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I am tired of loading fttg, because it's a huge page because it's full of completely useless blather that nobody needs. All content below is copied from fttg.

Anagrams[edit | edit source]

A[edit | edit source]

Anagram Solution Location Challenge answer
A Bas Saba In a cave near Burthorpe, north of the Warriors' Guild None
A Zen She Zenesha The Platebody shop on the Southern edge of Ardougne centre square Puzzle box
Ace Match Elm Cam The Camel Just outside the gates of the Duel Arena, Camulet not required Puzzle box
Aha Jar Jaraah The hospital of the Duel Arena None
An Paint Tonic Captain Ninto In the bar under White Wolf Mountain Puzzle box
Arc O Line Caroline North Witchaven next to the row boat. After Sea Slug Quest is found wandering the coast. After finishing Kennith's Concerns quest, Caroline may be found from upstairs of her house. 11
Are Col Oracle The peak of Ice Mountain West of Edgeville 48
Arr! So I am a crust, and? Ramara du Croissant In the forge in Piscatoris Fishing Colony Puzzle box

B[edit | edit source]

Anagram Solution Location Challenge answer
Bail Trims Brimstail In the cave West of the South bank in Gnome Stronghold None

By Look

Bolkoy In the Tree Gnome Village general store 13

C[edit | edit source]

Anagram Solution Location Challenge answer
C on game hoc Gnome Coach Walking around outside the Gnome Ball course, West of the Grand Tree 6
Citric Cellar Heckel Funch First floor of the Grand Tree to the East Puzzle box

D[edit | edit source]

Anagram Solution Location Challenge answer
Dt Run B Brundt Longhall in the centre of Rellekka 4

E[edit | edit source]

Anagram Solution Location Challenge answer
Eek Zero Op Zookeeper Ardougne Zoo 40, +1 if Eagles Peak is completed,
+1 if Hunt for Red Raktuber is completed
El Ow Lowe Varrock archery store None
Err Cure It Recruiter West Ardougne centre square 20

G[edit | edit source]

Anagram Solution Location Challenge answer
Goblin Kern King Bolren Tree Gnome Village, next to the Spirit Tree None
Got A Boy Gabooty Centre of Tai Bwo Wannai 11
Gulag Run Uglug Nar To the west of Jiggig, just South of the Castle Wars lobby, Puzzle box

H[edit | edit source]

Anagram Solution Location Challenge answer
Halt Us Luthas The owner of the banana plantation on Musa Point (Karamja ). 33
He Do Pose. It Is Cultrrl, Mk? Riki the sculptor's model East side of Keldagrim, south of the kebab seller. Puzzle box

I[edit | edit source]

Anagram Solution Location Challenge answer
Icy Fe Fycie Rantz's cave, South-east of Gu'Tanoth None
I Eat Its Chart Hints Do U Shiratti the Custodian North of the fountain in Nardah Puzzle box
I Faffy Run Fairy Nuff Before A Fairy Tale Part II she can be found just north of the bank in Zanaris. Between A Fairy Tale Part II and A Fairy Tale Part III, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order "AIR", "DLR", "DJQ", "AJS". After A Fairy Tale Part III she can be found just North of the bank again. Puzzle box

L[edit | edit source]

Anagram Solution Location Challenge answer
Land Doomd Odd Old Man The Limestone mine between Varrock and Paterdomus

Puzzle Box

Lark In Dog King Roald Ground floor of Varrock castle 24

M[edit | edit source]

Anagram Solution Location Challenge answer
Me Am The Calc Cam the Camel Just outside the gates of the Duel Arena, Camulet not required Puzzle box
Me if Femi Just outside the gates of Tree Gnome Stronghold None

N[edit | edit source]

Anagram Solution Location Challenge answer
Nod med Edmond Behind the most northwestern house in East Ardougne 3

O[edit | edit source]

Anagram Solution Location Challenge answer
O Birdz A Zany En Pc Cap'n Izzy no Beard The Agility Arena entrance in Brimhaven 33
Ok Co Cook Ground floor of Lumbridge Castle 9
Or Zinc Fumes Ward Wizard Frumscone Downstairs in the Mage Guild (need 66 magic to enter, can use stat boosting potions/brews) Puzzle box

P[edit | edit source]

Anagram Solution Location Challenge answer
Peaty Pert Party Pete Party Room None
Profs Lose Wrong Pie Professor Onglewip Wizards Tower south of Draynor Puzzle box

R[edit | edit source]

Anagram Solution Location Challenge answer
R Ak Mi Karim Al Kharid Kebab shop just south of the furnace 5
Red Art Tans Trader Stan Port Sarim Charter ship Puzzle box

S[edit | edit source]

Anagram Solution Location Challenge answer
Sequin Dirge Queen Sigrid First floor of the Etceteria castle, after Blood Runs Deep quest she is in Miscellania throne room Puzzle box
Snah Hans Lumbridge Castle courtyard None

T[edit | edit source]

Anagram Solution Location Challenge answer
Them Call Came Cam the Camel Just outside the gates of the Duel Arena, Camulet not required Puzzle box

Challenge scrolls[edit | edit source]

Asked by Question Answer
Zoo keeper How many animals are in the Ardougne Zoo? 40, +1 if Eagles Peak is completed,
+1 if Hunt for Red Raktuber is completed
Luthas and Cap'n Izzy No-Beard's parrot How many banana trees are there in the plantation? 33
King Roald How many bookcases are there in the Varrock palace library? 24
Gabooty How many buildings in the village? 11
Cook How many cannons does Lumbridge castle have? 9
Caroline How many fishermen on the fishing platform? 11
Bolkoy How many flowers are in the clearing below this platform? 13
Gnome Coach How many gnomes on the gnome ball field have red patches on their uniforms? 6
Recruiter How many houses have a cross on the door? 20
Brundt How many people are waiting for the next bard to perform? 4
Edmond How many pigeon cages are there around the back of Jerico's house? 3
Oracle If x is 15 and y is 3, what is 3x + y? 48
Karim I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each? 5
Hazelmere / Brimstail What is 19 to the power of 3? 6859
Gnome ball referee What is 57x89+23? 5096

Cryptics[edit | edit source]

Riddle Solution Key? Puzzle?
46 is my number, my body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. Level 46 Wilderness. Dig on the spot of the sapphire. The sapphire is located at the centre of the mountain of brown spiders, north of Red Dragon Isle No No
'A bag belt only?' he asked his balding brothers Talk to Abbot Langley in the Monastery near Edgeville No No
A crate found in the tower of a church is your next stop. Church in East Ardougne, upstairs, crate in the corner No No
A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons. Talk to Oziach in his house west of Edgeville. File:TreasureTrailCrypticOziachEdgeville.png|thumb No Yes
Aggie I see, Lonely and southern I feel, I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me! Dig next to the broom in Aggie's house in Draynor Village. No No
A great view - watch the rapidly drying hides get splashed. Check the box you are sitting on. Almera's House North of Baxtorian Falls, second floor in the boxes. File:TreasureTrailCrypticGreatViewBoxes.png|thumb No No
A town with a different sort of night-life is your destination. Search for some crates in one of the houses. Search the boxes in the clothes shop in Canifis. No No
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. On Etceteria, dig next to the Evergreen in front of the castle walls. (Code C-I-P)File:Etceteria cryptic.png|right|150px No No
After a hard slays spraying back the vegetation, why not pop off to the nearby forge and search the crates? The Zanaris forge (furnace, north-western corner of Zanaris) west of the slayer monsters (fungi). Need Lost City Quest for this clue. No No
After trawling for bars, go to the nearest place to smith them and dig by the door. Dig in front of the house with an anvil in Port Khazard, near the fishing trawler minigame.File:TreasureTrailCrypticPortKhazard.png|thumb No No
As you desert this town,keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery At the Flying Rug hub in Nardah, Dig next to the two cacti near by.File:TreasureTrailCrypticNardahCacti.png|thumb|right No No
Being this far north has meant that these crates have escaped being battled over. Search the crates behind and a little north-west the round prison building the holds the 2nd tracking gnome in the Battlefield south of West Ardougne. No No
Brush off the sand and dig in the quarry. There is a wheely handy barrow to the east. Don't worry, it's coal to dig there-in fact, it's all oclay. Sandstone and granite quarry south of the bandit camp. Dig one square west of the north-eastern-most wheel barrow. No No
By the town of the dead, walk south down a rickety bridge, then dig near the slime-covered tree. Walk down the bridge just to the west of the entrance to Port Phasmatys and just just to the east of the first tree you come to. File:Dig near the slime-covered tree.png|thumb|right No No
Citric Cellar Speak to Heckel Funch in south-east corner of the Grand Tree on the first level above the ground. No Yes
Come to the evil ledge, Yew know yew want to, And try not to get stung. Dig in Edgeville, just east of the Southern Yew tree. No No
Covered in shadows, the centre of the circle is where you will find the answer. In Mort'ton(Fairy ring code BKR), dig in the centre of town, just south of the store.File:Morton.png|thumb|right No No
Dig here if you are not feeling too well after travelling through the desert. Ali heartily recommends it. Dig next to the well in Pollnivneach. No No
Don't skip here, it's too muddy. You'll feel like a star if you dig here, though. Go to the southern tip of Mudskipper Point and dig on the south-eastern starfish. No No
Find a bar with a centre fountain in its city. Go upstairs and get changed. Go to the Blue Moon Inn in Varrock. Yes[1] No
Find a crate close to the monks that like to paaarty! In the Monastery south of Ardougne, south wall of the east room.File:TreasureTrailCratesMonksParty.png|thumb|right No No
For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience. Search the bookcase in the north-east corner of the shop on the top floor of the Mage Training Arena. No No
Four blades I have, yet draw no blood. Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. Lumbridge windmill, search the crates on the top floor.File:TreasureTrailCrypticWindmillLumbridge.png|thumb No No
Generally speaking, his nose was very bent General Bentnoze in the Goblin Village. No Yes
Go to the village being attacked by trolls, search the drawers while you are there. Go to Dunstan's house in Burthorpe and attempt to open the drawers. When you try to open the drawers it says "wait till I get my hands on Penda, he's nicked the key again." Go the the pub in Burthorpe and kill Penda for the key. Then open and search the drawers. File:Burthorpedrawerstt.png|thumb Yes[2] No
Go to this building to be illuminated, and search the drawers while you're there. Search the drawers in the Lighthouse west of Rellekka. File:TreasureTrailCrypticLightHouseKeyNeededFromGuard.png|thumb Yes[3] No
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. thumb No No
His head might be hollow, but the crates nearby are filled with surprises. Search the crates near the Golem in the ruins of Uzer. No No
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, And dig by the gate to be my friend. Dig next to the gate, under the west bank of Varrock (the Tele-grab spot with coins and a ruby ring). No No
I'm sure they will let ya buy some things here as long as you are in good 'ealth Search one of the two crates in the general shop from Lletya, the elven city. No No
Identify the back of this over-acting brother. (He's a long way from home.) Talk to Hamid, the monk at the altar north of the Duel Arena. No Yes
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. Talk to Gerrant in the fish shop in Port Sarim. No No
If you didn't want to be here and in danger, you should lever things well enough alone. Pull the Ardougne or Edgeville teleport lever and dig with a spade No No
If you look closely enough, it seems that the archers have lost more than their needles Search the hay stack in the Ranging Guild.File:TreasureTrailCrypticRangingGuildhaystack.png|thumb No No
I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds, Feel free to quarrel and wind me up, And dig while you shoot their heads Dig under the crossbow in the Graveyard of Shadows at level 20 wildernessFile:Dig under Crossbow in graveyard.png|thumb|right No No
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. Search the drawers in the house south of the building with the anvils in Seers' Village. Yes[4] No
In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank. Search the drawers in the first floor of the house near the north bank in Ardougne. Jerico's house, where the pigeon cages are, if you have done Plague City. You must kill a guard for the key. File:TreasureTrailCrypticArdougneJerichoDrawers .png|thumb Yes[5] No
In a town where wizards are known to gather, search upstairs in a large house to the north. Search the chest in the house north of the Wizards' Guild. You need to kill a man in order to get a key Yes[6] No
In a town where the guards are armed with maces, search the upstairs room of the Public House. Go to Ardougne Manor and kill one of the guard dogs for the key. Then go to the Flying Horse Inn Pub just north of the Ardougne castle, search the drawers that can be found upstairs. Yes[1] No
In a village made of bamboo look for some crates under one of the houses. Search in Tai Bwo Wannai village. File:Tai Bwo Wannai cryptic.png|thumb|Find this Crate No No
It seems to have reached the end of the line, and its still empty. In the Dwarven Mines, search the mine carts a little north of the entrance to the Mining Guild. File:Dwarvenmine.png|thumb|115px No No
It seems the archers have lost more than their needles if you look closely enough Search the haystack in the Ranging Guild. No No
Mine was the strangest birth under the sun. I left the crimson sack. Yet life had not begun. Entered the world and yet was seen by none. Dig at the Red spider's eggs in the Karamja volcano. File:TreasureTrailCrypticKarmajaVolcanoRedSpiderEgg.png|thumb No No
Must be full of railings Search some boxes near the coal trucks west of Seers' Village. There's a small hut to the south of the coal trucks, search the westernmost boxes. (Near the start of the Dwarf Cannon quest) File:TreasureTrailCrypticRailings.png|thumb No No
My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles. Dig next to the cauldron near the Moss Giants in the Varrock Sewers. No No
My home is grey and made of stone, A castle with a search for a meal, Hidden in some drawers I am, Across from a wooden wheel. Lumbridge castle first floor (second floor for Americans), in the drawers in the room with the spinning wheel. File:Cryptic clue Lumbridge drawer.png|thumb No No
My name is like a tree, yet it is spelt with a "g", come see the fur, which is right near me Speak to Wilough in Varrock centre. No Yes
Navigating to this crate will be a trial. Go to Swensen the Navigator's house (first house west of gate) on Rellekka and search the crates in there. File:TreasureTrailCrypticSwensenRelleka.png|thumb No No
North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. On the jetty just north of Musa Point, look in the crate. No No
Observe: In the crate just North of the stairs leading down, you will find the answer. Walk through the tunnels to the Observatory, The crate is at the top of the stairs.File:TreasureTrailObserveCrateSteps.png|thumb No No
Often examined by learners of what has past, find me where words of wisdom speak volumes. Talk to the Examiner at the Digsite / Exam Centre. No Yes
Often sought out by scholars of histories past, find me where words of wisdom speak volumes Speak to the examiner at the Digsite(Exam Centre) No Yes
Probably filled with books on magic Search the bookcases on the lowest level of the Wizards' Tower near Sedridor. No No
Probably filled with wizards' socks Search the drawers on the lowest level of the Wizards' Tower.Kill a wizard on first floor to get the key. File:TreasureTrailMapCrypticWizardSocks.png|thumb Yes[7] No
Read "How to breed scorpions." by O.W.Thathurt Search the Bookcase on the first floor of the Sorcerer's Tower. It's the northern one. No No
Search the drawers upstairs in a house in a village where the pirates have a good time It's in Brimhaven. Go to the house east of the inn and search the drawers on the top floor. Kill a pirate outside to get the key. Yes[8] No
Six blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder Search the crates on the top floor of the Lumbridge flour mill. No No
"Small Shoe" often found with rod on mushroom. Talk to any gnome trainer in the agility area of the Tree Gnome Stronghold. File:TreasureTrailSmallShoeGnomeAgilityPuzzleBox.png|thumb No Yes
Snah? I feel all confused like one of those cakes... Talk to Hans in Lumbridge. File:TreasureTrailCrypticHansLumbridge.png|thumb No No
Someone watching the fights in the Duel Arena is your next destination. Speak to Jeed at the Duel Arena. No
Sophind yourself some treasure by searching these boxes. Search the boxes next to the bridge inside Sophanem, near the Pyramid Plunder pyramid. File:TreasureTrailCrypticSophanemBridgeBoxes.png|thumb No No
Speak to a referee Talk to a referee at the Gnome Ball field. No
Speak to Hans to solve the clue Speak to Hans in Lumbridge. He is walking around the castle. File:TreasureTrailCrypticHansLumbridge.png|thumb No No
Surprising? I bet he is... Sir Prysin just inside Varrock castle File:TreasureTrailCrypticSurprisingSirPrysin.png|thumb No No
The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The northern are silly and jump and wail. Dig by my fire and make a wish.

The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish.

Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions.File:TreasureTrailCrypticBeastsZoo.png|thumb No No
The cheapest water for miles around, but they react badly to religious icons. Go to the Bedabin camp in the Kharidian desert, then go south to the Bandit Camp, search the crates in the shop. File:TreasureTrailWaterSearchBanditCampCrate.png|thumb No No
The crate on the ground floor of a church is your next location. The crate next to the ladder in the church in Ardougne No No
The crate in the tower of a church is your next location. Up the ladder of the church in Ardougne. No No
The dead, red dragon watches over this chest. He must really dig the view. Go to the Barbarian Village or barbarian outpost and kill a male barbarian and collect the key he drops. Go to the Exam centre south of the Digsite and search the chest under the red dragon's head in the main building. Yes No
The gnomes' nearby cart must have collapsed under the weight of all the treasure in these boxes. West of Outpost, south of water symbol on map. Search the north-easternmost boxes. No No
A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons Speak to Oziach, north-west of Edgeville. No Yes
The owner of this crate has a hunch that he put more than fish inside. Search the crate near Lubufu south of Brimhaven. File:TreasureTrailCrypticCrateLubufu.png|thumb No No
The rock cakes to the south are definitely more edible than the two rocks I buried the treasure between. Dig just north of the rock cake stall in Gu'Tanoth between the outcrop of rocks in the marketplace File:North rock cakes.png|thumb No No
The socks in these drawers are holier than thine, according to the tonsured owners. Drawers in the north east corner of the Monastery, downstairs. You will need to kill a Zamorak monk to get a key. (Chaos Temple west of Goblin Village is one location.) File:TreasureTrailCrypticsSocksHoles.png|thumb Yes[9] No
The treasure is buried in a small house full of bones. Here's a Hint: It's not near a graveyard. In the small building near the Odd Old Man from the Rag and Bone Man quests. Just northwest of the limestone mine east of Varrok Dig in the centre of the building.

File:Cryptic clue house full of bones.png|thumb || No || No

There is no 'worthier' lord. Speak to Lord Iorwerth in the elven camp near Prifddinas. File:TreasureTrailCrypticLord Iorwerth.png|thumb No Yes
This aviator is at the peak of his profession Talk to Captain Bleemadge at the top of White Wolf Mountain, he's one of the gnome pilots. No Yes
This crate clearly marks the end of the line for coal. Search the crate in the corner of the Coal Trucks' end just North of the Seers Village Pub.File:TreasureTrailCrypticCrateSeersCoalTrucks.png|thumb No No
This crate holds a better reward than a broken arrow Go to the Ranging Guild and search the crate behind the arrow salesman. File:TreasureTrailSearchArrowCrypticRangingGuild.png|thumb No No
This crate is mine, all mine, even if it is in the middle of the desert. Search the crate near the cart in the Desert Mining Camp, which is south of Shantay Pass. Don't forget your key! File:TreasureTrailCrypticDesertMiningCampCrate.png|thumb No No
This cupboard has treasure, pirate pots and corsair cutlery! Search the cupboard in the house east of the Dead Man's Chest pirate bar in Brimhaven.File:TreasureTrailCrypticsDeadManChest.png|thumb No No
This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies. Search the chests at the entrance inside Witchaven dungeon. No No
This village has a problem with cartloads of the undead. Try checking the bookcase to find the answer. Go to Shilo Village and search the bookcase in the building just north of the bridge across the river. Search the north-west bookcase by the door. (The start point of the One Small Favour quest.) No No
Throat mage seeks companionship. Seek answers inside my furniture if interested. Search the drawers upstairs in the Necromancer's tower south of East Ardougne (Use fairy ring code DJP). No No
Try not to let yourself be dazzled when you search these drawers. East Ardougne (near the gate to West Ardougne) search the drawers in Jimmy Dazzler's house West of the pub. The drawers in the NW corner of the house. No No
Try not to step on any aquatic nasties while searching this crate. Go to the Fishing Platform by talking to Holgart or Jeb in Witchaven, east of Ardougne, and then search the crate in the shack on the south-west part of the Fishing Platform. No No
When no weapons are at hand, now is the time to reflect. In Saradomin's name, redemption draws closer... Go to Entrana and search the drawers in the house with the glassblowing pipe (Do not search the drawers with the glassblowing pipe on them). File:TreasureTrailCrypticsEntranaDrawers.png|thumb No No
When you get tired of fighting, go deep, deep down until you need an antidote Go to Yanille dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge or praying at the altar of Zamorak. Search the crate by the stairs leading up.File:TreasureTrailCrypticsYanilleDungeonCrates.png|thumb No No
While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the window beside the area of the fence that is broken. Dig behind the church (behind the altar) in south east Rimmington and south west of Port Sarim File:TreasureTrailCrypticRimmingtonChurch.png|thumb No No
You can cook food on me, but don't cook any foodles - That would just be wrong. Dig by the fire next to Captain Klemfoodle the gnome glider pilot on Karamja.File:Captain KlemfoodleTT.png|thumb No No
You don't need to go hopping mad - or take steps - to get to this treasure: just be totally shellfish. Dig on the small shell between the basalt rocks (north of Barbarian Assault) and the small obelisk. The shell is small and pinkish, on the north-western tip of the area.File:TreasureTrailCrypticHoppingBarbarianShellfish.png|thumb No No
You have all of the elements available to solve this clue. Fortunately you do not have to go so far as to stand in a draft. Search the crates in the Elemental Workshop; the Clue Scroll is found in the crate directly east of the centre hatch. No No
You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel. Go to the north church in Varrock and search for a chest. Yes[10] No
You will need to under-cook to solve this one. Go to Lumbridge and search one of the crates in the basement.File:Cryptic clue Lumbridge crate.png|thumb No No
You will need to wash the old ash off of your spade when you dig here, but the only water nearby is stagnant. Go to Braindeath Island and dig next to the stagnant lake on top of the mountain behind 50% Luke's gate. File:TreasureTrailCrypticBrainDeathIslandVolcanoLake.png|thumb No No
You'll need to have Doug Deep into the distant past to get to these sacks Search the sacks near Doug Deeping. He is down the northern winch at the Digsite. You will need a rope the first time you do this. No No

Coordinates[edit | edit source]

Clue Shorthand Description Image Fight?
00 degrees 00 minutes north, 07 degrees 13 minutes west 00.00 N 07.13 W In Tirannwn, by the western spawn point of the roving elves, near the Tyras Camp. Watch out for stick trap. A Saradomin wizard will appear and attack.
Coordinate clue 00.00N 07.13W.png
Yes check.svg
Saradomin Wizard
00 degrees 05 minutes south, 01 degrees 13 minutes east 00.05 S 01.13 E West of the Tree Gnome Village, almost directly south of the fruit tree farming patch. On the other side of the river from the observatory. Note: it is thirteen not eighteen as the clue looks in low graphics
Coordinate clue 00.05S 01.13E.png
X mark.svg
00 degrees 13 minutes south, 13 degrees 58 minutes east 00.13 S 13.58 E Karamja, on Musa Point, west of the general store in the free-to-play section of the island, in the middle of the two lakes. At Present this clue is impossible as on the location of these coordinates is a piece of 'undergrowth'. X mark.svg
00 degrees 18 minutes south, 09 degrees 28 minutes east 00.18 S 09.28 E South of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock immediately in front of the dungeon door.
Coordinate clue 00.18S 09.28E.png
X mark.svg
00 degrees 20 minutes south, 23 degrees 15 minutes east 00.20 S 23.15 E Lumbridge Swamp. South of the swamp, south-west of the small hut, north of large east rock. 10 steps north of jungle plant then 1 step west (between the 2 ferns). X mark.svg
00 degrees 50 minutes north, 24 degrees 16 minutes east 00.50 N 24.16 E Slightly north-east of the small hut (that leads to Zanaris) in Lumbridge swamp. Zandar Horfyre offers free transportation to this spot.
Coordinate clue 00.50N 24.16E.png
X mark.svg
00 degrees 31 minutes south, 17 degrees 43 minutes east 00.31 S 17.43 E [South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff .
Coordinate clue 00.31S 17.43E.png
X mark.svg
01 degrees 18 minutes south, 14 degrees 15 minutes east 01.18 S 14.15 E Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code DKP or the Gnome glider transport to Karamja.
Coordinate clue 01.18S 14.15E.png
X mark.svg
01 degrees 24 minutes north, 08 degrees 05 minutes west 01.24 N 08.05 W Directly north of the catapult used in Regicide. From Lletya, pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elf musician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest and continue west till arriving at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond. A Saradomin wizard will appear and attack. This clue can be annoying due to the frequency of activating the stick traps, which deal 80 damage. There is a better success rate of passing the stick trap by turning off run and walking past the trap.
01 24 North 08 05 West
Yes check.svg
Saradomin Wizard
01 degrees 26 minutes north, 08 degrees 01 minutes east 01.26 N 08.01 E In the centre of Moss Giant Island. The island can be found by swinging on the rope swings west of Brimhaven.
Coordinate clue 01.26N 08.01E.png
X mark.svg
01 degrees 35 minutes south, 07 degrees 28 minutes east 01.35 S 07.28 E The Green Spider Island east of Yanille. Use Fairy ring code CLS. Dig between a boulder, a leafy tree, and a creeping plant.
Coordinate clue 01.35S 07.28E.png
X mark.svg
02 degrees 46 minutes north, 29 degrees 11 minutes east 02.46 N 29.11 E Duel Arena in obstacle combat area. You will need to duel another player with obstacles turned on to get to this spot. Make sure you have empty space in your inventory in case you receive your reward during this clue. You will not get the Saradomin Wizard here.
Coordinate clue 02.46N 29.11E.png
X mark.svg
02 degrees 48 minutes north, 22 degrees 30 minutes east 02.48 N 22.30 E Just west of the ladder leading to the HAM Dungeon, dig a space east of the nearest tree to the building. X mark.svg
02 degrees 50 minutes north, 06 degrees 20 minutes east 02.50 N 06.20 E South of Ardougne Zoo, on a small cape.
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03 degrees 35 minutes south, 13 degrees 35 minutes east 03.35 S 13.35 E On Karamja, north-east of the nature altar.
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03 degrees 45 minutes south, 22 degrees 45 minutes east 03.45 S 22.45 E In the Bedabin camp, at the north side of the watering hole. A Saradomin Wizard will appear and attack. Be sure to bring Waterskins, as this area is affected by Desert heat.
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Saradomin Wizard
04 degrees 00 minutes south, 12 degrees 46 minutes east 04.00 S 12.46 E In the centre of the mine, north of Shilo Village (not the gem rock mine, but rather the one just north-west of the Nature altar).
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04 degrees 03 minutes south, 03 degrees 11 minutes east 04.03 S 03.11 E In the Ogre City. You must have started the Watchtower quest to gain access. This point is after crossing the fourth bridge. Twenty coins will be needed to pay an ogre guard if you haven't already done so. A Saradomin wizard will appear and attack.
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Saradomin Wizard
04 degrees 05 minutes south, 04 degrees 24 minutes east 04.05 S 04.24 E From castle wars, go south past Jiggig and then east around Gu'Tanoth, until you see a cave. Enter this cave and you will end up south-east of Yanille, on the island where the ogre Gorad lives. Dig on the east side of the island, near one of the spear walls. A Saradomin wizard will attack and must be killed. Another faster way to get to the dungeon is by using the Gnome Glider(Use Duelling Ring to get to Kharid) to get to Feldip Hills if you have finished One Small Favour.
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Saradomin Wizard
04 degrees 13 minutes north, 12 degrees 45 minutes east 04.13 N 12.45 E North side of Crandor. Requires completion of Dragon Slayer.
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04 degrees 16 minutes south, 16 degrees 16 minutes east 04.16 S 16.16 E Outside the east wall of the Ship yard building where G.L.O. Caranock hangs out, dig directly by the window. A Saradomin wizard will attack. You need to have started or finished The Grand Tree to access this area.
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Saradomin Wizard
04 degrees 41 minutes north, 03 degrees 9 minutes west 04.41 N 03.09 W By one of the Red spiders' eggs spawns in Arandar Pass. A Saradomin wizard will attack. You'll have to complete the quest 'Regicide' to access the area.
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Saradomin Wizard
05 degrees 20 minutes south, 04 degrees 28 minutes east 05.20 S 04.28 E In the Feldip Hills. East and North of the Glider. Dig at the eastern end of an iron rock mine, between two "rockslides".
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05 degrees 37 minutes north, 31 degrees 15 minutes east 05.37 N 31.15 E In Mort Myre swamps, over Nature Spirit's grotto, dig to the north of the grotto tree. A Saradomin Wizard will appear and attack. Druid pouches are recommended, because ghasts may rot your food. Note: There is currently a glitch where the special move of the Meerkats familiar will not prevent the Saradomin Wizard from appearing.
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Saradomin Wizard
05 degrees 43 minutes north, 23 degrees 05 minutes east 05.43 N 23.05 E In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch.
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05 degrees 50 minutes south, 10 degrees 05 minutes east 05.50 S 10.05 E On Cairn Isle, Karamja, (Fairy Ring - CKR is very close) dig in the centre of the hut with the broken walls. A Saradomin Wizard will attack.
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Saradomin Wizard
06 degrees 00 minutes south, 21 degrees 48 minutes east 06.00 S 21.48 E West of the Bandit Camp (Kharidian Desert), where the coast looks like a nose. Dig at the tip of the "nose". A Saradomin Wizard will attack. Bring Waterskins, as this area is affected by desert heat.
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Saradomin Wizard
06 degrees 11 minutes south, 15 degrees 07 minutes east 06.11 S 15.07 E On the eastern half of southern Karamja (probably best to take gnome glider there and travel south), just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the Jogres. A Saradomin Wizard will attack.
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Saradomin Wizard
06 degrees 31 minutes north, 01 degrees 46 minutes west 06.31 N 01.46 W Travel south-west from the Tree Gnome Stronghold and you should see three small lakes. Dig in the middle of the two eastern lakes.
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07 degrees 05 minutes north, 30 degrees 56 minutes east 07.05 N 30.56 E In Mort Myre Swamp. Next lake south of the 2 most western fishing spots. Dig west of a rotting tree. X mark.svg
07 degrees 33 minutes north, 15 degrees 00 minutes east 07.33 N 15.00 E South east of Taverley, on the peninsula where the The Lady of the Lake resides. Dig on the south-west part of the peninsula.
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07 degrees 43 minutes south, 12 degrees 26 minutes east 07.43 S 12.26 E In the middle of the Kharazi Jungle, right below the pond south of Shilo Village. Remember to bring a hatchet and a machete to cut through the jungle. A Saradomin Wizard will attack. You must have at least started the Legends Quest in order to gain access to the area.
Coordinate clue 07.43S 12.26E.png
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Saradomin Wizard
08 degrees 03 minutes north, 31 degrees 16 minutes east 08.03 N 31.16 E South-west of BKR fairy ring (more precisely WSW) and slightly north-east of the fishing spot (the one just above the words Mort Myre on the map), in the centre of Mort Myre swamp. Dig between the farthest east and middle logs. A Saradomin Wizard will attack. Warning: Bring druid pouches to prevent Ghasts from rotting your food.
Coordinate clue 08.03N 31.16E.png
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Saradomin Wizard
08 degrees 05 minutes south, 15 degrees 56 minutes east 08.05 S 15.56 E In the south-west part of the Herblore Habitat area. A quick way of getting to the Herblore Habitat Area is to buy special teleports from Bettamax in the centre of Taverly for 2000gp. A Saradomin Wizard will attack.
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Saradomin Wizard
08 degrees 26 minutes south, 10 degrees 28 minutes east 08.26 S 10.28 E In the south-west corner of the Kharazi Jungle on Karamja. Dig north of a skeletal corpse. A Saradomin Wizard will attack. You need to have at least started Legends' Quest to access the area.
Coordinate clue 08.26S 10.28E.png
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Saradomin Wizard
08 degrees 33 minutes north, 01 degrees 39 minutes west 08.33 N 01.39 W At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there.
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09 degrees 33 minutes north, 02 degrees 15 minutes east 09.33 N 02.15 E You must have at least begun the Waterfall quest to get here. Go to the Baxtorian falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island.
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09 degrees 48 minutes north, 17 degrees 39 minutes east 09.48 N 17.39 E On Ice Mountain, south of the oracle, in an area where there are Icefiends.
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11 degrees 03 minutes north, 31 degrees 20 minutes east 11.03 N 31.20 E East of the fence opening to the Slayer Tower grounds.
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11 degrees 05 minutes north, 00 degrees 45 minutes west 11.05 N 00.45 W In the Tree Gnome Stronghold swamp, west of the Grand Tree.
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11 degrees 41 minutes north, 14 degrees 58 minutes east 11.41 N 14.58 E In the fenced in area, outside of the bar in Burthorpe.
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12 degrees 48 minutes north, 20 degrees 20 minutes east 12.48 N 20.20 E Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can only be accessed via the Edgeville Dungeon. A Zamorak Wizard will attack.
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Zamorak Wizard
13 degrees 46 minutes north, 21 degrees 01 minutes east 13.46 N 21.01 E Just outside the south-west corner of Stealing Creation in level 11 wilderness. There are 3 small mushrooms and lots of trees, dig in the centre of the mushrooms. A Zamorak Wizard will attack.
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Zamorak Wizard
14 degrees 54 minutes north, 9 degrees 13 minutes east 14.54 N 09.13 E Two steps west of the Enchanted lyre swaying tree which is east of Rellekka
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16 degrees 03 minutes north, 14 degrees 07 minutes east 16.03 N 14.07 E Above the entrance to Mad Eadgar's cave on Trollheim mountain, next to the Trollheim teleport spot. A Saradomin Wizard will attack. [[File:Coordinate clue 16.03N 14.07E.png|right|thumb]] Yes check.svg
Saradomin Wizard
16 degrees 35 minutes north, 27 degrees 01 minutes east 16.35 N 27.01 E Just east of the clan wars area, located at level 22 wilderness. A Zamorak wizard will attack.
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Zamorak Wizard
16 degrees 43 minutes north, 19 degrees 11 minutes east 16.43 N 19.11 E At the Bandit Camp in the level 23 Wilderness, dig south of the most northern lake in the northern-east corner, near the Giant rats. A Zamorak wizard will attack. [[File:Coordinate clue 16.43N 19.11E.png|right|thumb]] Yes check.svg
Zamorak Wizard
17 degrees 50 minutes north, 08 degrees 30 minutes east 17.50 N 08.30 E North east of Rellekka by the rock crabs. North west of DKS fairy ring. Dig a bit east of the pier, on one of the seaweed spawns. A Saradomin Wizard will attack.
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Saradomin Wizard
18 degrees 3 minutes north, 25 degrees 16 minutes east 18.03 N 25.16 E Level 28 wilderness, in the far east building of the Ruins north of the Graveyard of Shadows. Dig on or near the steel platelegs spawn. A Zamorak wizard will attack.
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Zamorak Wizard
18 degrees 22 minutes north, 16 degrees 33 minutes east 18.22 N 16.33 E Level 29 wilderness just North-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves. A Zamorak wizard will attack.
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Zamorak Wizard
19 degrees 43 minutes north, 25 degrees 07 minutes east 19.43 N 25.07 E Level 34 wilderness just a little south-east of the Southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. A Zamorak Wizard will attack. This place is easily accessible via the canoe system, just keep heading east from your point of arrival. Warning: This area is multicombat, and revenants can team up against you here, although a Dwarf multicannon can keep them at bay.
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Zamorak Wizard
20 degrees 05 minutes north, 21 degrees 52 minutes east 20.05 N 21.52 E In level 36 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. The wilderness canoe exit is a quick way to get here. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig. A Zamorak Wizard will attack.
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Zamorak Wizard
20 degrees 7 minutes north, 18 degrees 33 minutes east 20.07 N 18.33 E In level 36 wilderness, just beneath the lava maze, 3 paces west of the eastern most set of iron rocks in the hobgoblin mine. Dig just west of a cluster of 8 iron rocks. A Zamorak Wizard will attack.
Coordinate clue 20.07N 18.33E.png
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Zamorak Wizard
20 degrees 33 minutes north, 15 degrees 48 minutes east 20.33 N 15.48 E Level 38 wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just to the south of the altar. A Zamorak wizard will attack.
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Zamorak Wizard
21 degrees 24 minutes north, 17 degrees 54 minutes east 21.24 N 17.54 E Level 41 wilderness, in with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 3 steps south of the ladder to the King black dragon. A Zamorak wizard will attack. Do not enter the Lava Maze for this clue.
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Zamorak Wizard
22 degrees 30 minutes north, 03 degrees 01 minutes east 22.30 N 03.01 E At the end of the path leading to the northern houses in Miscellania. Use fairy ring code CIP.
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22 degrees 35 minutes north, 19 degrees 18 minutes east 22.35 N 19.18 E Between the two western rune rocks north of the lava maze, in level 46 wilderness. A Zamorak wizard will attack.
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Zamorak Wizard
22 degrees 45 minutes north, 26 degrees 33 minutes east 22.45 N 26.33 E At Demonic ruins level 47 Wilderness, middle of north-east room. Dig on the north-east pentagram, near one of the Burnt bones spawns. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams. A Zamorak Wizard will attack.
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Zamorak Wizard
24 degrees 24 minutes north, 26 degrees 24 minutes east 24.24 N 26.24 E Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower. Be careful of the Chaos Elemental and potential Revenants near the tower! A Zamorak Wizard will attack.
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Zamorak Wizard
24 degrees 56 minutes north, 22 degrees 28 minutes east 24.56 N 22.28 E A little bit north of the spider web in level 55 wilderness, north of the lever to teleport to Ardougne. A Zamorak wizard will attack.
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Zamorak Wizard
24 degrees 58 minutes north, 18 degrees 43 minutes east 24.58 N 18.43 E Behind the Pirates' hideout in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner. A Zamorak wizard will attack.
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Zamorak Wizard
25 degrees 03 minutes north, 17 degrees 05 minutes east 25.03 N 17.05 E Level 56 wilderness, north west of the agility course. A Zamorak wizard will attack.
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Zamorak Wizard
25 degrees 03 minutes north, 23 degrees 24 minutes east 25.03 N 23.24 E Level 56 wilderness, dig on the north side of the magic axe hut located north east of the Deserted Keep. The fastest way to get there is to pull the Ardougne teleport lever and be transported to the Deserted Keep. A Zamorak wizard will attack. It helps to have Jennica's ring and a Forinthry brace here, as you can access the Spirit Realm with the portal south of the building (using the brace to erase a revenant's teleblock if necessary), and you can teleport out of the Wilderness while in the Spirit Realm.
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Zamorak Wizard
  1. ^ a b Beware of dog - Go to Ardougne and kill a Guard Dog at the Handlemort mansion.
  2. ^ Wait till I get my hands on Penda, he's nicked the key again. - Go to the pub in Burthorpe and kill Penda.
  3. ^ I'm guarding the key at the market - Go to Rellekka and kill one of the Fremennik Guards.
  4. ^ Don't forget to feed the chickens - Head north of Seers' Village in the Sinclair Mansion and kill the chickens.
  5. ^ It's a guard's life - Go kill a level 20 Ardougne guard.
  6. ^ Stand by your man - Kill the man just downstairs.
  7. ^ One of the wizards might have the key - Kill a wizard in the Wizards' Tower.
  8. ^ Shiver me timbers! - Kill a pirate in Brimhaven.
  9. ^ You'll never get these drawers open now! - Zamorak Monk. - Go to the Chaos Temple north-west of the Goblin Village and kill a Monk of Zamorak.
  10. ^ Property of the Clocktower Monastery - Go to the Monastery south of Ardougne and kill a monk.