User:Hoobs/hoobsisthebestnexer

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Introduction[edit | edit source]

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Nex is the general of the Zarosian army under the Temple of Lost Ancients in the Ancient Prison. To enter this prison, one must assemble the Frozen key. The four pieces of the key are obtained by defeating followers in each stronghold of the dungeon from the original four factions - Armadyl, Bandos, Saradomin and Zamorak. Level 70 in Ranged, Strength, Agility and Constitution are required in order to access those strongholds; boosts do not work.

Once all four components are obtained, fuse them together; this will yield the Frozen key with 10 charges. A charge is lost whenever the player enters the Ancient Prison, whether it be through the Frozen Door or PvM portal in the Max Guild. Charges can be replenished on the armour stand and other applicable NPCs. The PvM portal drops players off at the bottom of the staircase, or inside the safe room if players are wearing a full set of ancient ceremonial robes and have a Frozen key.

Players must then kill 40 Zarosian followers, or alternatively, wear the full set of ancient ceremonial robes to bypass the kill count, to enter the safe room, where Ashuelot Reis will let players access their bank.

Nex is a 3x3 NPC and has a hitcap on each phase. From Smoke phase until Ice phase Nex has a soft cap that reduces excess damage above 5000 by 50% (For example, a 6000 damage hit would be reduced to 5500 damage). On Zaros phase, the soft cap is changed to reduce excess damage above 2000 by 75% (This means a 6000 damage hit would be reduced to 3000.)

Nex mages have a soft cap that reduces excess damage above 1000 by a random amount between approximately 80% and 100%

Prior to fighting Nex, it is recommended that players who have completed Ritual of the Mahjarrat quest visit the Glacor Cave to receive a 5% damage boost from the effect of the Stone of Jas. This can be done via the Fairy ring code D-K-Q.

Suggested skills[edit | edit source]

The following requirements are also useful:

The phases[edit | edit source]

Smoke Barrage icon.png
Let the virus flow through you!
"No escape!" Fly attack.

During this phase, Nex will use Smoke spells in the form of chaotic clouds. This is the only phase in which Nex can poison players. They deal significantly higher damage compared to the other ancient spells.

  • On this phase Nex has a soft cap that reduces excess damage above 5000 by 50%.

She has several special attacks during this phase:

  • "Let the virus flow through you!" - Nex will send a virus at the player she is focused on, causing them to get infected. This counts as a standard attack and has a chance of missing. The player's combat stats are rapidly drained every time they say "Cough". This can spread between players and has a 3x3 radius. The cough resets if infected players infect healthy or other infected players.
  • "There is... NO ESCAPE!" - Nex will teleport and fly through one of the paths of the central symbol, damaging any players who stand in her way for up to 5000 typeless damage and disabling their protection prayers.
  • Magical drag - Nex's magic attack has a chance to drag a player towards her, stun them, and disable their protection prayers. Anticipation and Freedom will prevent Nex from dragging them.

Once she reaches 160,000 life points, the smoke mage Fumus can be attacked. The shadow phase will not start until Fumus has been killed and Nex has been successfully attacked.

Nex's attack pattern for this phase consists of the following:

  • Virus
  • 5 auto-attacks
  • No escape
  • 5 auto-attacks
  • Repeats

Shadow Barrage icon.png
Fear the shadow!
"Fear the shadow!" As the room gets darker.

During this phase, Nex will use Shadow spells in the form of shadow vampyres - however, the attacks are classified as Ranged. This is the only phase where she uses ranged attacks. Successful attacks can drain the prayer points slightly. These attacks can miss - occasionally, a second, unavoidable hit immediately takes its place, dealing even less damage than what it would have done normally.

  • On this phase Nex has a soft cap that reduces excess damage above 5000 by 50%.

Her special abilities in this phase are:

  • "Fear the shadow!" - Shadow traps appear under every player within Nex's attack range. After 2 ticks, any player still standing on them will take 50% of their health as damage.
  • "Embrace darkness!" - Nex will drastically darken the room for players within 15 spaces of her. The closer players are to Nex, the darker the room will be. Players within melee range of Nex for at least five seconds will receive a message saying "The shadows start to engulf you!" and be dealt rapid damage up to 400-700 per tick. While this damage only occurs in melee distance, it takes about 10-15 seconds until it is safe to stand next to Nex.

Once she reaches 120,000 life points, the shadow mage Umbra can be attacked. The blood phase will not start until Umbra is killed and Nex is successfully attacked.

Nex's attack pattern for this phase consists of the following:

  • Shadow traps (only if the phased before the virus attack)
  • Darkness
  • Shadow traps
  • 4 auto-attacks
  • Repeats from the second set of shadow traps
Note: If players not affected by the darkness enter Nex's attack range, she temporarily halts her attack pattern to give them the darkness, followed by a shadow trap.

A siphon will solve this!
Blood Barrage icon.png

During this phase, Nex will use Blood blitz, which heals her for around 600 life points per attack and has an AoE of 3x3 at her primary target. During this phase, her magic hit chance is increased to 100%, and like the previous phase, can also drain prayer points.

  • On this phase Nex has a soft cap that reduces excess damage above 5000 by 50%.

Her special abilities in this phase are:

  • "A siphon will solve this!" - Nex summons two blood reavers and performs a summoning animation. If attacked in her summoning animation, any damage dealt will instead heal her for the same amount. Nex's blood reavers will also heal her for 92 life points for every successful attack they make. When Nex uses the ability again, any remaining blood reavers from the previous summon will die and heal her for the health they had remaining.
  • "I demand a blood sacrifice!" - Nex will target a player who will glow red. If the target does not move at least 7 spaces away from Nex within 5 seconds, she will heal equal to the player's maximum health while damaging them for 10% of their maximum health. All other players will have their current Prayer points cut in half. It is advised to use Surge or Escape if targeted. Nex seems to use this attack on the farthest player from her. If all players are within the same distance from Nex, she will target a random player instead. Her aggression will also shift to the targeted player.
  • Healing - This ability is active from the start of the blood phase and last until the phase ends. If Nex is inflicted with a damage-over time ability (the only exception being the combust effect from the Dragon Rider amulet), any damage she takes from them will heal her instead.

Once she reaches 80,000 life points, the blood mage Cruor can be attacked. Cruor heals 100 of his life points each time he attacks a player; his attacks have a 100% hit chance. The next (Ice) phase does not start until Cruor is killed and Nex is successfully attacked.

Nex's attack pattern for this phase consists of the following:

  • Siphon summon
  • 3 auto-attacks
  • Blood sacrifice
  • 3 auto-attacks
  • Repeat

"Contain this!" being used.
Ice Barrage icon.png

During this phase, Nex uses Ice spells which target all players in range. If the player does not have Protect/Deflect Magic activated, players will be bound for four seconds. In addition to this, the prayer drain from her attack increases greatly, this time draining it based on the percentage of prayer points left. They drain 150 prayer points at most.

  • On this phase Nex has a soft cap that reduces excess damage above 5000 by 50%.

Her special attacks in this phase are:

  • "Die now, in a prison of ice!" - Nex freezes a targeted player using an ice stalagmite attack, stunning them and disabling their overhead protection/deflection prayer. When the ice recedes, the trapped player will be hit for 6000-8000 typeless damage. Players can use Freedom or Anticipation to avoid being stunned. Nex's attacks seem to be fairly erratic during the ice prison - sometimes, she may attempt to melee the player, other times launch magic attacks at them. The prison can occasionally glitch resulting in part of the prison missing, meaning that Nex can potentially attack with melee if she isn't next to or under the player. The trapped player cannot attack Nex, even if they have broken free of the stun - however, they can still attack other targets in range. Other players can free the trapped player by attacking the stalagmites, though it may take several tries to break them.
  • "Contain this!" - Nex creates a barrier of ice (3 by 3 squares) around her. Players caught in the original ice barrier will be dealt up to 3,500 damage, be stunned for several seconds, and have their protection prayers/curses disabled. Small icicle rushes will surge from them, dealing up to 1,700 damage if they hit a player but not causing any further effects.

Once she reaches 40,000 life points, the ice mage Glacies can be attacked. Glacies can freeze players if she hits them, though this only occurs if Protect/Deflect Magic is not activated. The next (Zaros) phase does not start until Glacies is killed and Nex is successfully attacked.

Nex's attack pattern for this phase consists of the following:

  • First special attack (based on phase start)
  • 3 auto-attacks
  • Second special attack (based on phase start)
  • 3 auto-attacks
  • Repeat

Nex activating Turmoil.
Turmoil.png

Upon the start of this phase, Nex activates Turmoil, yelling "NOW, THE POWER OF ZAROS!", and heal herself for 33,333 (1/6) of her health to boost it up to 73,333.

Nex does not have any unique special attacks in this phase, using only her melee and magic autoattacks.

  • Soft cap - Nex has a soft cap that reduces excess damage above 2000 by 75%.
  • Soul Split - Nex will heal 2,500 life points for every player she hits regardless of the damage she deals. She can heal off from a maximum of 3 players, so the maximum amount she can heal from a single attack is 7,500.
  • Turmoil - Nex will activate a unique version of Turmoil which allows her attacks to drain the player's combat stats by two levels.
  • Increased AoE - Nex's melee attacks now shatter and hit other players that are near her primary target in a 3x3 AoE, although its damage is unchanged from previous phases.
  • Increased damage - Nex's magic attacks deal significantly more damage - up to 5,500 if not protected against.
  • Wrath - Upon death, Nex will yell "Taste my wrath!", dealing around 4000 damage to players within a 5x5 radius of Nex. It takes significantly more time to activate than the player's version of Wrath.

Nex's attack pattern for this phase consists of the following:

Note: If Nex uses Deflect Missiles/Magic, then she only performs autoattacks until she disables it.

Duo[edit | edit source]

The most effective soloing and duoing makes use of instances. This is because Nex will always start with Deflect Magic, making her completely vulnerable to ranged attacks for the entire fight. After every kill you will teleport out of the instance and re-enter in order to force Nex to always be praying mage. This is why 2 presets will be required for the boss, one to get to Nex bank and one for the actual fight. If your gear is significantly lower than one in the beginner loadout it may still be possible to get kills, but there will likely be more efficient means of making money. As this method is designed to kill Nex quickly and does not focus on a prolonged fight, use of augmented Pernix or Sirenic armour is recommended for increased damage and other perks. Superior void knight equipment provides both accuracy and damage bonus, but is often not enough to compensate for the various perks players can put on augmented armour. A shadow nihil and the Reckless aura will further speed up kills. Players attempting Nex for the first time should bring a Pack yak until they feel comfortable enough to use shadow nihils. Duo Nex is a beginner-friendly way to learn and get used to the mechanics, however it can be pushed to include advanced strategies. The method involves 2 "roles" 1/3 and 2/4. The numbers correspond the respective minions the player will use Rapid Fire on, using bleeds on the minions they don't use rapid fire on.

Roles[edit | edit source]

  • 1/3 - Holds aggro of the boss during the fight by using Incite and Provoke. Responsible for positioning the boss optimally for flanking, as well as walking bleeds.
  • 2/4 - Follows a slightly different rotation and uses Onslaught on the final (Zaros) phase.

As a beginner the loadout will be the same for 1/3 and 2/4, the only difference will be your ability rotation. Supreme overload potions are very useful at Nex, since she has very high defensive stats the extra accuracy is helpful. A Reaper necklace or Reaper necklace (or) is used for the same reason. The bare minimum recommended for Nex is Armadyl, a Wyvern crossbow and the Reckless aura. As you practice it is highly recommended to switch out your saradomin brews for Guthix rests, eventually aiming to never use Saradomin brews unless it's an absolute emergency. Along with that try to move from Sailfish to mainly Blue blubber jellyfish. Comboing jellyfish with Guthix rests will give you lossless healing, as in you won’t lose adrenaline or lower your stats. Wyvern crowwbow is given preference as it is affordable, can take advantage of Bakriminel bolts, has stronger auto attacks than dual wield and has a 9 square attack range which can allow you to kite Nex. Ruby Bakriminel bolts (e) will be your main ammunition, at this level you shouldn't worry about bolt switches, if you really want you can bring a Dragonstone Bakriminel bolt switch for after Blood phase. Your priority should be to upgrade to a Noxious longbow / Ascension crossbows. Which to pick between those 2 will be discussed in another section.

Reckless aura.png
Morrigan's coif.png
Scrimshaw of cruelty.png
TokHaar-Kal-Xil.png
Reaper necklace.png
54Ruby bakriminel bolts (e) 5.png
Augmented Shadow glaive.png
Augmented Armadyl chestplate.png
Augmented Armadyl buckler.png
Augmented Armadyl chainskirt.png
Armadyl gloves.png
Armadyl boots.png
Asylum surgeon's ring.png
Supreme overload potion (6).pngMagic notepaper 5.png40Prayer potion (4).pngPrayer potion (4).png
Augmented wyvern crossbow.pngSailfish.pngSailfish.png
Ring of vigour.pngReplenishment potion (6).pngSailfish.pngSailfish.png
Expensive spices.pngAugmented enhanced Excalibur.pngSailfish.pngSailfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngSailfish.pngSailfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngSaradomin brew flask (6).pngSaradomin brew flask (6).png
Blue blubber jellyfish.pngSaradomin brew flask (6).pngSaradomin brew flask (6).pngSaradomin brew flask (6).png


You should be familiar with all the mechanics and how to deal with them by now. The rune pouch contains vulnerability runes, at the start of Blood phase during Nex’s siphon it is redundant to attack so you will use this time to cast vulnerability on Nex (at max you should cast vulnerability 3 times if you splash). Dragon rider helm and chaps are used to increase hit chance of vulnerability, helm is in place of a body switch so you keep Impatient for Blood phase defensives whilst debuffing. Your main source of healing by now should be guthix rests combed with blue blubber jellyfish. Sailfish and saradomin brews should only be used in case of emergencies (bad shadow phase or unfortunate ice prison).

Reckless aura.png
Sirenic mask.png
Illuminated Book of Law.png
Max cape.png
Reaper necklace (or).png
54Ruby bakriminel bolts (e) 5.png
Augmented ascension crossbow.png
Augmented superior Morrigan's leather body.png
Augmented vengeful kiteshield.png
Augmented superior Morrigan's leather chaps (uncharged).png
Nightmare gauntlets.png
Elite ranger boots.png
Asylum surgeon's ring.png
Supreme overload salve (6).pngSmall rune pouch (black).pngAdrenaline urn.pngSuper restore flask (6).png
Augmented off-hand ascension crossbow.pngDragon Rider helm.pngDragon Rider chaps.png
Ring of vigour.pngReplenishment potion (6).pngAugmented Wand of the Cywir elders.pngAugmented ancient lantern.png
Dragonstone bakriminel bolts (e) 5.png54Guthix rest (4).pngGuthix rest (4).pngGuthix rest (4).png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngGuthix rest (4).png
Blue blubber jellyfish.pngSaradomin brew flask (6).pngSailfish.pngGuthix rest (4).png
Blue blubber jellyfish.pngSailfish.pngSailfish.pngExpensive spices.png

As 1/3 you will be using Incite in order to properly position Nex for flanking during Blood phase and to walk bleeds. You will Rapid Fire the 1st (Fumus) and 3rd (Cruor) minions, and use basics on the 2nd (Umbra) and 4th (Glacies) minion. (More detailed ability rotations will be below).

Reckless aura.png
Sirenic mask.png
Illuminated Book of Law.png
Completionist cape.png
Amulet of souls (or).png
54Ruby bakriminel bolts (e) 5.png
Augmented Blightbound crossbow.png
Augmented sirenic hauberk.png
Augmented vengeful kiteshield.png
Augmented sirenic chaps.png
Nightmare gauntlets.png
Flarefrost boots.png
Ring of death (i)(o).png
Augmented Eldritch crossbow.pngAugmented Off-hand Blightbound crossbow.pngSuperior scrimshaw of cruelty.pngSuper restore flask (6).png
Small rune pouch (pink).pngAugmented wand of the praesul.pngAugmented kalphite rebounder.png
Supreme overload salve (6).pngSailfish.pngDragon Rider helm.pngDragon Rider chaps.png
Enhanced replenishment potion (6).pngSailfish.pngSailfish.pngGuthix rest flask (6).png
Deathtouch bracelet.pngRing of vigour.pngGuthix rest flask (6).pngGuthix rest flask (6).png
Hydrix bakriminel bolts (e) 5.png12Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Dragonstone bakriminel bolts (e) 5.png12Blue blubber jellyfish.pngBlue blubber jellyfish.pngAdrenaline urn.png

As 2/4 you will just be dpsing and following the 1/3. You will Rapid Fire the 2nd (Umbra) and 4th (Glacies) minions, and use basics on the 1st (Fumus) and 3rd (Cruor) minion, along with using Onslaught on the final (Zaros) phase. (More detailed ability rotations will be below).

Reckless aura.png
Sirenic mask.png
Illuminated Book of Law.png
Completionist cape.png
Reaper necklace (or).png
54Ruby bakriminel bolts (e) 5.png
Augmented Blightbound crossbow.png
Augmented sirenic hauberk.png
Augmented vengeful kiteshield.png
Augmented sirenic chaps.png
Nightmare gauntlets.png
Flarefrost boots.png
Ring of death (i)(o).png
Augmented Eldritch crossbow.pngAugmented Off-hand Blightbound crossbow.pngSuperior scrimshaw of cruelty.pngSuper restore flask (6).png
Small rune pouch (pink).pngAugmented wand of the praesul.pngAugmented kalphite rebounder.png
Supreme overload salve (6).pngAugmented off-hand ascension crossbow.pngDragon Rider helm.pngDragon Rider chaps.png
Enhanced replenishment potion (6).pngAmulet of souls (or).pngSailfish.pngGuthix rest flask (6).png
Deathtouch bracelet.pngRing of vigour.pngGuthix rest flask (6).pngGuthix rest flask (6).png
Hydrix bakriminel bolts (e) 5.png12Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Dragonstone bakriminel bolts (e) 5.png12Blue blubber jellyfish.pngBlue blubber jellyfish.pngAdrenaline urn.png

Strategies[edit | edit source]

The battle against Nex is fought in a circular room that resembles the symbol of Zaros.

The battle has five phases: Smoke, Shadow, Blood, Ice and a final (Zaros) phase. There are 4 level 111 mages in the four corners of the room. These mages are Fumus, Umbra, Cruor, and Glacies, and they represent the four elements of the Ancient Magicks spellbook used in the first four phases. They are weak against bolts and are immune against magic. As their represented spell users, they have the benefits of their ancient magick spells. The mages also have a soft cap against any hits dealing over 1,000 damage.

Nex can use all three Deflect curses, although she can only use two of them in each kill. Deflect Melee is only used on her Zaros phase, mostly after a Soul Split. Deflect Magic and Deflect Missiles can be used at any time during the kill. Nex will swap between these two curses each time she respawns. In an instance, Nex will always start off with Deflect Magic each time the instance is re-created, whether it be a new instance or rejoined when it is empty, this is why you will leave and reenter the instance after every kill to force Nex to always pray against mage.

During the fight, Nex uses Ancient Magicks spells of the same type as the mage of that phase, which deal around 2500 damage and inflict the appropriate side effect of that element. Nex also has regular melee attacks that deal the same damage as her magic attacks. On the first four phases, this only hits her primary target. On the final phase, this upgrades to a cleave-type attack which will also damage anyone next to or on top of her primary target. If Nex cannot attack her target for whatever reason, she "resets", attacking the player from a distance again - however, she can and will still chase the player again as usual.

Storm Shards and Shatter do work on Nex; however, since accumulated stacks clear out during phase transitions and the hard cap that is applied during the Zaros phase, it is not recommended using it during the fight.

During the Smoke phase, there is a gap of five auto-attacks before Nex performs a special attack, she will start the phase by immediately doing the virus special.

This is a relatively easy phase as the special attacks are not very threatening if dealt with correctly. Her magic attacks have a chance to drag the player to Nex, regardless of their distance to her and will stun them for 3 seconds and disable their protection prayers. If you are dragged, immediately use Freedom if it is off cooldown and reactivate protection prayers as soon as they can be used again. It is best to lure her away to the sides so players will not be dragged back into the corridors and be subjected to her "NO ESCAPE!" attack (if you are standing anywhere in the crossways in the center of the arena this attack will hit you). Anticipate is used last when building adrenaline at the start since it gives immunity to her Magical drag special attack.

At the start of the kill don't stand adjacent to each other to prevent virus spread since it will drain your stats and can spread between players in a 3x3 radius.

Once Nex reaches 160,000 life points and calls out Fumus, kill him as quickly as possible.

During the Shadow phase, there is a gap of four auto-attacks before Nex performs a special attack. Nex either starts off with a shadow trap or "Embrace darkness!". A shadow trap is laid if the last special on Smoke phase was "Let the virus flow through you!". She will begin with "Embrace darkness!" if here last special on Smoke phase was virus.

You can swap to Soul Split during the start of this phase until Nex does her first special attack. Pray Deflect Missiles during the rest of this phase, in addition, Nex's ranged attacks will slightly drain prayer if they hit. A common trouble people have with this phase is the bleed Nex applies when within melee distance. Try to stay calm and eat up if you are getting low, focus on your rotation and the phase should be over before this is even a problem. Worst case scenario you can just surge away.

Try to get an auto attack off in the start then run straight east down the middle until you reach the top of the stairs. If you are having trouble dealing with the bleed you can lead Nex a little closer to the side where Cruor is then surge back towards Umbra since the phase should be over by then. The mobile perk can help with this but is not required. Time your snapshots so that they hit as soon as Umbra is dead.

Once Nex reaches 120,000 life points and calls out Umbra, kill him as quickly as possible.

During the Blood phase, there is a gap of three auto-attacks before Nex performs a special attack. This is the phase most people have trouble with since it is essentially just a dps race.

Any bleeds used during this phase will heal Nex instead of damaging her.

During this phase, Nex will start with "A siphon will solve this!", and summon 2 Blood reavers. Gain adrenaline off Nex, avoiding any damage dealing abilities as it will heal her during this time, use this time to apply Vulnerability if you wish to do so. You can use defensives while applying vulnerability to build adrenaline, using a Dragon Rider helm and body while doing so allows you to keep legs on giving a chance on an impatient proc. You will have enough time to cast vulnerability a max of 3 times (assuming you have set a mainhand and offhand spell), make sure you do not spam it or you will queue it as an auto, this makes it so your auto attack on Ice phase is vuln instead of a normal hit.

The 1/3 should stay within melee distance of Nex to reduce the amount of magic attacks she will use on them since they will heal her and to prevent walking any Armadyl book procs. Time your snipe so that it lands as soon as her siphon is over. You can learn the timing by starting snipe when her wings reach their highest point, but it may take practice. Slowly move over to the side Cruor is on but make sure Nex doesn't go around the corner.

Once Nex reaches 80,000 life points, all siphons afterwards will not summon any reavers, and if there were any reavers when she used it, will not recover any health from them. Once she calls out Cruor, kill him as quickly as possible (this is where the 2/4 will equip their Amulet of souls (or) )

During the Ice phase, there is a gap of three auto-attacks before Nex performs a special attack. Nex will immediately use one of two unique Ice phase abilities, dependent on what special was used prior to starting this phase.

  • If the last special attack on Blood phase was "I demand a blood sacrifice!" then she will start this phase with "Contain this!" in which she will run towards her target's last position when she says this, and after 3 seconds four icicles will pop up, and have a 3x3 range around them. Getting hit by these icicles will deal up to 3,500 damage, stun anyone nearby and disable their overhead protection prayers. Smaller icicle rushes will also appear if players were in visible range of Nex, and have a range of 5 squares before disappearing. Getting hit by these will only deal up to 1,700 damage. This can be dealt by simply moving away from Nex.
  • If the last special attack on Blood phase was "A siphon will solve this!" then she will start this phase with "Die now, in a prison of ice!" in which she will encase her target in a prison of ice, stunning them for 5 seconds and disabling any overhead protection prayers for the same amount of time. Nex can either attempt to melee the target or use magic attacks against the trapped player. Although melee is not possible, she can occasionally melee through the prison if she moves into one of the tiles being covered in icicles. The prison deals up to 8000 damage and the addition of her magic/melee attack that can hit up to 2,500 can kill the trapped player quickly. The trapped player should use Freedom and heal up to over 8000 lifepoints. To free the trapped player, simply break one of the icicles forming the prison; note that this may take multiple tries to do so.

Start this phase standing close to where Cruor would be (assuming Nex didnt go around the corner). Shadow tendrils followed by snapshot should end this phase most of the time assuming you don't splash and didn't queue vuln as an auto attack, if not just finish the phase with a few basics then surge towards Glacies. If Nex is already around the corner when the phase starts just run down towards Glacies while using abilities. The 1/3 can run a bit farther to potentially stall the prison special if your phase was slow. Immediately tag her into Zaros phase to prevent more special attacks.

Once Nex reaches 40,000 life points and calls out Glacies, kill him as quickly as possible.

During this phase, Nex begins with "NOW, THE POWER OF ZAROS!", healing back to 73,333 life points, activating Turmoil.

Nex will always start off with Soul Split at the beginning of this phase unless her Deflect Magic/Missiles curse carried over from the previous phase. For every successful attack she does towards nearby players, she will heal 2,500 life points.

During this phase Nex has a has an even harsher softcap, this means that all damage above 2,000 is reduced by 75%. This softcap is the reason Dragonstone bakriminel bolts (e) are used since they proc as a separate hit essentially bypassing the softcap. Players should try to avoid high hitting abilties such as Shadow Tendrils and Snipe and prioritize bleeds and Rapid fire. The 1/3 should try to always stand within melee distance to prevent walking any Armadyl book procs. They should also make sure they don't position Nex in a way that her melee swipes would damage the 2/4 while they are using Onslaught.

The 1/3 can opt to use Hydrix bakriminel bolts for their Deadshot and Rapid fire and if they get a proc they can squeeze in another threshold such as Rout in.

Once Nex is killed, she will activate Wrath, which takes 3 seconds to charge, so players within 4 spaces of her should move away to avoid being hit by it. After each kill, players should teleport out and restock supplies and make their way back to start the next kill.

Ability rotations[edit | edit source]

Note: If you are using dual wield instead of a two handed weapon, replace Dazing shot with Needle strike. As 1/3 you should use Incite. If you are stalling adrenaline after each kill you can save your apot for Zaros phase.

Before the fight[edit | edit source]

Tag Fumus ▸ Surge.png ▸ Retag Fumus ▸ Resonance.pngPreparation.pngReplenishment potion (6).pngFreedom.pngAnticipation.png ▸ Equip your main weapon

Smoke Phase[edit | edit source]

Shadow Tendrils.pngSnap Shot.pngGreater Dazing Shot.png

Fumus[edit | edit source]

Rapid Fire.png

Shadow Phase[edit | edit source]

Tag with RS3 Ability Fragmentation Shot ▸ Auto attack ▸ Greater Dazing Shot.pngSnipe.pngSalt the Wound.png
RS3 Ability Greater Dazing Shot or RS3 Ability Rout if needed

Umbra[edit | edit source]

Corruption Shot.pngNeedle Strike.png

Blood Phase[edit | edit source]

Tag with RS3 Ability Snap ShotVulnerability icon.pngSnipe.pngBombardment.pngGreater Dazing Shot.png

Cruor[edit | edit source]

Rapid Fire.png

Ice Phase[edit | edit source]

Tag with RS3 Ability Fragmentation ShotShadow Tendrils.pngSnap Shot.pngGreater Dazing Shot.png

Glacies[edit | edit source]

Corruption Shot.pngNeedle Strike.png

Zaros Phase[edit | edit source]

Tag with RS3 Ability Greater Dazing ShotDeadshot.pngFragmentation Shot.pngLimitless.pngRapid Fire.png

Note: If you are using dual wield instead of a two handed weapon, replace Dazing shot with Needle strike. If you are stalling adrenaline after each kill you can save your apot for Zaros phase.

Before the fight[edit | edit source]

Tag Fumus ▸ Surge.png ▸ Retag Fumus ▸ Resonance.pngPreparation.pngReplenishment potion (6).pngFreedom.pngAnticipation.png ▸ Equip your main weapon

Smoke Phase[edit | edit source]

Shadow Tendrils.pngSnap Shot.pngGreater Dazing Shot.png

Fumus[edit | edit source]

Corruption Shot.pngNeedle Strike.png

Shadow Phase[edit | edit source]

Tag with RS3 Ability Greater Dazing Shot ▸ Auto attack ▸ Snipe.pngGreater Dazing Shot.pngSalt the Wound.png
RS3 Ability Greater Dazing Shot or RS3 Ability Rout if needed

Umbra[edit | edit source]

Rapid Fire.png

Blood Phase[edit | edit source]

Tag with RS3 Ability Snap ShotVulnerability icon.pngSnipe.pngBombardment.pngGreater Dazing Shot.png

Cruor[edit | edit source]

Corruption Shot.pngNeedle Strike.png

Ice Phase[edit | edit source]

Tag with RS3 Ability Greater Dazing ShotShadow Tendrils.pngSnap Shot.pngGreater Dazing Shot.png

Glacies[edit | edit source]

Rapid Fire.png

Zaros Phase[edit | edit source]

Tag with RS3 Ability Corruption ShotOnslaught.png

Note: As 1/3 you should use Incite. If you are stalling adrenaline after each kill you can save your apot for Zaros phase.

Before the fight[edit | edit source]

Tag Fumus ▸ Surge.png ▸ Retag Fumus ▸ Resonance.pngPreparation.pngEnhanced replenishment potion (6).pngFreedom.pngAnticipation.pngAugmented Eldritch crossbow.png

Smoke Phase[edit | edit source]

Augmented Eldritch crossbow.png RS3 Ability Shadow TendrilsSnap Shot.pngGreater Dazing Shot.png

Fumus[edit | edit source]

Hydrix bakriminel bolts 5.pngRapid Fire.png

Shadow Phase[edit | edit source]

Tag with RS3 Ability Fragmentation Shot ▸ Auto attack ▸ Greater Dazing Shot.pngSnipe.pngSalt the Wound.png
RS3 Ability Rout or RS3 Ability Greater Dazing Shot depending on HP

Umbra[edit | edit source]

Hydrix bakriminel bolts 5.pngCorruption Shot.pngNeedle Strike.png

Blood Phase[edit | edit source]

Tag with Augmented Blightbound crossbow.png RS3 Ability Snap ShotVulnerability icon.pngSnipe.pngRS3 Ability Bombardment (Replace with RS3 Ability Needle Strike if big prephase) ▸ Greater Dazing Shot.png

Cruor[edit | edit source]

Hydrix bakriminel bolts 5.pngRapid Fire.png

Ice Phase[edit | edit source]

Tag with RS3 Ability Fragmentation ShotAugmented Eldritch crossbow.png RS3 Ability Shadow TendrilsSnap Shot.png
RS3 Ability Greater Dazing Shot if needed

Glacies[edit | edit source]

Hydrix bakriminel bolts 5.pngCorruption Shot.pngNeedle Strike.png

Zaros Phase[edit | edit source]

Tag with RS3 Ability Greater Dazing ShotDeadshot.pngFragmentation Shot.pngLimitless.pngRapid Fire.png

Note: The Tight Bindings on Blood phase is with Flanking.

Before the fight[edit | edit source]

Tag Fumus ▸ Surge.png ▸ Retag Fumus ▸ Resonance.pngPreparation.pngFreedom.pngAnticipation.pngAugmented Eldritch crossbow.png

Smoke Phase[edit | edit source]

Limitless.pngAugmented Eldritch crossbow.png RS3 Ability Shadow TendrilsSnap Shot.pngGreater Dazing Shot.png

Fumus[edit | edit source]

Hydrix bakriminel bolts 5.pngCorruption Shot.pngNeedle Strike.png

Shadow Phase[edit | edit source]

Tag with RS3 Ability Greater Dazing Shot ▸ Auto attack ▸ Snipe.pngGreater Dazing Shot.pngSalt the Wound.png
RS3 Ability Rout or RS3 Ability Greater Dazing Shot depending on HP

Umbra[edit | edit source]

Hydrix bakriminel bolts 5.pngRapid Fire.png

Blood Phase[edit | edit source]

Tag with Augmented Blightbound crossbow.png RS3 Ability Snap ShotVulnerability icon.pngSnipe.pngRS3 Ability Bombardment (Replace with RS3 Ability Needle Strike if big prephase) ▸ Flanking.pngPerk rank 3.pngFlanking 3 RS3 Ability Tight Bindings Tight Bindings

Cruor[edit | edit source]

Hydrix bakriminel bolts 5.pngCorruption Shot.pngNeedle Strike.png

Ice Phase[edit | edit source]

Tag with RS3 Ability Greater Dazing ShotAugmented Eldritch crossbow.png RS3 Ability Shadow TendrilsSnap Shot.png
RS3 Ability Greater Dazing Shot if needed

Glacies[edit | edit source]

Hydrix bakriminel bolts 5.pngRapid Fire.png

Zaros Phase[edit | edit source]

Tag with RS3 Ability Corruption ShotEnhanced replenishment potion (6).pngDragonstone bakriminel bolts (e) 5.pngOnslaught.png

Note: This rotation assumes you and your partner have an Eldritch crossbow.

Before the fight[edit | edit source]

Combat dummy MKII.png ▸ Build adrenaline ▸ Needle Strike.pngAugmented Eldritch crossbow.png Weapon Special attack.pngAnticipation.png

Smoke Phase[edit | edit source]

Augmented Eldritch crossbow.png RS3 Ability Shadow TendrilsSnap Shot.png
RS3 Ability Greater Dazing Shot if needed

Fumus[edit | edit source]

Hydrix bakriminel bolts 5.pngRapid Fire.png

Shadow Phase[edit | edit source]

Tag with RS3 Ability Fragmentation Shot ▸ Auto attack ▸ Snipe.pngGreater Dazing Shot.pngSalt the Wound.png
RS3 Ability Tuska's Wrath if needed

Umbra[edit | edit source]

Hydrix bakriminel bolts 5.pngCorruption Shot.pngNeedle Strike.png

Blood Phase[edit | edit source]

Tag with RS3 Ability Greater Dazing Shot or RS3 Ability Snap Shot if it is off cooldown ▸ Vulnerability icon.png (max one attempt) ▸ Augmented Eldritch crossbow.png Weapon Special attack.pngSnipe.pngGreater Dazing Shot.pngTuska's Wrath.png
RS3 Ability Rout if needed

Cruor[edit | edit source]

Hydrix bakriminel bolts 5.pngRapid Fire.png

Ice Phase[edit | edit source]

Tag with RS3 Ability Fragmentation Shot ▸ Auto attack ▸ RS3 Ability Salt the Wound or RS3 Ability Shadow Tendrils if it is off cooldown ▸ Snap Shot.png
RS3 Ability Greater Dazing Shot if needed ▸ Surge.png

Glacies[edit | edit source]

Hydrix bakriminel bolts 5.pngCorruption Shot.pngAugmented Eldritch crossbow.png Weapon Special attack.png
RS3 Ability Sacrifice if needed

Zaros Phase[edit | edit source]

Enhanced replenishment potion (6).pngDeadshot.pngFragmentation Shot.pngLimitless.pngRapid Fire.pngTuska's Wrath.png

Note: This rotation assumes you and your partner have an Eldritch crossbow.

Before the fight[edit | edit source]

Combat dummy MKII.png ▸ Build adrenaline ▸ Needle Strike.pngAnticipation.pngAugmented Eldritch crossbow.png Weapon Special attack.png

Smoke Phase[edit | edit source]

Augmented Eldritch crossbow.png RS3 Ability Shadow TendrilsSnap Shot.png
RS3 Ability Greater Dazing Shot if needed

Fumus[edit | edit source]

Hydrix bakriminel bolts 5.pngFragmentation Shot.png

Shadow Phase[edit | edit source]

Tag with RS3 Ability Corruption Shot ▸ Auto attack ▸ Snipe.pngGreater Dazing Shot.pngSalt the Wound.png
RS3 Ability Tuska's Wrath if needed

Umbra[edit | edit source]

Hydrix bakriminel bolts 5.pngRapid Fire.png

Blood Phase[edit | edit source]

Tag with RS3 Ability Greater Dazing Shot or RS3 Ability Snap Shot if it is off cooldown ▸ Vulnerability icon.png (twice with a shield defensive) ▸ Snipe.pngFlanking.pngPerk rank 3.pngFlanking 3 RS3 Ability Tight Bindings Tight BindingsGreater Dazing Shot.png
RS3 Ability Tuska's Wrath or RS3 Ability Rout if needed

Cruor[edit | edit source]

Hydrix bakriminel bolts 5.pngCorruption Shot.pngAugmented Eldritch crossbow.png Weapon Special attack.png

Ice Phase[edit | edit source]

Tag with RS3 Ability Greater Dazing Shot (skip this if Cruor dies fast, which is usually the case) ▸ Anticipation.png ▸ Auto attack ▸ RS3 Ability Salt the Wound or RS3 Ability Shadow Tendrils if it is off cooldown ▸ Snap Shot.png
RS3 Ability Greater Dazing Shot if needed ▸ Surge.png

Glacies[edit | edit source]

Hydrix bakriminel bolts 5.pngFragmentation Shot.pngTuska's Wrath.pngAugmented Eldritch crossbow.png Weapon Special attack.png

Zaros Phase[edit | edit source]

Greater Dazing Shot.pngCorruption Shot.pngRapid Fire.pngSalt the Wound.pngRS3 Ability Tuska's Wrath or RS3 Ability Rout to finish

Positioning[edit | edit source]

General path during the kill

Positioning is a very important part of the fight and in duos it is the responsibility of the 1/3 as they will be using Incite and walking bleeds. During the smoke phase do not stand on adjacent tiles because if you are afflicted with the Virus special attack it will spread to your partner. The position in which you attack minions will allow Nex to be lured out of the mid section so that you can immediately phase her when the minion dies. When running down the middle during Shadow phase you can stop at the top of the stairs if the phase is not over by then before moving out to attack the minion. During the Blood phase make sure to stay in the area between Umbra and Cruor since if you lure Nex further beyond Cruor you will more likely get a prison during Ice phase (If Nex is already beyond the area where Cruor stood then just run towards Glacies while using abilities). Start Ice phase close to where Cruor stood which will both walk the bleed and allow you to dodge the contain special, when the phase is over Surge towards Glacies (position your camera so that Glacies is immediately attackable when you reach). The 1/3 can further run Nex to delay the prison special. For Zaros phase the 1/3 just needs to stand in melee distance and make sure Nex's melee swipes do not hit the 2/4.

Solo[edit | edit source]

The most effective soloing and duoing makes use of instances. This is because Nex will always start with Deflect Magic, making her completely vulnerable to ranged attacks for the entire fight. After every kill you will teleport out of the instance and re-enter in order to force Nex to always be praying mage. This is why 2 presets will be required for the boss, one to get to Nex bank and one for the actual fight. Solo Nex is considerably more difficult than duo which is why it is only recommended after you have a strong grasp of dealing with mechanics and dps from duos. After practice it is possible to get ~20 kills per hour soloing which makes it more GP/hr since you won't need to split loot.

Reckless aura.png
Sirenic mask.png
Illuminated Book of Law.png
Max cape.png
Reaper necklace (or).png
54Ruby bakriminel bolts (e) 5.png
Augmented ascension crossbow.png
Augmented superior Morrigan's leather body.png
Augmented vengeful kiteshield.png
Augmented superior Morrigan's leather chaps (uncharged).png
Nightmare gauntlets.png
Elite ranger boots.png
Asylum surgeon's ring.png
Supreme overload salve (6).pngSmall rune pouch (black).pngAdrenaline urn.pngSuper restore flask (6).png
Augmented off-hand ascension crossbow.pngDragon Rider helm.pngDragon Rider chaps.png
Ring of vigour.pngReplenishment potion (6).pngAugmented Wand of the Cywir elders.pngAugmented ancient lantern.png
Dragonstone bakriminel bolts (e) 5.png54Guthix rest flask (6).pngGuthix rest flask (6).pngGuthix rest flask (6).png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png
Blue blubber jellyfish.pngSaradomin brew flask (6).pngSailfish.pngSailfish.png
Sailfish.pngSailfish.pngSailfish.pngSailfish.png

Reckless aura.png
Sirenic mask.png
Illuminated Book of Law.png
Completionist cape.png
Reaper necklace (or).png
22Ruby bakriminel bolts (e) 5.png
Augmented Blightbound crossbow.png
Augmented sirenic hauberk.png
Augmented vengeful kiteshield.png
Augmented sirenic chaps.png
Nightmare gauntlets.png
Flarefrost boots.png
Ring of death (i)(o).png
Augmented Eldritch crossbow.pngAugmented Off-hand Blightbound crossbow.pngDragonstone bakriminel bolts (e) 5.png22Super restore flask (6).png
Small rune pouch (pink).pngAugmented wand of the praesul.pngAugmented kalphite rebounder.png
Supreme overload salve (6).pngGuthix rest flask (6).pngDragon Rider helm.pngDragon Rider chaps.png
Enhanced replenishment potion (6).pngGuthix rest flask (6).pngGuthix rest flask (6).pngGuthix rest flask (6).png
Adrenaline urn.pngRing of vigour.pngSailfish.pngSailfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngSailfish.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.png


Strategies[edit | edit source]

The battle against Nex is fought in a circular room that resembles the symbol of Zaros.

The battle has five phases: Smoke, Shadow, Blood, Ice and a final (Zaros) phase. There are 4 level 111 mages in the four corners of the room. These mages are Fumus, Umbra, Cruor, and Glacies, and they represent the four elements of the Ancient Magicks spellbook used in the first four phases. They are weak against bolts and are immune against magic. As their represented spell users, they have the benefits of their ancient magick spells. The mages also have a soft cap against any hits dealing over 1,000 damage.

Nex can use all three Deflect curses, although she can only use two of them in each kill. Deflect Melee is only used on her Zaros phase, mostly after a Soul Split. Deflect Magic and Deflect Missiles can be used at any time during the kill. Nex will swap between these two curses each time she respawns. In an instance, Nex will always start off with Deflect Magic each time the instance is re-created, whether it be a new instance or rejoined when it is empty, this is why you will leave and reenter the instance after every kill to force Nex to always pray against mage.

During the fight, Nex uses Ancient Magicks spells of the same type as the mage of that phase, which deal around 2500 damage and inflict the appropriate side effect of that element. Nex also has regular melee attacks that deal the same damage as her magic attacks. On the first four phases, this only hits her primary target. On the final phase, this upgrades to a cleave-type attack which will also damage anyone next to or on top of her primary target. If Nex cannot attack her target for whatever reason, she "resets", attacking the player from a distance again - however, she can and will still chase the player again as usual.

Storm Shards and Shatter do work on Nex; however, since accumulated stacks clear out during phase transitions and the hard cap that is applied during the Zaros phase, it is not recommended using it during the fight.

During the Smoke phase, there is a gap of five auto-attacks before Nex performs a special attack, she will start the phase by immediately doing the virus special.

This is a relatively easy phase as the special attacks are not very threatening if dealt with correctly. Her magic attacks have a chance to drag the player to Nex, regardless of their distance to her and will stun them for 3 seconds and disable their protection prayers. If you are dragged, immediately use Freedom if it is off cooldown and reactivate protection prayers as soon as they can be used again. It is best to lure her away to the sides so players will not be dragged back into the corridors and be subjected to her "NO ESCAPE!" attack (if you are standing anywhere in the crossways in the center of the arena this attack will hit you). Anticipate is used last when building adrenaline at the start since it gives immunity to her Magical drag special attack.

If you are stalling adrenaline between kills then you can save your Freedom for if Nex does her magical drag special. If you finish the phase without that happening you can also use it to freedom auto attack the minion Fumus.

Once Nex reaches 160,000 life points and calls out Fumus, kill him as quickly as possible.

During the Shadow phase, there is a gap of four auto-attacks before Nex performs a special attack. Nex either starts off with a shadow trap or "Embrace darkness!". A shadow trap is laid if the last special on Smoke phase was "Let the virus flow through you!". She will begin with "Embrace darkness!" if here last special on Smoke phase was virus.

You can swap to Soul Split during the start of this phase until Nex does her first special attack. Pray Deflect Missiles during the rest of this phase, in addition, Nex's ranged attacks will slightly drain prayer if they hit. A common trouble people have with this phase is the bleed Nex applies when within melee distance. Try to stay calm and eat up if you are getting low, focus on your rotation and the phase should be over before this is even a problem. Worst case scenario you can just surge away.

Try to get an auto attack off in the start then run straight east down the middle until you reach the top of the stairs. If you are having trouble dealing with the bleed you can lead Nex a little closer to the side where Cruor is then surge back towards Umbra since the phase should be over by then. The mobile perk can help with this but is not required.

Once Nex reaches 120,000 life points and calls out Umbra, kill him as quickly as possible.

During the Blood phase, there is a gap of three auto-attacks before Nex performs a special attack. This is the phase most people have trouble with since it is essentially just a dps race.

Any bleeds used during this phase will heal Nex instead of damaging her.

During this phase, Nex will start with "A siphon will solve this!", and summon 2 Blood reavers. Gain adrenaline off Nex, avoiding any damage dealing abilities as it will heal her during this time, use this time to apply Vulnerability if you wish to do so. You can use defensives while applying vulnerability to build adrenaline, using a Dragon Rider helm and body while doing so allows you to keep legs on giving a chance on an impatient proc. You will have enough time to cast vulnerability a max of 3 times (assuming you have set a mainhand and offhand spell), make sure you do not spam it or you will queue it as an auto, this makes it so your auto attack on Ice phase is vuln instead of a normal hit.

Stay within melee distance of Nex to reduce the amount of magic attacks she will use on them since they will heal her and to prevent walking any Armadyl book procs. Time your snipe so that it lands as soon as her siphon is over. You can learn the timing by starting snipe when her wings reach their highest point, but it may take practice.

Once Nex reaches 80,000 life points, all siphons afterwards will not summon any reavers, and if there were any reavers when she used it, will not recover any health from them. Once she calls out Cruor, kill him as quickly as possible.

During the Ice phase, there is a gap of three auto-attacks before Nex performs a special attack. Nex will immediately use one of two unique Ice phase abilities, dependent on what special was used prior to starting this phase.

  • If the last special attack on Blood phase was "I demand a blood sacrifice!" then she will start this phase with "Contain this!" in which she will run towards her target's last position when she says this, and after 3 seconds four icicles will pop up, and have a 3x3 range around them. Getting hit by these icicles will deal up to 3,500 damage, stun anyone nearby and disable their overhead protection prayers. Smaller icicle rushes will also appear if players were in visible range of Nex, and have a range of 5 squares before disappearing. Getting hit by these will only deal up to 1,700 damage. This can be dealt by simply moving away from Nex.
  • If the last special attack on Blood phase was "A siphon will solve this!" then she will start this phase with "Die now, in a prison of ice!" in which she will encase her target in a prison of ice, stunning them for 5 seconds and disabling any overhead protection prayers for the same amount of time. Nex can either attempt to melee the target or use magic attacks against the trapped player. Although melee is not possible, she can occasionally melee through the prison if she moves into one of the tiles being covered in icicles. The prison deals up to 8000 damage and the addition of her magic/melee attack that can hit up to 2,500 can kill the trapped player quickly. The trapped player should use Freedom and heal up to over 8000 lifepoints, they may also switch to a shield and use Resonance to prevent her magic attacks stacking with the damage from prison which can be fatal or they can use Reprisal if they are having trouble dealing damage.

Start this phase standing close to where Cruor would be (assuming Nex didnt go around the corner). Make sure to tag Glacies as soon as he is attackable since you can then attack him even if you get prisoned. Immediately tag her into Zaros phase to prevent more special attacks.

Once Nex reaches 40,000 life points and calls out Glacies, kill him as quickly as possible.

During this phase, Nex begins with "NOW, THE POWER OF ZAROS!", healing back to 73,333 life points, activating Turmoil.

Nex will always start off with Soul Split at the beginning of this phase unless her Deflect Magic/Missiles curse carried over from the previous phase. For every successful attack she does towards nearby players, she will heal 2,500 life points.

During this phase Nex has a has an even harsher softcap, this means that all damage above 2,000 is reduced by 75%. This softcap is the reason Dragonstone bakriminel bolts (e) are used since they proc as a separate hit essentially bypassing the softcap. Players should try to avoid high hitting abilties such as Shadow Tendrils and Snipe and prioritize bleeds and Rapid fire. Try to always stand within melee distance to prevent walking any Armadyl book procs.

Once Nex is killed, she will activate Wrath, which takes 3 seconds to charge, so players within 4 spaces of her should move away to avoid being hit by it. After each kill, players should teleport out and restock supplies and make their way back to start the next kill.

Ability rotations[edit | edit source]

Note: If you do not have a 2h weapon then just improvise in places where you would use dazing shot. If you are stalling adrenaline after each kill you can save your apot for Zaros phase.

Before the fight[edit | edit source]

Tag Fumus ▸ Surge.png ▸ Retag Fumus ▸ Resonance.pngPreparation.pngReplenishment potion (6).pngFreedom.pngAnticipation.png

Smoke Phase[edit | edit source]

Shadow Tendrils.pngFragmentation Shot.png ▸ Walk backwards ▸ Augmented ascension crossbow.png RS3 Ability Rapid FireNeedle Strike.pngSnap Shot.png

Shadow Phase[edit | edit source]

Tag with RS3 Ability Fragmentation ShotReprisal.png during phasing ▸ Auto attack ▸ Augmented ascension crossbow.png RS3 Ability Rapid FireNeedle Strike.pngSnipe.pngSnap Shot.png
If you proc a ruby bolt special during RS3 Ability Rapid Fire, then only do RS3 Ability Needle Strike into RS3 Ability Snap Shot

Blood Phase[edit | edit source]

Tag ASAP to prevent bleed ▸ Vulnerability icon.pngSnipe.pngAugmented ascension crossbow.png RS3 Ability Rapid FireNeedle Strike.pngSnap Shot.pngGreater Dazing Shot.png ▸ Surge from sacrifice
RS3 Ability SnipeRS3 Ability Tuska's Wrath if needed

Ice Phase[edit | edit source]

Contain First[edit | edit source]

Tag with any basic ▸ Shadow Tendrils.pngRS3 Ability Snipe (Run from contain) ▸ Rapid Fire.pngSnap Shot.png ▸ Tag minion ASAP

Prison First[edit | edit source]

Run to max attack distance, tag with RS3 Ability Greater Dazing ShotRS3 Ability Anticipation and eat to full HP ▸ Shadow Tendrils.pngSnap Shot.pngReprisal.png prison ▸ Rapid Fire.pngRS3 Ability Snipe or RS3 Ability Greater Dazing Shot

Zaros Phase[edit | edit source]

Rapid Fire.pngFragmentation Shot.pngCorruption Shot.pngDeadshot.pngGreater Dazing Shot.pngNeedle Strike.pngTuska's Wrath.pngGreater Dazing Shot.pngNeedle Strike.png ▸ 5 tick Auto ▸ Fragmentation Shot.pngRapid Fire.png

Note: If you are stalling adrenaline after each kill you can save your apot for Zaros phase.

Before the fight[edit | edit source]

Tag Fumus ▸ Surge.png ▸ Retag Fumus ▸ Resonance.pngPreparation.pngFreedom.pngAnticipation.png

Smoke Phase[edit | edit source]

Augmented Eldritch crossbow.png Weapon Special attack.png ▸ Auto attack ▸ Fragmentation Shot.png ▸ Walk backwards ▸ Rapid Fire.pngSnap Shot.png

Shadow Phase[edit | edit source]

Augmented Eldritch crossbow.png Weapon Special attack.pngSnipe.pngRapid Fire.pngRS3 Ability Snap Shot ASAP

Blood Phase[edit | edit source]

Vulnerability icon.pngAugmented Eldritch crossbow.png Weapon Special attack.pngSnipe.pngRapid Fire.pngSnap Shot.png

Ice Phase[edit | edit source]

Contain First[edit | edit source]

Tag with any basic ▸ Shadow Tendrils.pngRS3 Ability Snipe (Run from contain) ▸ Rapid Fire.pngSnap Shot.png ▸ Tag minion ASAP

Prison First[edit | edit source]

Run to max attack distance, tag with RS3 Ability Greater Dazing ShotRS3 Ability Anticipation and eat to full HP ▸ Shadow Tendrils.pngSnap Shot.pngReprisal.png prison ▸ Rapid Fire.pngRS3 Ability Snipe or RS3 Ability Greater Dazing Shot

Zaros Phase[edit | edit source]

Ring of vigour.png Augmented Eldritch crossbow.png Weapon Special attack.png ▸ Basics till RS3 Ability Rapid Fire is off cooldown ▸ Rapid Fire.pngEnhanced replenishment potion (6).pngCorruption Shot.pngDeadshot.pngGreater Dazing Shot.pngSnap Shot.png

Minion Fumus Umbra Cruor Glacies
Photo Fumus.png Umbra.png Cruor.png Glacies.png
Casual
Corruption Shot.pngGreater Dazing Shot.pngTuska's Wrath.png
Corruption Shot.pngFragmentation Shot.pngTuska's Wrath.png
Corruption Shot.pngFragmentation Shot.pngTuska's Wrath.png
Fragmentation Shot.pngCorruption Shot.pngTuska's Wrath.png
Advanced
Corruption Shot.pngGreater Dazing Shot.pngTuska's Wrath.png
Corruption Shot.pngGreater Dazing Shot.pngTuska's Wrath.png
Corruption Shot.pngGreater Dazing Shot.pngTuska's Wrath.png
Corruption Shot.pngGreater Dazing Shot.pngTuska's Wrath.png