User:Dayan Guhong/Dailies

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Broad Arrowheads[edit | edit source]

Buy 3000 broad arrowheads from the slayer master in Taverley, and then another 3000 from the slayer master in Canifis.


Crystal Flasks[edit | edit source]

After the quest Plague's End, you can mine 50 crystal-flecked sandstone a day from the Ithell sector of Prifddinas. Another 25 can be mined in the level 115 Dungeoneering resource dungeon, located in the Meilyr sector. These can be melted and blown into Crystal flasks.


Feathers[edit | edit source]

There are 10 stores that sell 1,000 feathers each. It takes around 10 minutes to go around and collect them all in the following order: Lumbridge, Port Sarim, Rellekka, Etceteria, Miscellania, Fishing Guild, Shilo Village, Draynor Manor, Shantay Pass, Oo'glog.


Morchella Mushrooms[edit | edit source]

Morchella mushrooms are planted in Canifis, and take approximately 4 hours to fully grow. If the medium Morytania tasks are complete, the patch is always disease free. if the Elite Morytania tasks are complete, you get twice as much harvest from the patch.

Morytania Elite Tasks Profit
No 72,868
Yes 146,146

Potato Cacti[edit | edit source]

After completing Desert tasks, players can claim noted potato cacti from the Weird Old Man, located just outside the entrance to the Kalphite hive. Players receive 20, 30, or 40 cacti, after completing the medium, hard, and elite tasks respectively.

Desert Tasks Profit
Medium 29,200
Hard 43,800
Elite 58,400

Potion Flasks[edit | edit source]

After the quest As a First Resort, you can mine 50 red sandstone a day from the mine north of Oo'glog, which can subsequently be melted and blown into Potion flasks.


Yak hides[edit | edit source]

Players can access the Contraband Yak Produce shop after paying Vanligga Gastfrihet (located on Jatizso) 5000 coins following The Fremennik Isles quest.


Total[edit | edit source]

The following is the total profit you would make at current GE prices, doing all of the above. Tasks are assumed to be completed to the highest level.


DnDs and Other Dailies[edit | edit source]

Any income on the following can vary a lot from day to day, so the profit isn't included in the total above.

Wilderness Warbands[edit | edit source]

The next Warband begins in:


(Doesn't seem right? Click here.)

Wilderness Warbands is a dangerous DnD, where players head into the wilderness to loot camps at one of three locations. Prayer experience is given for converting the beam, Summoning experience for calling in reinforcements, and Slayer experience for killing the camp leader. On top of this, each camp will have tents in 3 of 5 possible skills: Farming, Construction, Herblore, Mining, Smithing. Players may loot a maximum of 25 supplies from a single camp, and may loot up to 3 camps per day. Dying while holding supplies still counts towards the daily total cap of 75. Players can not teleport while holding supplies, and so must run back to Quercus to exchange them for the experience reward. Supplies are lost upon logout.

Time until start: 51 minutes

Supply Run[edit | edit source]

Supply run is a safe PvP activity on Mazcab, where players can bring Goebie supplies from Kanatah to Otot. The DnD occurs every 12 hours, for around 25 minutes starting just after midday and midnight game time. Each world has 2 possible skills to receive experience in, and there are 3 possible combinations: Agility/Crafting, Farming/Herblore, Hunter/Woodcutting. Supplies are lost upon logout.

Wilderness Warbands and Supply run reward the same amount of experience per supply, so the following calculator can be used for both DnDs:

template = Template:Wilderness Warbands calc
form = ppf
result = ppr
param = 1|Number of supplies|1|int|1-75
param = 2|Skill level|1|int|1-99
Warbands and Supply Run calc
Calculator failed to load.
49.5 experience
Time until end1 minute
Time until boosts start51 minutes

Guthixian Caches[edit | edit source]

Guthixian caches can be played as many times as desired each day, although the maximum points earned in a day is capped at 200, and the maximum points per cache is capped at 100. The rewards are Divination experience, as well as 3 passive benefits related to Divination.

Time until start: 21 minutes

Sinkholes[edit | edit source]

Sinkholes is a DnD that can be played for Dungeoneering experience and tokens. It can be played twice per day, and both times can generally be played within the 15 minutes during which the sinkhole is active. Players raid through a dungeon, collecting resources and cards along the way. The resources should be deposited in the chutes found throughout the dungeon, marked with a bank symbol on the minimap. Players are ranked based on the number and type of resources handed in. Combat totems give 30 points, Exploratory totems give 20 points, and Raw resources give 10 points. After all the resources are handed in, players are teleported to the treasure room where they must strategically use the cards they obtained throughout the dungeon to try secure the reward they want. A full list of the experience reward from sinkholes can be found here.

Time until start: 21 minutes

Big Chinchompa[edit | edit source]

Big Chinchompa is a Hunter DnD that can be played twice a day. Players must catch soporith moths and feed them to the big chinchompa in the middle of the room. The rewards include Hunter experience, and quota tickets that allow access to private hunting grounds.

Soul Reaper[edit | edit source]

Soul Reaper is an activity where players are assigned by Death to kill a number of boss monsters for Slayer experience and reaper points. Reaper points may be spent on various slayer related items and effects. These rewards include the Incomplete hydrix, which may be made into powerful hydrix jewellery, as well as and effect which permanent lowers the cost of boss instances by 25%.

Each reaper point is worth 209,574.77 when buying an Incomplete hydrix

Other[edit | edit source]

  • Coeden logs (After completion of Elite Tirannwn tasks)
    • Profit ranges from 7,840 to 271,936
  • Crystal tree blossom - Provides 15,000 Farming experience.
  • Divine locations - Assuming a 250 resource limit, these are the expected profits:
Divine location Profit Experience
Adamantite rock 77,522 7,885
Runite rock 37,980 2,500
Cavefish bubble 194,303 24,900
Rocktail bubble 281,356 23,560
Yew tree 70,000 43,750
Magic tree 64,375 31,250
Herb patch II 366,258.8 4,207.3
Herb patch III 292,534.6 6,222.3
Box trap 88,475 24,542.5
Divine simulacrum I 152,204.73 13469.5
Divine simulacrum II 125,246.79 13562.5
  • Dwarven Instinct aura
    • Assuming a total level of 2595, and that 7 chests are opened during whilst the aura is active, the expected profit is around 275,163. This can vary a lot from day to day, and also doesn't include reward loot from any Crystal triskelion keys or Clue scrolls that may be obtained.
  • Player owned ports
  • Vis wax - Optimal combinations can be found here.