User talk:LDemonl

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If you find a map that needs redone, check that it's not already listed here and add it. This link may also be used for any information regarding help on the map project.
Cheers, LDemonl (talk) 08:21, May 22, 2015 (UTC)


Maps[edit source]

Hi! Great job with the maps -- it's nice to see somebody picking them up, and they look really good! What program are you using to make the maps?

I have a couple pieces of feedback for the maps that may be useful:

  • When you do maps for multi-level areas/dungeons (like [[Map:Temple of Marimbo First Floor]]), could you put all of the levels on one map or image?
  • Is there a reason the dots/icons on the Temple of Marimbo map are so small?
  • Could you consider adding more detail to maps like [[Map:Lair of Tarn Razorlor]]? Our original map ([[:File:Tarnslairmap.gif]]) has a bunch of things notated, although it's not clear what all of them are because there's no key. But I think it would be a good idea to add things like the toad batta spawn, traps, other monsters, and a path from the entrance to the end. Does that seem reasonable?

I have a folder with about 400 unique (unlabelled) ingame dungeon maps. Would it make your mapmaking any easier if I provided those to you?

Thanks and feel free to pop into [[Special:Chat]] if you want to talk more.

ʞooɔ 07:03, April 24, 2015 (UTC)

I only redid the maps are they were posted (as being incorrect). I can redo the Temple of Marimbo to be together. I made the dots smaller to fit the map - the map itself was pulled from the Minimap (it isn't located on the world map since it's upstairs).
I wanted to avoid the clutter of the Lair of Tarn Razorlor the previous map had - my version is only the direct route from the entrance to Tarn (ignoring random paths that lead you no where). I can add the other information if I had it; I don't have time right now to wander the dungeon looking for items/monsters/traps etc. I did include the paths for the platform jumps though. ;)
-- LDemonl (talk) 07:46, April 24, 2015 (UTC)
Go for it. ʞooɔ 00:40, May 1, 2015 (UTC)

Maps[edit source]

Repeating Cook in telling you that you're doing a great job and should definitely keep it up. MolMan 13:43, April 24, 2015 (UTC)

Thanks. (: LDemonl (talk) 14:06, April 24, 2015 (UTC)
It's actually really awesome to see someone brand spanking new to come in and start tackling a task with amazing proficiency.
Sadly, a lot of them leave shortly after...
I hope you'll stick around for long. MolMan 14:39, April 24, 2015 (UTC)
I've always used the wiki.. I just never contributed until the Aquarium came out and I added a lot of stuff to that anonymously. Figured I should just go ahead and make an account. :P -- LDemonl (talk) 22:41, April 24, 2015 (UTC)

Maps yet again[edit source]

Hey, awesome work on the maps! Just one small request: like you did with the Evil Chicken Lair map, please just upload the new map over the old one (there's a link under the history to do so), because then we do keep archived versions of the images as they used to be. And you can use the template {{M|new name}} to add them to the speedy move category to give it a proper filename. :) User talk:ThePsionic.png: RS3 Inventory image of User talk:ThePsionic ThePsionic Special:Contributions/ThePsionic.png: RS3 Inventory image of Special:Contributions/ThePsionic 23:24, April 28, 2015 (UTC)

Thanks for the tip - I'll definitely start doing that. Some of the file names were cryptic so I've just been creating a new page with a decent name. I still have a lot to learn.. I'll just keep pumping out maps. (; -- LDemonl (talk) 01:06, April 29, 2015 (UTC)
Good work on all the maps, but I'd like to reiterate the above point. Also, if you merge images of different floors into one image, see if they can be removed from all articles (replaced with your new map), and mark them for deletion using the {{D|Reason}} template. That way the old images can be cleaned up; we currently have File:Legends dungeon 1.png, [File:Legends dungeon 2.png, File:Kharazi dungeon part 1.png and your new map File:Viyeldi caves map.png. If you upload a new image, could you use "<location> map.png" as a standard, e.g. "Viyeldi caves map.png". IP83.101.44.209 (talk) 06:18, May 7, 2015 (UTC)
A valid point. I left the other maps because I didn't want to go through and re-write area/quest guides to accomodate the new map. I can't do everything. I'm adding the tools to get these pages updated. I will start naming things differently, though. -- LDemonl (talk) 06:27, May 7, 2015 (UTC)

Maps[edit source]

Bless you and bless your maps. Blaze_fire.png12.png 05:31, May 7, 2015 (UTC)

Maps[edit source]

Maps! Raglough (talk) 10:31, May 17, 2015 (UTC)

Marking for deletion[edit source]

Maybe I should've mentioned this originally, but when you mark a file for deletion, could you please make sure that no (mainspace) article still uses it? The admin who'll delete the file doesn't know the proper context to fix the articles that still use it. IP83.101.44.209 (talk) 03:32, May 25, 2015 (UTC)

ah, true. I thought it had already been replaced. I missed that one; sorry ;D - LDemonl (talk) 03:42, May 25, 2015 (UTC)

Signature[edit source]

You might want to take a look at RS:SIG#Setting_up_your_signature to avoid all the wiki code in your signature from being included in every talk page message you sign. IP83.101.44.209 (talk) 15:06, June 4, 2015 (UTC)

Did I fix it? - lDemonlTalk .:. 03:15, June 5, 2015 (UTC)
OK I guess I did. Thanks :D - lDemonlTalk .:. 03:15, June 5, 2015 (UTC)
Looks like it; thanks ^^ . IP83.101.44.209 (talk) 03:36, June 5, 2015 (UTC)

Scabarite Hive Map[edit source]

Could you make a new version of this map? The monsters are called "Scabaras" not "Scarabas", same for the dungeon's name. IP83.101.44.209 (talk) 03:52, June 6, 2015 (UTC)

Mmm I see your point. ;) I'll get a new one up tomorrow - thanks for pointing that out. - lDemonlTalk .:. 04:04, June 6, 2015 (UTC)

Floor connectors[edit source]

Yeah, I'll look over converting maps I've done to 1px 0xFFFFFF horizontal/vertical for the inter-level connectors. Qloque (talk) 11:54, June 14, 2015 (UTC)

or, maybe there's just the one... Qloque (talk) 12:08, June 14, 2015 (UTC)
I only saw one, but I just wanted to catch it early to prevent a whole horde of maps needing to be redone. :P Thanks for picking up on the maps! ;) I was going good, but most of what's left is lacking information or doesn't have a map available so they require someone going into the game to acquire NPC information or an up to date map. I haven't had the time to visit the places in game. Some maps can be salvaged with the current ones, but they lack any indication of NPCs, quest starts/items, etc so I would simply be guessing. - lDemonlTalk .:. 23:10, June 14, 2015 (UTC)

Enakhras Temple[edit source]

Sorry, I didn't see that you had done Enakhra, since it wasn't yet linked in to the article. Feel free to nominate mine for deletion. Same basic layout, same basic info. Qloque (talk) 20:05, June 14, 2015 (UTC)

Hey do you still need this[edit source]

File:Tirannwn_map_trial.png is unused for a while now. Do you still need it or can it be marked for delete? --Jlun2 (talk) 12:23, June 21, 2015 (UTC)

I was waiting for a response on whether it should go live as the official map lDemonlTalk .:. 14:31, June 21, 2015 (UTC)
Still no response, so I'm unsure of what the thoughts of anyone is at this point. - lDemonlTalk .:. 06:01, July 26, 2015 (UTC)
I say go for it. ʞooɔ 06:02, July 26, 2015 (UTC)

Map list[edit source]

this may be useful to you. ʞooɔ 09:53, August 16, 2015 (UTC)

Thanks :D - lDemonlTalk .:. 12:31, August 16, 2015 (UTC)

Project[edit source]

Hi LDemonl,

I'm interested in helping with the dungeon maps project. I have GIMP as my image editing software, still getting used to it's layout, but I have previous experience with Photoshop.

Krodys (talk) 23:39, August 21, 2015 (UTC)

Project[edit source]

Hi LDemonl,

I'm interested in helping with the dungeon maps project. MrLexod 16:25, August 22, 2015 (UTC)

How do i help with this matter? MrLexod 16:25, August 22, 2015 (UTC)Mrlexod

Hiya, It's great you're interested in helping with the community maps project. The key to this project is consistency, so check out the link provided and scroll to the bottom of the page. This list consists of maps that are fully implemented - modified graphically and imagemapped with links for convenience. All of the information you will need to aid on this project can be found on the provided page - including materials to use (dots for identification, a compass, etc). It is imperative you look at the completed ones, however, before marking anything as ready to be imagemapped - otherwise we have to go back through and re-do them again.
If you're looking for the most helpful thing to do at this moment, we really need the 'maps to be imagemapped' section cut down to size. Instructions on how to use the imagemapping website can be found at the top of the project page and you can view completed maps' edit pages to see their implementation on the wiki. Hope this helps! - LDemonl (talk) 16:38, August 22, 2015 (UTC)

Project[edit source]

Hi LDemonl,

I'm interested in helping with the dungeon maps project.

Bad Frog6 (talk) 16:18, September 7, 2015 (UTC)

Construction template[edit source]

Hey, what are you doing with the construction calculator template(s)? Looks interesting. ʞooɔ 12:45, November 25, 2015 (UTC)

Hey i'm working on making a single calculator page for each skill with sub-templates for each 'category'. This would effectively limit the number of individual pages and bring all of the information into the same page. By 'category' there would be, for the construction example, supplies (in general), popular methods, and each individual room. In this way, skills like Fletching would have a break down for each 'type' of wood used, etc. Money guides etc would still be separate, but the information included in those could be integrated into this version along with level goals. By keeping all of this information broken onto smaller sub-templates, the size and load limits would be prevented.
I'm unfamiliar with the wiki's code markup so I'm running into some walls, but feel free to make some edits to the code if you know it any better. I'll keep working on it as I get time. - lDemonlTalk .:. 20:27, November 25, 2015 (UTC)
You should look into using Scribunto and Lua (example: Module:Skill guide). Might be much more flexible for what you're planning. ʞooɔ 08:11, November 26, 2015 (UTC)
Yeah I've been trying to stick as closely to the new calculator guidelines as possible to prevent the need to re-do them, but I keep running into problems with the template variables. Not sure why it's being so difficult for me. :P - lDemonlTalk .:. 21:09, November 26, 2015 (UTC)
So is there a docs page for that module? - lDemonlTalk .:. 01:02, November 29, 2015 (UTC)
Nevermind, I just followed it down the rabbit hole. - lDemonlTalk .:. 01:21, November 29, 2015 (UTC)

Don't mind it at all! I strongly encourage copying existing modules. Let me know if you have any questions, and I'd probably be interested in helping. ʞooɔ 04:54, November 29, 2015 (UTC)

If you're on the chat I'd like to talk for a few, if you don't mind. - lDemonlTalk .:. 05:17, November 29, 2015 (UTC)
I am now. ʞooɔ 05:25, November 29, 2015 (UTC)
It occurs to me that you might want to just re-use the existing skill calculator stuff that I made, and modify it to make it better -- examples skill calculator, efficiency, personalized guide. What do you think? ʞooɔ 08:11, November 29, 2015 (UTC)
My only gripe with those existing calculators is the inclusion of 'estimated time' which is entirely subjective and may change based on either player focus or adjustments in game mechanics. Seems frivolous. At any rate, I got mine working - if you like what I have, you can dissect it and meld it into yours. The only real end-goal is a standard calculator for our skill Calculators page so they're consistent, accurate, and effective. - lDemonlTalk .:. 09:05, November 29, 2015 (UTC)

Hey, just thought I'd drop by and say good job, its looking great. I'm assuming this it is still WIP, but I have a few suggestions anyway:

  • Looks like it doesn't check for currToggle, so setting an experience value script errors it (e.g. when fetching from hiscores)
  • Usage of {{form calculator}} would be great
  • Checkbox for chisel?

Anyway, nice work. Let me know if you want any help. Quest.png Gaz Lloyd 7:^]Events!99s 22:51, December 3, 2015 (UTC)

Yeah, i've been more focused on the functionality than the cosmetics of it thus far. The entire thing is run via LUA module. You're welcome to contribute if you see somewhere you can make it work. - lDemonlTalk .:. 03:25, December 4, 2015 (UTC)
My end-goal is to make the 'Module:Skill calc' generic enough that it will work with all skill calcs dependent on the information given. 'Module:Skill calc/elts' sets all of the table headers... so I'm breaking all of the skills into 3 categories to make 3 variations of the main function which will work convincingly for each skill. This could, of course, be expanded to use 'efficiency', although I oppose its inclusion. >_> - lDemonlTalk .:. 05:53, December 4, 2015 (UTC)
I started looking at the {{Form calculator}} and it seems rather clunky... the calculator page goes from a couple lines to a wall of wikitext. What is the biggest benefit of using it vs how it is currently? - lDemonlTalk .:. 05:59, December 8, 2015 (UTC)
The main reason for the form calculator template is to enable (automatic) usage tracking (via Category:Form calculators and/or WhatTranscludesThis), but also to make it easy to do global changes - such as adding the 'hidden' class to all calculator configs to hide it on mobile, or providing the standard no-JS message. I know it's clunky, but that's just how wikicode is, lol - I do have a script to convert from the raw code to the template, though.
I'll see about some contributions to the module. Quest.png Gaz Lloyd 7:^]Events!99s 19:02, December 13, 2015 (UTC)


Sigh. ok then. I'll try to force myself to use the super clunky wikicode.. :P Thanks for that quickfix on the module oversight. I'm trying to make a more generalized module so that it works for all skills.. with slight modifications. - lDemonlTalk .:. 21:18, December 13, 2015 (UTC)

the Wikian title[edit source]

Hello! Following the discussion at RuneScape:The Wikian, you have been granted the Wikian title! Please make arrangements with Gaz Lloyd to receive the title in game. If you could please add your in-game name to RuneScape:The Wikian/Users, it would be most appreciated. Thanks and congratulations! svco4bY.png3Gf5N2F.png 01:17, December 14, 2016 (UTC)

Will do :D Thank you. lDemonlTalk .:. 04:42, December 14, 2016 (UTC)

Module:Augmented skilling xp[edit source]

Just a heads up, the Module:Augmented skilling xp lua calculator will need a bit of work done so it will pass along correct tool experience rates for Smithing and Firemaking. Currently it's hard-coded in a way that only allows for it to calculate Fishing, Mining, and Woodcutting correctly:

function p.skillingXPToRawAugmentXP(xp, enlightened)
	return math.floor(xp * 118 * (1 + (0.03 * enlightened)))
end

We'll need to fix the 118 into a variable we can adjust; it needs to be a 65 for Firemaking, and a 78 for Smithing. This shouldn't be too difficult, but I'll have to find the time to test it which might take a bit if no one else gets to it before me. — Heaven Sent (talk) 07:30, February 21, 2017 (UTC)

FYI, I already fixed it :) User talk:ThePsionic.png: RS3 Inventory image of User talk:ThePsionic ThePsionic Special:Contributions/ThePsionic.png: RS3 Inventory image of Special:Contributions/ThePsionic 07:50, February 21, 2017 (UTC)
Tysm :) I was too tired to finish it last night, but figured it could at least be started. lDemonlTalk .:. 12:51, February 21, 2017 (UTC)

Speedy move of log images[edit source]

Hey, I undid your speedy move requests for File:Achey tree logs.png and File:Logs.png - you put them up for move with the reason of "Naming convention", however the names of the images as they are correspond with the in-game name of the logs, which always takes priority. User talk:ThePsionic.png: RS3 Inventory image of User talk:ThePsionic ThePsionic Special:Contributions/ThePsionic.png: RS3 Inventory image of Special:Contributions/ThePsionic 07:55, February 21, 2017 (UTC)

Yeah, I saw. It just seemed odd.. and redundant. Oh well, the mighty Jagex knows best. ;) Thanks lDemonlTalk .:. 12:51, February 21, 2017 (UTC)

Editing comments[edit source]

Hey! Nice to see you back again. I'd say feel free to edit that if you want -- the source of the issue is that coifs are now above 1,000 coins each (crazy!), which meant that GEPrice breaks when used with math expressions. I'm sure nobody in 2009 could have predicted that... ʞooɔ 23:12, December 5, 2017 (UTC)

If only they had better predictive abilities.. ~sigh~ I'm back.. and not back... still juggling school or work so going steady around 60-75 hours a week nonstop :D I'll look around and see if there is anything I can do to help. -- lDemonlTalk .:. 23:27, December 5, 2017 (UTC)
Okay! Some people have been doing work on your skill calculators module. ʞooɔ 00:47, December 6, 2017 (UTC)

Skill calcs[edit source]

When using the "Lookup" button on some of the calc's that I'm working on, it's not displaying the XP that I have, but rather that for level 99. What would be causing this? - Talk DarkNITE Contrib 00:30, December 18, 2017 (UTC)

I'm not sure - I haven't looked at that module. Also all of my skills are 99 so I wouldn't have noticed it either way. :$ - lDemonlTalk .:. 03:13, December 18, 2017 (UTC)
Alrighty - Talk DarkNITE Contrib 06:21, December 18, 2017 (UTC)
I found out why :333 lDemonlTalk .:. 23:27, December 18, 2017 (UTC)

Prayer calculator[edit source]

Over here, how come some functionality was removed? (EG Can't input Juju potion, etc). HaidroH rune.pngEagle feather 3.pngCandle (blood red).png 1XqyDNM.png Crystal triskelion fragment 3.pngHazelmere's signet ring.png 08:50, December 20, 2017 (UTC)

All of the calculators are being overhauled to follow the same format and use the same back end mechanics. Features will be added back in bulk once all calculators have been converted and are back up as normal. It's not a huge change to add in bonuses. There's just a lot to do. lDemonlTalk .:. 11:35, December 20, 2017 (UTC)
I'll try to add it tonight since everyone is being dramatic about that one specifically. lDemonlTalk .:. 11:45, December 20, 2017 (UTC)

Wikia forking thread[edit source]

Hey LDemonl! I wanted to give you a heads up that there's a thread (Forum:Leaving Wikia) up for discussion right now about moving this wiki (and OSRS wiki) away from Wikia, to a self-hosted, Jagex-supported site. We'd love your input on the proposal (and the new wikis). Thanks! Magic logs detail.pngIsobelJTalk page 21:59, September 30, 2018 (UTC)