User:Galian prist/projects/returning players2
Page under construction. This page will be a reworked version of User:Galian prist/projects/update timeline and User:Galian prist/projects/returning players. The idea is to make a page where returning players (gone since the release of dungeoneering or later) can go and take a look of what they missed. The page will include information about updates and history of the game that is essential for understanding the current state of the game. The previous pages didn't always focus on the right updates, or I was not entierly satisfied with the format. I will try to have a better overview here. Also, a lot of the text will be rewritten.
- 1 Introduction
- 2 New Skills
- 3 Changes to combat
- 4 New bosses
- 5 Interface and gameclient changes
- 6 Membership and MTX
- 7 New tools
- 8 Other impactful updates
- 9 References
Introduction[edit | edit source]
Hi there! If you're reading this, you probably just returned to the wonderfull world of Gielinor! You have probably noticed the game has changed a lot since you were last here. This article will include detailed information on everything you have missed. The article is divided by themes and the ordered chronologically. This should help you navigate to the parts you'd like to read. Good luck!
New Skills[edit | edit source]
Dungeoneering[edit | edit source]
Dungeoneering was released 12 April 2010. Dungeoneering is a skill that consists of exploring the dungeons of Daemonheim by solving puzzles, unlocking doors, fighting monsters and Bosses, and uses most RuneScape skills to solve puzzles to ultimately survive its depths. It is open to both free players and members. Dungeoneering takes place underneath an old castle named Daemonheim, which contains a dungeon of 60 floors with six different themes: Frozen, Abandoned I, Furnished, Abandoned II, Occult, and Warped. Unlike other skills, dungeoneering can be trained in groups of up to 5 players.
No items created or found within Daemonheim can be removed from the dungeon; likewise, no items found or created on Gielinor can be taken into Daemonheim, with the exceptions of the Ring of kinship and a handful of other items.
Players can train Dungeoneering past level 99 up to level 120, at which point players will have over 104 million experience. This level is called "true skill mastery". Although other skills offer equivalent capes, Dungeoneering was the only skill that offers actual obtainable levels past 99 prior to the release of the Invention skill and the addition of 120 Slayer.
Divination[edit | edit source]
Divination was released 20 August 2013. Divination is a gathering and manufacturing skill that was developed by humans shortly after the beginning of the Sixth Age. It involves gathering divine energy which is leaking throughout Gielinor and return it to nearby craters. These craters are a hole in the Anima Mundi, the life force of the world.
How to train divination
Divination is generally trained by siphoning whisps near craters for memories and energy and returning those to the crater. At the crater there are three possibilities.
- Convert memories into energy. Energy is tradeable and this is often done as a money making method.
- Convert memories to experience. This is often used by players who wish to train divination without spending money.
- Convert memories and energy to experience. This gives more experience then the previous option ,but it also requires the player to offer up energies. This is often used by players who wish to train divinination fast and don't mind spending money on it.
The whisps are packed together in colonies near craters. Each colony has a different level requirement to siphon from. It is usually best to siphon from the highest level colony available. Other uses for divination Divination can be used to create various items using divine energy and sometimes additional items.
Portents are the first type of items. Portents are single-use items carried in the backpack that activate automatically when certain conditions are met. the Portents of restauration heals a player falls below 50% health. The Portent of item protection can protect an additional item on death. The Portent of life and Portent of death can return the holder back to life once every hour. All portents are consumed on effect.
Signs are the second type of items. All portents have a sign version. This has the same effect but must be kept in the pocket slot to activate. Furthermore there is the Sign of the Porter which automatically banks certain items while skilling.
Divine locations are the third type of items. Divine locations are a skilling location such as Iron ore rocks with added benefits. It is possible to place them almost anywhere, they yield resources much faster then their regular counterparts and they can yield multiple resources from a single location. The only drawback is that there is a daily limit of gathering resources from them.
Transmutation is another use of divination. It is possible to transform low-level skilling resources into higher-level resources by transmuting them with energy. An example is transmuting three Yew logs into magic logs.
Invention[edit | edit source]
Invention was released 25 January 2016 and later updated on 18 September 2017. Invention is a skill in which a player can disassemble various items into parts and components. These are used to create new devices. Invention is the very first Elite skill. This means they require 2 or more regular skills to have reaced a certain level to be able to train it. Elite skills always go up to level 120. (Please note that this does not make dungeoneering an elite skill.) Elite skills require a different amount of experience to reach a certain level. Lastly, experience rewards such as Tears of Guthix are only half as effective for elite skills. The invention tutorial can be played through in the invention guidl, which is located in a cave north of the Falador lodestone . (This is not the cave that vorago resides in.)
Everything made through the invention skill has to be Researched first. Discoveries and devices can be made at an inventor's workbench.
Other uses for invention[edit | edit source]
Invention can be used to augment weapons and tools. Normal weapons require cash to be repaired ,but this is not the case for augmented gear. Instead they will use Divine charges. With invention Research it is possible to slow the drain or increase the maximum amount of charges. Augmented weapons and tools can be upgraded with Gizmos to provide certain perks. Most people train invention to unlock some of those perks to gain maximum efficiency.
While augmented gear is the main use for invention, it is also commonly used to created other devices. These devices usually grant bonuses or provide easier methods of doing things. Examples of devices include the Spring cleaner, the Soul-in-a-box and the Portable fairy ring.
How to train invention[edit | edit source]
The most commonly used method of training is by leveling augmented weapons and either siphoning them or disassembling them. Disassembling is in general more expensive ,but siphoning gives less experience. There are two choices: skillig and combat. Skilling is usually the slower method, but it can still be a good method of training if the player still needs to train their skills.
In general the disassembling method goes as follows:
- (Disasemble the items to that give the parts and components for an augmentor.)
- Create or buy an Augmentor and augment a weapon or tool.
- Train combat or skills until the weapon or tool is level 10.
- Disassemble the weapon or tool for experience. This will destroy the weapon or tool.
In general the siphoning method goes as follows:
- (Disasemble the items to that give the parts and components for an augmentor.)
- Create or buy an Augmentor and augment a weapon or tool.
- Train combat or skills until the weapon or tool is level 12.
- Siphon the weapon or tool using an Equipment siphon. This will drain the weapon level back to 0.
It is not possible to level augmented weapons up to level 10 until the required research for this is done. It is possible to disassemble at lower levels for less experience.
Other skills[edit | edit source]
Not only have new skills been released, the old skills may have completely different training methods. To see which training methods are currently most viable, it is recommended to look up the article on training methods for that skill.
Changes to combat[edit | edit source]
The Evolution of Combat[edit | edit source]
The Evolution of Combat was a complete rework of RuneScape's combat system, released on 20 November 2012. Billed as "one of the largest content updates in RuneScape's history", the evolution brings a variety of new content including powerful abilities, dual wielding weapons, new Magic and Ranged equipment and new Prayers. In addition, the combat triangle has been massively rebalanced, monsters have new attacks, and the combat level formula has been revised to more accurately reflect the increased importance of Magic and Ranged.
Abilities, adrenaline & special attacks[edit | edit source]
The core of the new combat system is abilities. There are several abilities grouped by the combat skill required to use them in their respective interfaces. These combat skills are Strength, Attack, Ranged, Magic, Constitution (formerly known as hitpoints) and Defence. Abilities can either generate or cost Adrenaline. Once an ability is used it triggers two cooldowns: a global cooldown (3 gameticks or 1.8 seconds) and a specific cooldown (duration varies from ability to ability). The global cooldown is applied to all abilities to prevent people from using multiple abilities in very rapid succesion. The specific cooldown is only applied to the ability the player used.
There are 5 types of attacks.
- Auto-attacks deal weapon damage without any additional affects. They generate 2% adrenaline.
- Basic abilities give 8% adrenaline once used. They usually have a low cooldown.
- Threshold abilities require 50% adrenaline to be used, but only drain 15% once used. They usually have a cooldown of around 20-30 seconds.
- Ultimate abilities require 100% adrenaline to be used and also drain 100%. They usually have a cooldown of 1 minute or higher.
- Special attacks require a varying amount of adrenaline to be used and will drain all required adrenaline. Simular to before EoC, a special attack is tied to a specific weapon. It can be activate by clicking the "special attack" ability. This is listed under Constitution abilities.
Most abilities are unlocked when a player reaches the required level to use them ,but others need to be unlocked through completing quests (such as Death's Swiftness) or reading codices (such as Corruption Blast).
The action bar[edit | edit source]
Because it would be annoying to use all of the abilities by clicking on them with the cursor, there is an action bar. First, fill up the action bar by dragging abilities from their interfaces. Then, assign hotkeys to those spots on the action bar. Now ti is possible to press those keys to activate the abilities instead.
The action bar can be used for more then just abilities though. It is also possible to drag items, food, magic spells or prayers to it.
- When the hotkey for an item is pressed , the left-click action of that item will be used. For example "wield" for a rune scimitar and "eat" for most food.
- When the hotkey for a magic spell is pressed that magic spell will be used. For example "varrock teleport".
- When the hotkey for a prayer is pressed the player will activate that prayer. For example "protect from melee".
Combat modes[edit | edit source]
There are three different combat modes. Full manual, Revolution and Legacy. It is possible to change combat modes by right-clicking the cog on the action bar.
- Full manual makes requires the user to use all abilities theirself. This requires the most effort but also has the greatest damage output if done correctly.
- Revolution uses the abilities in the first slots of the action bar. The amount of slots revolution will use can be changed by the user (anywhere from 1 to 14). The user can also select wheter revolution should use basic abilities, threshold abilities ultimates or a combination of those. It does this by always using the first ability (starting from the left) that is on cooldown.
- Legacy combat mode strongly resembles how combat was before the EoC. It uses auto-attacks only however the auto-attacks are stronger then the ones used in revolution and full manual.
New gear[edit | edit source]
A lot of new gear has been released, and with it came new types of gear. The current types of weapons are main-hand weapons, off-hand weapons, defenders, shields and two-handed weapons. The combination of a main-hand weapon and an off-hand weapon, a defender or a shield is called dual-wielding. Wearing a two-handed weapon is simply called two-handed combat. With dual-wielding, the main-hand weapon is held in the weapon slot and the off-hand weapon, shield or defender is held in the shield slot . With two-handed combat, the two-handed weapon is held in the weapon slot , but there is no room for an item in the shield slot.
Certain abilities can only be used with certain set-ups. Some abilities require the player to be wearing two weapons (usually referred to as dual-wield abilities) , others require the player to wear a two-handed weapon and even others require the player to be wearing a two-handed weapon. The exception to this is defenders. When wearing defenders it is possible to use dual-wield abilities, but also abilities that require the player to wear a shield. Some abilities may be weaker when wearing a defender instead of a shield. Defenders now also have ranged and magic variants.
Since the release of the evolution of combat, a lot of new gear has been released. A lot of the older gear has gone out of date and has since dropped in price. An example of this is the Abyssal whip which has reached its alch value. Here is a list of currently viable armour and weapons for all combat styles. The list focusses on mid-level and high-level players.
Armour[edit | edit source]
There are 4 combat types of armour: Melee, Ranged, Magic and Hybrid(all). There are also 4 armour types: Power, Tank, PvP and Hybrid (All). For more information about those read here.
|Anima Core of Zaros||80||Power||Non-degradeable|
|Refined Anima Core of Zaros||85||Power||Degrades to Anima Core of Zaros|
|Tetsu equipment||Tank||Degrades to dust|
|Superior Tetsu equipment||Tank||Degrades until broken|
|Steadfast boots & Pneumatic gloves||Tank||Non-degradeable|
|Malevolent armour||90||Power||Degrades to dust|
|Teralith equipment||Tank||Degrades to dust|
|Achto Teralith equipment||Tank||Degrades until broken|
|Anima Core of Zamorak||80||Power||Non-degradeable|
|Refined Anima core of Zamorak||85||Power||Degrades to Anima Core of Zamorak|
|Death Lotus equipment||Tank||Degrades to dust|
|Superior Death Lotus equipment||Tank||Degrades until broken|
|Nightmare gauntlets||Power||Degrades until broken|
|Glaiven boots & Tracking gloves||Tank||Non-degradeable|
|Sirenic armour||90||Power||Degrades to dust|
|Tempest equipment||Tank||Degrades to dusts|
|Achto Tempest equipment||Tank||Degrades until broken|
|Ganodermic armour||75||Tank||Degrades to Mycelium web armour|
|Anima Core of Seren||80||Power||Non-degradeable|
|Refined Anima Core of Seren||85||Power||Degrades to Anima Core of Seren|
|Seasinger's equipment||Tank||Degrades to dust|
|Superior Seasinger's equipment||Tank||Degrades until broken|
|Ragefire boots & Static gloves||Tank||Non-degradeable|
|Tectonic armour||90||Power||Degrades to dusts|
|Primeval equipment||Tank||Degrades to dusts|
|Achto Primeval equipment||Tank||Degrades until broken|
|Elite Void Knight equipment||45||Hybrid||Non-degradeable|
|Superior Elite Void Knight equipment||55||Hybrid||Non-degradeable|
|Akrisae the Doomed's equipment||70||Hybrid||Degrades until broken|
|Crystal armour||Hybrid||Degrades until broken|
|Dragon Rider armour||Hybrid||Non-degradeable|
|Attuned crystal armour||80||Hybrid||Degrades until broken|
|Anima Core of Sliske||Hybrid||Non-degradeable|
|Refined Anima Core of Sliske||85||Hybrid||Degrades to Anima Core of Sliske|
Weaponry[edit | edit source]
|Crystal equipment||70||Various types||Degrades to Crystal weapon seed|
|Corrupted defender||Dual-wield, stab||Degrades until broken|
|Attuned crystal equipment||80||Various types||Degrades to Attuned crystal weapon seed|
|Ancient defender||Dual-wield, stab||Degrades until broken|
|Khopesh of the Kharidian & Off-hand khopesh of the Kharidian||82||Dual-wield, stab||Degrades until broken|
|Dragon Rider lance||85||Two-handed, slash||Degrades until broken|
|Blade of Avaryss & Blade of Nymora||Dual-wield, stab||Degrades until broken|
|Ripper claw & Off-hand ripper claw||Dual-wield, slash||Degrades until broken|
|Tetsu katana & Tetsu wakizashi||Dual-wield, slash||Degrades until broken|
|Mizuyari||Two-handed, stab||Degrades until broken|
|Drygore longsword & Off-hand drygore longsword||90||Dual-wield, slash||Degrades until broken|
|Drygore mace & Off-hand drygore mace||Dual-wield, crush||Degrades until broken|
|Drygore rapier & Off-hand drygore rapier||Dual-wield, stab||Degrades until broken|
|Kalphite defender||Dual-wield, stab||Degrades until broken|
|Noxious scythe||Two-handed, slash||Degrades until broken|
|Zaros godsword||92||Two-handed, slash||Degrades until broken|
|Khopesh of Tumeken & Khopesh of Elidinis||Dual-wield, stab||Degrades until broken|
|Elder shortbow||60||Two-handed, shortbow||Non-degradeable|
|Elder shieldbow||Two-handed, shieldbow||Non-degradeable|
|Crystal bow||70||Two-handed, shortbow||Degrades to Crystal weapon seed|
|Crystal chakram & Off-hand crystal chakram||Dual-wield, thrown||Degrades to Crystal weapon seed|
|Mechanised chinchompa||75||Two-handed, thrown||Lost on use|
|Attuned crystal bow||80||Two-handed, shortbow||Degrades to Attuned crystal weapon seed|
|Royal crossbow||Two-handed, crossbow||Degrades until broken|
|Attuned crystal chakram & Off-hand attuned crystal chakram||Dual-wield, thrown||Degrades to Attuned crystal weapon seed|
|Strykebow||85||Two-handed, shieldbow||Degrades to Wyrm scalp|
|Wyvern crossbow||Two-handed, crossbow||Degrades until broken|
|Shadow glaive & Off-hand shadow glaive||Dual-wield, thrown||Degrades until broken|
|Noxious longbow||90||Two-handed, shortbow||Degrades until broken|
|Ascension crossbow & Off-hand ascension crossbow||Dual-wield, crossbow||Degrades until broken|
|Seren godbow||92||Two-handed, shortbow||Degrades until broken|
|Crystal staff||70||Two-handed||Degrades to Crystal weapon seed|
|Crystal wand & orb||Dual-wield||Degrades to Crystal weapon seed|
|Polypore staff||75||Two-handed||Degrades to Polypore stick|
|Abyssal wand and orb||Dual-wield||Non-degradeable|
|Attuned crystal staff||80||Two-handed||Degrades to Attuned crystal weapon seed|
|Attuned crystal wand & orb||Dual-wield||Degrades tp Attuned crystal weapon seed|
|Staff of darkness||85||Two-handed||Degrades to Wyrm heart|
|Wand of the Cywir elders||Dual-wield||Degrades until broken|
|Seasinger kiba & makigai||Dual-wield||Degrades until broken|
|Noxious staff||90||Two-handed||Degrades until broken|
|Seismic wand & singularity||Dual-wield||Degrades until broken|
|Staff of Sliske||92||Two-Handed||Degrades until broken|
|Wand of the praesul & Imperium core||Dual-wield||Degrades until broken|
New bosses[edit | edit source]
The Queen Black Dragon[edit | edit source]
The Queen Black Dragon is a mid-level solo-boss located in the caves between Rimmington and Port Sarim. It was released on 22 May 2012 Killing the Queen Black Dragon is a good source of money for mid-level players. It is reccommended to have completed the Song from the Depths quest before fighting her.
The Kalphite King[edit | edit source]
The Kalphite King is a high-level group boss located in the Exiled Kalphite Hive south of the Jaldraocht Pyramid in the Kharidian Desert. It was released on 14 January 2013 The Kalphite King drops the level 90 Drygore weapons.
The Monastery of Ascension[edit | edit source]
In the Monastery of Ascension, six legio bosses can be fought. They are mid-level and must be killed solo or duo. They were released on 4 June 2013. To kill one of the boss you require their respective key. The bosses are known for dropping the parts for the level 90 Ascension crossbow.
Vorago[edit | edit source]
Vorago is a high-level group boss located in a cave north of the Falador lodestone. He was released on 3 July 2013. Vorago is known for dropping the level 90 magic weapons Seismic wand and Seismic singularity, but also the energy used to create level 90 magic armour called Tectonic energy.
Barrows: Rise of the six[edit | edit source]
Barrows rise of the six is a high-level boss that can be killing in a group of up to 4 players. It was released on 13 November 2013. It is a more difficult version of the regular barrows brothers, that need to be fought in group. They are known for dropping the level 90 shields: Vengeful kiteshield, Merciless kiteshield and Malevolent kiteshield, but also the energy used to create the level 90 melee armour called Malevolent energy.
Araxxor & Araxxi[edit | edit source]
Araxxor is a high-level solo spider boss. It was released on 28 July 2014. It is located in Morytania, south of Port Phasmatys. At the end of the fight, the player will need to fight Araxxi as well. The boss is known for dropping the components to make the level 90 noxious weapons: Noxious staff, Noxious longbow and Noxious scythe.
The liberation of Mazcab[edit | edit source]
The Liberation of Mazcab consists of two high-level bosses that can be killed in a group of up to 10 players. it was released on 13 July 2015. It is located on Mazcab. To access Mazcab, first go to the bridge between the Lumbridge swamp and Al-Kharid. Let the wizard there teleport you to the back of Tuska. Go north on the back of Tuska until you reach a portal. This portal will take you to Mazcab. Alternatively, the grouping system or Mazcab teleport tabs can be used to teleport there. The bosses drop level 90 tank armor, but can only be fought once every two days.
The heart of Gielinor[edit | edit source]
The heart of Gielinor is a dungeon located in the kharidian desert. It was released on 7 March 2016. It is simular to the godwars dungeon. There are 4 camps, with a general of a god in each. These generals are high-level bosses called Gregorovic, the Twin Furies, Helwyr and Vindicta & Gorvek. They are known for dropping level 80+ weapons and armour.
Telos, the Warden[edit | edit source]
Telos is a high-level solo boss that is located inside the Heart of Gielinor. It was released on 27 June 2016. The loot from Telos is different based on the player's current kill-streak and enrage. After each kill, the loot is collected in a chest. If the player decides to loot, then the kilstreak is reset. If the player dies before looting, then all loot collected is lost. The more enraged Telos is, the harder the fight. The starting enrage can be picked by the player, but after that, each kill in a killstreak has a higher enrage than the previous. The boss is known for dropping the level 92 weapons: Staff of Sliske, Seren godbow and Zaros godsword. It also drops the ability codex called Reprisal Ability Codex.
Nex: Angel of Death[edit | edit source]
This boss is a harder version of Nex. It is located at the same location, the god wars dungeon, as the regular version. It was released on 30 January 2017. It is a high-level group boss known for dropping the level 92 magic weapons called Wand of the praesul and Imperium core. It also drops a codex that unlocks a level 99 prayer called Praesul codex.
The Magister[edit | edit source]
The magister is a high-level solo-boss located in the Sophanem slayer dungeon. It was released on 3 July 2017. Each time a player wants to attempt to kill the magister, they need a Key to the Crossing, dropped by the creatures in the dungeon. The boss is known for dropping the materials needed to make the t92 melee weapons called Khopesh of Tumeken and Khopesh of Elidinis.
Interface and gameclient changes[edit | edit source]
RuneScape 3[edit | edit source]
RuneScape 3 is a large collection of new features added to the existing game, released on 22 July 2013, included a reworked orchestrated soundtrack, a new customisable user interface, and new camera controls. The focus of this article is the new interface system, or NIS for short, because this is seen as the biggest change.
The ribbon is the central part of the NIS. All other interfaces can be opened up through here. The ribbon has 8 different buttons. They each open an interface. Some interfaces can be placed where the player would like them to be on their screen (for example the backpack). To drag around and resize interfaces, they must first be "unlocked" as in, not locked to their current location on the screen. Any player can unlock all interfaces by pressing "L" or clicking the padlock on the action bar. Once the user is atisfied with the current interface set-up, it is then possible to lock them again using the same method. All interfaces that can be plased on the screen can be found by browsing the ribbon. This will take some time to get used to, but once used to one setup, it will be easier to adept to new interface set-ups. There is an alternative for players that can not seem to get used to the new interface called legacy interface mode (more info below). For returning players this can make gameplay a lot less complicated. It is however, recommended to switch to the new interface system once ready, because it allows for more flexible and optimal gameplay.
opens up the Hero interface. When hovering over the icon, buttons pop up underneath. click on them to open up Skills, Inventory, Worn Equipment and two other interfaces. When clicking on the Hero button itself, the Here interface opens up. This contains different tabs with info. A summary tab, a skill guide tab (This can still be accessed by pressing a skill button for example the button of the woodcutting skill.), the loadout tab (This gives information about worn equipent), the presets tab (It is possible to set Bank presets here.) and the achievements tab.
opens up the Customisations interface. The customisations interface is the place for all cosmetic needs. The subtabs are: The Wardrobe (The place for customizing the character), Animations (The plce for activating cosmetic animations), Appearance (The place for customizing the character's face), Titles (The place for activating a title, which will be displayed before the character name) and Pets (The place for managing pets.).
opens up the Adventures interface. When hovering over the icon, buttons pop up underneath. click on them to open up the Quest tab and one other interface. When clicking on the Adventures button itself, the Adventures interface opens up. This contains different tabs. The first is the Featured tab (contains links to info about featured content), the second is the Quest tab, the third is the challenges tab (contains information about challenges), the fourth is the minigame tab (contains information about minigames), the last is the Beast tab (contains information about various bosses and creatures).
opens up the Powers interface. When hovering over the icon, buttons pop up underneath. Click on them to open up the tabs containing abilities for ranged, magic, defence, consititution (formerly known as hitpoints), Attack and Strength. This is also the place where the Prayers interface and the Familiar interface are located. (They can be dragged onto the screen.) When clicking on the Powers button itself the Powers interface opens up. This contains 6 tabs. The first 4 give information about the magic, ranged, attack, strength, defence and consititution abilities. The fifth tab gives information about the various prayers. Including some new prayers that have been released. The last tab is the Combat Settings tab. Here it is possible choose to switch to one of the three combat styles: Full manual, Revolution or Legacy combat. It is also possible to select what experience a player wishes to gein while training combat skills here.
opens up the community interface. When hovering over the icon, buttons pop up underneath. Click on them to open up the Friend list, Friends Chat, Clan Chat, Emotes or two other interfaces. When clicking on the Community button itself, the community interface opens up. There are 3 locked tabs. These can currently not be accessed. The three available tabs are the HiScores tab, the Social tab and the grouping system tab. The grouping system is a system that helps people form groups for various activities such as bosses or minigames.
opens up the options menu. From here it is possible to access the various setting tabs, the edit mode (This enables a player to edit the place of misscelanious interfaces), interface loadouts and access the lobby, other worlds or log out.
Legacy interface mode[edit | edit source]
Legacy interface mode is a simplified version of the RuneScape interface. It is generally seen as easier and more intuitive to use, but less flexible and powerfull then the new interface system. It can be a great help for newer players to get started, but it is recommended to switch over to the new interface system once ready.
The legacy interface mode can be accessed by first pressing the "escape" key. This will bring up the settings interface. The press "gameplay settings" and look for the "Legacy interface mode" toggle option. This will activate legacy interface mode.
NXT - The new Game Client[edit | edit source]
NXT is the new game client. The NXT client can be downloaded here. NXT has a focus on improved graphics and performance over the Java client. Here are the most important differences:
- Greater draw distance. This means NPC's and objects an be viewed from further away.
- Ability to zoom in and out on the minimap.
- Run multiple clients at once.
- Shorter loading times.
- Improved graphics such as Volumetric Lighting and Dynamic Shadows.
Membership and MTX[edit | edit source]
The Loyalty Programme[edit | edit source]
Loyalty Points can be spent on a various range of rewards, including emotes, costumes, and items for the Aura slot. All rewards are simply cosmetic, with the exception of the auras, which enhance gameplay in many different aspects and the wicked pouch, which can store rune energy and affect the use of the Magic skill. Concurrent members accumulate points at a higher rate than the players who only subscribe occasionally, so that the very loyal players can earn their rewards faster.
Most players recommend spending loyaty points on certain aura's as they are a core aspect of combat. It is recommended to seek advice from other players on what is a good aura to buy before buying anything as loyalty points are timelocked.
The Squeel of Fortune & Treasure Hunter[edit | edit source]
The Squeal of Fortune (also known as the SoF or the squeal) was a daily activity available to both members and free players, initially introduced on 28 February 2012. It shared its side-stone interface with the Solomon's General Store. Free players got one spin a day while members normally got two spins a day. The Squeal of Fortune reset every midnight UTC. Rewards included armour, weapons, xp lamps, coins, and an assortment of equipment — some as illustrious as Lucky equipment, the untradeable counterparts to powerful existing equipment. It was a largely controversial update and was replaced by Treasure Hunter on 4 February 2014.
Treasure hunter is in many aspects the same as the squeel of fortune. Players receive a certain amount of keys everyday and may obtain more through other methods such as purchasing them or performing certain in-game activities. Each key unlocks a chest which rewards the player with a random prize where each prize has a varying degree of rarity.
Bonds[edit | edit source]
Bonds were released 25 September 2013. Bonds are an in-game item that can be used to to claim membership, solomon general store coins (a store that mostly sells cosmetic items), name changes and treasure hunter keys (treasure hunter is a reworked version of squeel of fortune). Before the addition of bonds, these could only be bought with real life money. A bond is obtained if an other player pays real money for it. The prices per bond for each currency can be found on the main article. This is a contraversial update because it essentially allows people to buy Runescape GP with real money.
On 28 July 2014 the bonds pouch was released. This was a part in the backpack interface that allowed players to store a high amount of bonds, up to a maximum of 500. It has since been reworked into the Currency pouch.
New tools[edit | edit source]
The tool belt[edit | edit source]
On 6 December 2011 the tool belt was released. This allowed players to store low-level equipment (mostly bronze) in a toolbelt. This meant that they no longer had to carry around tools for skilling. The toolbelt was updated on 17 June to also allow the store of higher-level tools. If a player adds a tool that they cannot use at their level, the tool will act as the best available tool. (For example a dragon hatchet on a level 50 woodcutting player will act as a rune hatchet.)
The Currency pouch[edit | edit source]
On 6 December 2011 the money pouch was released. This allowed the players to store coins in a money pouch. This meant they no longer had to carry arround coins to buy things. This was later updated on 26 September 2016 to hold almost all currencies found in Gielinor.
Lodestone Network[edit | edit source]
The lodestone network was released 13 March 2012. The lodestone network is a teleportation network connecting most cities in Runescape. It is possible to teleport to these lodestones using the home teleport spell. The home teleport spell can be found in the magic interface or on the bottom right of your minimap. To teleport to one of these lodestones a player must first visit them and activate them. The home teleport spell takes about 10 seconds to channel. This channel is interrupted by combat. It is possible to shorten this duration with Vis wax.
Other impactful updates[edit | edit source]
Prifddinas[edit | edit source]
Priffdinas (part 1) was released 22 September 2014, with the second part being released on 10 November 2014. Prifddinas is the greatest city of the elves. The Plague's End quest is required to access the city. It contains a number of skilling locations and other features, some of which are the best in the game. It also contains a Grand Exchange and many other features that make it a prime hub for all players that have access. The city is divided in 8 districts, one for each elven clan, with a central hub, the Tower of Voices in the middle. The tower of voices grants bonusses in two districts and changes districts every hour pseudo-randomly.
For returning players, it is recommended to unlock the city as fast as possible. Besides being the new central hub of the game, the route to unlocking the city should help them get familiar with many different aspects of Gielinor.
Ironman mode[edit | edit source]
Ironman mode was released 13 October 2014. Ironman Mode and Hardcore Ironman Mode are account-types that encourage the player to be entirely self-sufficient. Both types of Ironman mode are locked out of most forms of interactions with other players such as trading, the Grand Exchange, most group minigames, PvP, and almost all other group activities. The modes were released on 13 October 2014. They are accessible only via a dropdown menu on the character creation screen.
Once character creation is complete, these modes may only be turned off using in-game items such as the Jar of divine light and the Book of diplomacy, to turn off Hardcore and regular Ironman modes respectively. Both items are sold by Mr Ex, and neither action can be undone.
Hardcore players have the added challenge of only having one "life". As soon as they die, their account is permanently locked, unless they have purchased the Jar of divine light. If they have done so, the item will be activated upon death from either the player's bank or the inventory and will convert the account into a regular Ironman account. There is also an option to buy an extra life (divine coin) at total levels 1000 and 1600 for 100,000 and 10,000,000 coins respectively. This is so that people who have already progressed far into the game are able to avoid losing their accounts from lag, bugs, etc.
Hardcore Ironmen that have died may still access the in-game lobby, and death does not affect the Old School RuneScape game in any way.
The Arc[edit | edit source]
The arc was released 25 July 2016. The arc is a region in the Wushanko isles that your Player-owned port ships can also visit. Visiting the Arc requires you to complete Impressing the Locals. The arc is filled with various high-level resources for Wooductting, Fishing, Farming, Hunter, Mining, Divination and Slayer. These resources can be processed using Fletching, Cooking and Crafting. All resources require at least level 90 or more in their respective skill. They are spread accross seven different islands: Waiko, Whale's Maw, Aminishi, Goshima, The Islands That Once Were Turtles, Tuai Leit and Cyclosis.
The skilling nodes in the arc give some of the best experience rates in the game. Afterwards, the resources can be sold to the local shops for Chimes. Chimes can be used to buy various rewards from the Waiko Reward Shop or supplies to visit the uncharted isles.
To visit the uncharted isles a player must go on a voyage. Short voyages cost 5 supplies , median voyages cost 12 supplies and long voyages cost 20 suplies. These uncharted isles contain high-level skilling nodes, often of a higher level than their counterparts on one of the seven main islands. The island and its skilling nodes are randomly generated upon visit. It is possible to claim an island using a Claim island flag. A claimed island can be revisited with 3 supplies and will always contain the same rare resources. Some islands have chests on them. These chests can be opened for Taijitu. Taijitu is a commodity used together with chimes to buy rewards.
Menaphos[edit | edit source]
Menaphos was released 5 June 2017. Menaphos, also known as the Golden City, is a city located far south in the Kharidian Desert . It became an accessible in-game area on 5 June 2017. Accessing the city requires partial completion of The The Jack of Spades quest. It is recommended to unlock the Menaphos Lodestone on your first visit to the city during the quest.
The city has a reputation system. Reputation can be gained from skilling inside Menaphos, slaying inside the Sophanem Slayer Dungeon or from completing the Menaphos-related quests. Once a day, players can also gain 20.000 reputation from the Soul obelisk D&D. Reputation is required to unlock rewards or complete quests.
The city is made up of four districts each offering different activities. These districts are the merchant district, the imperial district, the ports district and the worker district. There are also three serpate areas. The first is Shifting Tombs which is a minigame with the main focus being to travel across a network of tunnels underneath the city. The second is the Sophanem Slayer Dungeon. Here it is possible to kill various slayer creatures. The upside of slaying inside this dungeon is that the chest at the entrance - if toggled on - will collect all loot. The downside is that all kills will consume a Feather of Ma'at, which can be bought at the entrance of the dungeon or on the grand exchange. The third is the Sunken Pyramid. The pyramid requires 99 slayer to enter. Here it is possible to deploy slayer creatures by catching their soul in an Ushabti first. The ushabti can be bought from the grand exchange. Once deployed any player can kill them. The creatures will respawn.
Quests[edit | edit source]
References[edit | edit source]
- ^ Jagex. "The Evolution of Combat." 11 May 2012. RuneScape News.
- ^ Jagex. RuneScape 3 Now Live. 22 July 2013.*
- ^ Jagex. "Fourth Official Live Q&A - The Future of RuneScape." 30 September 2012. RuneScape News.
- ^ a b Mod Mark. "Behind the Scenes - June." 01-Jun-2011. RuneScape News.
- ^ Mod Nexus. "Register for Loyalty...." 1 June 2011. Future updates Forums.