User:Gaz Lloyd/Guides

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search

Gaz Lloyd
Level 99 Skills For Awesome People only
Calculator Guide Other Guides
More Links
Other Stuff: Header Name
Settings stuff: Common.css Common.js
Talk Page Archives: One Two Three Four Five Six Seven Eight Nine Ten
Not Subpages: All Subpages My Contributions My Editcount My Signature RfA Hiscores Ironman Hiscores Adventurer's Log Ironman Adventurer's Log

Here I will provide some guides into how I like to do things. Note: this probably won't be from a NPOV.

Comments should be taken to the talk page of this subpage or to my main talk page.

Money Making[edit | edit source]

I don't consider my self hugely rich, but I still get asked about how I make money, so here we go:

I Manage Miscellania[edit | edit source]

This is a great way or making money, escpecially since you only need to do 5-10 minutes work every now and again. Requires completion of Throne of Miscellania.

  • Complete Royal Trouble.
    • Your profits will increase massively
  • Go weekly.
    • The initial cost may higher, but it saves a lot of time.
  • Make sure you put excess cash in.
    • You need a minimum of 1,275,000 coins (850,000 before Royal Trouble) invested per week for maximum rewards, but I bump that up to 2,000,000 every week in case I forget to check for a few days (this lasts 16 days of max profit (30 before Royal Trouble)).
  • Put 10 workers to the highest profiting option, and 5 to the second most profitable
    • Self explanitory. These are very often herbs, followed by fishing (raw), check out here for more up to date info.

I buy battlestaves from Zaff, make air battlestaves from then and then alch them[edit | edit source]

Fairly self explanatory. There are many many options available, though, so this table should sum them up - I personally do the middle option. I formerly did the bottom option for increased experience, but air orb charging eventually wore me down so I decided to buy them instead. The profit is still good and the crafting experience is really nice.

Air Battlestaves Profitability
Method Material 1 Material 2 Material 3 Material 4 Product Profit
per item
per day
per exp
Item Price Item Price Item Price Item Price Item Price
Battlestaff 7,000 N/A N/A N/A N/A N/A N/A Battlestaff 3,156 -3,844 -246,016 0 64 staves per day. (Profit/experience is technichally infinity, but makes more sense to be zero.)
Air Battlestaves
Air orbs from GE
Sell on GE
Battlestaff 7,000 Air orb 3,768 Air battlestaff 8,125 -2,643 -169,152 -19.22 64 staves per day. 137.5 Crafting experience each, therefore 8,800 Crafting experience per day.
Air Battlestaves
Air orbs from GE
High alchemise
Battlestaff 7,000 Air orb 3,768 Nature rune 296 Air battlestaff 9,300 -1,764 -112,896 -8.71 64 staves per day. 137.5 Crafting and 65 Magic experience each, therefore 8,800 Crafting and 4,160 Magic experience per day.
Air Battlestaves
Air orbs made
Sell on GE
Battlestaff 7,000 Unpowered orb 190 3 Cosmic runes 909 Air battlestaff 8,125 26 1,664 0.12 64 staves per day. 137.5 Crafting and 76 Magic experience each, therefore 8,800 Crafting and 4,864 Magic experience per day.
Air Battlestaves
Air orbs made
High alchemise
Battlestaff 7,000 Unpowered orb 190 3 Cosmic runes 909 Nature rune 296 Air battlestaff 9,300 905 57,920 3.25 64 staves per day. 137.5 Crafting and 141 Magic experience each, therefore 8,800 Crafting and 9,024 Magic experience per day.
  • Get Varrock armour 3.
    • The higher the level of your varrock armour, the more battlestaves you can buy from Zaff daily, hence the more profit daily.
  • Shop around.
    • If you are planning to do the first option in the table, ask around. As buying battlestaves on the Grand Exchange is limited to 100 every 4 hours, many players are willing to buy them at above Grand Exchange prices in a player-to-player trade. This could increase your profit significantly.

I farm herbs[edit | edit source]

Very, very nice money. I plant snapdragons in all patches, but toadflax, avantoe and ranarr are acceptable choices. If you want the extra experience over money, torstol are very nice (see scroll of life point).

See Calculators/Farming herbs too.

  • Obtain a scroll of life.
    • This item, a Dungeoneering reward, cost 10,000 tokens (roughly equating to level 50). When you read it, you get the permanent effect of: a 10% chance of receiving a seed back from a patch when clearing it (removing the last item), which also applies to dead patches. The seed you get back from a live patch will be the same as the herb planted, but dead herb patches will give back a random herb seed (I haven't enough data to determine if the randomness is skewed towards low level seeds, or is an equal chance of all). You can get gout tubers back from dead patches, which are (at time of writing) worth more than twice of most of the high-value seeds, so its very useful.
    • You can consider this in one of two ways: each patch now only needs 0.9 seeds to plant (since on average every tenth gets you a free seed), or your loss due to patch deaths has been halved (I tend to average 3-5 out of every 20 dying, and will get an average of 2 seeds per 20 patches, so roughly halved). Definately worth having.
  • Complete My Arm's Big Adventure, Eadgar's Ruse and Fairytale I - Growing Pains.
    • My Arm's Big Adventure gives access to a disease-free herb patch, giving you practically guaranteed profit. Eadgar's Ruse gives access to the Trollheim Teleport, which significantly speeds up getting to the disease-free patch. Fairytale I gives the magic secateurs, which boosts harvest by 10%, useful to wield when harvesting any patch.
  • Use Supercompost.
    • Supercompost is a must. Without it, you cannot guarantee you will make back the cost of the seed - without any compost the minimum harvest is 3 herbs, with normal compost its 4 and with super its 5. I tend to average about 7.5 herbs/harvest with it. Supercompost also decreases the chance of disease and so death. I would even use supercompost on the disease-free patch to maximise return.
  • Get an amulet of nature.
    • They aren't that expensive (only 1,996 coins for a pre-nature amulet, which must then be enchanted), and they will notify you whenever the patch is grown. I personally wear it whenever I'm not in combat (and hence using a Glory/Fury). It will also notify you when the patch is diseased, and give a free teleport there. I have mine bound to the Trollheim patch, as that's the patch I usually visit last, so all the others should be grown by then too.
  • Carefully time your visits.
    • If you plan to log of for over 80 minutes (roughly the time it takes herbs to grow), do a run with multiple sets of seeds. You can harvest the herbs already there (if there are any, which there should be), plant a seed, log off at a patch, log on later, do a run in reverse, replant, and repeat if logging off again. This works well when logging off for the night.

An average run gets me 59,983 coins (snapdragons, scroll of life, averaging 6.5 herbs per patch).

I use a magpie whenever possible.[edit | edit source]

If you come across me ingame, you will probably see I my almost-constant magpie familiar, or you may well have heard me preach about their amazingness in the wiki's clan chat. They require 47 Summoning, not really that hard to get. They forage gems, rings and enchanted rings from sapphire to diamond, and diamond items seem more common than they usually are. Their scroll also boosts thieving, so there's a little bonus there if you're training that skill.

  • Buy the pouches.
    • Pouch: 1,700 coins; Pouch contents (Gold ring, 88 shards, green charm): Expression error: Unrecognised punctuation character ",". coins.
  • Use one wherever you go, but plan your activities too.
    • Be aware that a few places don't allow summoning familiars, namely the Grand Exchange and a few transports.
  • Know where your nearest summoning obelisk is.
    • At 52 Summoning, you can use two magpies per points restore, and at 99 you can use three. Make sure you know where an obelisk is, or a quick way to get to one is (closest to a normal teleport is at the summit of Trollheim; the Lunar Isle obelisk isn't far from Moonclan Teleport spawn too).

This earns around 14,000 coins per pouch, which is around 24,800 coins per hour.

Poll[edit | edit source]

Was this useful to you?
Please vote below. Results will be shown when you have voted.
You are not entitled to view the results of this poll before you have voted.
There was one vote since the poll was created on 17:07, 24 September 2018.
poll-id FB1AC4F3E3E96BE3C4D2021123FB12AD

Editing+[edit | edit source]

A shortish guide on editing - following on from Help:Editing and [[Help:Editing Guide]].

Grand Exchange Prices and Calculations[edit | edit source]


A very useful thing to put into an article is a price of an item. But is it undesirable to put a 'static' price of an item except for historical purposes. But updating the price every time it changes is a lot of work, right?


It is fairly easy to add such a price. Simply put {{GEPrice|item}} where you wish the price to be. Make sure you use the correct item name (should be the in-game item name). For example:

*Bones: {{GEPrice|Bones}}
*Dragon bones: {{GEPrice|Dragon bones}}
*Blue partyhat: {{GEPrice|Blue partyhat}}
  • Bones: 264
  • Dragon bones: 1,592
  • Blue partyhat: 2,147,483,647

It is a good idea to add the word "coins" after the price to formalise it (remember that"coins" is better to use than "gp" or variants):

*Bones: {{GEPrice|Bones}} coins
  • Bones: 264 coins

You may have messed around with calculations already (if not see below); you may notice that sometimes using GEPrice breads the calculation, and gives an error like this: Expression error: Unrecognised punctuation character ",".. This is caused by the GEPrice template automatically adding commas between every third number from the right. It is fairly simple to get around this - simply add |n after the item name. For example:

*Bones: {{GEPrice|Bones|n}} coins
*Dragon bones: {{GEPrice|Dragon bones|n}} coins
*Blue partyhat: {{GEPrice|Blue partyhat|n}} coins
  • Bones: 264 coins
  • Dragon bones: 1592 coins
  • Blue partyhat: 2147483647 coins

Notice that the price for bones has not changed because it costs less than 1,000 coins so a comma is not added - therefore items which cost less than 1,000 coins need not have |n added to the template code.

Sometimes you might want to provide an update link to update the price. Well, rather than mess around with adding a small URL, you can use another template: {{GEPriceUpdate|item}}. Examples:

*Bones: {{GEPriceUpdate|Bones}}
*Dragon bones: {{GEPriceUpdate|Dragon bones}}
*Blue partyhat: {{GEPriceUpdate|Blue partyhat}}
  • Bones: 264 coins (update)
  • Dragon bones: 1,592 coins (update)
  • Blue partyhat: 2,147,483,647 coins (update)

The GEPriceUpdate template automatically provides the word "coins" and a link to update the price. Note that this will break a calculation, so don't use it there.

How it works

Template:GEPrice first checks for if you put |n after the item name - if you didn't, then it automatically adds commas. Then, it goes to the exchange page for the item name and retrieves the price from there (e.g. {{GEPrice|Bones}} goes to Exchange:Bones.

Template:GEPriceUpdate goes to the item's exchange page and then adds the word "coins" and a link to the exchange page.


Now that you know how to get prices on a page, you may want to calculate something with the price, for example how much you can make in an hour, the profit/loss per experience, etc. All this is done with something called a parser function - there are many, but for this you will need only one: {{#expr: expression }}. Examples:

*5000 Bones: {{#expr:{{GEPrice|Bones}}*5000}}
*Cost/Experience of burying Dragon bones: {{#expr:{{GEPrice|Dragon bones|n}}/72}}
*A Blue partyhat and a Red Partyhat: {{#expr:{{GEPrice|Blue partyhat|n}}+{{GEPrice|Red partyhat|n}}}}


  • 5000 Bones: 1320000
  • Cost/Experience of burying Dragon bones: 22.111111111111
  • A Blue partyhat and a Red Partyhat: 4294967294

Basic things you can do:

  • Add, subtract, multiply and divide with +, -, * and /, respectively.
  • Raise to a power with ^
  • Use parenthesis ( ) to separate out parts of an expression
  • Round numbers:
    • round x rounds numbers to x places to the right (using a negative number rounds to the left)
    • trunc(number) truncates a number ('chops off' the decimal without rounding)
    • ceil(number) rounds a number up to the next integer (0.00000001 would round to 1)
    • floor(number) rounds a number down to the next integer (0.999999999 would round to 0)
  • Use the numbers pi and e with pi and e (exp can also be used for e)
  • Take the absolute value/modulus of a number (the number with no sign) with abs(number)
  • Use the natural logarithm of with ln(number)

It is often a good idea to round and format numbers to make them more readable. You can do this by using number round x and {{formatnum:number}}. Examples:

*5000 Bones: {{formatnum:{{#expr:{{GEPrice|Bones}}*5000}}}} coins
*Cost/Experience of burying Dragon bones, 2 decimal places: {{formatnum:{{#expr:{{GEPrice|Dragon bones|n}}/72 round 2}}}} coins/experience
*A Blue partyhat and a Red Partyhat, to nearest million with zeroes removed: {{formatnum:{{#expr:({{GEPrice|Blue partyhat|n}}+{{GEPrice|Red partyhat|n}})/1000000 round 0}}}} million coins


  • 5000 Bones: 1,320,000 coins
  • Cost/Experience of burying Dragon bones, 2DP: 22.11 coins/experience
  • A Blue partyhat and a Red Partyhat, to nearest million with zeroes removed: 4,295 million coins
Other Useful Templates
  • {{,|number}} removes commas from a number.
  • {{SF|number|places}} rounds a number to significant figures rather than decimal places (to the values specified in places).

To be continued...[edit | edit source]