I laid out the floor plan with a few things in mind. First to maximize functionality of the house. Second to have at least 1 of each room. Third was to have to rooms aesthetically pleasing according to the intended audience of each room. I have only summarized a few key points in this floor plan, and will probably extend it further to outline my reasoning for the placement of each room, along with the current status of the furniture. I plan to add a dungeon to the house, and may remove the Parlour and second Formal Garden in favor of more dungeon rooms, however I have postponed that piece until other goals are met.
Please give me comments or suggestions. I would love constructive critism as I may have overlooked something when building the house.
The house is currently located in Yanille for multiple reasons. This location eliminates the need for the Watchtower portal, effectively allowing quick travel to all 7 possible portal destinations using 2 Portal Chambers and the Exit Portal. Also, being the closest house portal to a bank, this makes it as convenient as possible for guests wishing to utilize some of the key features of the house. Combined with the Portal Chambers, and the Fairy Ring near the west entrance to Yanille, this also provides a way to quickly recharge prayer and head off to nearly any location with ease.
In my opinion, the key features of any POH are the Chapel, the Studies, the Portal Chambers, and the Quest Hall. The speed of reaching these rooms, and banking if applicable, was my primary concern when designing this floor plan. While the paths could have been shortened if focusing on a specific task, I believe the current layout provides a balance making all tasks equally feasible, while still providing acceptable ease of access.
The house has 2 Portal Chambers. That allows it to use all portal destinations with the exception of the Watchtower, which is unneeded since the house is located in Yanille. The Portal Chambers are both located adjacent to the entrance. Using these with the Teleport to House spell provides quick, cheap travel to Yanille, Ardougne, Camelot, Canifis, Falador, Varrock and Lumbridge.
The Chapel is useful for leveling prayer with the extreme bonuses provided by a Gilded Altar with lit burners. The position of the Chapel in this floor plan puts it adjacent to the entrance, and leaves only 1 room separating it from the Portal Chambers for a quick teleport back to hunting grounds, or to the Quest Hall for quick access to the Edgeville bank via the mounted Glory Amulet.
This floor plan contains 2 Studies, in order to facilitate both a Mahogany Eagle Lectern and Mahogany Demon Lectern. The positions of these rooms were slightly different from the Chapel due to the fact that when using these rooms, I will rarely need to use the Portal Chambers. As such they were place in a way that puts 1 room separating them from the entrance for quick access, and adjacent to the Quest Hall for quick access to the Edgeville bank. This was to maximize the speed of making teleport tablets and Bones to Peaches tablets, and banking for more supplies. One of these is in a position where a telescope is not plausible, however the other Study does fulfill this need.
The key feature of the Quest Hall in my opinion is the mounted Glory Amulet to provide quick bank trips when performing repetitive tasks in the house. However, with the goals of my house in mind, this room also provides some more subtle benefits. One benefit is that the room is a very fitting choice for the entryway of a house. This fits into my goal of the floor plan being aesthetically pleasing to the intended audience of each room. Also, positioning this room adjacent to the entrance can provide access to a dungeon. That dungeon would be located with 1 room seperating it from the entrance, and adjacent to the quest hall for quick banking. That provides a fast path to use if leveling construction with Oak dungeon doors at level 74, if a servant is undesirable for any reason.