User:Hardcheeze/draftbarrowsstrats

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Invasion plans.png
This article is a strategy guide for User:Hardcheeze.
Information on mechanics, setups, and tactics is on this page. For the hard mode strategy guide, see here.

This page covers strategies for effectively playing the Barrows minigame.

Getting there[edit | edit source]

  • Drakan's medallion - This is the fastest means of travel to the Barrows, having a teleport directly to their graves. Furthermore, it can be used to teleport directly south of the Burgh De Rott bank, which players can enter to be healed. Requires the completion of The Branches of Darkmeyer.
  • Max Guild PvM portal - This option is just as fast as Drakan's medallion; however, it requires level 99 in every skill.
  • War's Retreat PvM/Reaper Portals - just as fast as the above methods without needing level 99s but does however require you to have killed the Brothers at least once.
  • Games necklace - After completing The Darkness of Hallowvale and reaching a combined 500 Companion levels in Temple Trekking, a games necklace can be used to teleport directly to Burgh de Rott, which is only a short walk from the Barrows.
  • After completing Nature Spirit, the swamp boat in the middle of the swamp can be taken (for free) to the bridge between Mort'ton and the Barrows.
    • The fairy ring in Mort Myre Swamp can be accessed by code BKR. It's only a short distance from the ring to the swamp boat.
    • In Search of the Myreque unlocks access to the area under the bar in Canifis, which provides a faster route to the swamp boat.
A map of the Barrows (click to view a larger version)
Barrows Brothers Ordered Left-to-Right; Top-to-Bottom
Face Name Weakness Attack Style
Akrisae the Doomed chathead.png Akrisae the Doomed Bolt weakness icon.png Bolts Magic-icon.pngMagic
Verac head.png Verac the Defiled Earth weakness icon.png Earth spells Attack-icon.pngMelee
Dharok head.png Dharok the Wretched Fire weakness icon.png Fire spells Attack-icon.pngMelee
Ahrim the Blighted chathead.png Ahrim the Blighted Arrow weakness icon.png Arrows Magic-icon.pngMagic
Linza the Disgraced chathead.png Linza the Disgraced Fire weakness icon.png Fire spells Attack-icon.pngMelee
Torag head.png Torag the Corrupted Water weakness icon.png Water spells Attack-icon.pngMelee
Karil chathead old2.png Karil the Tainted Stab weakness icon.png Stab Ranged-icon.pngRange
Guthan chathead old2.png Guthan the Infested Air weakness icon.png Air spells Attack-icon.pngMelee

The Brothers[edit | edit source]

Ahrim the Blighted.png

Ahrim the Blighted is the magic-using brother of the group. He uses fire spells, and with every attack, he has a 1/4 chance of draining your Strength level, and can also cast spells to lower the player's Attack, Strength and Defence levels. Ahrim is easily taken down with ranged attacks; however higher-levelled players with stronger equipment can defeat him with any style.

Ahrim's tomb lies in the centre of the graveyard. Defeating Ahrim adds the following items as potential loot to the chest:

Item GE value
Ahrim's hood.png: RS3 Inventory image of Ahrim's hood Ahrim's hood 808,507
Ahrim's robe top.png: RS3 Inventory image of Ahrim's robe top Ahrim's robe top 1,684,333
Ahrim's robe skirt.png: RS3 Inventory image of Ahrim's robe skirt Ahrim's robe skirt 975,537
Ahrim's staff.png: RS3 Inventory image of Ahrim's staff Ahrim's staff 5,309,896
Ahrim's wand.png: RS3 Inventory image of Ahrim's wand Ahrim's wand 934,063
Ahrim's book of magic.png: RS3 Inventory image of Ahrim's book of magic Ahrim's book of magic 1,071,736
Total Value: 10,784,072

Dharok the Wretched.png

Dharok the Wretched is a melee-using brother who attacks with his greataxe. He uses strong melee attacks that increase in power as his life points are lowered. He is weak to fire spells; however, any magic spell will work with at least tier-70 equipment. Higher-levelled players with stronger equipment can defeat him with any style.

Dharok's tomb is the north-east mound. Defeating Dharok adds the following items as potential loot to the chest:

Item GE value
Dharok's helm.png: RS3 Inventory image of Dharok's helm Dharok's helm 437,428
Dharok's platebody.png: RS3 Inventory image of Dharok's platebody Dharok's platebody 1,205,385
Dharok's platelegs.png: RS3 Inventory image of Dharok's platelegs Dharok's platelegs 604,406
Dharok's greataxe.png: RS3 Inventory image of Dharok's greataxe Dharok's greataxe 671,267
Total Value: 2,918,486

Guthan the Infested.png

Guthan the Infested is a melee-using brother who attacks with his warspear. His attacks have a 1/4 chance of healing him for the damage he dealt. He is weak to air spells; however, any magic spell will work with at least tier-70 equipment. Higher-levelled players with stronger equipment can defeat him with any style.

Guthan's tomb is the south-east mound. Defeating Guthan adds the following items as potential loot to the chest:

Item GE value
Guthan's helm.png: RS3 Inventory image of Guthan's helm Guthan's helm 427,280
Guthan's platebody.png: RS3 Inventory image of Guthan's platebody Guthan's platebody 1,283,912
Guthan's chainskirt.png: RS3 Inventory image of Guthan's chainskirt Guthan's chainskirt 783,632
Guthan's warspear.png: RS3 Inventory image of Guthan's warspear Guthan's warspear 2,279,039
Total Value: 4,773,863

Karil the Tainted.png

Karil the Tainted is the ranged-using brother of the group. He attacks with his crossbow, and with every attack, there is a 1/4 chance that he will drain your Magic level by 1. Karil is easily taken down with melee attacks; however higher-levelled players with stronger equipment can defeat him with any style.

Karil's tomb is the southernmost mound. Defeating Karil adds the following items as potential loot to the chest:

Item GE value
Karil's coif.png: RS3 Inventory image of Karil's coif Karil's coif 525,196
Karil's top.png: RS3 Inventory image of Karil's top Karil's top 2,164,828
Karil's skirt.png: RS3 Inventory image of Karil's skirt Karil's skirt 1,108,092
Karil's crossbow.png: RS3 Inventory image of Karil's crossbow Karil's crossbow 4,734,863
Karil's pistol crossbow.png: RS3 Inventory image of Karil's pistol crossbow Karil's pistol crossbow 715,425
Karil's off-hand pistol crossbow.png: RS3 Inventory image of Karil's off-hand pistol crossbow Karil's off-hand pistol crossbow 866,147
Total Value: 10,114,551

Torag the Corrupted.png

Torag the Corrupted is a melee-using brother who attacks with his hammer. His attacks have a 1/4 chance to drain 5% adrenaline. He is weak to water spells; however, any magic spell will work with at least tier-70 equipment. Higher-levelled players with stronger equipment can defeat him with any style.

Torag's tomb is the south-west mound. Defeating Torag adds the following items as potential loot to the chest:

Item GE value
Torag's helm.png: RS3 Inventory image of Torag's helm Torag's helm 409,061
Torag's platebody.png: RS3 Inventory image of Torag's platebody Torag's platebody 1,090,215
Torag's platelegs.png: RS3 Inventory image of Torag's platelegs Torag's platelegs 584,040
Torag's hammer.png: RS3 Inventory image of Torag's hammer Torag's hammer 453,873
Total Value: 2,537,189

Verac the Defiled.png

Verac the Defiled is a melee-using brother who attacks with his flail. His attacks have a 1/4 chance to hit regardless of armour rating. He is weak to earth spells; however, any magic spell will work with at least tier-70 equipment. Higher-levelled players with stronger equipment can defeat him with any style.

Verac's tomb is the north-west mound. Defeating Verac adds the following items as potential loot to the chest:

Item GE value
Verac's helm.png: RS3 Inventory image of Verac's helm Verac's helm 408,355
Verac's brassard.png: RS3 Inventory image of Verac's brassard Verac's brassard 1,052,752
Verac's plateskirt.png: RS3 Inventory image of Verac's plateskirt Verac's plateskirt 538,190
Verac's flail.png: RS3 Inventory image of Verac's flail Verac's flail 451,596
Total Value: 2,450,893

Akrisae the Doomed.png

Akrisae the Doomed is a seventh wight added to the Barrows after completing Ritual of the Mahjarrat. He attacks with his war mace, using basic magic attacks, and unlike the other brothers, has no offensive set effect. Instead, Akrisae has the ability to react to a player's combat style and pray against it, completely negating damage. Using the ability Smash temporarily disables his prayers if it hits; however, it does not last very long. Ranged and magic attacks are the best styles of combat, however. He is weak to bolts, although any ranged weapon that is tier 80 or higher should not miss.

Akrisae shares his tomb with Verac, residing in a secondary room in Verac's crypt in the north-west mound. Defeating Akrisae adds the following items as potential loot to the chest:

Item GE value
Akrisae's hood.png: RS3 Inventory image of Akrisae's hood Akrisae's hood 387,308
Akrisae's robe top.png: RS3 Inventory image of Akrisae's robe top Akrisae's robe top 866,739
Akrisae's robe skirt.png: RS3 Inventory image of Akrisae's robe skirt Akrisae's robe skirt 537,024
Akrisae's war mace.png: RS3 Inventory image of Akrisae's war mace Akrisae's war mace 386,800
Total Value: 2,177,871

Linza the Disgraced.png

Linza the Disgraced is an eighth wight added to the Barrows after completing Kindred Spirits. She attacks with her hammer, using basic melee attacks. Like Akrisae, Linza does not have any offensive set effects; instead, it is defensive. When damaged, there is a chance for the attack to be reflected onto the player, dealing 600-800 reflect damage. Linza still takes full damage when the set goes off however, and it can be reduced like a normal attack.

Compared to the other brothers, Linza is significantly stronger, possessing 150,000 health and an increased defence level, so it's best to use Magic against her. She is weak to fire spells, although any tier 90 or higher magic weapon should not miss.

Linza shares her tomb with Ahrim, residing in a secondary room in Ahrim's crypt in the centre mound. Defeating Linza adds the following items as potential loot to the chest:

Item GE Value
Linza's helm.png: RS3 Inventory image of Linza's helm Linza's helm 5,111,754
Linza's cuirass.png: RS3 Inventory image of Linza's cuirass Linza's cuirass 6,807,719
Linza's greaves.png: RS3 Inventory image of Linza's greaves Linza's greaves 6,584,596
Linza's shield.png: RS3 Inventory image of Linza's shield Linza's shield 2,187,189
Linza's hammer.png: RS3 Inventory image of Linza's hammer Linza's hammer 3,333,321
Total Value: 24,024,579

Playing[edit | edit source]

There are two parts to playing the Barrows minigame: defeating the brothers, and traversing the tunnels.

Prayer Drain[edit | edit source]

While underground in the crypts or the catacombs, an unnatural energy will continually sap the player's prayer points every 18 seconds or so. This drain starts at 80 points and increases by 10 for every brother/sister killed, up to 160 prayer points in total. This is usually indicated one of any seven defeated brothers' faces (Linza does not count as an appearance, but will contribute towards the prayer drain), although not killing any brothers still causes the same effect. Therefore, try to minimise the time spent in the crypts or catacombs to reduce the amount of prayer drained.

If the player has completed the hard set of the Morytania achievements, the prayer drain is cut by 50%.

If Linza in included in the chest run, she should be immediately defeated first so the prayer drain is less significant. The remaining brothers often serve as valuable prayer restoration with a demon horn necklace and attuned ectoplasmator. All seven brothers and the lone sister restore 150 prayer points each when killed in this manner. High-levelled players should not be generally concerned with prayer in this manner; an ancient elven ritual shard should fill up any gaps left by the aforementioned combo if it does occur.

Killing the Brothers[edit | edit source]

For maximum loot potential, each brother must be killed before looting the chest. 5 of the brothers (or 6 after completing Ritual of the Mahjarrat or Kindred Spirits and even 7 after completing them both) will be at rest in their tombs. The last brother (chosen from any brother except Linza) will be lurking about in the catacombs.

The brothers who are resting in their crypts are summoned by investigating their sarcophagus; when disturbed, they will spawn and immediately attack the aggressor. They may only be attacked by the player who summoned them. If the brother is not killed when the player leaves their crypt, they despawn and must be resummoned again, returning with full health. However, if the brother is dealt a fatal hit just as the player leaves, then the kill will still count.

The last brother's sarcophagus will lead to the tunnels below (covered in the next section) and he will be fought there. Linza is the only wight that will never appear in the catacombs.

Each brother defeated will be listed in the bottom left corner.

Barrows amulets[edit | edit source]

Barrows amulet detail.png

Barrows amulets are an item that may be obtained from looting Barrows: Rise of the Six chests. They are tradeable on the Grand Exchange, but have a buy limit of 100 every 4 hours. 30 untradeable ones are obtained after completing Missing, Presumed Death.

Barrows amulets may be used to skip up to 3 of the brothers' tombs per run. Amulets cannot be used on a sarcophagus while the brother inside is spawned for you. If you accidentally spawn a brother when attempting to use an amulet, leave the tomb and come back. Amulets do not work on the sarcophagus of the final brother in the catacombs; instead, it must be used on the reward chest in order to kill off that brother for that run.

Which brother to skip?

Below is a suggestion for choosing a priority for which brother to use the amulets on:

  1. Akrisae - Requires 2 styles; however if you are only here for kill count, Akrisae may be ignored completely
  2. Dharok - Highest potential to do serious damage, especially to lower levels
  3. Karil - Strong against magic, which may be your most used style; helps negate switching styles
  4. Ahrim - Neutral against magic, which may be your most used style; helps negate switching styles
  5. Verac - Potential to deal damage, as he can ignore armour rating; however still not very dangerous
  6. Guthan - Potential for longer fights, but only for lower levels
  7. Torag - Effectively drains 1.2% adrenaline per attack, which is relatively negligible

Note that each amulet costs 18,699 each; in total, costing 56,097 if all three are used in each run. As most of the brothers will prove to be of no threat to high-level players, they are only recommended for low level players who may be struggling to kill the brothers.

Barrows amulets do not work on Linza's tomb.

Kill count[edit | edit source]

If you are here solely for kill count, you must defeat all 6 of the original brothers. Whether or not you have completed Ritual of the Mahjarrat and Kindred Spirits, Akrisae and Linza can be completely ignored. Using Barrows amulets will not prevent you from receiving kill count. When killing the final brother, pause momentarily before looting the chest, to ensure the game will recognise him as defeated.

The tunnels[edit | edit source]

A map of the tunnels

The last brother will lead to some catacombs below the crypts. The map is a 3x3 grid (each room being 1x1) and a narrow path on all four cardinal directions. Upon entering the crypts, you will appear in one of four corners in the 3x3 grid. One of the four doors can be interacted with, while the other three remain sealed shut and cannot be opened at all.

A randomly generated path is set to the centre of this grid where the chest is lying, ready for the taking.

Monsters[edit | edit source]

There are monsters in the centre of the edges of this 3x3 grid;

Killing the monsters adds to "creatures killed", which increases the drop rate of various items like dragon helms and crystal key parts. They do not affect the drop rate of barrows equipment.

Doors[edit | edit source]

Each time a door is opened, a monster will appear and attack the player immediately, consisting of either a bloodworm, normal crypt rat/spider or skeleton. If any brothers haven't been defeated yet either, they also have a chance of ambushing the player as they pass through the door. This only occurs to brothers whose sacophagi can access the crypts; therefore, Linza will never be encountered inside the catacombs.

The puzzle[edit | edit source]

The door that leads to the chest has a lock that must be disarmed by solving a simple puzzle. There are four possible puzzles, each with 2 incorrect solutions and 1 correct solution. The solution to a puzzle is always the same. The interface that shows the puzzle may be interrupted by combat. Monsters will not be aggressive when you are standing right in front of the door, so kill anything that is attacking you before attempting the puzzle.

Solving the puzzle correctly will open the pathway to the centre room. Providing an incorrect solution will lock you out of that path and move the puzzle door to a different hallway.

Solutions

Looting[edit | edit source]

In the final room is the chest containing your loot. Investigating the chest will open it and spawn the brother whose tomb was used to enter the crypt. If that brother was defeated while traversing the tunnels, no brother will spawn to intercept the player, even if they haven't been defeated yet.

The chest may be looted at any time, even before the final brother is dead; however, doing so will prevent that brother's items from being added to the loot table. It will also not count towards the Beasts tab/soul reaper (unless the brother who was spawned is Akrisae).

Rewards in the chest may be collected into the inventory or deposited into the bank. Completion of the hard Morytania achievements will double the amount of runes obtained from the chest and it is highly recommended that this be done to increase profit due to the high demand of death and blood runes.

Escape[edit | edit source]

After the chest has been looted, your screen will begin to shake as the tunnel collapses. You will begin to take damage at short intervals if you stay inside the tunnel. You have two options: teleport out, or traverse the maze again to the room you entered from and escape via the rope.

The fastest and most convenient way to escape is to simply use Drakan's medallion with the "Barrows" option (1), teleporting you outside the mounds whilst leaving the medallion's charge intact. Without the medallion, you may make your way back to the rope used to enter the catacombs, unless running low on supplies, where you should teleport out instead to restock. Alternatively players with access to the interior of the Max Guild may chose to teleport there and use the PvM portal instead. Players who also have access to War's Retreat and have attuned a portal to the Barrows may use War's Retreat teleport to quickly leave and access the Barrows through the attuned portal, although it is still slower than the medallion itself.

Equipment[edit | edit source]

High-level[edit | edit source]

As the Brothers all have level 70 stats, players with high stats (90+) and equipment (tier 80+) can simply power through every brother. They do not need to be killed in any order, and barrows amulets may be used on any brother without much discretion.

Recommended equipment for All (with magic equipped)
SlotItem (most effective → least effective)
HeadGhost hunter goggles.png: RS3 Inventory image of Ghost hunter gogglesGhost hunter gogglesWarpriest helm.png: RS3 Inventory image of Warpriest helmWarpriest helmDragon Rider helm.png: RS3 Inventory image of Dragon Rider helmDragon Rider helmAkrisae's hood.png: RS3 Inventory image of Akrisae's hoodAkrisae's hood
NeckDragon Rider amulet.png: RS3 Inventory image of Dragon Rider amuletDragon Rider amuletAmulet of fury.png: RS3 Inventory image of Amulet of furyAmulet of furyAmulet of glory.png: RS3 Inventory image of Amulet of gloryAmulet of gloryDrakan's medallion.png: RS3 Inventory image of Drakan's medallionDrakan's medallion
BackGhost hunter backpack.png: RS3 Inventory image of Ghost hunter backpackGhost hunter backpackCape of Accomplishment.png: RS3 Inventory image of Cape of AccomplishmentCape of AccomplishmentWarpriest cape.png: RS3 Inventory image of Warpriest capeWarpriest capeDragon Rider cape.png: RS3 Inventory image of Dragon Rider capeDragon Rider cape
BodyGhost hunter body.png: RS3 Inventory image of Ghost hunter bodyGhost hunter bodyWarpriest cuirass.png: RS3 Inventory image of Warpriest cuirassWarpriest cuirassDragon Rider body.png: RS3 Inventory image of Dragon Rider bodyDragon Rider bodyAkrisae's robe top.png: RS3 Inventory image of Akrisae's robe topAkrisae's robe top
LegsGhost hunter legs.png: RS3 Inventory image of Ghost hunter legsGhost hunter legsWarpriest greaves.png: RS3 Inventory image of Warpriest greavesWarpriest greavesDragon Rider chaps.png: RS3 Inventory image of Dragon Rider chapsDragon Rider chapsAkrisae's robe skirt.png: RS3 Inventory image of Akrisae's robe skirtAkrisae's robe skirt
Main handAbyssal wand.png: RS3 Inventory image of Abyssal wandAbyssal wandWand of treachery.png: RS3 Inventory image of Wand of treacheryWand of treacheryN/AN/A
Two-handed weaponChaotic staff.png: RS3 Inventory image of Chaotic staffChaotic staffArmadyl battlestaff.png: RS3 Inventory image of Armadyl battlestaffArmadyl battlestaffStaff of light.png: RS3 Inventory image of Staff of lightStaff of lightPolypore staff.png: RS3 Inventory image of Polypore staffPolypore staff
Off-hand weaponAbyssal orb.png: RS3 Inventory image of Abyssal orbAbyssal orbAhrim's book of magic.png: RS3 Inventory image of Ahrim's book of magicAhrim's book of magicGrifolic orb.png: RS3 Inventory image of Grifolic orbGrifolic orbN/A
Ammo/SpellRoyal bolts.png: RS3 Inventory image of Royal boltsRoyal boltsN/AN/AN/A
GlovesCulinaromancer's gloves 10.png: RS3 Inventory image of Culinaromancer's gloves 10Culinaromancer's gloves 10Culinaromancer's gloves 9.png: RS3 Inventory image of Culinaromancer's gloves 9Culinaromancer's gloves 9Superior Dragon Rider gloves.png: RS3 Inventory image of Superior Dragon Rider glovesSuperior Dragon Rider glovesN/A
FeetSilverhawk boots.png: RS3 Inventory image of Silverhawk bootsSilverhawk bootsSuperior Dragon Rider boots.png: RS3 Inventory image of Superior Dragon Rider bootsSuperior Dragon Rider bootsDragon Rider boots.png: RS3 Inventory image of Dragon Rider bootsDragon Rider bootsN/A
RingSixth-Age circuit.png: RS3 Inventory image of Sixth-Age circuitSixth-Age circuitBerserker ring.png: RS3 Inventory image of Berserker ringBerserker ringRing of Wealth.png: RS3 Inventory image of Ring of WealthRing of WealthN/A
AuraReverence aura.png: RS3 Inventory image of Reverence auraReverence auraN/AN/AN/A
PocketHoly wrench.png: RS3 Inventory image of Holy wrenchHoly wrenchSign of life.png: RS3 Inventory image of Sign of lifeSign of lifeN/AN/A

Inventory[edit | edit source]

Super strength (4).pngSuper attack (4).pngSuper defence (4).pngPrayer potion (4).png
Super magic potion (4).pngSuper ranging potion (4).pngPrayer potion (4).pngPrayer potion (4).png
Shark.pngShark.pngPrayer potion (4).pngPrayer potion (4).png
Shark.pngShark.pngShark.pngShark.png
Shark.pngShark.pngShark.pngShark.png
Shark.pngShark.pngBarrows amulet.png100Games necklace (1).png
Bandos godsword.pngRoyal crossbow.pngAir rune.png1000

For mid level players, it is more beneficial to focus on the brothers' weaknesses to ensure a smooth trip; however, with tier 70+ magic equipment, a single spell element should suffice. Air is recommended for the sake of conserving inventory space. It is probably not necessary to bring armour switches, as higher-levelled hybrid armour should suffice with decent Defence levels (80+).

Depending on your exact strategy, you may or may not need prayer potions. When using prayer, always be sure to bring extra potions, as simply being inside the Barrows' tombs or crypt can drain your prayer points. Depending on your armour, you may need more or less food than the example shown.

Bringing combat boosting potions is highly recommended for mid-level players to keep accuracy and damage as high as possible.

Recommended equipment for All (with magic equipped)
SlotItem (most effective → least effective)
HeadWarpriest helm.png: RS3 Inventory image of Warpriest helmWarpriest helmDragon Rider helm.png: RS3 Inventory image of Dragon Rider helmDragon Rider helmAkrisae's hood.png: RS3 Inventory image of Akrisae's hoodAkrisae's hoodN/A
NeckDragon Rider amulet.png: RS3 Inventory image of Dragon Rider amuletDragon Rider amuletAmulet of fury.png: RS3 Inventory image of Amulet of furyAmulet of furyAmulet of glory.png: RS3 Inventory image of Amulet of gloryAmulet of gloryDrakan's medallion.png: RS3 Inventory image of Drakan's medallionDrakan's medallion
BackCape of Accomplishment.png: RS3 Inventory image of Cape of AccomplishmentCape of AccomplishmentWarpriest cape.png: RS3 Inventory image of Warpriest capeWarpriest capeDragon Rider cape.png: RS3 Inventory image of Dragon Rider capeDragon Rider capeN/A
BodyGanodermic poncho.png: RS3 Inventory image of Ganodermic ponchoGanodermic ponchoGarb of subjugation.png: RS3 Inventory image of Garb of subjugationGarb of subjugationGrifolic poncho.png: RS3 Inventory image of Grifolic ponchoGrifolic ponchoN/A
LegsGanodermic leggings.png: RS3 Inventory image of Ganodermic leggingsGanodermic leggingsGown of subjugation.png: RS3 Inventory image of Gown of subjugationGown of subjugationGrifolic leggings.png: RS3 Inventory image of Grifolic leggingsGrifolic leggingsN/A
Main handAbyssal wand.png: RS3 Inventory image of Abyssal wandAbyssal wandWand of treachery.png: RS3 Inventory image of Wand of treacheryWand of treacheryN/AN/A
Two-handed weaponStaff of light.png: RS3 Inventory image of Staff of lightStaff of lightPolypore staff.png: RS3 Inventory image of Polypore staffPolypore staffN/AN/A
Off-hand weaponAbyssal orb.png: RS3 Inventory image of Abyssal orbAbyssal orbAhrim's book of magic.png: RS3 Inventory image of Ahrim's book of magicAhrim's book of magicGrifolic orb.png: RS3 Inventory image of Grifolic orbGrifolic orbN/A
GlovesCulinaromancer's gloves 10.png: RS3 Inventory image of Culinaromancer's gloves 10Culinaromancer's gloves 10Culinaromancer's gloves 9.png: RS3 Inventory image of Culinaromancer's gloves 9Culinaromancer's gloves 9Superior Dragon Rider gloves.png: RS3 Inventory image of Superior Dragon Rider glovesSuperior Dragon Rider glovesN/A
FeetSilverhawk boots.png: RS3 Inventory image of Silverhawk bootsSilverhawk bootsSuperior Dragon Rider boots.png: RS3 Inventory image of Superior Dragon Rider bootsSuperior Dragon Rider bootsDragon Rider boots.png: RS3 Inventory image of Dragon Rider bootsDragon Rider bootsN/A
RingSixth-Age circuit.png: RS3 Inventory image of Sixth-Age circuitSixth-Age circuitBerserker ring.png: RS3 Inventory image of Berserker ringBerserker ringRing of Wealth.png: RS3 Inventory image of Ring of WealthRing of WealthN/A
AuraReverence aura.png: RS3 Inventory image of Reverence auraReverence auraN/AN/AN/A
PocketHoly wrench.png: RS3 Inventory image of Holy wrenchHoly wrenchSign of life.png: RS3 Inventory image of Sign of lifeSign of lifeN/AN/A

Inventory[edit | edit source]

Super strength (4).pngSuper attack (4).pngSuper defence (4).pngPrayer potion (4).png
Super magic potion (4).pngSuper ranging potion (4).pngPrayer potion (4).pngPrayer potion (4).png
Abyssal whip.pngOff-hand dragon longsword.pngTorag's platebody.pngTorag's platelegs.png
Shark.pngShark.pngRoyal dragonhide body.pngRoyal dragonhide chaps.png
Shark.pngShark.pngCrystal bow.pngNature rune.png1000
Shark.pngShark.pngFire rune.png1000Earth rune.png1000
Shark.pngGames necklace (1).pngWater rune.png1000Air rune.png1000

Players with low combat levels may have the hardest time creating an equipment set up to take on the Barrows brothers as they will likely have to focus on not only offence for attacking the brothers, but defence as well to survive their attacks.

Players with low combat stats are recommended to take armour switches that allow them to have a stronger defence rating against each brother. The most important slots are your body and legwear slots. To keep equipment switching to a minimum, it is recommended to only bring switches for those 2 slots, and to use hybrid/all equipment in every other slot.

When using magic, it may be effective to use either Entangle or Snare (79 and 50 Magic respectively) on the melee brothers to bind them in place. Doing so will allow you to attack from afar, minimising damage.

Using barrows amulets, it is possible to use magic exclusively. By skipping Ahrim and Karil, you will only have to fight the melee brothers. This significantly reduces the amount of supplies required for a full run; for players who have trouble killing every brother in a single inventory, using only magic is recommended.

The only caveat with this method is the cost and supply of barrows amulets; see above for said reasons.

Invention perks[edit | edit source]

Using good perks on augmented items through Invention and Ancient invention will greatly increase the damage dealt and thus increase overall profit per hour.

This has a level requirement of Invention Invention 103, or Invention Invention 86+ with extreme invention potions. All prices factor in the number of tries required to get each perk at level 103.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Precise 6 1,852,512 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 691,437 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Crackling.png Crackling 4 1,294,856 for 0.5 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless.png Relentless 5 1,294,856 for 0.5 x Large crate (vintage) Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Absorbative.png Absorbative 4 616,535 for 2 x Ganodermic gloves Absorbative gives a 20% chance of reducing damage by 5% per rank.
Mobile.png Venomblood.png Mobile + Venomblood 406,455 for 100 x Powerburst of vitality (4) Mobile allows you to Surge twice as often.
Venomblood makes you immune from all poison-damage.
Total cost per set 5,964,656

This has a level requirement of Invention Invention 99 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 99 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,852,512 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 691,437 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Biting.png Mobile.png Biting 2 + Mobile 2,911,251 for 84 x Huge blunt adamant salvage Biting forces a +2% chance per rank to critically hit opponents.
Mobile allows you to Surge twice as often.
Crackling.png Relentless.png Crackling 4 + Relentless 3 5,189,584 for 3 x Hand cannon and 1 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Devoted.png Impatient 4 + Devoted 4
(Devoted is optional)
1,693,169 for 0.2 x Virtus wand (level 9+)
2,037,222 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Devoted has a chance each hit of replicating the Devotion ability for 3 seconds.
Enhanced Devoted.png Enhanced Devoted 4 3,813,355 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 18,188,531

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,147,709 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Planted Feet 4,409,253 for 0.5 x Orb of the Cywir elders (level 9+) The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 3,046,191 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,570,591 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Aftershock.png Aftershock 4 55,856,369 for 1.5 x Anima core legs of Zaros (level 9+) After dealing 50,000 damage, create an explosion dealing up to 40% per rank weapon damage to nearby enemies.
Torso slot.png Body Biting.png Biting 4 52,383,562 for 0.3 x Noxious longbow (level 9+) Biting forces a +2% chance per rank to critically hit opponents.
Relentless.png Crackling.png Relentless 5 + Crackling 4 22,721,753 for 9 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Mobile.png Impatient 4 + Mobile 10,468,120 for 1.5 x Virtus wand (level 9+)
2,037,222 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Mobile allows you to Surge twice as often.
Enhanced Devoted.png Enhanced Devoted 4 3,813,355 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 148,850,973

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,147,709 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Aftershock.png Planted Feet + Aftershock 1 24,823,886 for 0.5 x Anima core legs of Zaros (level 9+)
and 1 x Orb of the Cywir elders (level 9+)
The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 3,046,191 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png 2-handed Precise.png Ruthless.png Precise 6 + Ruthless 1 22,591,437 for 1.5 x Armadyl chestplate (level 9+), 1.5 x Armadyl chainskirt (level 9+) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Ruthless increases damage output by 0.5% per rank for 20 seconds whenever an enemy is killed.
Aftershock.png Equilibrium.png Aftershock 4 + Equilibrium 2 167,608,000 for 4.5 x Anima core legs of Zaros (level 9+) Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage.
Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Total cost per weapon 190,199,437

Other helpful items[edit | edit source]

Strategy[edit | edit source]

High-level method[edit | edit source]

As the Brothers all have level 70 stats, players with high stats (90+) and equipment (tier 80+) can simply power through every brother. They do not need to be killed in any order, and barrows amulets may be used on any brother without much discretion.

Linza should be skipped if not going for the Graverobber title, as her high health greatly hampers kill rates. Any player intending to battle her should attempt to start with full adrenaline and use Vulnerability at the start of the fight so she takes 10% more damage for a minute.

Mid-level method[edit | edit source]

Mid-level players cannot power through the brothers as quickly as high-level players can; however, they can still manage fairly well with proper strategies and levels.

Linza should be avoided completely.

Killing order[edit | edit source]

Killing order may make a difference to some players. When choosing an order, it is important to consider how each brother may affect the future fights. Below is just one example for kill order:

  1. Dharok (Weak to Fire spells; North East) - Highest potential to hit hard, fight him while you still have food.
  2. Verac (Weak to Earth spells; North West) - Next highest potential to damage, as he can ignore armour rating
  3. Guthan (Weak to Air; South East) - Potential for longer fights, fight him while you still have food
  4. Torag (Weak to Water; South West) - Least dangerous melee brother, fight him with magic last
  5. Karil (Weak to stab; South Middle) - Fight after the melee brothers as he can drain Magic, but fight before Ahrim, as Ahrim can drain your Strength
  6. Ahrim (Weak to arrows; Middle) - Not a very dangerous fight; stat draining of Karil and Ahrim put this brother strategically last

Killing[edit | edit source]

With proper armour rating and prayers, it is unlikely that any brother except for Dharok will be able to do a significant amount of damage. Abilities such as Debilitate and Anticipation can be used on any brother to reduce damage taken for a period of time.

Offence-wise, it is recommended to only use basic and threshold abilities. For most players, these fight will not be long enough to warrant the use of damage boosting abilities such as Sunshine, and almost every damage-dealing ultimate (such as Omnipower) do not deal enough damage to warrant the expense of 100% adrenaline. Saving adrenaline near the end of the fight will also allow you to use Regenerate to recover lost life points.

Low-level method[edit | edit source]

Low-level players will have to plan their fights strategically to minimise the use of food and supplies. If you have trouble fighting all brothers in a single inventory of supplies, you are allowed to restock at a bank without any penalty. For players with Drakan's medallion, one method is to teleport to Burgh de Rott and heal in the bank, and then back to Barrows, saving large amounts of food. No charges are consumed due to the relatively short distances.

Like medium-levelled players, low-levelled players should completely ignore Linza.

Magic only method[edit | edit source]

  1. Ahrim / Karil - Use an amulet on these brothers, order does not matter
  2. Dharok - Highest potential to hit hard, fight him while you still have food; recommended to use your final amulet on him
  3. Verac - Next highest potential to damage, as he can ignore armour rating
  4. Guthan - Potential for longer fights, fight him while you still have food
  5. Torag - Least dangerous melee brother, fight him with magic last

Killing[edit | edit source]

Lower-levelled players will want to focus on having the proper armour to defend against each brother's attacks. Abilities such as Debilitate and Anticipation can be used on any brother to reduce damage taken for a period of time.

Offence-wise, it is recommended to only use basic and threshold abilities. Even at a low level, these fight should not be long enough to warrant the use of damage boosting abilities such as Sunshine, and almost every damage-dealing ultimate (such as Omnipower) do not deal enough damage to warrant their use. Saving adrenaline near the end of the fight will also allow you to use Regenerate to recover lost life points.

Bringing nature runes to bind the melee-using brothers is also highly recommended. If done properly, you will not need to use any food as they will probably not even get the chance to attack. Simply cast the binding spell on the brother then step away and continue fighting. Be mindful of how long your bind lasts (entangle lasts 24 seconds; snare lasts 18), and be ready to cast the spell again when the effect ends.

Players using the magic only method will not need to worry about equipment switching. Players who opt to use multiple styles will need to make sure they are using the proper armour before beginning. Using mismatched equipment greatly reduces accuracy; double check your equipment before starting a fight.

Looting[edit | edit source]

Killing the regular monsters inside the crypt is not necessary to increase the chances of obtaining a unique piece of Barrows equipment. Only killing the brothers has any effect on this (fully explained here). That said, killcount does increase the chances of receiving rare, non-Barrows items; e.g., dragon helm. Having a ring of Wealth equipped when you loot the chest will not affect Barrows or rare items; instead, it adds an extra table in the drop rolls. This table has a chance of adding an extra item to your reward chest.

All regular monsters inside the crypt are extremely weak compared to the brothers. Lower levels may need to take on monsters one at a time to increase their killcount. Players with at least level 70 stats and equipment should be able to increase their killcount quickly by using multitarget abilities. The maximum potential one can achieve is by killing the crypt monsters until the sum of their combat levels equals 1000. The exact equation that is used is explained more here. One should note however, certain rare rewards require more brothers to be killed (ex. to have a chance at a Dragon med helm, you need to have killed at least 6 brothers).

It is highly recommended for all players to simply teleport out of the tunnels. Only players with no means of returning to the Barrows quickly should consider running through the crypt again to escape. With the use of the Canifis lodestone and the swamp boat, almost every player should be able to return in a timely manner.