User:CliveDresdon/Sandbox

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Cactus 0°3'n 27°13'e  Al Kharid — Cactus

PHAS Al-Kharid.png  
South-west of Ranael's Super Skirt Store;

2 steps north-west from the southern house.

Hint: “…located around the Al Kharid region, north of Shantay Pass.
Requirements: None

Cactus 0°3'n 27°13'e  Al Kharid — Cactus

PHAS Al-Kharid.png  
South-west of Ranael's Super Skirt Store;

2 steps north-west from the southern house.

Hint: “…located around the Al Kharid region, north of Shantay Pass.
Requirements: None

Cactus 0°3'n 27°13'e  Al Kharid — Cactus

PHAS Al-Kharid.png
South-west of Ranael's Super Skirt Store;

2 steps north-west from the southern house.

Hint: “…located around the Al Kharid region, north of Shantay Pass.
Requirements: None


Item spawns[edit | edit source]

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For the organization which maintains the wiki, see [[weirdgloop.org)]].

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X mark.svg

X mark.svg

X mark.svg

X mark.svg

X mark.svg

Description
In the centre of the room is an overall grid of 5x5 tiles consisting of two different colours. The tiles have a Runecrafting level requirement. When right-clicked, tiles give 2 options:
  • "Imbue" - flips the imbued tile and any other tiles to the north/east/south/west of the imbued tile.
  • "Force" - flips only the tile itself, but the player receives damage. It can be reduced with an Artisan or Gatherer ring.
Skill requirements
Runecrafting
Solution
The simplest way to solve the puzzle involves 'chasing' wrong-colour tiles down the puzzle until there is only one row of wrong-colour tiles left. To do this, start on the second row from the top (the direction you are facing does not matter), "imbuing" the tiles on the second row that are below the wrong-colour tiles on the top row. This should leave no wrong-colour tiles on the top row. Repeat this process on the third row, "imbuing" the tiles that are below the wrong-colour tiles on the second row. Do this two more times for the fourth and fifth rows. If you have done this correctly, there will only be wrong-colour tiles in the fifth (bottom) row, or, in rare cases, you will have solved the puzzle. At this point you may choose to simply "force" the remaining wrong-colour tiles on the bottom row to solve the puzzle, or, if you wish to completely avoid "forcing", you may use the following chart, followed by one more "chase", as described above, to solve the puzzle.
If these are left
in the bottom row...
  ...imbue these in the top row.
X mark.svg X mark.svg X mark.svg X mark.svg
X mark.svg X mark.svg X mark.svg X mark.svg
X mark.svg X mark.svg X mark.svg X mark.svg
X mark.svg X mark.svg X mark.svg X mark.svg
X mark.svg X mark.svg X mark.svg X mark.svg
X mark.svg X mark.svg X mark.svg X mark.svg
X mark.svg X mark.svg X mark.svg X mark.svg X mark.svg


If these are left in the bottom row... X X "Imbue" these in the top row X X
If these are left in the bottom row... X X "Imbue" these in the top row X X
If these are left in the bottom row... X X X "Imbue" this in the top row X
If these are left in the bottom row... X X X "Imbue" this in the top row X
If these are left in the bottom row... X X X "Imbue" this in the top row X
If these are left in the bottom row... X X X "Imbue" this in the top row X
If these are left in the bottom row... X X X X "Imbue" this in the top row X

Often in large teams, players would try imbuing the tiles until only 1-3 tiles are the wrong colour (not dependent of rows), then forcing them and taking some damage. If you use this method, be sure to check that the forcing player has enough life points to endure this.