User:Gaz Lloyd/Slayer/Cooby

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Queen Black Dragon

-intro
--why
--requirements
--drops
--getting there
-equipment
--melee
---weapons
---armour
---actionbar
--ranged
---weapons
---armour
---actionbar
--general items
-qbd attacks
--phases
--melee
--ranged
--dfire
--firewall
--souls
--skin
--timestop
--superfire
--grots
-strategy
--melee
--ranged
-finishing

Introduction[edit | edit source]

The Queen Black Dragon (QBD) is a fairly easy and very lucrative boss to kill, once you know what you're doing. You also need to almost-kill her to

The QBD is assigned as a Soul Reaper task in numbers x-y (2x-2y if doubled tasks). She also counts as a black dragon slayer task, assigned by Kuradal (z-w), Duradel (a-b) and Sumona (c-d).

Requirements[edit | edit source]

The only hard requirement for the QBD is:

  • 60 Summoning

However, the following are helpful:

  • Completing the Song from the Depths quest provides damage reduction against her attacks, and allows creation of the royal crossbow
  • The higher your DefenceConstitution and choice of AttackStrength, Magic or Ranged, the better
  • 85 Herblore (boostable) to make super antifire potions is the single largest DPS upgrade, allowing you to use dual-wielded or two-handed weapons instead of just a one-handed weapon with a shield
    • Increasing that to 96 (boostable) gives overloads, which also help - as well as keeping your stats at maximum, it allows you to feasibly heal using her Saradomin brew drops. Having the levels for the relevant extreme potions is okay too
  • 77 Mining77 Smithing77 Magic and completion of Ritual of the Mahjarrat will also provide a large DPS boost, by using dragonbane bolts
  • 96 Summoning - for pack yaks - will help extend trips, but any beast of burden works
  • 99 Divination allows better pocket slot items

Getting there[edit | edit source]

The fastest way to the QBD is to use the Port Sarim lodestone and run west to the cave surrounded by White Knights - the Player Owned Ports portal is also fairly close, and a good place to stock up if the workshop has been upgraded to have a bank. Enter the cave and head down to the first large area, and immediately go [left] and find the shortcut. Use the shortcut to arrive very close to her portal.

No grotworms in the cave are aggressive.

Drops[edit | edit source]

The QBD has some very lucrative drops - but none of them are extremely valuable. Things like Glacors, Legiones, Automatons have generally 'meh' drops, with [very] rare items as very high value drops - the QBD, on the other hand has generally good-valued drops with no extremely rare things - the rarest and most valuable being the visage. The monetary value of the QBD comes in the consistency and goodness of her normal drops - you aren't relying on the rare drops to make the money, since the 100% drops are the majority of the income.

The QBD's drops are given in the dragonkin casket after the kill. The casket contains the drops, and can deposit them directly to your bank. You can also take out items to your inventory, if you prefer, and can use the casket as a deposit box. The QBD always drops things in a specific pattern inside the casket:


Equipment and such[edit | edit source]

Which?[edit | edit source]

The QBD has no weaknesses, and so all three styles are feasible for her. So which is better?

Melee

Melee is a very effective style, and is probably the way to get the absolute fastest kills, utilising Berserk.png: RS3 Inventory image of BerserkBerserk and the very powerful melee threshold abilities Destroy.png: RS3 Inventory image of DestroyDestroy and Assault.png: RS3 Inventory image of AssaultAssault. Melee, at the time of writing, also has the cheapest level 90 weapons - Drygores. Two-handed is inferior for melee, since Destroy is such a good ability. However, the two-handed weapon's better AoE abilities (Quake.png: RS3 Inventory image of QuakeQuake and Hurricane.png: RS3 Inventory image of HurricaneHurricane) can help deal with her summons - though you're then stuck using the noxious scythe for your tier 90.

However, melee is harder to do effectively as you are always stuck next to her, making dodging specials somewhat harder - and when dodging extra time is used to get back into position to attack. Berserk is also a very large risk - it can result in a quick death if used badly - and timing it well is key to the fastest kills. Not using berserk makes it a lot safer, but makes melee slightly inferior to ranged at the same tier.

Melee with drygores (and slayer helm and overloads and turmoil) is not 100% accurate against the Queen; you will need additional buffs for that: scrimshaws of attack, dragon slayer gloves and/or blood nihil.

Ranged

Ranged is probably the easiest style to learn with, and to get good kill times with. When utilising dragonbane bolts, ranged is definitely the best style by far. Using dragonbane makes tier 80 ranged generally better than tier 90 melee (unless the melee is absolutely perfectly timed using a lot of metagaming - which is very hard to pull off consistently; this guide is not for that, mostly because I don't know it), and tier 90 ranged better still. With tier 80 ranged and dragonbane, you have effectively 100% accuracy, making the kills very very easy and quick. Two-handed and dual-wield are both very effective.

Ranged also helps dodging all specials, and utilising Death's Swiftness.png: RS3 Inventory image of Death's SwiftnessDeath's Swiftness can speed kills even more. The main downside for ranged is the expense of tier 90 weapons - Ascension crossbows - as well as half of the tier 80 weapons requiring most of a QBD kill to make!

Ranged is close to 100% accurate with tier 90 weapons (and slayer helm and overloads and anguish). The remaining accuracy can be made up with just a scrimshaw of ranging or shadow nihil; however, dragonbane is basically 100% accurate with tier 80 gear and up, so you can easily cut costs by using that instead.

Magic

I don't have any experience with magic, but the main points are:

  • Uses some extra inventory space for runes (not that big a deal once you get the hang of QBD)
  • Is inferior to melee DPS and ranged DPS, especially with dragonbane
  • Extremely expensive tier 90 - both noxious staff and seismic weapons, as well as half the options for tier 80 in comparison to tier 80 for other styles
  • Same advantages as ranged for dodging, and using Sunshine.png: RS3 Inventory image of SunshineSunshine
  • Increased damage intake, due QBD's ranged attack
Hybrid

Hybrid is a feasible style due to her skin change ability in later phases. While this is covered in detail later, changing your combat style when she changes her weakness can speed up a kill that would normally be slowed down. The hybrid styles needed are magic and either melee or ranged. Choose one of these to be the main style, and swap to the other when QBD changes to the skin your secondary style is good against. This can be improved using warpriest or void armour.

Summary

As a rule of thumb, the rough order of effectiveness is as follows:

  1. Tier 90 melee with accuracy boosts and optimal ability usage (inc. berserk)
  2. Tier 90 ranged without dragonbane, with accuracy boosts
  3. Tier 90 ranged with dragonbane
  4. Tier 80 ranged with dragonbane
  5. Tier 90 melee
  6. Tier 90 ranged without dragonbane
  7. Tier 90 magic
  8. Tier 70 ranged with dragonbane
  9. Tier 80 melee
  10. Tier 80 ranged without dragonbane
  11. Tier 80 magic
  12. ...

I am only going to cover gear and abilities for melee and ranged.

Melee-specific gear[edit | edit source]

Weaponry[edit | edit source]

Dual-wielded weapons are better than two-handed weapons, as dual-wield abilities are focused more on single-target damage, whereas two-handed abilities have more area damage. Thus, you should favour dual weapons over two-handed weapons, but the difference isn't so marked as the tier difference - you should always favour higher tier weapons.

  1. T90 dual: Drygores, ideally drygore mace.png: RS3 Inventory image of drygore maceoff-hand drygore mace.png: RS3 Inventory image of off-hand drygore macemaces
  2. T90 2h: Noxious scythe.png: RS3 Inventory image of Noxious scytheNoxious scythe
  3. T85 dual: Tetsu katana.png: RS3 Inventory image of Tetsu katanaTetsu katana and tetsu wakizashi.png: RS3 Inventory image of tetsu wakizashiwakizashi
  4. T80 dual: Dual chaotics
  5. T80 2h: Chaotic maul.png: RS3 Inventory image of Chaotic maulChaotic maul/Chaotic spear.png: RS3 Inventory image of Chaotic spearChaotic spear
  6. T75 dual: Korasi's sword.png: RS3 Inventory image of Korasi's swordKorasi's sword/Abyssal vine whip.png: RS3 Inventory image of Abyssal vine whipAbyssal vine whip + Jessika's sword.png: RS3 Inventory image of Jessika's swordJessika's sword
  7. T75 2h: Saradomin godsword.png: RS3 Inventory image of Saradomin godswordSaradomin godsword (any, though passive Saradomin probably the best)/Zamorakian spear.png: RS3 Inventory image of Zamorakian spearZamorakian spear/Saradomin sword.png: RS3 Inventory image of Saradomin swordSaradomin sword//Superior honourable kyzaj.png: RS3 Inventory image of Superior honourable kyzajSuperior kyzaj
  8. ~T70 dual: Abyssal whip.png: RS3 Inventory image of Abyssal whipAbyssal whip + enhanced Excalibur.png: RS3 Inventory image of enhanced Excaliburenhanced Excalibur
  9. T70 2h: Melee barrows weaponry/Kyzaj.png: RS3 Inventory image of KyzajKyzaj
Ammo

Any tirannwn quiver is the only useful option.

Shields

If you do not have access to super antifire potions, you should use a dragonfire shield.png: RS3 Inventory image of dragonfire shieldmelee dragonfire shield. I really wouldn't go down to an anti-dragon shield if you can help it. Always combine a shield with an antifire potion.

With a shield, your DPS will be significantly lower, as a combination of having less ability damage (~33% less) and not have access to the more powerful abilities and thresholds. Expect kills to use more supplies, as they'll take a lot longer, unless you are an effective shield DPS.

Armour[edit | edit source]

Body and legs

Armour value in itself is fairly useless - within a class, especially at higher tiers, the hit chance difference between various sets is negligible. As such, you have a few choices for armour:

Which set you go for doesn't really matter that much. I personally use superior tetsu. Note that with the hybrid sets you will be taking significantly more damage - the hit chance difference between a classed set and a hybrid/all set is noticeable.

Helm

If you are on a slayer task, any slayer helmet (ideally Mighty slayer helmet.png: RS3 Inventory image of Mighty slayer helmetMighty) is the obvious choice. While not on a slayer task, the same lists as for body and legs apply.

If using void, void knight melee helm.png: RS3 Inventory image of void knight melee helmvoid knight melee helm is required.

Boots and gloves

As mentioned, armour value doesn't matter, but boots and gloves also do not provide any lifepoints or damage reduction. So:

Since reflected damage doesn't count, it isn't really worth using the bracelet. I use razorbacks, since I got them as a drop, and culinaromancer's when they break. If on task, dragon slayer gloves will help a lot with accuracy. If you're using void, you need the gloves.

Ranged-specific gear[edit | edit source]

Weaponry[edit | edit source]

There's very little difference between two-handed and dual-wielded weapons for ranged, and without perfect ability usage there isn't a clear winner. The main difference is that dual-wield has the shield option (so you're going to need the main-hand + a shield if you don't have super antifires); there's also 2 specific abilities each (one basic and one ultimate, covered later).

In rough order of effectiveness:

  1. T90: Ascension crossbow.png: RS3 Inventory image of Ascension crossbows (dual)/Noxious longbow.png: RS3 Inventory image of Noxious longbowNoxious longbow (2h)
  2. T85 dual thrown: Death Lotus dart.png: RS3 Inventory image of Death Lotus dartDeath Lotus darts[1]
  3. ~T80: Attuned crystal chakram.png: RS3 Inventory image of Attuned crystal chakramAttuned crystal chakram[1] (dual)/Attuned crystal bow.png: RS3 Inventory image of Attuned crystal bowAttuned crystal bow (2h)[1]
  4. T80: Zaryte bow.png: RS3 Inventory image of Zaryte bowZaryte bow[1] (2h)/Royal crossbow.png: RS3 Inventory image of Royal crossbowRoyal crossbow (2h)/Chaotic crossbow.png: RS3 Inventory image of Chaotic crossbowChaotic crossbow (dual)
  5. T72 1h thrown: Sagaie.png: RS3 Inventory image of SagaieSagaie[1]
  6. T70: Armadyl crossbow.png: RS3 Inventory image of Armadyl crossbowArmadyl crossbow (1h)/Crystal chakram.png: RS3 Inventory image of Crystal chakramCrystal chakram[1] (dual)/Crystal bow.png: RS3 Inventory image of Crystal bowCrystal bow (2h)[1]/Karil's crossbow.png: RS3 Inventory image of Karil's crossbowKaril's crossbow (2h)[1]/Karil's pistol crossbow.png: RS3 Inventory image of Karil's pistol crossbowKaril's pistol crossbow (dual)[1]
  1. ^ a b c d e f g h i These weapons cannot use dragonbane ammunition.
Ammunition

You have two choices: use the ammo of the same tier as the weapon (ascension bolts, araxyte arrows, royal bolts), or use dragonbane bolts/arrows. Dragonbane gives a +25% damage bonus to abilities (giving them 720 damage (tier 75)) and +40% to autoattacks (806 damage, tier 84), but more importantly, a constant +30% accuracy. This very easily bumps tier 80 weapons to 100% accuracy (or close to that). For weapons that cannot use dragonbane, you'll need some accuracy boosts to make this up.

Any tirannwn quiver is the only useful option for weapons that don't use the ammo slot.

Tier 90 weapons are viable without dragonbane if combined with a an accuracy boost.

Here's some boosts to choose, which may also be covered later:

  • Obvious choices (you should be using all of these, bar maybe the last):
    • Potions (increased stats means increased accuracy and damage)
    • Prayers (+2/4/6% accuracy, damage and block chance; can go to +16%; curses can drain her block chance)
    • Slayer helmet.png: RS3 Inventory image of Slayer helmetSlayer helmet (from +12.5% to +14% accuracy and damage, while on task)
  • Others (you'll need a few of these for lower, dragonbaneless weapons; probably only about +5% for tier 90 without dragonbane, assuming using the above)
Shields

If you do not have access to super antifire potions, you should use a Dragonfire deflector.png: RS3 Inventory image of Dragonfire deflectorranged dragonfire shield. I really wouldn't go down to an anti-dragon shield if you can help it. Always combine a shield with an antifire potion.

With a shield, your DPS will be significantly lower, as a combination of having less ability damage (~33% less). Expect kills to use more supplies, as they'll take a lot longer, unless you are an effective shield DPS.

Armour[edit | edit source]

Body and legs

Armour value in itself is fairly useless - within a class, especially at higher tiers, the hit chance difference between various sets is negligible. As such, you have a few choices for armour:

Which set you go for doesn't really matter that much. I personally use superior Death Lotus. Note that with the hybrid sets you will be taking significantly more damage - the hit chance difference between a classed set and a hybrid/all set is noticeable.

Helm

If you are on a slayer task, any slayer helmet (ideally Mighty slayer helmet.png: RS3 Inventory image of Mighty slayer helmetMighty) is the obvious choice. While not on a slayer task, the same lists as for body and legs apply.

If using void, void knight ranger helm.png: RS3 Inventory image of void knight ranger helmvoid knight ranger helm is required.

Boots and gloves

As mentioned, armour value doesn't matter, but boots and gloves also do not provide any lifepoints or damage reduction. So:

Since reflected damage doesn't count, it isn't really worth using the bracelet. I use razorbacks, since I got them as a drop, and culinaromancer's when they break. If on task, dragon slayer gloves will help a lot with accuracy. If you're using void, you need the gloves.

Common gear top both styles[edit | edit source]

Capes

Capes, again, follow the same vein:

If you have a completionist cape, that is obviously the way to go. If not, its largely your choice based on what you have access to - max has a great damage bonus but you may prefer the lifepoints of reefwalker's. Ardougne cloak 4 provides a nice bonus for no reclaim cost.

Neckwear

Necklaces don't have a lot going for them, so same sort of thing:

Unless you already have the amulets, I wouldn't go above dragon rider unless you want the special effect. Amulet of souls is pretty good if you're using Soul Split, but it drains charge really fast; reaper isn't amazing but can help with the accuracy issues melee has, as can extreme dominion. My personal favourite is the blood necklaces (blood fury for cost-saving (one shard for all styles), but any work): while the effect does not work against the Queen, it does work against all of her minions, which can mean large heals if the enemies stack up.

An amulet of zealots is a great choice for speedkills or for low-prayer players - it makes the single-stat prayers (Steel Skin.png: RS3 Inventory image of Steel SkinSteel Skin Incredible Reflexes.png: RS3 Inventory image of Incredible ReflexesIncredible Reflexes Ultimate Strength.png: RS3 Inventory image of Ultimate StrengthUltimate Strength Overpowering Force.png: RS3 Inventory image of Overpowering ForceOverpowering Force Eagle Eye.png: RS3 Inventory image of Eagle EyeEagle Eye) give +16% instead of +6%, making them better than Piety/Turmoil and Rigour/Anguish.

Ring

Much like necklaces, rings are just damage bonuses or special effects:

There's only really one choice here: the asylum surgeon's ring is so good that you need good reasons to use the rest. The ring of death is pretty bad, leviathan has its uses but its not as good as surgeon's and you can (and should) use a ring of vigour with surgeon's (switch to vigour, ultimate, switch back).

Pocket

A few options for pocket slot items (none of which give direct damage bonuses):

I wouldn't go for a scrimshaw if you do not have 99 Divination in order to make portents of life/death. Its worth bringing a portent of item protection instead of a sign if you can (92 Divination). Signs are tradeable, portents are not.

For scrimshaws, attack is the way to go due to the lower accuracy of melee. Vampyrism can help with healing, but I'd honestly value accuracy more.

Aura
  • Ranged: Sharpshooter aura.png: RS3 Inventory image of Sharpshooter auraSharpshooter aura [basic/greater/master/supreme] (increases ranged accuracy by 3/5/7/10%)
  • Penance aura.png: RS3 Inventory image of Penance auraPenance aura (5% of all damage taken is restored to prayer points)
  • Vampyrism aura.png: RS3 Inventory image of Vampyrism auraVampyrism aura (5% of damage done is restored to life points, stacks with Soul Split and vampyrism scrimshaw)
  • Reverence aura.png: RS3 Inventory image of Reverence auraReverence aura [basic/greater/master/supreme] (prayer-restoring potions restore 3/5/7/10% more points and prayer drains 3/5/7/10% slower)
  • Invigorate aura.png: RS3 Inventory image of Invigorate auraInvigorate aura [basic/greater/master/supreme] (2.5/5/7.5/10% adrenaline is retained after using an ultimate ability, stacks with ring of vigour)

I'd essentially use them in that order of preference, unless your speedkill strategy depends upon keeping 20% adrenaline after using berserk (with supreme invigorate and ring of vigour). Sharpshooter only needed if accuracy is an issue for you.

Inventory[edit | edit source]

You're going to need to cover a few areas of things to carry. All mentioned potions should be 6-dose (either in a normal flask, or a crystal flask for combination potions).

Boosts

Utilising a boosting potion is definitely a good idea. In rough order of preference:

  1. Supreme overload salve.png: RS3 Inventory image of Supreme overload salveSupreme overload salve
  2. Supreme overload.png: RS3 Inventory image of Supreme overloadSupreme overload
  3. Overload salve.png: RS3 Inventory image of Overload salveOverload salve
  4. Overload.png: RS3 Inventory image of OverloadOverload (ideally Searing overload.png: RS3 Inventory image of Searing overloadSearing overload or Holy overload.png: RS3 Inventory image of Holy overloadHoly overload)
  5. Supremes:
  6. Extreme combos:
  7. Extremes:
  8. Grands:
  9. Super warmaster's potion.png: RS3 Inventory image of Super warmaster's potionSuper warmaster's potion/Melee: Super melee potion.png: RS3 Inventory image of Super melee potionSuper melee potion

Grand and lower potions are the tradeable ones listed, and aren't that expensive; very little point dropping down to 'normal' supers when grands are better and similarly priced, though using the super combination potions saves a bunch of inventory space. Preference is given to combination potions, to save inventory space (this giving more space for food or more potions).

Both salves also cover antifire, and partially cover prayer. Searing overload covers antifire and holy overload slightly covers prayer (if choosing between those two, I would take searing over holy, in order to use super prayer renewal potions).

Antifire

Required. You should use Super antifire flask (6).png: RS3 Inventory image of Super antifire flask (6)Super antifire if possible, but if your Herblore level is low, use normal Antifire flask (6).png: RS3 Inventory image of Antifire flask (6)Antifire in combination with a dragonfire shield.

Both overload salves and searing overloads contain super antifire, as does a Brightfire potion (6).png: RS3 Inventory image of Brightfire potion (6)Brightfire potion (but that isn't that great).

Prayer

With a few boosting prayers and an overhead (or the very draining Turmoil+Soul Split), you'll need a lot of prayer restoration. With Turmoil, Soul Split, Protect Item and around +20 prayer bonus, you'll need to drink around 1-2 doses per kill, depending on speed. A deflect curse or protect prayer uses less, but still at least a dose per kill.

Any of these are good:

Using super prayer isn't worthwhile unless you already have a lot, or are really struggling to get many kills per trip due to lack of prayer.

It's also wise to bring Prayer renewal flask (6).png: RS3 Inventory image of Prayer renewal flask (6)Prayer renewals, which restore prayer over 6 minutes (516/dose @99). Consider using super prayer renewal potion (6).png: RS3 Inventory image of super prayer renewal potion (6)Super renewal, which immediately restores a chunk of prayer (same as a normal prayer potion) and then also restores over time (595/dose @99, for a total of 912/dose @99). While the very first dose of a trip is partially wasted, it'll most like not be for the remainder due to the rapid drain rate.

Both overload salves include the effect of super prayer renewals, and holy overloads contain a normal renewal.

The Queen fairly often drops 5-10 2-dose super restores; take these if you need some more prayer to extend a trip. Alternatively, an expensive way to free up inventory space is to bring a demon horn necklace and bury a few of the dragon bones the Queen drops after each kill with it worn (swapping back to your main neckwear for the fight). Since this is a mere 150 prayer points per bone, this is very expensive compared to potions; only to be used if you really need that extra space for food.

Utilising the penance aura can make dedicated prayer restoration less needed - or outright not needed.

Food

As a base, consider shark.png: RS3 Inventory image of sharkshark. Reasonable price for 2000 healing. Dropping down to monkfish.png: RS3 Inventory image of monkfishmonkfish can save money, but may reduce trip length, as it heals 80% of shark. Bumping up to rocktail.png: RS3 Inventory image of rocktailrocktail can provide 15% extra healing for the same space, but is a lot more expensive (rocktail can also heal above maximum). Unless you're having serious trouble, its really not worth going up further, to rocktail soup.png: RS3 Inventory image of rocktail souprocktail soup.

Utilising Saradomin brew flask (6).png: RS3 Inventory image of Saradomin brew flask (6)Saradomin brews can help, providing a lot more healing per spot, but due to the stat drain, some type of overload is required.

The Queen often drops 5-10 rocktails or 5-10 2-dose Saradomin brews; take these to fill empty inventory spaces after a kill.

Buffs and other

There's a few useful, buffing items you can bring in order to improve your trip.

  • Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour
    If using ultimates often, a ring of vigour is a fantastic addition. Not worth using on its own, due to its lack of stats and infrequently-used passive, it makes a great "switch to, use, switch back" item. Combine with asylum surgeon's ring for much adrenaline saving.
  • Qbd damage enhancer.png: RS3 Inventory image of Qbd damage enhancerQbd damage enhancer
    Obtained from the Motherlode Maw or Wythien, this gives a 10% damage increase to all your attacks against the Queen. Great if you're struggling to get a kill, or for getting a speedkill, but its low durability means it only lasts a few kills, tops. Probably not worth using an unfocused one on this, but then again most of the other things aren't worth it either; whatever.
  • Holy wrench.png: RS3 Inventory image of Holy wrenchHoly wrench
    Provides extra prayer points from all prayer-restoring potions. Great due to the high consumption rate of such potions.
  • Enhanced Excalibur.png: RS3 Inventory image of Enhanced ExcaliburEnhanced Excalibur
    Wielding it then activating heals 5 times for 4% lifepoints, for a total of 20% - this is doubled after Seers' elite tasks to 10 heals. After elite tasks, this heals the same as the healing ultimate abilities (Rejuvenate.png: RS3 Inventory image of RejuvenateRejuvenate (shield), Guthix's Blessing.png: RS3 Inventory image of Guthix's BlessingGuthix's Blessing (cancellable early) and Ice Asylum.png: RS3 Inventory image of Ice AsylumIce Asylum (heals less if you move away)), and shares cooldown with them. This is probably the best incarnation of the ultimate, as it doesn't drain adrenaline, cannot be cancelled, continues when you swap back to your main weapon and isn't location dependant. The downside is it healing half as much without elite tasks.
  • Adrenaline flask (6).png: RS3 Inventory image of Adrenaline flask (6)Adrenaline potions
    If you're ultimating often, an adrenaline potion will help skip the basic abilities so you can throw out high damage thresholds.
    • Replenishment potion (6).png: RS3 Inventory image of Replenishment potion (6)Replenishment potion
      If you're ultimating every kill (thus drinking adrenaline potion every kill), and you're drinking a prayer restoration potion every kill, why not combine them? Replenishment is both adrenaline and a super restore, so this saves a lot of space. Combining this with a salve/super renewal means you'll only need 1 or 2 flasks of prayer restoration for an hour-long trip (or bring none and just use the drops!).
  • Portent of life.png: RS3 Inventory image of Portent of lifePortent of life/Portent of death.png: RS3 Inventory image of Portent of deathPortent of death/Portent of item protection.png: RS3 Inventory image of Portent of item protectionPortent of item protection
    If you can make these, it frees up your pocket slot for a scrimshaw. See the above section on pocket slot for more.