User:Hardcheeze/draftherbloretraining

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Herblore.png

Overview[edit | edit source]

This guide provides ways for players to train Herblore from level 1 to 120. The vast majority of Herblore experience is gained through making potions. Most standard potions are made by either combining the following three items:

Or by combining the following two items:

The former method is generally cheaper, but provides significantly slower experience rates. All herbs and unfinished potions, and most secondaries can be bought in bulk from the Grand Exchange.

Useful items and unlocks[edit | edit source]

Item Effect
Botanist's mask.png: RS3 Inventory image of Botanist's maskBotanist's top.png: RS3 Inventory image of Botanist's topBotanist's trousers.png: RS3 Inventory image of Botanist's trousersBotanist's gloves.png: RS3 Inventory image of Botanist's glovesBotanist's boots.png: RS3 Inventory image of Botanist's boots Botanist's outfit Each piece increases Herblore experience by 1%. Wearing the full set provides an extra 1% bonus experience, for 6% bonus experience in total.
Modified botanist's mask.png: RS3 Inventory image of Modified botanist's mask Modified botanist's mask In addition to granting a 1% Herblore experience bonus, gives a 5% chance to duplicate potions the player is making. This bonus stacks with the boost given by portable wells.
Portable well.png: RS3 Inventory image of Portable well Portable well Provides infinite vials of water. All types of potions made using a portable well give 10% more Herblore experience, and a 5% chance of creating an extra potion.
Combination potions do not have a chance generating an extra potion although 10% more experience will be gained.
Factory mask.png: RS3 Inventory image of Factory mask Factory top.png: RS3 Inventory image of Factory top Factory trousers.png: RS3 Inventory image of Factory trousers Factory gloves.png: RS3 Inventory image of Factory gloves Factory boots.png: RS3 Inventory image of Factory boots Factory outfit Gives a 10% chance of creating 4-dose potions instead of 3-dose when wearing at least 3 pieces. Stacks with bonuses from Morytania legs 4 and Desert amulet 4.

Wearing all 5 parts will give extra experience equivalent to cleaning the relevant herb when making unfinished potions. The full set costs Brian_points.png: RS3 Inventory image of Brian_points12,000 or Thaler.png: RS3 Inventory image of Thaler1,200.

Torstol incense sticks.png: RS3 Inventory image of Torstol incense sticks Torstol incense sticks Each potency level of torstol incense sticks provides a 0.5% increase to base experience gain. The potency level increases every 10 minutes and
reaches its maximum at +2% to base experience. Overloading consumes 6 sticks but instantly provides the maximum potency.
Scroll of cleansing.png: RS3 Inventory image of Scroll of cleansing Scroll of cleansing Provides a 12.5% chance to make any potion twice as fast, and a 10% to not use up a herb or secondary ingredient.
This also works with juju potions, combination potions, and extreme potions. Purchasing this scroll requires Herblore 49 and costs Dungeoneering token.png: RS3 Inventory image of Dungeoneering token20,000.
Morytania legs 4.png: RS3 Inventory image of Morytania legs 4 Morytania legs 4 20% chance of creating a 4-dose prayer renewal instead of 3-dose while mixing them in Morytania.
Desert amulet 4.png: RS3 Inventory image of Desert amulet 4 Desert amulet 4 20% chance to create a 4-dose super antifire instead of 3-dose, while in the desert.
Botanist's amulet.png: RS3 Inventory image of Botanist's amulet Botanist's amulet 5% chance to create 4-dose potions instead of 3-dose. Has 5 charges before crumbling to dust.
Feral_dinosaur_(player-owned_farm).png: RS3 Inventory image of Feral_dinosaur_(player-owned_farm)Venomous_dinosaur_(player-owned_farm).png: RS3 Inventory image of Venomous_dinosaur_(player-owned_farm)Ripper_dinosaur_(player-owned_farm).png: RS3 Inventory image of Ripper_dinosaur_(player-owned_farm)Hypnotic_dinosaur.png: RS3 Inventory image of Hypnotic_dinosaur Envenomed perk 10% chance to create 4-dose potions when mixing Weapon Poison or Antipoison potion variants instead of 3-dose.
Wise.png: RS3 Inventory image of Wise Wise 1-4 The wise perk on a weapon or tool in the main or off-hand slot can give up to 4% more experience.
Inspire Genius.png Inspire Genius Players with level 118 Archaeology can activate the Inspire Genius relic power at the mysterious monolith for a 2% experience increase to all artisan skills (including Herblore).
Perfect juju herblore potion (4).png: RS3 Inventory image of Perfect juju herblore potion (4) Perfect juju herblore potion 5% more Herblore experience from making combination potions for one hour.
Meilyr Clan.png: RS3 Inventory image of Meilyr Clan Voice of Seren During Meilyr Hour, making combination potions grants 20% more Herblore experience in the Meilyr District.

Training methods[edit | edit source]

The following tables provides a recommendation for which potion should be made at certain Herblore levels. Players should be aware that prices can fluctuate. Untradeable potions (such as extreme potions, overloads and super antifires) may not be the most cost-efficient, but are still often used to train for their usefulness.

  • The cost per potion is the sum of all ingredients (Grand Exchange price).
  • The total cost factors in the amount of potions needed between the levels, and assumes the 3-dose potions are all sold on the Grand Exchange.
    • Decanting the 3-dose potions into 4-dose variants is in many cases more profitable. Refer to the decanting page for more information on how to decant potions.
  • This table assumes players mix vials of water with herbs instead of buying unfinished potions. Many players buy unfinished potions for better experience rates, although that is generally significantly more expensive.

Levels[edit | edit source]

Level 1-99 (regular potions)
Method XP Materials Total cost Cost per XP
Herb Secondary Vial Cost per potion
Herblore level 1 to 19

Complete Quests Druidic Ritual to get from level 1 to 3.
Complete Quests Jungle Potion to get from level 3 to 9.
Complete Quests Recruitment Drive to get from level 9 to 13.
Complete Quests The Dig Site to get from level 13 to 19 (also requires Thieving 25 and Agility 10).

Herblore level 12 to 26
Make Strength potion (3).png: RS3 Inventory image of Strength potion (3)strength potions 40 Clean tarromin.png: RS3 Inventory image of Clean tarrominClean tarromin Limpwurt root.png: RS3 Inventory image of Limpwurt rootLimpwurt root Vial of water.png: RS3 Inventory image of Vial of waterVial of water 4,740 -594,144 -103.2
Herblore level 15 to 38
Make Serum 207 (3).png: RS3 Inventory image of Serum 207 (3)Serum 207 potions 50 Clean tarromin.png: RS3 Inventory image of Clean tarrominClean tarromin Ashes.png: RS3 Inventory image of AshesAshes Vial of water.png: RS3 Inventory image of Vial of waterVial of water 478 -267,680 -9.6
Herblore level 26 to 36
Make Energy potion (3).png: RS3 Inventory image of Energy potion (3)energy potions 67.5 Clean harralander.png: RS3 Inventory image of Clean harralanderClean harralander Chocolate dust.png: RS3 Inventory image of Chocolate dustChocolate dust Vial of water.png: RS3 Inventory image of Vial of waterVial of water 2,610 -711,298 -32.7
Herblore level 36 to 52
Make Combat potion (3).png: RS3 Inventory image of Combat potion (3)combat potions 84 Clean harralander.png: RS3 Inventory image of Clean harralanderClean harralander Goat horn dust.png: RS3 Inventory image of Goat horn dustGoat horn dust Vial of water.png: RS3 Inventory image of Vial of waterVial of water 3,292 -3,443,902 -34.8
Herblore level 38 to 52
Make Prayer potion (3).png: RS3 Inventory image of Prayer potion (3)prayer potions 87.5 Clean ranarr.png: RS3 Inventory image of Clean ranarrClean ranarr Snape grass.png: RS3 Inventory image of Snape grassSnape grass Vial of water.png: RS3 Inventory image of Vial of waterVial of water 5,475 327,262 3.5
Herblore level 40 to 52
Make Summoning potion (3).png: RS3 Inventory image of Summoning potion (3)summoning potions 92 Clean spirit weed.png: RS3 Inventory image of Clean spirit weedClean spirit weed Cockatrice egg.png: RS3 Inventory image of Cockatrice eggCockatrice egg Vial of water.png: RS3 Inventory image of Vial of waterVial of water 23,739 -2,679,940 -31
Herblore level 45 to 52
Make Super attack (3).png: RS3 Inventory image of Super attack (3)super attack potions 100 clean irit.png: RS3 Inventory image of clean iritclean irit Eye of newt.png: RS3 Inventory image of Eye of newtEye of newt Vial of water.png: RS3 Inventory image of Vial of waterVial of water 3,235 425,448 6.8
Herblore level 52 to 63
Make Super energy (3).png: RS3 Inventory image of Super energy (3)super energy potions 117.5 Clean avantoe.png: RS3 Inventory image of Clean avantoeClean avantoe Mort myre fungus.png: RS3 Inventory image of Mort myre fungusMort myre fungus Vial of water.png: RS3 Inventory image of Vial of waterVial of water 4,080 1,849,395 7.5
Herblore level 55 to 63
Make super strength (3).png: RS3 Inventory image of super strength (3)super strength potions 125 Clean kwuarm.png: RS3 Inventory image of Clean kwuarmClean kwuarm Limpwurt root.png: RS3 Inventory image of Limpwurt rootLimpwurt root Vial of water.png: RS3 Inventory image of Vial of waterVial of water 20,464 -3,111,660 -9.4
Herblore level 63 to 72
Make Super restore (3).png: RS3 Inventory image of Super restore (3)super restore potions 142.5 Clean snapdragon.png: RS3 Inventory image of Clean snapdragonClean snapdragon Red spiders' eggs.png: RS3 Inventory image of Red spiders' eggsRed spiders' eggs Vial of water.png: RS3 Inventory image of Vial of waterVial of water 5,440 -510,188 -1
Herblore level 72 to 81
Make Super ranging potion (3).png: RS3 Inventory image of Super ranging potion (3)super ranging potions 162.5 Clean dwarf weed.png: RS3 Inventory image of Clean dwarf weedClean dwarf weed Wine of Zamorak.png: RS3 Inventory image of Wine of ZamorakWine of Zamorak Vial of water.png: RS3 Inventory image of Vial of waterVial of water 23,173 -13,493,895 -10.4
Herblore level 81 to 84+
Make Saradomin brew (3).png: RS3 Inventory image of Saradomin brew (3)Saradomin brews 180 Clean toadflax.png: RS3 Inventory image of Clean toadflaxClean toadflax Crushed nest.png: RS3 Inventory image of Crushed nestCrushed nest Vial of water.png: RS3 Inventory image of Vial of waterVial of water 14,888 -6,103,320 -8
Herblore level 84-85+
Make Adrenaline potion (3).png: RS3 Inventory image of Adrenaline potion (3)adrenaline potions 200 N/A Papaya fruit.png: RS3 Inventory image of Papaya fruitPapaya fruit Super energy (3).png: RS3 Inventory image of Super energy (3)Super energy (3) 12,109 -18,611,533 -60.5
Herblore level 85+
Make Super antifire (3).png: RS3 Inventory image of Super antifire (3)super antifire potions 210 N/A Phoenix feather.png: RS3 Inventory image of Phoenix featherPhoenix feather Antifire (3).png: RS3 Inventory image of Antifire (3)Antifire (3) 11,840 Varies -56.4
Herblore level 88+
Make  Extreme attack (3).png: RS3 Inventory image of  Extreme attack (3)extreme attack potions 220 Clean avantoe.png: RS3 Inventory image of Clean avantoeClean avantoe N/A Super attack (3).png: RS3 Inventory image of Super attack (3)Super attack (3) 5,068 Varies -23
Herblore level 89+
Make  Extreme strength (3).png: RS3 Inventory image of  Extreme strength (3)extreme strength potions 230 Clean dwarf weed.png: RS3 Inventory image of Clean dwarf weedClean dwarf weed N/A Super strength (3).png: RS3 Inventory image of Super strength (3)Super strength (3) 34,625 Varies -150.5
Herblore level 90+
Make  Extreme defence (3).png: RS3 Inventory image of  Extreme defence (3)extreme defence potions 240 Clean lantadyme.png: RS3 Inventory image of Clean lantadymeClean lantadyme N/A Super strength (3).png: RS3 Inventory image of Super strength (3)Super strength (3) 16,912 Varies -70.5
Herblore level 91+
Make  Extreme magic (3).png: RS3 Inventory image of  Extreme magic (3)extreme magic potions 250 N/A Ground mud runes.png: RS3 Inventory image of Ground mud runesGround mud runes Super magic potion (3).png: RS3 Inventory image of Super magic potion (3)Super magic potion (3) 9,904 Varies -39.6
Herblore level 92+
Make  Extreme ranging (3).png: RS3 Inventory image of  Extreme ranging (3)extreme ranging potions 260 N/A 5 Grenwall spikes.png: RS3 Inventory image of Grenwall spikesGrenwall spikes Super ranging potion (3).png: RS3 Inventory image of Super ranging potion (3)Super ranging potion (3) 28,193 Varies -108.4
Herblore level 94+
Make Prayer renewal (3).png: RS3 Inventory image of Prayer renewal (3)prayer renewal potions 190 Clean fellstalk.png: RS3 Inventory image of Clean fellstalkClean fellstalk Morchella mushroom.png: RS3 Inventory image of Morchella mushroomMorchella mushroom Vial of water.png: RS3 Inventory image of Vial of waterVial of water 19,505 N/A -10.7
Level 99-120 (powerburst potions)
Method XP Materials Total cost Cost per XP
Primal extract Herb Secondaries Vial Cost
Herblore level 99-103
Make Poison bomb.png: RS3 Inventory image of Poison bombPoison bombs 950 Primal extract.png: RS3 Inventory image of Primal extractPrimal extract Clean irit.png: RS3 Inventory image of Clean iritClean irit 2 Poison slime.png: RS3 Inventory image of Poison slimePoison slime
Weapon poison++ (4).png: RS3 Inventory image of Weapon poison++ (4)Weapon poison++ (4)
Bomb vial.png: RS3 Inventory image of Bomb vialBomb vial 36,722 N/A -36.8
Herblore level 103-105
Make Poison bomb.png: RS3 Inventory image of Poison bombPoison bombs 950 Primal extract.png: RS3 Inventory image of Primal extractPrimal extract Clean irit.png: RS3 Inventory image of Clean iritClean irit 1 Poison slime.png: RS3 Inventory image of Poison slimePoison slime
Weapon poison++ (3).png: RS3 Inventory image of Weapon poison++ (3)Weapon poison++ (3)
Bomb vial.png: RS3 Inventory image of Bomb vialBomb vial 30,089 N/A -29.9
Herblore level 105-107
Make Sticky bomb.png: RS3 Inventory image of Sticky bombSticky bombs 1,000 Primal extract.png: RS3 Inventory image of Primal extractPrimal extract Clean cadantine.png: RS3 Inventory image of Clean cadantineClean cadantine Beak snot.png: RS3 Inventory image of Beak snotBeak snot
Dinosaur claws.png: RS3 Inventory image of Dinosaur clawsDinosaur claws
Bomb vial.png: RS3 Inventory image of Bomb vialBomb vial 10,943 N/A -9.2
Herblore level 107-118
Make Vulnerability bomb.png: RS3 Inventory image of Vulnerability bombVulnerability bombs 1,100 Primal extract.png: RS3 Inventory image of Primal extractPrimal extract Clean dwarf weed.png: RS3 Inventory image of Clean dwarf weedClean dwarf weed 3 Soul rune.png: RS3 Inventory image of Soul runeSoul runes
3 Chaos rune.png: RS3 Inventory image of Chaos runeChaos runes
Bottled dinosaur roar.png: RS3 Inventory image of Bottled dinosaur roarBottled dinosaur roar
Bomb vial.png: RS3 Inventory image of Bomb vialBomb vial 31,902 N/A -27.4


Most efficient methods[edit | edit source]

This section provides the best methods for players who can make varying amounts of coins per hour, based on current Grand Exchange prices. Refer to the efficiency page for more information.

Be aware that these methods only take the price per experience and experience rates of the potions into account, not their usefulness. If players need overloads, it is advised to start making equal amounts of all 5 extreme potions from level 88 onward.

For levels 1-9 complete Druidic Ritual and Jungle Potion.

Levels Make
9-40 Defence potion
40-112 Summoning potion
112+ Primal extract

Levels Make
9-38 Defence potion
38-40 Prayer restore potions
40-55 Summoning potion
55-72 Super strength potions
72-76 Super ranging potions
76-104 Super magic potions
104-107 Extreme cooking potions
107+ Vulnerability bombs

Levels Make
9-26 Defence potion
26-36 Energy potions
36-38 Combat potions
38-40 Prayer restore potions
40-52 Summoning potion
52-55 Summoning potion or

Super energy potions

55-72 Super strength potions
72-76 Super ranging potions
76-87 Super magic potions
87-95 Super magic or

Super invention potions

95-101 Super magic,

Super invention potions, or

Extreme invention potions

101-104 Sticky bombs

(calculated at 1,000 gp per bomb)

104-105 Extreme cooking potions
105-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107+ Vulnerability bombs

Levels Make
9-22 Defence potion
22-26 Restore potions
26-36 Energy potions
36-38 Combat potions
38-40 Prayer restore potions
40-52 Summoning potion
52-55 Super energy potions
55-64 Super strength potions
64-66 Super hunter potions
66-72 Super defence potions
72-76 Super ranging potions
76-87 Super magic potions
87-95 Super invention potions
95-99 Extreme invention potions
99-101 Poison bombs
101-104 Sticky bombs

(calculated at 1,000 gp per bomb)

104-105 Extreme cooking potions
105-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107+ Vulnerability bombs

Levels Make
9-22 Defence potion
22-26 Restore potions
26-36 Energy potions
36-38 Combat potions
38-40 Prayer restore potions
40-43 Summoning potion
43-45 Summoning potion or

Divination potions

45-48 Super attack potions
48-52 Super antipoison
52-54 Super energy potions
54-55 Super energy or

Runecrafting potions

55-63 Super strength potions
63-64 Super restore potions
64-66 Super hunter potions
66-72 Super defence potions
72-76 Super ranging potions
76-81 Super magic potions
81-87 Super magic potions or

Saradomin brews

87-95 Super invention potions
95-99 Extreme invention potions
99-103 Poison bombs
103-104 Sticky bombs

(calculated at 1,000 gp per bomb)

104-105 Extreme cooking potions or

Sticky bombs

105-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107-118 Vulnerability bombs
118+ Powerburst of feats

<5m GP/hr (Double XP Live)=

Levels Make
9-38 Defence potions
38-40 Prayer restore potions
40-55 Summoning potions
55-72 Super strength potions
72-76 Super ranging potions
76-107 Super magic potions
107+ Super magic potions or

Vulnerability bombs

Levels Make
9-26 Defence potions
26-36 Energy potions
36-38 Combat potions
38-40 Prayer restore potions
40-52 Summoning potions
52-55 Super energy potions
55-72 Super strength potions
72-76 Super ranging potions
76-87 Super magic potions
87-101 Super invention potions
101-104 Sticky bombs

(calculated at 1,000 gp per bomb)

104-105 Extreme cooking potions
105-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107+ Vulnerability bombs

Levels Make
9-22 Defence potion
22-26 Energy potions
26-36 Combat potions
36-40 Prayer restore potions
40-52 Summoning potion
52-55 Super energy potions
55-64 Super strength potions
64-66 Super hunter potions
66-72 Super strength potions
72-76 Super ranging potions
76-87 Super magic
87-95 Super invention potions
95-99 Extreme invention potions
99-101 Extreme invention potions or

Sticky bombs

101-104 Sticky bombs

(calculated at 1,000 gp per bomb)

104-105 Extreme cooking potions
105-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107+ Vulnerability bombs

Levels Make
9-22 Defence potion
22-26 Restore potions
26-36 Energy potions
36-38 Combat potions
38-40 Prayer restore potions
40-45 Summoning potion
45-52 Super antipoison
52-54 Super energy potions
54-55 Super energy or

Runecrafting potions

55-63 Super strength potions
63-64 Super restore potions
64-66 Super hunter potions
66-72 Super strength potions
72-76 Super ranging potions
76-81 Super magic potions
81-87 Super magic potions or

Saradomin brews

87-95 Super invention potions
95-99 Extreme invention potions
99-101 Poison bombs
101-104 Sticky bombs

(calculated at 1,000 gp per bomb)

104-105 Extreme cooking potions
105-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107-118 Vulnerability bombs
118+ Vulnerability bombs or

Powerburst of feats

Levels Make
9-13 Defence potion
13-22 Antipoison
22-26 Restore potions
26-36 Energy potions
36-38 Combat potions
38-40 Prayer restore potions
40-43 Summoning potion
43-45 Divination potions
45-48 Super attack potions
48-52 Super antipoison
52-54 Super energy potions
54-55 Runecrafting potions
55-63 Super strength potions
63-64 Super restore potions
64-66 Super hunter potions
66-72 Super defence potions
72-76 Super ranging potions
76-79 Super magic potions
79-81 Super cooking potions
81-87 Saradomin brews
87-95 Super invention potions
95-96 Extreme invention potions
96-99 Overloads

(make extremes prior to DXP)

99-103 Poison bombs
103-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107-112 Vulnerability bombs
112-118 Vulnerability bombs or

Powerburst of masterstroke

118+ Powerburst of feats

Profitable methods[edit | edit source]

After level 66 players may make Super defence potions following the steps below. A small profit may be gained as well. This is currently one of the fastest free methods to get to 99 Herblore. Around 2.5K XP is gained per inventory with a portable well, and 5K with bonus XP + Pulse cores.

  1. Buy the scroll of cleansing from the rewards trader at Daemonheim. (gives a chance to save ingredients)
  2. Buy white berries and cadantine potion (unf) from the GE in lots of 5K or more, at the GE guide price (it might take a day to buy due to the high demand).
  3. Create a bank preset of 14 white berries and 14 cadantine potions (assigned to keys 1 or 2).
  4. Set up a portable well, or find a location where someone else has already done so. Sometimes people who use portable wells announce it in dedicated friends chats to allow other players to benefit from them.
  5. Head to the Lumbridge bank chest on the specified world. (World 84 is a common world where portable wells can be found, especially during DXP)
  6. Click the bank chest, and press 1 or 2 on your keyboard to instantly load your bank preset.
  7. Brew 14 super defence potions by clicking the well.
  8. Repeat from Step 6.
  9. When you have finished your stock of ingredients, have Bob Barter (herbs) or Rhobert Dail (herbs) decant your potions into super defence (4).
  10. Sell the potions on the Grand Exchange for +5% minus 100 gp. You may experiment with different prices to discover the highest price you can sell it at. It will sell overnight and not instantly.

After level 44 players may make 15 harralander tar 323, using clean harralander 1,808 and 15 swamp tar 168. This grants 72.5 experience, and in many circumstances can be profitable. Currently, this generates a profit of 517 per action. The Grand Exchange trading cap on swamp tar is 5,000.

After level 102 players may make Charming potions 2,596, using primal extract 862, spark chitin 408 and 4 of each type of Summoning charm, granting 1,000 experience per potion made. Currently, this generates a profit of 1,326 per action. Charms are untradeable and players may prefer to use them for Summoning training instead. This method is only recommended for players with no interest in gaining further Summoning experience.

A guide/calculator for efficient herblore profits can be found here: Calculator:Herblore/Efficient Profit

Other methods[edit | edit source]

Primal extract.png: RS3 Inventory image of Primal extractPrimal extracts are made by combining primal fruit pulp with empty vials at Herblore 90. Primal fruit pulp is obtained from crushing primal fruits from a range of bushes, fruit trees, and cacti.

Farming Farming patch Harvest Yield XP/hour GP/hour
Farming90-101 Farming102-111 Farming112-120 Farming90-101 Farming102-111 Farming112-120
test

These can be farmed by the player without needing new seeds every run. 4 lychee fruits can be picked from each of the 5 bushes, 6 Carambola fruits can be picked from each of the 7 fruit trees, 3 golden dragonfruit fruits can be picked from each of the 3 cacti. This amounts to 140, 252, and 72 primal fruit pulps, respectively. This is a total of 464 primal fruit pulps, amounting to 67,280 Herblore xp when creating primal extracts. The harvested fruits can be increased using wolpertinger pouches for double bush fruits and giant ent pouches and the legendary greenfinger aura for increased fruit yield resulting in 100,000+ Herblore xp when creating primal extracts. Buying the same fruit would cost 176,298 (a run with no boosts) - 284,403.6 (744 pulp, or an average run with both familiars, master farmer outfit and a legendary greenfingers aura) and the fruit can be sold for that amount instead. A full run can be done every 6 hours, but the cactus and fruit trees grow back their produce every 2 hours.

Between 1600 and 2200 primal fruit can be turned into extract per hour depending on level, including the time to make the pulp from fruit, for 237,378.9-312,109.3 herblore experience per hour. The gp cost of pulp depends on the cost of the fruit used, as pulp has a buy limit of 100 and is rarely directly traded. See Primal fruit pulp for the cheapest sources of pulp. Using the above run with no boost, one primal fruit pulp costs 379.95. Since one primal extract can be sold for 862 the following profit or loss can be expected, assuming 12 ticks of banking between inventories:

Range Profit per pulp gp per xp expected extract/hour xp/hour gp per hour
90-101 481.05 3.32 2,130 312,109.3 1,024,630.99
102-111 1,343.05 9.26 3,640 266,684.9 2,444,346.29
112-120 2,205.05 15.21 4,860 237,378.9 3,572,176.81

If pulp is purchased directly from other players for 484, the following values can be expected:

Range Profit per pulp gp per xp expected extract/hour xp/hour gp per hour
90-101 377 2.6 2,450 355,250 923,650
102-111 1,238 8.54 4,100 297,250 2,537,900
112-120 2,099 14.48 5,400 261,000 3,778,200
This method is also useful for ironmen, as the seeds only need to be obtained once per patch and vials can be obtained easily by decanting 4-dose potions into 1-dose potions, decanting them back into 4-dose potions and then banking the empty vials.

Deployable herb burner is a very rare drop from ghost variants. However once it is obtained, it can be used indefinitely to train herblore without making any potions and therefore has no concern of reselling them. Using a clean herb on the Deployable herb burner results in the herb being destroyed, providing 10 times the Herblore experience given for cleaning herbs, as well as Firemaking experience. Currently the most cost-effective herbs to be used on burner are tarromin and harralander.

Players who wish to do any late-game Slayer or bossing should consider using overload potions; these are incredibly powerful stat-boosting potions, but are untradeable, and as such it is most efficient to make the overloads en route to 99 Herblore. Overloads are made by combining the five extreme potions together with a clean torstol, starting at level 88 with the extreme attack.

To level from 88 to 99 requires 8,648,655 xp, which equates to 3,573 overloads, made from the super variants. This requires 3,573 each of clean torstol,  super attack (3), super strength (3), super defence (3), super magic potion (3), super ranging potion (3), clean avantoe, clean dwarf weed, clean lantadyme, and mud runes, and 17,865 grenwall spikes. This will cost a total of -361,483,983 coins. To bring this cost down it is recommended to use a portable well, a scroll of cleansing and a botanist's amulet. To make the expensive overload potions go further, it is recommend to create combination potions from them, with holy overloads being the most economic. This brings down the required number of overloads to reach 99.

It is worth noting that the number of extremes made from level 88 will not be sufficient to reach level 96, where you unlock the ability to make overloads, and as such the use of temporary boosts such as that from a god banner or from advanced pulse core will be required.

After completion of Plague's End, the option to create combination potions to train herblore is unlocked. Combination potions require a crystal flask as well as two or more four-dose potions to be made. Combination potions are usually slower experience than other high-level potions since only nine or fewer potions can be made per inventory. Since they use potions as their ingredients, and since players usually prefer to make other potions for faster experience, combinations potions often cost nothing to train with or can even make a small profit. However, it should certainly be noted that these potions have more ingredients used in their production stage than the two characteristics of almost every other potion, making each inventory produce fewer potions and finish production faster. This means that they are much more click-intensive than traditional training and require constant focus for the best experience rates. Combinations potions such as grand ranging potions, grand magic potions, grand strength potions, grand defence potions, and super prayer renewal potions can be made with recipes that do not have to be unlocked in Daemonheim, and with constant focus can produce over 350,000 experience per hour. Super melee potions and super warmaster's potions require recipes that need to be unlocked by finding unreadable pages, which require long amounts of time and high dungeoneering levels to be unlocked. However, both of these potions can make over 450,000 experience per hour and 720,000 experience per hour, respectively. Most of these potions are on high demand, due to their stronger boosts and oftentimes cheaper usage than super potions. While untradeable combination potions can often make more experience, the fact that money cannot be got back makes them unfeasibly expensive potions to make for training (more expensive and slower than extreme ranging and magic potions). All combination potions have very unstable prices, so checking prices carefully and selling quickly is recommended when making them for profit. All of them, especially faster experience-making potions such as super warmaster's potions, are sometimes profitable, sometimes mildly expensive and sometimes almost completely unaffordable to train with and hard to sell, so players are warned to be cautious of these fluctuations if they decide to make large investments. It should also be noted that combination potions are not affected by the portable well's ability to make an extra potion 10% of the time, although they do receive the 10% experience bonus. For potions that require the most ingredients, notably super warmaster's potions, an inventory can be finished in under 5 seconds of production. This means that the split second it takes to walk a step to the well can actually slow down experience rates by more than the 10% it boosts them (although when the method costs money it still reduces cost/xp). Compared to traditional training, the benefit of the portable well is vastly reduced for combination potions. However, the scroll of cleansing considers all of the potions used to make these to be secondary ingredients, which means that each potion has a 10% chance to not be used up when making combination potions. Therefore, this item is most powerful when making combination potions compared to traditional ones (in terms of cost per item, reducing it by 10% of all ingredients rather than 10% of just the secondary one). This 10% can mean the difference between free, profitable and very expensive experience when making combination potions, and players should note that it is almost a requirement to reasonably train using this method.

After Shades of Mort'ton (minimum Herblore level: 15), make Serum 207. Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary. These give 50 experience each and are therefore a slow training method compared to the higher-level alternatives. If you make the Tarromin unfinished potions and add the ashes you can reach around 50,000 experience an hour. You can make a maximum of around 150k experience an hour if you buy Tarromin unfinished potions and add the ashes. They cannot be sold, but the cheap secondary ingredient makes them cost-effective compared to other potions, depending on the current price for Tarromin and the economic situation surrounding the other potions. There are usually plenty of ashes to be had free on the grounds around the Grand Exchange since it is a popular spot to practice Firemaking. However, with the release of Bonfires, there are fewer ashes on the ground. Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend -9.56 coins per experience point). As of an update on 14 January 2013, Serum 207 can now be withdrawn from the bank as a note, and can be disposed of very quickly. The serum cannot be sold, but it can be alchemised. While not worth the runes to do this, players who have the Explorer's ring can use its low-alchemy ability or high-alchemy (if ring is 4) on the serum and earn enough coins to purchase new vials to replace the ones lost when the serum is alchemised. Alternatively, the serum can be used on the afflicted townspeople of Mort'ton to temporarily cure them. As thanks, they will give a reward of either coins, vials (with or without water), logs, or grimy tarromin. Most of these can then be used to make even more serum. This can continue indefinitely, as only one dose is used on a villager at a time. It should be noted that using Serum 208 often yields better/more rewards.

Another free method of training herblore is to enter a solo Dungeoneering floor, go through a few rooms, gather some money and find some farming patches. One should switch between growing herbs, making potions, and possibly selling to the Smuggler to buy more. Although this is slow experience per hour, it is free of cost, with experience rates varying from 25k-40k per hour, depending on the players Herblore and Farming level. One can train several other skills (such as Woodcutting) at the same time to somewhat increase the overall efficiency and reduce repetitiveness at the cost of getting lower experience rates in individual skills.

Herblore can be trained by using herbicide, acquired for 34,000 Dungeoneering tokens from Dungeoneering. Herbicide destroys the herb drop but gives double the experience you would get for cleaning it. Some good monsters to kill are chaos druids, and turoths, with 55 Slayer. This is quite a slow way to train the skill, but is free, if you would not usually pick up the herbs. However, some herbs are expensive (such as grimy dwarf weed) and players who pick up the herb, clean it and use it in a potion will gain much more experience than having the herbicide cleaning it up. However, the herbicide does clean up low-level herbs players would generally avoid. This has the benefit of also granting combat experience, and could be used on slayer assignments to passively train herblore.

Cleaning grimy herbs can reward fairly good experience and often results in a profit. To find out if money will be lost or gained, look at the cost of the grimy herb and compare it to the cost of the clean herb. This method is tedious. However, making potions generally returns small profit or large losses, so many players find herb cleaning worthwhile. The following rates assume you are cleaning 5,000 herbs per hour. This is much easier if you use bank presets and the action bar.

Herblore Level Herb Grimy Clean Herblore Clean XP Coins.png: RS3 Inventory image of Coins Profit XP/Hour Profit/Hour
Icon Coins.png: RS3 Inventory image of Coins Price Icon Coins.png: RS3 Inventory image of Coins Price
1 Guam Grimy guam.png: RS3 Inventory image of Grimy guam 689 Clean guam.png: RS3 Inventory image of Clean guam 710 2.5 21 12,500 105,000
5 Tarromin Grimy tarromin.png: RS3 Inventory image of Grimy tarromin 200 Clean tarromin.png: RS3 Inventory image of Clean tarromin 244 3.8 44 19,000 220,000
9 Marrentill Grimy marrentill.png: RS3 Inventory image of Grimy marrentill 9,256 Clean marrentill.png: RS3 Inventory image of Clean marrentill 9,676 5 420 25,000 2,100,000
20 Harralander Grimy harralander.png: RS3 Inventory image of Grimy harralander 1,469 Clean harralander.png: RS3 Inventory image of Clean harralander 1,808 6.3 339 31,500 1,695,000
25 Ranarr Grimy ranarr.png: RS3 Inventory image of Grimy ranarr 4,917 Clean ranarr.png: RS3 Inventory image of Clean ranarr 5,135 7.5 218 37,500 1,090,000
30 Toadflax Grimy toadflax.png: RS3 Inventory image of Grimy toadflax 11,254 Clean toadflax.png: RS3 Inventory image of Clean toadflax 11,706 8 452 40,000 2,260,000
35 Spirit weed Grimy spirit weed.png: RS3 Inventory image of Grimy spirit weed 17,449 Clean spirit weed.png: RS3 Inventory image of Clean spirit weed 17,948 7.8 499 39,000 2,495,000
40 Irit Grimy irit.png: RS3 Inventory image of Grimy irit 2,860 Clean irit.png: RS3 Inventory image of Clean irit 3,158 8.8 298 41,000 1,490,000
41 Wergali Grimy wergali.png: RS3 Inventory image of Grimy wergali 8,141 Clean wergali.png: RS3 Inventory image of Clean wergali 7,733 9.5 -408 47,500 -2,040,000
48 Avantoe Grimy avantoe.png: RS3 Inventory image of Grimy avantoe 1,081 Clean avantoe.png: RS3 Inventory image of Clean avantoe 1,149 10 68 50,000 340,000
54 Kwuarm Grimy kwuarm.png: RS3 Inventory image of Grimy kwuarm 15,214 Clean kwuarm.png: RS3 Inventory image of Clean kwuarm 15,968 11.3 754 56,500 3,770,000
57 Bloodweed Grimy bloodweed.png: RS3 Inventory image of Grimy bloodweed 26,562 Clean bloodweed.png: RS3 Inventory image of Clean bloodweed 25,802 11.5 -760 57,500 -3,800,000
59 Snapdragon Grimy snapdragon.png: RS3 Inventory image of Grimy snapdragon 1,750 Clean snapdragon.png: RS3 Inventory image of Clean snapdragon 1,911 11.8 161 59,000 805,000
65 Cadantine Grimy cadantine.png: RS3 Inventory image of Grimy cadantine 5,636 Clean cadantine.png: RS3 Inventory image of Clean cadantine 5,873 12.5 237 62,500 1,185,000
67 Lantadyme Grimy lantadyme.png: RS3 Inventory image of Grimy lantadyme 8,244 Clean lantadyme.png: RS3 Inventory image of Clean lantadyme 8,820 13.1 576 65,500 2,880,000
70 Dwarf weed Grimy dwarf weed.png: RS3 Inventory image of Grimy dwarf weed 14,671 Clean dwarf weed.png: RS3 Inventory image of Clean dwarf weed 15,341 13.8 670 69,000 3,350,000
75 Torstol Grimy torstol.png: RS3 Inventory image of Grimy torstol 6,045 Clean torstol.png: RS3 Inventory image of Clean torstol 6,522 15 477 75,000 2,385,000
77 Arbuck Grimy arbuck.png: RS3 Inventory image of Grimy arbuck 15,961 Clean arbuck.png: RS3 Inventory image of Clean arbuck 15,849 13.5 -112 67,500 -560,000
91 Fellstalk Grimy fellstalk.png: RS3 Inventory image of Grimy fellstalk 11,445 Clean fellstalk.png: RS3 Inventory image of Clean fellstalk 11,673 16.8 228 84,000 1,140,000

Free methods[edit | edit source]

The Ancient Zygomites' cavern
The location of Herby Werby.

Herby Werby is a safe, weekly Distraction and Diversion that takes place on Anachronia. The main objective is to aid some of Anachronia's Ancient Zygomites in destroying the corrupted flora in their cavern. The creatures however are frenzied and are burning both the corrupted and healthy plants alike, so the player must help burn corrupt herbs, and/or stop the burning of healthy herbs.

Burning corrupted herbs gives Firemaking experience while stopping zygomites holding healthy (green) herbs gives Herblore experience. As a result, players wishing to maximize their Herblore gains should focus solely on stopping zygomites with ancient herbs.

Every successful action rewards between 1 and 4 points and a maximum of 100 points can be earned weekly.

At certain herblore milestones the experience will be increased as follows:

  • 85 Herblore: 150% Experience.
  • 95 Herblore: 200% Experience.
  • 105 Herblore: 250% Experience.
  • 115 Herblore: 300% Experience.
It's also important to note that bonus experience, double XP and experience boosts (skilling outfit, pulse core, etc.) are working during this activity.

The start of a supply run

Supply runs are a safe activity that take place on Mazcab every 12 hours (at midnight and noon game time). The activity begins with goebie supplies spawning at the supply rock near to Querci in Kanatah and is available until 25 minutes past the hour. Players may take up to 10 goebie supplies per day from the supply rock. Upon taking goebie supplies players become flagged for safe PvP and can be attacked by other players, with death resulting in the loss of all goebie supplies that the players are carrying. After obtaining goebie supplies players must travel north-west through the Nemi Forest to Otot, where the supplies may be exchanged for experience with Quercy. The player will be given a choice between two skills in which to gain experience: Agility or Crafting, Farming or Herblore and Hunter or Woodcutting. Different skills are offered on different worlds. As of the updates on 19 October 2015, carried goebie supplies disappear when logging out, entering the lobby, or hopping worlds, preventing players from switching worlds to find their preference in offered skills.

Between 495, with level 1, and 48,515, with level 99, experience can be gained from exchanging 10 goebie supplies. Assuming the activity is completed in 5 minutes, experience is awarded at a rate equivalent to between 5,940, with level 1, and 582,180, with level 99, experience an hour.

Herblore supplies detail.png

Wilderness Warbands is a dangerous Distraction and Diversion that takes place in the Wilderness. The aim of the Distraction and Diversion is to infiltrate a camp occupied by god-following NPCs and loot supplies, which can then be exchanged with Quercus for experience. Players can gain Herblore experience if they obtain and hand in Herblore supplies. Players can gain between 49.5 at level 1, and 4,851.5 at level 99, Herblore experience per supply that they exchange. Players can loot up to 25 Herblore supplies while playing Wilderness Warbands, which grant between 1,237.5 and 121,287.5 Herblore experience in total when given to Quercus. Players can calculate the exact amount of experience that they will receive, based on their Herblore level and the number of supplies obtained, using the calculator on the Wilderness Warbands article.

Armadyl warband.png

Wilderness Warbands takes place every 7 hours. The Distraction and Diversion begins with a camp appearing in the Wilderness in one of 3 possible locations. A server-wide announcement will notify players of the camp's location when it spawns. Players can also find out the camp's location by talking to Quercus, who is located north-west of the Varrock Grand Exchange. Players must travel to the camp, avoid the sentries posted around its perimeter and sabotage the camp's god's beam, which is found in the centre of the camp. Successfully sabotaging the beam will result in NPCs allied to the invading players teleporting to the area to fight the NPCs guarding the camp. Players can also intervene in the fight if they wish. After all enemy NPCs have been killed, players can loot the tents in the camp to gain supplies. Each Wilderness Warband has 3 tents which contain supplies that grant experience in 3 of 5 possible skills (Farming, Mining, Construction, Herblore and Smithing). Players may loot up to 25 supplies from tents in the camp. Players may gain additional supplies by killing other players and taking any supplies that defeated players may have looted, as supplies are dropped upon death. Participating in looting tents will skull the player and cause them to become attackable by any other player, regardless of combat levels. Players cannot teleport out of the Wilderness while they have supplies in their inventory, and logging out while inside the Wilderness causes all supplies to be destroyed. Therefore, players must escape from the Wilderness by running out of the area. To avoid being killed by other while participating in Wilderness Warbands players are advised to join one of the dedicated friends chats for the Distraction and Diversion.

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
02:00 UTC 06:00 UTC 03:00 UTC 00:00 UTC 04:00 UTC 01:00 UTC 05:00 UTC
09:00 UTC 13:00 UTC 10:00 UTC 07:00 UTC 11:00 UTC 08:00 UTC 12:00 UTC
16:00 UTC 20:00 UTC 17:00 UTC 14:00 UTC 18:00 UTC 15:00 UTC 19:00 UTC
23:00 UTC N/A N/A 21:00 UTC N/A 22:00 UTC N/A

Potion selector[edit | edit source]

This table recommends potions to create by herblore level. To be included in this table, a potion must not be too expensive, its secondary ingredient must be readily available on the Grand Exchange, and the potion must have medium or high demand (see Calculators/Potions).

This table does not include columns for the loss made by buying all items on the Grand Exchange.

Herblore Level Buying all ingredients on Grand Exchange Growing your own herbs
Goal: Herblore XP Goal: Herblore XP Goal: Profit
Potion XP Cost/XP Farming Level Herb Potion Farming Level Herb Potion GP/3-dose potion
Herblore 1-3 Attack potion.png: RS3 Inventory image of Attack potionAttack potion 25 -16.72 Farming 9 Clean guam.png: RS3 Inventory image of Clean guamGuam Attack potion.png: RS3 Inventory image of Attack potionAttack potion Farming 9 Clean guam.png: RS3 Inventory image of Clean guamGuam Attack potion.png: RS3 Inventory image of Attack potionAttack potion 369
Herblore 3-7 Ranging potion.png: RS3 Inventory image of Ranging potionRanging potion 30 -7.23 Farming 9 Clean guam.png: RS3 Inventory image of Clean guamGuam Ranging potion.png: RS3 Inventory image of Ranging potionRanging potion Farming 9 Clean guam.png: RS3 Inventory image of Clean guamGuam Ranging potion.png: RS3 Inventory image of Ranging potionRanging potion 1,539
Herblore 7-26 Strength potion.png: RS3 Inventory image of Strength potionStrength potion 40 -103.15 Farming 19 Clean tarromin.png: RS3 Inventory image of Clean tarrominTarromin Strength potion.png: RS3 Inventory image of Strength potionStrength potion Farming 19 Clean tarromin.png: RS3 Inventory image of Clean tarrominTarromin Strength potion.png: RS3 Inventory image of Strength potionStrength potion 614
Herblore 26-34 Energy potion.png: RS3 Inventory image of Energy potionEnergy potion 67.5 -32.73 Farming 26 Clean harralander.png: RS3 Inventory image of Clean harralanderHarralander Energy potion.png: RS3 Inventory image of Energy potionEnergy potion
Herblore 34-36 Agility potion.png: RS3 Inventory image of Agility potionAgility potion 80 -164.48 Farming 38 Clean toadflax.png: RS3 Inventory image of Clean toadflaxToadflax Agility potion.png: RS3 Inventory image of Agility potionAgility potion
Herblore 36-38 Combat potion.png: RS3 Inventory image of Combat potionCombat potion 84 -34.83 Farming 26 Clean harralander.png: RS3 Inventory image of Clean harralanderHarralander Combat potion.png: RS3 Inventory image of Combat potionCombat potion
Herblore 38-45 Prayer potion.png: RS3 Inventory image of Prayer potionPrayer potion 87.5 3.51 Farming 32 Clean ranarr.png: RS3 Inventory image of Clean ranarrRanarr Prayer potion.png: RS3 Inventory image of Prayer potionPrayer potion Farming 32 Clean ranarr.png: RS3 Inventory image of Clean ranarrRanarr Prayer potion.png: RS3 Inventory image of Prayer potionPrayer potion 5,782
Herblore 45-48 Super attack.png: RS3 Inventory image of Super attackSuper attack 100 6.84 Farming 44 Clean irit.png: RS3 Inventory image of Clean iritIrit Super attack.png: RS3 Inventory image of Super attackSuper attack
Herblore 48-55 Super antipoison.png: RS3 Inventory image of Super antipoisonSuper antipoison 106.3 10.71 Farming 44 Clean irit.png: RS3 Inventory image of Clean iritIrit Super antipoison.png: RS3 Inventory image of Super antipoisonSuper antipoison
Herblore 55-57 Super strength.png: RS3 Inventory image of Super strengthSuper strength 125 -9.44 Farming 56 Clean kwuarm.png: RS3 Inventory image of Clean kwuarmKwuarm Super strength.png: RS3 Inventory image of Super strengthSuper strength Farming 56 Clean kwuarm.png: RS3 Inventory image of Clean kwuarmKwuarm Super strength.png: RS3 Inventory image of Super strengthSuper strength 19,284

The summoning potion is not included in this list due to the difficulty in obtaining the materials on the Grand Exchange.