About[edit | edit source]
Dungeoneering pures are pures that train entirely within dungeoneering - all skills, not just dungeoneering. This raises some interesting challenges.
'Purity' tiers[edit | edit source]
You can decide how 'pure' you want to be - the purer you are, the harder the challenge. Some skills are extremely hard to train, some essentially impossible, and some very easy - for the former, lamps are an option if you decide to allow them. Here's a list of some things which you can decide to allow or not. Remember, the more you allow the closer you become to a dungeoneering-focused main and not a pure.
With regard to XP lamps, you may want to allow just one or two to be used on some skills. Notably, herblore cannot be effectively trained in dungeons until level 3 (for sagewort and weak magic potions) - until then, the only XP will be from herblore doors. Similarly, farming is hard until level 7 (potatoes giving 1xp each), and skills like slayer, agility and construction are essentially impossible to train.
Select whichever in each sublist. and for what we have selected.
- Treasure Hunter
- Do not allow TH
- Allow TH, but XP items must be converted
Good to accumulate money to buy quest items, or skillcapes, should you reach that point
- Allow stars to be used
Stars are very common and the only way to get the exp from the stars is to train within the dungeon anyway
- Allow lamps
The least pure, but an easy way to get a boost in some skills
- Daily Challenges
- Do not allow dailies
- Allow "Delve into Daemonheim" only
- Allow all dailies that can be completed in a dungeon (Rampage, Memories, etc)
- Allow all dailies
- Note: Daily challenges for member's skills can be completed without gaining any experience if they are done on a free world and the skill is level 5 or above. They may also be turned in on a free world and still grant a key token (once you hop back to a members world).
- Do not allow quests
- Allow quests which involve no XP gain at all
E.G. Clock Tower quest
As all quests give 2 keys, this is an easy way to get some more spins. Obviously pointless if you disallow TH
- Allow quests which involve no XP gain throughout and optional XP rewards
E.G. Myths of the White Lands
Essentially the same as above, but you make the concious decision to destroy the lamp/not get the XP
- Accept the reward
- Allow quests which gain no XP throughout, but give raw XP as a reward
E.G. Goblin Diplomacy
If you're allowing TH lamps, is there a difference to allowing the raw exp reward from quests?
- Allow quests which gain minor, one-off XP during it
The only place you gain XP in the quest is mining a wall for 10XP? Lighting a candle for 1XP? Maybe you want to allow it.
- Allow quests with combat
E.G. <most quests>
Combat gives XP. Notable amounts to multiple skills. This can be bypassed for quests with aggressive monsters to fight, as rings of recoil can be used to gain no XP from the combat.
- Allow quests for Dungeoneering Tasks
E.G. Salt in the Wound
Dungeoneering Tasks make a significant difference, but full completion requires a number of quests.
- Allow Sagas
Sagas give a lump sum of XP on completion, and are a task requirement. If you're allowing quests with lump sum on completion, then Sagas should be fine too.
- Allow spending dungeoneering tokens on XP
They are earned from dungeoneering, right?
- Allow XP lamps in general
Other sources of lamps allowed? Roadtrip, promotional, whatever?
- Allow use of non-tradeable, non-convertable TH items
Protean bars, protean planks.
- Allow non-dungeoneering pures into the party
This can lead to an easier time for all involved... and maybe new gear being made. Tantamount to cheating.
- Allow minigames and their XP rewards
Many minigames can be played without gaining XP within them, receiving a lump sum of XP on completion (or in exchange for points) - E.G. Pest Control. Allowed?
- Allow Sinkholes
You gain XP in them - lots of it. But its technically dungeoneering, right?
- Allow Sagas
Quests[edit | edit source]
The following quests give no XP throughout.
|Dwarf Cannon||750||Aggressive goblins in the caves, be sure not to retaliate|
|Ernest the Chicken|
|Hazeel Cult||1500||Hazeel Cultist side - Carnillean family side involves combat|
|Monk's Friend||2000||Combat can be avoided|
|Myths of the White Lands||500 (any)||Extra rewards not allowed|
|One Piercing Note||250|
|The Restless Ghost||125||5 bones worth 200 exp each when bury|
|Swept Away||10× (10×level) (any)|
|Tower of Life||10||1000