find useful, and is more flexible than the calculators we currently have. By using a template users who would prefer to not mess around with {{formatnum:, {{#expr:, {{GEPrice|item|n}} and the like the ability to make these tables easily. Quest.png Gaz Lloyd 7:^]Events!99s 10:51, 21 May 2009 (UTC)

RE: Equations and stuff[edit source]

Ah. I've been experimenting with them myself too. They're called parser functions - The on-wiki help page on them is here, but its a bit pathetic; the detailed page is here. I think for this application the #switch: function is the best (unless it doesn't work in tandem with the #ifexpr: needed for calculating the profit/loss). Quest.png Gaz Lloyd 7:^]Events!99s 21:25, 24 May 2009 (UTC)

I see the problem with the negative numbers... the "|5" bit means that if its not any of the above (which coves 1 coin to 499,999 coins) it is automatically given a 5. What you want is some way of distinguishing for profits ≥ 500,000... this code should do the trick:
{{#switch: 
{{#ifexpr: (profits)>=500000|10|{{#expr:(((profits/50000)-0.5) round 0)}}}}
 | 0=0
 | 1=1 
 | 2=2
 | 3
 | 4=3
 | 5
 | 6
 | 7
 | 8
 | 9=4
 | 10=5
 | 0
}}
The "10" could be any number or word, so long as it =5 in the other part of the code. To save on code I used the 'fall-through' mechanic (i.e. the results 5, 6, 7 ,8 and 9 all =4 in this code). A negative number should come out as 0. I think this is a bit complex to be placed on the page raw (plus any minor mistakes could lead to the entire star system seizing up), so I think a new template, maybe Template:Effectiveness, is in order. Quest.png Gaz Lloyd 7:^]Events!99s 18:45, 25 May 2009 (UTC)
Sure. I'll have a go, what 'type' of template would you want me to explain? Quest.png Gaz Lloyd 7:^]Events!99s 13:06, 27 May 2009 (UTC)
Mmm, sure looks kinda... huge. If we could get it working... it would be amazing. Its certainly going to take a lot of work though. I think we would need to update it with the methods every time one is added, a bot probably couldn't get the data from the pages itself. It would be very hard to do with wiki code, but maybe possible. With Java calculators, it would be easier to do (I think), though I know nothing of coding Java. Indeed, I can't seriously work on stuff until the summer, due to exams and then more school >.< lol. Quest.png Gaz Lloyd 7:^]Events!99s 11:36, 28 May 2009 (UTC)

RE: Question on kicking[edit source]

Mmm. Fred seemed to be wrongly kicked in here, as the 'duh' was unrelated to the original 'duh's... maybe you could go to the YG with it, see what the community thinks. Quest.png Gaz Lloyd 7:^]Events!99s 22:05, 31 May 2009 (UTC)

RE: Template Based Help[edit source]

Mmm, sounds good. I don't think there's a different #switch: function; but I'm 90% sure you can use a #switch: within a #switch: (you can with other parser functions, like the #ifexpr: in Effectiveness, so I don't see why not).

Yep, anyone can create a template; put it on whichever page you mant it to be called.

I assume you get the <includeonly>, <onlyinclude> and <noinclude> tags then, heh.

These four pages I find very useful when making templates (you may have been to them before, but still):

If you're having trouble with the code (or if you finish it) let me know. I'm kinda busy tonight (revising for exam tomorrow), but tomorrow I have a huge period of free time to fill (finish school at 11:50 and no more exams =D), so I can look over code problems or whatever then. Quest.png Gaz Lloyd 7:^]Events!99s 16:20, 16 June 2009 (UTC)

Very nice, that should cut down on the code used on RC training guides significantly. Good job =D Quest.png Gaz Lloyd 7:^]Events!99s 19:57, 21 June 2009 (UTC)
There's no hard and fast rule on it, but I'd say if it benifits the wiki (in any way) then even a single use would be fine. Quest.png Gaz Lloyd 7:^]Events!99s 12:26, 22 June 2009 (UTC)

Coal Section[edit source]

Hello. Just noticing you undid my edit on the coal section, and I have done a little reading, [1], and coke (cooked coal, basically) is used in order to strengthen the steel. This may be different in RuneScape, but in real life it is part of the metal. Steel isn't an elemental metal like Iron is, Steel is an alloy of iron and carbon(most of the time, there are other elements that can be used). Coal Coke is the main source of that carbon used with the making of steel. I just wanted to say, that my wording may have been difficult to understand, but my point was that carbon(coal) is part of steel. --ZephyrDark 15:03, 24 June 2009 (UTC)

F2p Runecrafting[edit source]

I saw that you are making an article on f2p runecrafting training. Just message me if there is anyway I can help. I trained runecrafting up to 50 on f2p alone. I saw some route images on your user page. I can make those transparent (no black background) if you want. Message me back. -- A.louis11(talk)|(contribs)Founder of The PSD Wiki and The AppleScript Wiki. 21:01, 25 June 2009 (UTC)

Sounds good. I will write up routes for getting to mind and water. I will send you a link to those write ups when I am done so that you can make the maps. -- A.louis11(talk)|(contribs)Founder of The PSD Wiki and The AppleScript Wiki. 23:35, 25 June 2009 (UTC)

RS:ER[edit source]

Hi,

I know that this is a bit late, but thanks for reviewing me =) I really appreciate it.

Ancient talisman.png Oil4 Talk 21:20, 25 June 2009 (UTC)

Mind Altar Routes[edit source]

I do not know how you are organizing your article. I wrote up the routes for the Mind altar. I also took some screenshots. This page is where I put all of the info. I hope it helps. -- A.louis11(talk)|(contribs)Founder of The PSD Wiki and The AppleScript Wiki. 03:45, 26 June 2009 (UTC)

RE:Moving pages[edit source]

Your welcome. I remember doing the same thing when I was still new on the wiki. C.ChiamTalk 07:46, 26 June 2009 (UTC)

RE: You sig[edit source]

Na, it's using <choose> and <option> tags. Simply:

<choose>
<option>thing 1</option>
<option>thing 2</option>
[and so on, until...]
<option>thing n</option>
</choose>

Its often used for images, but is not limited to them (for example, many users use it to cycle quotes, etc). Quest.png Gaz Lloyd 7:^]Events!99s 21:41, 26 June 2009 (UTC)

RE: Quality check[edit source]

Looks good. A few points (mainly style guide st00f):

  • Try to avoid abbreviations, some users might not know what they mean (GOP → Great Orb Project).
  • The image would probably be better as a thumb, with an appropriate caption.
  • A few more links would be nice, but don't go overboard.
  • A quick spell check (copy/paste to word and back) wouldn't harm it (careful not to break the links/image though).

I quite like the orderly layout. Quest.png Gaz Lloyd 7:^]Events!99s 22:01, 27 June 2009 (UTC)

deleteing bits[edit source]

I was totaly sleep deprived after having no choise but to go to bed at midnight for a few days in a row. if I had the opertunity to be thinking streight, I would have crossed. still, I would rather just have that whole thing disregarded. I am waiting for people to condem me for flipfloping, but then I noticed that there was actualy debate (supporters, as I thought it was purely opposition.) anyway, I was not expecting a consencus at that moment, just to see the thread closed forever. then I changed my mind after I relised debate was going on. --Magic-icon.pngStelercusIlluminated Book of Balance.png 21:11, 28 June 2009 (UTC)

RE:Drop logs[edit source]

I've undeleted them for now. I was deleting them as per RS:STYLE#Drop logs and didn't realise that it was created as a test of sorts. Sorry about the mistake. C.ChiamTalk 06:34, 1 July 2009 (UTC)

RE: High score templaty thing[edit source]

Well, the easiest way would be to click one of these links depending on your skin:

Then change the variables to your preferences:

  • the reminder is the number of hours for the box to appear - 0 for always (set to 24 by default)
  • "YOURPLAYERNAME" would be the ingame name of the player you want to get the highscores for.
  • "User:YOURUSERNAME/Hiscores" is where you want the hiscores data to be saved (must be a subpage of your username) - mine is saved to User:Gaz Lloyd/hsdata, you can save it wherever you want (the suggested is User:name/Hiscores)

Hope that helps - if you let me know your skin and where you want it saved I could do it for you. Quest.png Gaz Lloyd 7:^]Events!99s 16:11, 1 July 2009 (UTC)

RE: Yet another request for template based help[edit source]

Uhm.... -wikipedia's it- you could have a go, if you want. What would be it's primary use? Quest.png Gaz Lloyd 7:^]Events!99s 13:10, 4 July 2009 (UTC)

Ah. That sounds quite useful. If you could get a working template for it, that'd be cool. Though the number per drop could be kinda nasty, what with some monsters theoretically having hundreds of variations on coin drops (though I think this isn't often the true case). Quest.png Gaz Lloyd 7:^]Events!99s 13:22, 4 July 2009 (UTC)
Yeah, I believe that is the case. But still, some monsters might have over 10 different coin/rune/arrow drops Concerned I'll make sure I record my exact number when I log some drops. I'll probably do goraks first, since they're my slayer task. Quest.png Gaz Lloyd 7:^]Events!99s 16:04, 4 July 2009 (UTC)

RE: Drop log template[edit source]

What exactly is broken about it? I had a look, it seems alright to me. I did change a few things though - gold/gp to coins (as per RS:SG) and reformated the "This NPC is guarenteed to always drop:" sentance code. other than that, I didn't see anything wrong. Quest.png Gaz Lloyd 7:^]Events!99s 21:04, 17 July 2009 (UTC)

Hey[edit source]

Hey, I just passed through your userpage... Oh, and how many parties are there? Is your name after a Yu-Gi-Oh! character?


PS - 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111 100101001010100010100101010101001010101010101010010110010100001001111101 01010101001010101001101001010010101000101010100100101001000001111!

Youdead0016:55, 24 July 2009 (UTC)F2P FTW!

RE: Tables[edit source]

I searched around, found out how basic CSS works and looked at our settings on tables, and I think this is it. You need to add this:

/* Wikitable/Prettytable class for skinning normal tables. */
table.wikitable,
table.prettytable {
    margin: 1em 1em 1em 0;
    background: #F9F9F9;
    border: 1px #aaa solid;
    border-collapse: collapse;
    color: black;
}

table.wikitable th, table.wikitable td,
table.prettytable th, table.prettytable td {
    border: 1px #aaa solid;
    padding: 0.2em;
}

table.wikitable th,
table.prettytable th {
    background: #F2F2F2;
    text-align: center;
    color: black;
}

table.wikitable caption,
table.prettytable caption {
    margin-left: inherit;
    margin-right: inherit;
    font-weight: bold;
}

to MediaWiki:Common.css on the Poker wiki. You'll need someone with sysop or bureaucrat rights to do it, the whole of the MediaWiki namespace is fully protected. You could add it to your personal Common.css to test it first (probably advisable). If that doesn't work then there are more CSS-enabled users here than I Lol. I wouldn't worry about the harshness, a bunch of stuff we have (mainly in [[MediaWiki:Common.js]]) is from Wikipedia anyway. Quest.png Gaz Lloyd 7:^]Events!99s 22:46, 25 July 2009 (UTC)

Ah, going by Help:Customizing skins, you should move your personal Common.css to monaco.css (I believe the m has to be lowercase) if you use monaco - change it to monobook.css if you use that skin. Remeber to refresh your cache if you haven't already =D Hope that works, Quest.png Gaz Lloyd 7:^]Events!99s 20:56, 26 July 2009 (UTC)

RE:Exponential Template[edit source]

Whoah, thats a lot of calculations. I don't know how allowed it would be, probably best of taking it to wikia staff (check here) and seeing what they think. What would be its use?

On a fairly unrelated note, I've been testing out the log table here and here, looks like it works well. I'm going to work on a charm drop table in a bit, too. Quest.png Gaz Lloyd 7:^]Events!99s 21:00, 27 July 2009 (UTC)

Log Table and javascript calcs[edit source]

Hey. Since you're on your way back, thought I should let you know I modified Template:Log Table slightly. Instead of parameters 1-10 being the always dropped items' names, 1, 3, 5, 7 and 9 are now the items' names and 2, 4, 6, 8 and 10 are the number of the previous parameter's item dropped at a time. I mainly think of metal dragons with this (dropping 3 or 5 bars at a time), and also that I'm sure there isn't a monster with 10 100% drops.

Also, while your suggestion that most monsters have set coin drops (e.g. black dragons drop 196 often, 330 occasionally and 3,000 rarely, and nothing else), I believe I've found one monster that drops random amounts: waterfiends. Out of 36 coins drops (over 2 slayer tasks) I've had 35 separate numbers: the one pair is 528. I think they drop a fairly random amount of coins between about 100 and 700 (I haven't seen outside that range). But hey, its a pretty spot on general rule with exceptions Smile

And now for something newerish... Javascript calculators. I think these are a very very good solution for the idea you suggested way back. Once you enable them (add importScript('User:Quarenon/calc.js'); to your monaco.js, check out there few ideas I have going in my sandbox. I personally love the cooking calculator, especially the way we, alone out of all fansites (as far as I know), can provide up to date profit/loss values for training from level x to level y.

Oh, and how were your results? Smile Quest.png Gaz Lloyd 7:^]Events!99s 22:51, 20 August 2009 (UTC)

Drop logs[edit source]

No, i list them as 1 coins drop, as then it gives the amount of times you got coins as drop. JOEYTJE50TALKpull my finger 14:59, January 9, 2011 (UTC)

Yes, but i have some reasons still why i don't do it that way. First is that it is confusing to see. You see a list of 100 kills and there are 287 coins drops. That doesn't look good (287%, 1 in 0). Also, it is a lot harder to check. To see you got coins, you can just write down 1 extra drop of coins. If you would do it your way you would have to calculate what the amount is. As my project should be simple and it shouldn't cost much time(writing it down while fighting with the next monster etc) so it shouldn't have complicated methods. Finally, if it is going to be used in the mainspace, it will not be realistic if the chance to get coins is 287%. The drops tables currently also don't work that way. For example, the seeds drops of jungle horrors would be a lot less rare if we used your method. As that is not used in the mainspace, i will also not use it in my project, as the project has as goal to be used in the mainspace. JOEYTJE50TALKpull my finger 11:19, January 16, 2011 (UTC)