# User:Code2004/Divination

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## Chronicle Fragments Determinant

It's good to use chronicle fragments if... ${\displaystyle {\frac {3600C(L)}{10T_{0}+T_{1}}}>X}$

• ${\displaystyle C(L)}$ - the experience from chrons.
• ${\displaystyle T0}$ - the average time lost running after fragments.
• ${\displaystyle T1}$ - the average time lost going to TWW altar.
• ${\displaystyle X}$ - the average xp/h without chrons.

## Regular/Enriched/Miss Probabilities

### Table

The limits shown represent a 95% Wald confidence interval.

Level Tier Type Min Observed average Max N-value
91 11 Miss
Regular
Enriched
24.76%
58.88%
12.58%
26.07%
60.33%
13.60%
27.38%
61.79%
14.62%
4331
92 11 Miss
Regular
Enriched
20.83%
60.17%
15.01%
22.15%
61.68%
16.16%
23.45%
63.20%
17.31%
3941
93 11 Miss
Regular
Enriched
16.54%
60.30%
18.85%
17.84%
61.95%
20.21%
19.14%
63.60%
21.57%
3330
94 11 Miss
Regular
Enriched
11.39%
59.23%
25.35%
12.45%
60.79%
26.76%
13.51%
62.35%
28.18%
3759
96 11 Miss
Regular
Enriched
8.45%
61.12%
25.29%
9.70%
63.14%
27.16%
10.94%
65.17%
29.03%
2176
95 12 Miss
Regular
Enriched
28.34%
54.14%
11.84%
30.35%
56.32%
13.33%
32.37%
58.49%
14.82%
2003
96 12 Miss
Regular
Enriched
23.64%
56.05%
14.71%
25.52%
58.18%
16.30%
27.40%
60.31%
17.90%
2061

### Observations

Thus far, the 95% confidence intervals suggest that as level increases, so does the chance of getting an enriched memory. They also suggest that the chance of a miss decreases with level. Further testing is needed to draw more accurate inferences about the probability of getting a regular memory; although, so far, it shows a tendency to constant per tier, with these estimated values:

Tier Probability of regular
11 62%
12 57%

## Notes

### XP rates

Using energy whenever possible (no buys):

Tier Est min (k) Est max (k) Actual (k) (long-term tests)
7 30 37 35
8 42 54 44
9 45 55 48
10 52 70 52
11 60 74 63