User:Bringthepa1n/Offensive Rating Scale
The Offensive Rating Scale is a numerical value applied to the offensive quality of a melee weapon. This is useful in comparing melee weapons not only for one stat, but for all stats beneficial in offensive combat. To find the Offensive Rating for one attack type of a weapon, use the following formula:
Contents
The Formula Explained[edit  edit source]
Using the Formula[edit  edit source]
The formula has 3 variable inputs, labeled in the formula above as AccuracyBonus, StrengthBonus, and WeaponSpeed. AccuracyBonus is the amount the weapon increases your Slash, Crush, or Stab attack bonus, for one of the attack types. StrengthBonus is, simply, the strength bonus the weapon provides. WeaponSpeed is the Attack speed of the weapon, from 3 to 6, higher being faster and lower being slower. An example of an application of the formula is the Dragon Scimitar:
Requirements  Tier  

? (edit)  ? (edit)  
Class  Slot  Attributes  
? (edit)  ? (edit)  Armour  0.0  
Life points  0  
Weapons  Main  Off  Prayer  0  
Damage      Damage reduction  
Accuracy      PvM: 0%  PvP: 0%  
Style    Style bonuses  
Range    0.0  0.0  0.0  
FAQ • docs 
Here, we have all the variables necessary to use the formula. If we wanted to find the Offensive Rating of the slash attack of the Dragon Scimitar, we would substitute 67 for AccuracyBonus, 66 for StrengthBonus, and 6 for WeaponSpeed. Finding the Offensive Rating of the stab attack would be similar, the only difference being that 8 would be substituted for AccuracyBonus.
Substituting these values and simplifying would get you the following Offensive Ratings for each attack type:
Weapon  Stab  Slash  Crush 

Dragon Scimitar  219  1842  55 
The Mathematical Function of the Formula[edit  edit source]
The formula is based on proportionality, specifically direct and indirect variation. The Offensive Rating varies directly as the Strength Bonus and Accuracy Bonus, and indirectly as the time between attacks in seconds. The denominator is derived from the formula for time between attacks in seconds (See Attack speed). On the outside of the formula, there are the symbols and . These symbols are called floor symbols, and they signify to round the internal value down. A misconception about the formula is that since a point of strength bonus differs in value from a point of attack bonus, and the values are treated equally, then the rating would be insensitive to this difference in value. The nature of multiplication compensates for this difference in value. This would only pose a problem if the values were added.
The Meaning of the Ratings[edit  edit source]
The ratings produced from the formula do not serve any function ingame, but rather are a means of quantitatively measuring the offensive ability of a weapon. The resulting value can be compared to values of other weapons to ultimately see which one is more offenseeffective for a given attack type. Two things that you should always consider when comparing values using the formula are whether the weapon is one or twohanded, and the special attack of the weapon, as these are not factored into the formula. You may notice negative values when observing ratings of some weapons with some attack styles. These are insignificant, as in nearly all situations, the weapon can't attack using that style. An example is the Dragon Scimitar, evaluated above. It has a crush rating of 55. The Dragon Scimitar doesn't have a crush attack.
A Comparison Example[edit  edit source]
Consider this situation: You have two weapons at your disposal, a Dragon Mace and a Dragon Battleaxe. You want to know which one has better offensive qualities for Crush attacks. In order to figure this out, you would use the formula with the crush attack of each weapon:
Dragon Battleaxe  Dragon Mace  



Using the formula from the top of the page, you would substitute 65 for the Accuracy Bonus of the Dragon Battleaxe, 85 for the Strength Bonus, and 4 for the Weapon Speed.
Again for the Dragon Mace, you would substitute 60 for the Accuracy Bonus, 55 for the Strength Bonus, and 5 for the Weapon Speed.
Now you can compare these values, seeing that the Dragon Battleaxe has a greater Offensive Rating for the crush attack than the Dragon Mace does. Please note that this does not mean the Dragon Battleaxe is "better" than the Dragon Mace, it just means over a given period of time, it will do more damage than a Dragon Mace using the crush attack.
Offensive Ratings for Common Weapons[edit  edit source]
Weapon  

Dragon Longsword  1372  1633  48 
Dragon Battleaxe  48  1652  1534 
Dragon Dagger  666  416  67 
Dragon Mace  733  37  1100 
Dragon Spear  1100  1100  1100 
Dragon Halberd  1483  2013  0 
Dragon Scimitar  219  1842  55 
Dragon TwoHanded Sword  89  2037  1771 
Rune Scimitar  128  824  37 
Granite Maul  0  0  1523 
TzHaarKetOm  0  0  1619 
Dharok's Greataxe  100  2575  2375 
Abyssal Whip  0  2801  0 
Godsword  0  4840  2933 
Saradomin Sword  0  2801  2049 
Brine Sabre  134  900  39 
Torag's hammers  96  96  2040 
Verac's flail  1632  48  1968 