User talk:Elessar2

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Welcome![edit source]

Wiki-wordmark.png
Hello, Elessar2, and welcome to the RuneScape Wiki! We're happy to see new editors making contributions. Here are a few links you might find helpful:

Please remember to sign your messages on talk pages by typing four tildes (~~~~); this automatically inserts your username and the date. If you have any trouble, feel free to ask questions on the user help page, the RSW clan chat, or on Discord, where a lot of our editors hang out.

We hope you like it here and decide to stay!

-- The RuneScape Wiki (talk) 09:31, 9 January 2019 (UTC)

The Wikian Title[edit source]

Hi Elessar2, your request for the Wikian title was successful. Please contact Gaz Lloyd on his talk page, in the wiki Discord channel, or in-game (RSN: Gaz_Lloyd) so that he may give you the title. Sincerely, Farming-icon.png Salix of Prifddinas (Talk) Prifddinas lodestone icon.png 10:49, 31 January 2019 (UTC)

Vandalism[edit source]

Hello, Elessar2, it appears that you have been vandalizing the RuneScape Wiki. Vandalism includes:

  • Adding offensive comments to pages.
  • Removing or blanking content from pages or templates.
  • Adding nonsense to articles or creating nonsense pages.
  • Purposefully adding incorrect information to articles.
  • Attacking another user.
  • Advertising outside websites.
  • Breaking or encouraging others to break Jagex's game rules.

If you have been or are doing this, please stop and try to make useful contributions or you will be blocked. If you have already been blocked and you feel that the block was unfair, please contact a sysop by leaving a message on your talk page. A sysop will read your appeal and make a decision.

If you were blocked, you are more than welcome to return after your block expires and make helpful contributions. Thank you. --LiquidTalk 20:20, 12 July 2019 (UTC)

Re: Equipment[edit source]

Hey so I uploaded a new version of that image

let me know if there's something wrong with it, I can't really do photoshop lol

Walk here Chee (skill: 2871) / 5 more options  Choose OptionWalk here Chee (skill: 2871) Follow Chee (skill: 2871) Talk to Chee (skill: 2871) Duel Chee (skill: 2871) Req Assist Chee (skill: 2871) Examine Chee (skill: 2871) Cancel 22:49, 24 August 2019 (UTC)

Zahur dialogue page[edit source]

Hi Elessar I created a Zahur dialogue page, you might want to check over it for me. There are two pieces of dialogue missing, namely under inquiring about desert amulets 3 and 4, because I haven't unlocked them in-game yet. Cheers Anastasious (talk) 22:32, 16 October 2019 (UTC)

Hi Elessar I created a Shield of Arrav dialogue page, it's all OK? this counts as a "one small favor" task? Cheers Otzs58 (talk) 11:57, 26 October 2019 (UTC)

Proper use of ticks[edit source]

Hi. Some actions like adding a secondary ingredient to unfinished potions take one tick to complete (if making one), but if making various items, every item after the first takes two ticks to create. Which number should be used? And how should Smithing items and other items with varied production times be informed? Habblet (talk) 17:43, 20 November 2019 (UTC)

Thanks Habblet (talk) 18:04, 21 November 2019 (UTC)

RE: Recipes on summoning pouches[edit source]

Thanks for the assist with that one - that was exactly the reason I was adding those items in, but your solution is a lot more comprehensive than my attempt!

Smithing.pngAescopalus talkCrafting.png 02:44, 12 December 2019 (UTC)

Vote in the Weird Gloop elections![edit source]

Hi Elessar2!

Because of your involvement with the wiki, you are eligible to vote on the candidates for the board of Weird Gloop, the company that hosts the RuneScape and Old School RuneScape wikis.

See meta:Weird Gloop elections/2019/Candidates for candidate presentations, and meta:Weird Gloop elections for how to vote – it'll take maybe 5 minutes.

There are 4 candidates for RuneScape, 4 candidates for OSRS, and 1 candidate for pt-RuneScape. If you'd like to influence who represents the voices of these communities inside the company, I strongly encourage you to vote! You are one of only 204 people that meet the requirements, and this is a chance to help shape the future of the wikis.

Thanks! ʞooɔ 01:06, 23 December 2019 (UTC)

NPC maps[edit source]

To note that "intmap = {{NPC map|...}}" doesn't work on pages that use {{Infobox npc multi}} rather than {{Infobox non-player character}}. (Acknowledging that the mapping is new, probably still wip, and that I may have missed an obvious syntax tweak to work in the multi box.) CliveDresdon (talk) 12:35, 13 February 2020 (UTC)

Re: Multiple NPC Maps[edit source]

Sure; I'll look back over the pages I've done in the last few days to rework the tables, and avoid them on future location map edits. CliveDresdon (talk) 19:47, 16 February 2020 (UTC)

RE: Calculator:Archaeology/Restoring artefacts[edit source]

```I made the calculator do what I think you were trying to get it to do (allow creating multiple different collections). Seers headband 2 chathead.png Elessar2 (talk) 10:35, 3 April 2020 (UTC)``` Thank you! That was the next step. Was just adding support for it. Xprodinator (talk) 21:39, 3 April 2020 (UTC)

Archaeology calculators[edit source]

Hey, I noticed you've been responsible for creating the Archaeology calculators. I recently made some templates for myself using Excel. User:Paul Z/Sandbox/Template1 calculates GP/XP of restoring artefacts (with and without the oufit, also using the resale value of the chronotes received from either a collector or from the museum donation bin). User:Paul Z/Sandbox/Template2 (from which I created Template:Collection costs) calculates GP/XP of restoring full collections (with the outfit, and also using the resale value of the chronotes received). I don't know Lua, so it would be inefficient for me to try to implement the GP/XP aspect into the calculators. Apart from GP/XP, I had other ideas of things to implement in calculations. First, I was thinking of adding in an option for having dug up the artefact (vs. receiving it from research or from an ancient casket), because that obviously gives XP, which factors into the calculations. Also, I was thinking of factoring in 1/4 of a tretracompass's total XP, for collections which award a tetracompass piece (also therefore factoring in 1/4 of the XP from one or two complete tomes, which are always awarded from an ancient casket). Do you think you could implement some of these factors into the calculators or make use of my templates somehow? RuneMetrics Paul Z Talk bite me HS Contributions 20:34, 26 April 2020 (UTC)

Those are fair points. What I meant about the excavation was that each hotspot gives a specific amount of XP when an artefact is received (I don't mean every single XP drop while the bar fills up, just the one that is given when you fill up the bar and get the artefact). For example, Pontifex remains give 422 XP when digging up any of the three possible artefacts, so 422 (447.32 with the full outfit) would be the added amount of experience in the GP/XP calculations of each of those artefacts. Also, that's great that you've added the GP/XP; however I was thinking that adding the option of the donation bin vs the collector would be beneficial, because realistically if someone is restoring X amount of a particular artefact, they can only donate 1 to a particular collector, before having to restore all the other artefacts in that collection. This brings up 2 options: completing the collection (which is already covered in the calculators by including each artefact in the collection X times), or donating the artefacts to the museum donation bin, which isn't covered for X artefacts yet (in Calculator:Archaeology/Restoring artefacts). RuneMetrics Paul Z Talk bite me HS Contributions 13:58, 27 April 2020 (UTC)

Material Cache[edit source]

Isn't this misleading, though, when there are many other drops in the drop table too? For instance if we have soil and the material in the same table, and the material is listed as "always" and the soil as "common", it looks like the material is more common than the soil, which isn't the case. If we want to say that a material has success chance "always", they should appear in a separate table with explanation that the drop rates in that table are only rolled if the drop table is accessed in the first place. If "always" was correct, one could say that a complete tome drop rate is also always whenever you happen to roll that drop. Thingummywut (talk) 20:58, 2 May 2020 (UTC)

This could all be solved with a simple tiny rarity note: Always[d 1] Thingummywut (talk) 21:44, 2 May 2020 (UTC)
  1. ^ Assuming that the excavation attempt was successful.