User:Cook Me Plox/RuneScape Research Project

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
See User:Cook Me Plox/RuneScape Research Project/Hit Accuracy for my theory and data on hit accuracy.

I'm creating a project to discover some of RuneScape's deepest secrets regarding gameplay. After watching various projects similar to this fail due to lack of interest, I think it's time for all of the similarly-minded people to work together to find answers.

The RuneScape Research Group will be a collaboration of many people to figure out how certain things in RuneScape work. These include:

  • Hit accuracy - What is your chance of hitting a monster?
  • Dungeoneering base experience - How is it calculated?
  • Burn percentage - What is your chance of burning food based on your Cooking level?
  • What is your chance of getting a fish/ore/log based on your level and equipment?

Finding out the answers to these questions (and more) could be tremendously helpful to RuneScape players, and that's why I'm asking for your help in figuring them out.

To do this, we will need lots and lots of data. Even for simple projects (such as the food burning), there needs to be large amounts of information for each level. After sufficient data has been collected, we will analyze is and publish findings. Hopefully this information can be of great help to players.

This is a project that is great in scope and will be quite long-term. If you are interested in helping out by collecting data, please say so here.

Thank you for reading.

Links[edit | edit source]

Interested people[edit | edit source]

Discussion[edit | edit source]

I would just like to make it clear that this is not a wiki project. To get more people from other fansites on board, I want this to be independent. If this somehow launches and gets some popularity, we could do an affiliation. ʞooɔ 19:51, November 22, 2010 (UTC)

Comment - First: place this in the YG and propose to be affiliated. Second: low mem gem cut success rate pl0x?(like jade success rate) JOEYTJE50TALKpull my finger 20:07, November 22, 2010 (UTC)

Comment - Looks like a really interesting project; I'd like to help. Suppa chuppa Talk 01:48, November 23, 2010 (UTC)

Comment - why you need our help actually ;) JOEYTJE50TALKpull my finger 18:50, November 23, 2010 (UTC)

Comment - You will probably bot at this too... --Farming cape (t).png Ikin Talk 14:10, December 2, 2010 (UTC)

Was that meant to be an insult? - [Pharos] iPhone Edit 14:41, December 2, 2010 (UTC)

Comment - Sounds really interesting. If you finish it, you'll be able to create ideal combat training strategy. I'm looking towards it, that will save lots of time. Good luck! Dontlietome7

Comment - I'll provide data on whatever I'm already doing, if I remember and there's a place to put the data. I suggest something similar to Template:Charm log submission and the various [[Monster/Charm log]] pages. For example, for the cooking project there would be a page for each item to place data contributions that could look like this:

{{Cooking log submission
|level=level of person cooking the item
|attempted=number of items attempted to cook
|cooked=number of items successfully cooked
|ruined=number of items unsuccessfully cooked (if cooked + ruined doesn't equal attempted, reject the submission)
|boosts=boosts used (cooking gauntlets, Lumbridge cook's range, normal ranges, potions/drinks, etc)
}}

--MarkGyver (talk) 22:11, December 15, 2010 (UTC)

Comment - Happened to be cooking some sharks when I read this. I couldn't tell how many id alredy cooked/burned so i used what i had left. heres what i got

Cooking Log Submission[edit | edit source]
  • level=85
  • attempted=193
  • cooked=172 (89.119170984%)
  • ruined=21 (10.880829016%)
  • boosts=cooking gauntlets


Improvised :) File:Soul split.gifispectraltalk08:08, January 13, 2011 (UTC)