User:Chicken7/Quests ideas

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Ideas for the Quest Articles amendment (Part 2)

This page is to keep track of ideas I have for Part 2 of my "Quest Articles Amendment". Part 1 has already been proposed, and can be seen at Forum:Changes to quest articles. While Part 1 aims at separating informative and guide content, Part 2 is about bringing consistency to the walkthroughs, and introducing new features and layouts that will generally improve the effectiveness of our walkthroughs in helping people. I may propose the creation of a "Quest Cleanup" WikiGuild to have a group of users who aim to fix up our guides.

Ideas[edit | edit source]

Below are the current ideas. All may not be included in the final proposal.

Items checklist[edit | edit source]

This idea includes adding a checklist function to the "required items" part of Template:Quest details. See this link for more information on which checklists I speak of. The check boxes would help users keep track of which items they have obtained, and which they still need to buy or find. As many large and difficult quests have huge lists, larger than 1 inventory, many players lose track. Boxes can simply be ticked when each item is obtained. There has been a slight problem in implementing check boxes on wikis, but I'm in contact with good coders and Wikia staff about this issue.

Imperative command[edit | edit source]

Involves changing the general tone of "how we tell users what to do".

Gallery images[edit | edit source]

This would make use of the <gallery> tag. See here for more information on wiki galleries. Many fansites lag their viewers with a large number of huge images, especially in long quests. By using galleries, only a small preview is loaded when the page is opened, then the user may click on the image to enlarge it in a popup. Captions may be included for each individual image. A notice at the bottom informs the viewer that the images can be enlarged, and that the current page would not be affected/led away from. The next challenge is to remove the "+ Add a photo to this gallery" button below, as it creates a large amount of unwanted space.

>Example[edit | edit source]

  • TEXT
  • TEXT
Click on the images to enlarge (popup window)

Extended quest requirements[edit | edit source]

Explained in more detail in the actual Yew Grove thread here. If the thread doesn't pass, this item obviously will not be included.

Video guides[edit | edit source]

If the YouTube channel becomes official, official RSW video quest guides can be added to the bottom. Probably will not be part of the initial quest guides update.

Other minor things[edit | edit source]

Below are some other minor changes.

  • Adding small item lists to each section, with what is required in that specific chapter. Gives the opportunity for the player to go to the bank and get the items they need. (suggested by Twiggletz)
  • Not only having the length as "Short/Long", but also in terms of time (Minutes/hours). Would probably be a range (40-60 minutes). Rarely do fansites do this, so is a fairly unique idea.
  • The walkthrough should be done in dot points, most of the time. This makes the information easier to read and analyse. Logically dividing the information into sequences or commands can help, as the user can read a point, take appropriate action in-game, read, act, read, etc. Paragraphs could be more appropriate for strategies/quotes/etc.

Suggestions[edit | edit source]

Offer up your own suggestions here.

Comment - I wish you'd stop using this annoying red border and this annoying font for everything <.< --LiquidTalk 02:24, May 19, 2010 (UTC)

lololololololol. bad_fetustalk 12:20, May 21, 2010 (UTC)
X mark.svg Denied - Overruled, noobs. Smile Chicken7 >talk 14:10, June 25, 2010 (UTC)

What to Bring - Before each section, or before the guide sends you off into the middle of no where, guides need to say what you need to bring. This caused me a huge delay in Cold War just because I didn't think of looking ahead. -- Twiggletz 23:43, June 11, 2010 (UTC)

Oh, so like a mini list of what needs to be brought to each "section/chapter" of the quest, along with the complete list at the top. Sounds good. Chicken7 >talk 14:10, June 25, 2010 (UTC)

Idea - Everything in the consensus done to quest guides will be done to holiday articles as well, except that the walkthrough will be in a subpage, and there will be no walkthrough link at the top (see 2009 Christmas event). White partyhat old.png C Teng talk 22:23, August 9, 2010 (UTC)

Wait no, the walkthrough will not be on a subpage until the event has ended. And that HasWalkthrough template will be on the top of the page when the event is happening, but will be moved to the Storyline section when it has ended. Sound good? White partyhat old.png C Teng talk 22:39, August 9, 2010 (UTC)
Okay, I've been trying for like an hour to get the "Click here to access it" link to link to the subpage instead of the subsection on ended holiday events, but for some reason, it's only working for the image link, even though I'm using the same code. PLEASE HELP. White partyhat old.png C Teng talk 23:44, August 9, 2010 (UTC)
Never mind, it's working now. I guess I forgot to purge the page. Anyway, putting HasWalkthrough below the infobox messes up the page if you hide the table of contents, so I'll just keep it at the top. So, do you think we should include the walkthrough on the page for holiday events, or put it in a subpage and just have the Storyline section (like what I've been doing)? White partyhat old.png C Teng talk 15:53, August 11, 2010 (UTC)
Maybe I'll just delete the walkthrough. It's all covered in the storyline section, anyway. White partyhat old.png C Teng talk 00:20, August 12, 2010 (UTC)
>.> I reckon keep the walkthroughs as a subpage. Chicken7 >talk 00:52, August 14, 2010 (UTC)

LordDarkPhantom[edit | edit source]

Love the checkbox idea, would be very helpful. How about making all the guides consistent with bullet point commands and comments under <br> and not in a new bullet point. This will allow readers to easily navigate through the quest, and make them easily see when/what to do without being distracted by hordes of text. For example, see what I have done to Eadgar's Ruse.

Also, separate the methods of killing bosses from the walkthrough, because it looks soooo cluttered. For example look at the Monkey Madness page. On the walkthrough we could put:

See [[Monkey Madness/Boss fight|here]] for different methods of killing <boss name>.
  • Select a method of fighting the boss and prepare all your food and armour.
  • Defeat the boss according to your selected strategy.
  • Congratulation, quest complete!

This is what the quest page currently says, no wonder people use other quest guides Lol

  • Before the Fight
    • Players should make sure their life points and prayer points are at their maximum. Using the +2 prayer bonus at the Monastery can be beneficial.
    • Players should make sure their inventory matches the combat style they are going to use. Include a one-click teleport for an emergency and a dose of anti-poison.
    • While fighting, players should closely monitor their life points and make sure to keep them as high as possible without wasting food. Dropping below 320 makes players vulnerable to dying with a single hit.
    • To begin the battle, activate Protect from Magic and wear the 10th squad sigil. Be aware that the sigil is worn in the neck slot, so players need to equip whatever amulet or symbol they want after arriving at the battle.
  • The Easiest Method
    • Letting the 10th squad do most of the killing is the easiest method.
    • There is a border that goes around the combat platform. To the west there is a bridge that leads to this border. The demon does not attack players, with either melee or magic, if they are on this border. (stay always AT THE WALL so the demon will not be able to reach you even with magic, and walk a little to south, because the gnomes only stay on the south-west part of the map)
    • [If you want, you can help the gnomes by ranging the demon with bow/crossbow/magic]
    • Angle the camera correctly to see the demon's life points. When the gnomes have almost killed the demon, drink a super attack and super strength potion, and run in to finish him off, using all available special attacks.
    • Simply letting the gnomes kill the demon does not work. It can heal itself.
    • Wear any armour, preferably the highest dragonhide possible.
    • The best weapon for this method is a Dragon Dagger. Make sure the special attack is on and auto-retaliate is off before teleporting.
    • A weapon other than the Dragon Dagger also works. For example, Ranged Pures can use Diamond bolts (e) or Dragon bolts (e).

Warning make sure to turn on the protect from magic before entering the fight as it can kill you within 5 hits

    • When you get teleported, the demon is a little far from you, that gives time to look around the map using the square hole in the middle of the arena to slow the demon (he have to walk around it in that slow side moving animation. But only do this with the protection from magic prayer.)
  • Ranged combat
    • Wear armour, such as dragonhide, which gives the best ranged attack bonus.
    • Wear a Holy or Unholy symbol, instead of a range-boosting amulet, to increase the time the player can use Protect from Magic or Melee.
    • Wield a crossbow with the highest bolts it can use.
    • It is also possible to set up a Dwarf Multicannon for the fight.
    • Include 1-8 doses of Prayer potion (depending of the player's range level) in inventory.
    • To kill this demon easily, players should be at least Level 61 Ranged.
    • There is a safespot for preventing the demon to use melee attacks and only use magic attacks.Turn on protect from magic all the time and then get the demon stuck behind the Huge blank area in middle while you were on the alternate side and range the demon.
  • Melee combat
    • Wear rune or better armour. (players with level 60 defence wearing Full Rune set easily takes 250 damage/hit, so watch it!)
    • Wield the strongest weapon possible. Darklight's special attack may be useful for lowering the stats of the demon, but neither silverlight nor darklight are strong enough to be effective at dealing damage unless you have no access to rune weaponry.
    • Wear a Holy or Unholy symbol, instead of a melee-boosting amulet, to make Protect from Magic prayer last longer if you are unsure of your prayer points and potions. (For their bonuses, they make good respective defensive and offensive neckwear)
    • Using Protect from Magic is essential.
    • Include 3-15 doses of Prayer potion (depending on the player's Strength and Attack level) and as much food as possible in inventory.
  • Magic combat
    • This method is highly not recommended, unless players have very high Magic, Constitution, and Defence levels.
    • Include the runes needed for the player's best combat spell in inventory.
    • Wear the best mage robes (mystic or better) and a Broodoo shield.
    • Wear a Holy or Unholy symbol, instead of a magic-boosting amulet, to make Protect from Magic or Melee last longer.
Comment - Nice, I like the ideas. Bullet points are much more cleaner. I think it'd also be good to put maybe 1 or 2 sentences with what the action the player must take is, then offer a more detailed explanation beneath, out of the dot point. I think I said that with examples somewhere else, but can't seem to find it. Anyway, stay tuned. The quest WikiGuild will open soon! Chicken7 >talk 05:35, August 24, 2010 (UTC)