User:AndorinKato/Slayer

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Aberrant spectres[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Abyssal demons[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Aquanites[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Black demons[edit | edit source]

Criteria Score Notes
Location 4***** If I plan to kill black demons and gather their infernal ashes, I will kill them in Taverley Dungeon; this is a single-combat zone with safespots that is fairly conveniently reached with Falador Teleport tablets. If I don't want to gather the ashes, I will kill them in the Chaos Tunnels resource dungeon. Getting to the resource dungeon is a bit harder, but it's a multicombat zone, so I get the fastest experience rates.
Environment 4***** Both areas feature plenty of demons spawning in a fairly close group. Neither environment is particularly annoying or hostile, although the Chaos Tunnels resource dungeon is more convenient because it is multicombat.
Offense 3***** Black demons attack with melee, though they don't hit as high as I thought they did. Still, unprepared players can be overwhelmed quickly. If you have high Defence and good armor, you can tank them, although I wouldn't want to try this in the resource dungeon. Otherwise, simply pray against their attacks.
Defense 3***** Black demons have plenty of lifepoints and half-decent Defence. While it's not particularly hard to kill them, it can take quite a while to complete a task of 200+ black demons.
Drops 3***** Infernal ashes are currently 1225 coins each, which can make black demons very profitable if a bit annoying. Otherwise, they drop a fair amount of crimson charms and rune chainbodies. That's... really about it, to be honest.
Overall 3.4 Black demons are decent for experience, and they can be profitable if you want them to be. Not the best task, because they tend to get boring, but not the worst by far.

Black dragons[edit | edit source]

Criteria Score Notes
Location 3***** Black dragons are chiefly found in a couple of places: Taverley Dungeon and the Evil Chicken's Lair. I prefer to kill them in the second location as it's much more convenient. The entrance is in Zanaris, which is easy enough to reach from anywhere, and it is fairly close to a bank. However, the annoying thing about this location is that you must remember to bring a raw chicken on every trip, or else you can't enter the lair.
Environment 5***** The black dragons in the Evil Chicken's Lair are right next to the entrance portal. Several of them spawn in a fairly close group, although you might need to do a little running around if there are other people there. There is a safespot where one dragon can be ranged or maged. The area is single-combat and there are no natural hazards.
Offense 3***** Black dragons have very strong melee attacks and can breathe dragonfire. The damage can be completely negated with Deflect Melee, an anti-dragon shield, and use of antifire potions.
Defense 3***** In addition to their powerful attacks, black dragons have a very high amount of Defence. Even with a stabbing weapon, it can be hard to hit them. A chaotic longsword is strong enough to reliably deal damage to them; I have yet to test my rapier. They also have a lot of lifepoints, so killing them can take a little while.
Drops 5***** Each black dragon is worth at least 3,966 coins from its hide and bones. Aside from this, they have a number of excellent drops, including triple charms, rune equipment, and of course the draconic visage.
Overall 3.8 While a tough nut to crack, and not particularly good for experience, black dragons can be a very profitable task if you take the time to bank the hides and bones. Pay attention to make sure you don't run out of prayer or dragonfire protection!

Bloodveld (mutated)[edit | edit source]

Criteria Score Notes
Location 5***** Mutated bloodveld are located in Meiyerditch Dungeon. Drakan's medallion makes traveling there a snap, though I have to be mindful of its charges. It's a mere minute's run from the arrival point to the bloodveld.
Environment 5***** The habitat for mutated bloodveld is a multicombat area; you can attack several at once and then sit back for a few minutes with Auto-Retaliate on. There are several mutated bloodveld spawns in a small room, and refreshing aggressiveness is as easy as running to the end of the bloodveld room and back. Skeletal hands do not seem to spawn in the mutated bloodveld room, so there are no natural threats. Furthermore, Drakan's medallion allows for quick banking in Burgh de Rott.
Offense 3***** Mutated bloodveld use a magic-based melee attack that is apparently quite dangerous, especially with several of them attacking you at once. For this reason, Deflect Melee is advised, which will completely negate all damage. The level 146 mutated bloodveld are aggressive, whereas the level 126 mutated bloodveld are not; however, as the area is multicombat, it's easy enough to get them to attack you.
Defense 5***** Like living rock creatures, mutated bloodveld have lots of lifepoints but rather low Defence. A mutated bloodveld task can easily be worth 200k+ combat experience.
Drops 2***** Mutated bloodveld always drop bones. While normally this would help with prayer restoration, a mutated bloodveld takes so long to kill that gaining 10 prayer points after each kill doesn't mean much. Their general drops are fairly unimpressive, with rune arrows, adamant knives, effigies, and rare drop table items making up the bulk of their worthwhile drops. They do drop some herbs, though uncommonly, so herbicide can be nice.
Overall 4 Mutated bloodveld are a very nice task for experience, but not for profit.

Blue dragons[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Dagannoth[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Dark beasts[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Desert strykewyrms[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Dust devils[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Fire giants[edit | edit source]

Criteria Score Notes
Location 4***** My favorite place to kill fire giants is the Chaos Tunnels; specifically, the room west of the giant rock crabs. Getting there, however, is a bit dangerous due to the PKer threat in the Wilderness. The most ideal entrance to the Chaos Tunnels for a fire giant task is right next to the Zamorak mage that teleports you into the Abyss, and griefing PKers will often hang out here to attack people training Runecrafting. Be very careful between the Wilderness wall and the Chaos Tunnels entrance. If you don't want to risk the Wilderness, kill them in the Waterfall Dungeon, the Smoke Dungeon, or Brimhaven Dungeon (the latter location is fairly inconvenient and would rate a 3).
Environment 5***** Several fire giants spawn within a small multicombat area. Obviously you will need good Defence and armor to survive here, but if you have it, you can sit back with Auto-Retaliate on and score kill after kill.
Offense 4***** Fire giants attack with melee. For tough players, their attacks will pose little threat, despite that they are the strongest giants. A bunyip and EE are more than satisfactory. This is even the case in the Chaos Tunnels, where you'll face multiple giants at once. (Okay, Soul Split may be necessary here.)
Defense 4***** Fire giants give a decent amount of experience per kill, though not nearly as much as tasks such as living rock creatures and mutated bloodveld. They do not have exceptional Defence and are weak to stab, so they're quite easy to kill.
Drops 4***** The guaranteed big bones drop, combined with the relative ease of killing them, substantially reduces the number of prayer potions necessary for a fire giant task. Aside from those, they drop rune scimitars, fire battlestaves, rune arrows, and lots of fire runes. Bring herbicide for their herb drops. Their charm drops aren't great, mostly focusing on golds, but they do drop effigies and rare drop table items.
Overall 4.2 The experience is modest, and the profit is modest. Most importantly, however, the task is just plain easy. Fire giants are a staple task.

Gargoyles[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Greater demons[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Hellhounds[edit | edit source]

Criteria Score Notes
Location 5***** It would be difficult to find hellhounds in a more convenient location than the very first room of Kuradal's Dungeon, which is easily reached via a ferocious ring or a fairy ring trip (code BKQ) and a short run.
Environment 5***** There are about a dozen or so hellhounds packed into a small room right next to a Summoning obelisk and the entrance to the dungeon. Not bad at all.
Offense 3***** Hellhounds have rather dangerous melee attacks for players with low Defence and/or poor armor. If necessary, such players can use Deflect Melee to negate their attacks. However, players with high Defence and good armor will find little trouble in simply taking their hits. Bring a bunyip or two, as well as enhanced excalibur, to help; occasionally flash Soul Split if necessary. Hellhounds are aggressive, so leave on Auto-Retaliate for an easier experience.
Defense 4***** Hellhounds have average Defence, modest amounts of lifepoints, and are weak to stab.
Drops 2***** Ah, the catch. Hellhounds have among the worst drops of all Slayer monsters. They primarily drop bones, as well as lots of gold charms, and that's about it. You will occasionally see other colors of charms (keep an eye out for crimson charms), as well as effigies, hard clue scrolls, and rare drop table items, but they drop literally nothing else.
Overall 3.8 Their prime location makes it quite easy to load up and simply get the task over with. You won't make a bunch of money, but you should get some modest XP.

Ice strykewyrms[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Iron dragons[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Jungle strykewyrms[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Kalphites[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Living rock creatures[edit | edit source]

Criteria Score Notes
Location 4***** Living rock creatures reside (of course) within the Living Rock Caverns, beneath the Dwarven Mines. They are quite easy to reach from Edgeville, and there is even a prayer altar along the way in the Monastery. Alternatively, I can cast Lassar Teleport on the Ancients book to quickly reach Ice Mountain.
Environment 4***** Within the caverns, living rock creatures tend to be somewhat dispersed, as well as varied between strikers and protectors, which mix together. However, there are two spots, the eastern side and southwest corner, where a few strikers spawn together.
Offense 4***** Their offense isn't too bad unless you have high Defence and good armor, in which case you can simply tank them. It's also possible to use Deflect Melee to block all their damage (within melee range). If you decide to tank, a bunyip and EE, with perhaps the occasional Soul Split, will keep you sufficiently healed.
Defense 5***** Living rock creatures are walking piles of lifepoints; the strikers each have something like 3,000 lifepoints! That's 1,200 combat experience per kill, not even counting Slayer and Constitution. Despite their massive lifepoint count, they have unbelievably low Defence, so they are easy as hell to hit.
Drops 5***** Living rock creatures have a guaranteed drop of living minerals if you mine their remains. These minerals are somewhat valuable and can quickly add up over a task. They also drop multiple noted ores, gems, and some runes (including mud and death). All in all, they are a profitable task. However, there are two downsides: Their charm drops are poor, and they do NOT drop from the rare drop table.
Overall 4.4 Living rock creature tasks can take a while due to their enormous amounts of lifepoints, but they make up for it by dumping at least a couple hundred thousand experience on you.

Mithril dragons[edit | edit source]

Criteria Score Notes
Location 4***** Found in their own section of the Ancient Cavern (fairy ring code BKQ), mithril dragons are fairly conveniently reached. You must run a gauntlet of brutal green dragons to get to them, but Deflect Magic plus dragonfire protection ought to render them mostly harmless.
Environment 4***** There is one section near the stairs with three or four mithril dragon spawns fairly close together, which is pretty convenient. Fortunately, the area is not multicombat.
Offense 1***** Mithril dragons attack with all three combat styles as well as dragonfire attacks. The most commonly recommended setup is to wear Magic-resistant armor and use Deflect Melee, along with dragonfire protection.
Defense 5*****
Drops 5*****
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Mutated jadinkos[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Nechryael[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Skeletal Wyverns[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Spiritual mages[edit | edit source]

Criteria Score Notes
Location 1***** Of all the places in the game to stick a Slayer monster, the God Wars Dungeon has to be one of the worst. Entrance requires a lengthy run from the summit of Trollheim, past thrower trolls and ice wolves and the stat/run drain from the weather. Then you get into the dungeon itself, where you have to wear god-affiliated items in order to keep from being swarmed. Finally, entrance to Zamorak's encampment requires that you sacrifice your prayer points, so you must bring an extra potion.
Environment 3***** Zamorak's encampment is mercifully free of non-Zamorak-affiliated monsters, so once inside you won't need Armadyl, Bandos, or Saradomin items equipped. However, there is an annoying tendency for the area to darken the closer you get to K'ril Tsutsaroth's room, making it harder to see. Luckily, there is a decently close-knit spawn of several Zamorakian spiritual mages near the door, so you won't have to suffer much darkness if any at all.
Offense 3***** Apparently their Magic attacks are strong enough that you need Deflect Magic to block them.
Defense 4***** Well, at least they have this going for them: Spiritual mages (at least the Zamorakian variety) have little defense towards melee attacks. However, they also don't have many lifepoints, so they aren't worth much experience.
Drops 1***** Dragon boots. That's basically all they drop that is of any value. And items from the rare drop table. They do not, however, drop effigies, and are the only monster Kuradal assigns that don't.
Overall 2.4 Due to their terrible location, poor experience rates, and unattractive drops, as well as the need for prayer, this task is a candidate for blacklisting. Don't bother with them.

Steel dragons[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Suqah[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Terror dogs[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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TzHaar[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Warped tortoises[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Vyrewatch[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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Waterfiends[edit | edit source]

Criteria Score Notes
Location 5*****
Environment 5*****
Offense 5*****
Defense 5*****
Drops 5*****
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