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P2P icon.png
Killing Muspahs (T92)
RequirementsKilling muspahs.png
Skills

92+ Magic
92+ Prayer (95 recommended)
96 Herblore, Summoning recommended

Items

Overload flasks or Holy overload potions
Prayer renewal flasks
Super restore flasks
Tier 92 magic weapon with runes for Ancient Magicks
Beast of Burden (Pack yak recommended)
Winter Storage scrolls with a Pack yak
Sixth-Age circuit recommended
Shard of Zaros optional
Magic notepaper recommended if not banking or using Pack yak

Quest
Fate of the Gods required
Desert Treasure strongly recommended
Other
Be on the Ancient Magicks spellbook
Have had your Sixth-Age circuit improved by the druid at Guthix's shrine
Spring cleaner highly recommended
Luck of the Dwarves (HSR chance)
Results
ProfitROIExperience gained
4,304,764259.23%373,800 Magic
124,600 Constitution
Inputs (1,660,584)Outputs (5,965,348)
2 × Overload flask (6).png Overload flask (6) (438,912)
2,500 × Fire rune.png Fire rune (295,000)
1,000 × Blood rune.png Blood rune (670,000)
1 × Pack yak pouch.png Pack yak pouch (4,064)
ItemQuantityGE PriceNote
Large plated rune salvage.pngLarge plated rune salvage441,354,936
Medium plated rune salvage.pngMedium plated rune salvage441,003,772
Dragon mace.pngDragon mace32927,040
Blood rune.pngBlood rune1,060710,200
Death rune.pngDeath rune1,624553,784
Dragon arrowheads 5.pngDragon arrowheads33692,736
Dragon bolt tips 5.pngDragon bolt tips1,008236,880
Elder energy 1000.pngElder energy3,000666,000
Coins 10000.pngCoins420,000420,000

The profit rate assumes 700 kills per hour. Your actual profit may be higher or lower depending on your speed. Profit or loss from creating pouches from spines is not included.

Muspah are unlocked after completing Fate of the Gods. They are found in Freneskae in the Cradle where they were originally encountered during the quest. The fastest means of reaching the world gate to enter Freneskae is by teleporting with a Sixth-Age circuit after having this teleport added by the Guthixian High Druid.

A major advantage to killing Muspah over for example abyssal demons is that they are instanced, and you therefore do not have to worry about other players.

When using Ancient Magicks, the High Level Alchemy spell will not be available, so a Pack Yak or Magic notepaper is recommended to keep the equipment drops. It is also recommended to carry a Spring cleaner, since it can automatically high alch and/or dismantle salvage.

Muspah have some unique drops: Elder energy, Muspah spines, and Elder charms, materials recommended to create Nightmare muspah pouches. They drop rune equipment and other valuable items considerably often. Muspah are also weak to Ancient Magicks, taking double damage from the spells. As such, the best way to kill them is by using any spell from the Ancient Spellbook, but players without Pack Yaks will need to bank any rune equipment and dragon maces that they drop often. It is up to the player to decide whether or not they decide to collect the spines, keeping in mind that they cannot be noted with magic notepaper.

With 99 Magic, tier 80+ weapons, a magic boost and Torment active, accuracy is 100%. Muspah are not very powerful, dealing little damage compared to other post-quest Grandmaster monsters. With Sunshine active, players can potentially kill Muspah within 3-5 hits, as they will be dealing 150% bonus damage along with their current magic weapon of choice. Players can opt to use Soul Split, but they drop sharks commonly enough for players to not use it.

It should be noted that Muspah have 100% accuracy, and do not seem to be affected by protection prayers.

P2P icon.png
Killing Muspahs (T90)
RequirementsKilling muspahs.png
Skills

90+ Magic
92+ Prayer (95 recommended)
96 Herblore, Summoning recommended

Items

Overload flasks or Holy overload potions
Prayer renewal flasks
Super restore flasks
Tier 90 magic weapon with runes for Ancient Magicks
Beast of Burden (Pack yak recommended)
Winter Storage scrolls with a Pack yak
Sixth-Age circuit recommended
Shard of Zaros optional
Magic notepaper recommended if not banking or using Pack yak

Quest
Fate of the Gods required
Desert Treasure strongly recommended
Other
Be on the Ancient Magicks spellbook
Have had your Sixth-Age circuit improved by the druid at Guthix's shrine
Spring cleaner highly recommended
Luck of the Dwarves (HSR chance)
Results
ProfitROIExperience gained
4,304,764259.23%373,800 Magic
124,600 Constitution
Inputs (1,660,584)Outputs (5,965,348)
2 × Overload flask (6).png Overload flask (6) (438,912)
2,500 × Fire rune.png Fire rune (295,000)
1,000 × Blood rune.png Blood rune (670,000)
1 × Pack yak pouch.png Pack yak pouch (4,064)
ItemQuantityGE PriceNote
Large plated rune salvage.pngLarge plated rune salvage441,354,936
Medium plated rune salvage.pngMedium plated rune salvage441,003,772
Dragon mace.pngDragon mace32927,040
Blood rune.pngBlood rune1,060710,200
Death rune.pngDeath rune1,624553,784
Dragon arrowheads 5.pngDragon arrowheads33692,736
Dragon bolt tips 5.pngDragon bolt tips1,008236,880
Elder energy 1000.pngElder energy3,000666,000
Coins 10000.pngCoins420,000420,000

The profit rate assumes 700 kills per hour. Your actual profit may be higher or lower depending on your speed. Profit or loss from creating pouches from spines is not included.

Muspah are unlocked after completing Fate of the Gods. They are found in Freneskae in the Cradle where they were originally encountered during the quest. The fastest means of reaching the world gate to enter Freneskae is by teleporting with a Sixth-Age circuit after having this teleport added by the Guthixian High Druid.

A major advantage to killing Muspah over for example abyssal demons is that they are instanced, and you therefore do not have to worry about other players.

When using Ancient Magicks, the High Level Alchemy spell will not be available, so a Pack Yak or Magic notepaper is recommended to keep the equipment drops. It is also recommended to carry a Spring cleaner, since it can automatically high alch and/or dismantle salvage.

Muspah have some unique drops: Elder energy, Muspah spines, and Elder charms, materials recommended to create Nightmare muspah pouches. They drop rune equipment and other valuable items considerably often. Muspah are also weak to Ancient Magicks, taking double damage from the spells. As such, the best way to kill them is by using any spell from the Ancient Spellbook, but players without Pack Yaks will need to bank any rune equipment and dragon maces that they drop often. It is up to the player to decide whether or not they decide to collect the spines, keeping in mind that they cannot be noted with magic notepaper.

With 99 Magic, tier 80+ weapons, a magic boost and Torment active, accuracy is 100%. Muspah are not very powerful, dealing little damage compared to other post-quest Grandmaster monsters. With Sunshine active, players can potentially kill Muspah within 3-5 hits, as they will be dealing 150% bonus damage along with their current magic weapon of choice. Players can opt to use Soul Split, but they drop sharks commonly enough for players to not use it.

It should be noted that Muspah have 100% accuracy, and do not seem to be affected by protection prayers.

P2P icon.png
Killing Muspahs (T80)
RequirementsKilling muspahs.png
Skills

80+ Magic
92+ Prayer (95 recommended)
96 Herblore, Summoning recommended

Items

Overload flasks or Holy overload potions
Prayer renewal flasks
Super restore flasks
Tier 80 magic weapon with runes for Ancient Magicks
Beast of Burden (Pack yak recommended)
Winter Storage scrolls with a Pack yak
Sixth-Age circuit recommended
Shard of Zaros optional
Magic notepaper recommended if not banking or using Pack yak

Quest
Fate of the Gods required
Desert Treasure strongly recommended
Other
Be on the Ancient Magicks spellbook
Have had your Sixth-Age circuit improved by the druid at Guthix's shrine
Spring cleaner highly recommended
Luck of the Dwarves (HSR chance)
Results
ProfitROIExperience gained
4,304,764259.23%373,800 Magic
124,600 Constitution
Inputs (1,660,584)Outputs (5,965,348)
2 × Overload flask (6).png Overload flask (6) (438,912)
2,500 × Fire rune.png Fire rune (295,000)
1,000 × Blood rune.png Blood rune (670,000)
1 × Pack yak pouch.png Pack yak pouch (4,064)
ItemQuantityGE PriceNote
Large plated rune salvage.pngLarge plated rune salvage441,354,936
Medium plated rune salvage.pngMedium plated rune salvage441,003,772
Dragon mace.pngDragon mace32927,040
Blood rune.pngBlood rune1,060710,200
Death rune.pngDeath rune1,624553,784
Dragon arrowheads 5.pngDragon arrowheads33692,736
Dragon bolt tips 5.pngDragon bolt tips1,008236,880
Elder energy 1000.pngElder energy3,000666,000
Coins 10000.pngCoins420,000420,000

The profit rate assumes 700 kills per hour. Your actual profit may be higher or lower depending on your speed. Profit or loss from creating pouches from spines is not included.

Muspah are unlocked after completing Fate of the Gods. They are found in Freneskae in the Cradle where they were originally encountered during the quest. The fastest means of reaching the world gate to enter Freneskae is by teleporting with a Sixth-Age circuit after having this teleport added by the Guthixian High Druid.

A major advantage to killing Muspah over for example abyssal demons is that they are instanced, and you therefore do not have to worry about other players.

When using Ancient Magicks, the High Level Alchemy spell will not be available, so a Pack Yak or Magic notepaper is recommended to keep the equipment drops. It is also recommended to carry a Spring cleaner, since it can automatically high alch and/or dismantle salvage.

Muspah have some unique drops: Elder energy, Muspah spines, and Elder charms, materials recommended to create Nightmare muspah pouches. They drop rune equipment and other valuable items considerably often. Muspah are also weak to Ancient Magicks, taking double damage from the spells. As such, the best way to kill them is by using any spell from the Ancient Spellbook, but players without Pack Yaks will need to bank any rune equipment and dragon maces that they drop often. It is up to the player to decide whether or not they decide to collect the spines, keeping in mind that they cannot be noted with magic notepaper.

With 99 Magic, tier 80+ weapons, a magic boost and Torment active, accuracy is 100%. Muspah are not very powerful, dealing little damage compared to other post-quest Grandmaster monsters. With Sunshine active, players can potentially kill Muspah within 3-5 hits, as they will be dealing 150% bonus damage along with their current magic weapon of choice. Players can opt to use Soul Split, but they drop sharks commonly enough for players to not use it.

It should be noted that Muspah have 100% accuracy, and do not seem to be affected by protection prayers.

P2P icon.png
Killing Muspahs (T70)
RequirementsKilling muspahs.png
Skills

80+ Magic recommended
92+ Prayer (95 recommended)
96 Herblore, Summoning recommended

Items

Overload flasks or Holy overload potions
Prayer renewal flasks
Super restore flasks
Tier 70 magic weapon with runes for Ancient Magicks
Beast of Burden (Pack yak recommended)
Winter Storage scrolls with a Pack yak
Sixth-Age circuit recommended
Shard of Zaros optional
Magic notepaper recommended if not banking or using Pack yak

Quest
Fate of the Gods required
Desert Treasure strongly recommended
Other
Be on the Ancient Magicks spellbook
Have had your Sixth-Age circuit improved by the druid at Guthix's shrine
Spring cleaner highly recommended
Luck of the Dwarves (HSR chance)
Results
ProfitROIExperience gained
4,304,764259.23%373,800 Magic
124,600 Constitution
Inputs (1,660,584)Outputs (5,965,348)
2 × Overload flask (6).png Overload flask (6) (438,912)
2,500 × Fire rune.png Fire rune (295,000)
1,000 × Blood rune.png Blood rune (670,000)
1 × Pack yak pouch.png Pack yak pouch (4,064)
ItemQuantityGE PriceNote
Large plated rune salvage.pngLarge plated rune salvage441,354,936
Medium plated rune salvage.pngMedium plated rune salvage441,003,772
Dragon mace.pngDragon mace32927,040
Blood rune.pngBlood rune1,060710,200
Death rune.pngDeath rune1,624553,784
Dragon arrowheads 5.pngDragon arrowheads33692,736
Dragon bolt tips 5.pngDragon bolt tips1,008236,880
Elder energy 1000.pngElder energy3,000666,000
Coins 10000.pngCoins420,000420,000

The profit rate assumes 700 kills per hour. Your actual profit may be higher or lower depending on your speed. Profit or loss from creating pouches from spines is not included.

Muspah are unlocked after completing Fate of the Gods. They are found in Freneskae in the Cradle where they were originally encountered during the quest. The fastest means of reaching the world gate to enter Freneskae is by teleporting with a Sixth-Age circuit after having this teleport added by the Guthixian High Druid.

A major advantage to killing Muspah over for example abyssal demons is that they are instanced, and you therefore do not have to worry about other players.

When using Ancient Magicks, the High Level Alchemy spell will not be available, so a Pack Yak or Magic notepaper is recommended to keep the equipment drops. It is also recommended to carry a Spring cleaner, since it can automatically high alch and/or dismantle salvage.

Muspah have some unique drops: Elder energy, Muspah spines, and Elder charms, materials recommended to create Nightmare muspah pouches. They drop rune equipment and other valuable items considerably often. Muspah are also weak to Ancient Magicks, taking double damage from the spells. As such, the best way to kill them is by using any spell from the Ancient Spellbook, but players without Pack Yaks will need to bank any rune equipment and dragon maces that they drop often. It is up to the player to decide whether or not they decide to collect the spines, keeping in mind that they cannot be noted with magic notepaper.

With 99 Magic, tier 80+ weapons, a magic boost and Torment active, accuracy is 100%. Muspah are not very powerful, dealing little damage compared to other post-quest Grandmaster monsters. With Sunshine active, players can potentially kill Muspah within 3-5 hits, as they will be dealing 150% bonus damage along with their current magic weapon of choice. Players can opt to use Soul Split, but they drop sharks commonly enough for players to not use it.

It should be noted that Muspah have 100% accuracy, and do not seem to be affected by protection prayers.