Patch Notes (8 July 2009)
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These official Patch Notes are copied verbatim from this forum thread of the RuneScape forums. It is copyrighted by Jagex.
These Patch Notes were announced on 8 July 2009.
These Patch Notes were announced on 8 July 2009.
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).
Graphical
- Updated the animations for a leprechaun in My Arm's Big Adventure.
- Stopped players’ skin appearing to change when wearing Statius's platebody.
- Fixed an appearance issue with the male and female Armadyl chestplate.
- Added some missing walls to the Mage Arena.
- Recoloured some rune armour in POH to better match similar items.
- The fever spider inventory icon now better matches the actual model.
- Swapped the images for the Saradomin sets as they were the wrong way around.
- Improved the colours for the bar crawl card and added a bit of info for each drink.
- Removed some random wall sections near the Dorgesh-Kaan entrance.
- Fixed running with the Guthix cloak and book on female characters.
- Realigned the Falador wall crawl shortcut.
- Pointed the wily purple cat to use the correct chat head.
- Sorted out some animation loop issues in the Rogues' Den.
- Fixed a ground issue in Low Detail.
- Corrected the chat heads for the Dorgeshuun council members.
- Resolved an issue when wearing wide-brimmed hats and wielding the fixed device.
- Adding ingredients when brewing ale should now show colour changes to the contents of the vat.
- Altered the render order of the gnome log balance.
- Mining rocks in Piscatoris now sit flush to the ground.
- Updated the inventory icons for broad bolts as they didn't fit properly.
- Fixed some render issues in the Burthorpe Games Room.
- Added a missing vambrace map icon to the map legend.
- Fixed leprechauns' beards.
- The sphinx in Sophanem has been reworked. This was one of the oldest models left in the game!
Audio
- Added sound effects for travelling to and from Crash Island.
- Added sound effects when Morgan Le Faye is teleported to jail.
- A map square didn't have a music track associated with it.
- Added sound effects to the scenery in the Gnome Village quest.
- Changed the sounds when worshipping at the Ectofunctus.
- Added various lock-picking sounds to the King's Ransom quest.
- Flies can be heard from further away.
- Made the sounds associated with leather armour a bit more realistic.
- Sheep and rams are more vocal when attacked.
- Music on Bounty Worlds will now correctly unlock the Air Guitar emote if you're eligible.
- Sir Tristram now has sound effects.
- Added more sounds to the King's Ransom quest and areas.
- Added sound effects for players being hit in the head in Monkey Madness.
- Improved the sound effects of the reinitialisation puzzle in Monkey Madness.
- Added magic and death sounds to the final battle in Monkey Madness.
- Added pincer sounds to flesh crawlers.
- Added sounds for watering plants in pots and filling plant pots with compost/supercompost.
- Grannies in Varrock are less noisy!
Quests
- Added a bit more information to the Waterfall quest journal.
- Players are given a bit more info during the Grim Tales quest.
- Corrected typos in the following: Hunt for Red Raktuber, Soul Wars Tutorial, the ex-ex-parrot, Mosol Rei's chat, Ana from the Tourist Trap quest, evil tree examines, Mourning's Ends 1 and 2 text, and a few Agility courses.
- Updated the code for a cut scene in the Ratcatchers quest.
- Fixed a size issue with the Rocking Out quest complete scroll.
- Stopped the player chat head appearing instead of the NPC's in Waking the Muspah.
- Resolved issues with the top of the walls in part of the While Guthix Sleeps quest.
- Fixed a consistency issue with the soulless in the Underground Pass quest.
- Made Merlin a little easier to find after the King's Ransom quest.
- Fixed the Fremennik Trials combo lock puzzle interface.
- Underground Pass no longer forces the player to walk in certain areas.
- The staff of Armadyl in the Temple of Ikov will only be present when appropriate during While Guthix Sleeps.
- Updated part of the Quest Journal core code.
- Fixed a small error in logic in the Fight Arena events.
- Updated the trap code in the Lost Tribe quest.
Minigames
- Removed a gap involving trees in the Soul Wars minigame.
- Changed the examine messages in parts of Stealing Creation to make more sense.
- Great Orb Project: free players who can't take part in the members-only altars are no longer penalised for their lack of contribution.
- Fixed an issue in the Shades of Mort'ton minigame so you can pick up coins before they disappear.
- Resting with the Castle Wars flag no longer causes it to become invisible.
Miscellaneous
- No more resting on Tutorial Island – you should be learning!
- Orcs in the God Wars Dungeon are now orks.
- Renamed the 'Zaros statuette' to the 'Ancient statuette'.
- You can no longer walk on a wall in Ape Atoll due to height mapping.
- Fixed some height mapping in the Spirit Realm.
- Fixed problems with remove roofs in Tree Gnome Village.
- Removed some blocking from a few tiles in the Wilderness.
- Fixed a spam issue with the catching of red salamanders.
- Made Fridleif's name more consistent throughout the game.
- Removed some blocking near the Troll Stronghold farming patch.
- Prevented a few issues with the emote from the Easter 2008 holiday event.
- You should be able to interact with the game more while heading over to Cairn Isle.
- Fixed various bank booth issues and path-finding problems.
- Disabled certain switches on free worlds.
- A handful of lighting fire messages have been added to the spam system.
- Added an empty option to jugs of bad wine.
- Zamorak robes now list the correct Prayer requirement on the Grand Exchange.
- Doubled the restorative effects of the sq'irk juices.
- Fixed an issue with the Summoning tab when leaving a POH and having a pet cat out.
- Run mode is no longer turned off when climbing the battlement at Gu'Tanoth.
- The arrow in the Brimhaven Agility Arena will always update its location.
- Added a few more messages to the spam filter.
- Reworked code dealing with swapping various stone tabs along with the other top level changes.
- Removed duplicate player names from the board games challenge interface.
- Fixed the hint for the Wilderness Volcano music track.
- Corrected some pre-purchase advice for Slayer items.
- Resolved a timing issue with the ledge climb in the Rogues' Den.
- Reworked the code that deals with items that reduce a player's weight and with putting them in the bank.
- Stopped code from preventing players with lower than required Agility from exiting the Penguin Agility Course.
- Removed a few more ops for members-only content on free worlds.
- Updated the Bandos icon examine info.
- Suqah's now drop charms more consistently.
- Dagon'Hai robes are now in the Defence skill guide.
- Updated code dealing with players who die at the hands of the Balance Elemental.
- Goraks no longer get a bit confused when in combat with several players.
- Mayor Hobb no longer glides, and walks like the rest of us!
- Added another NPC to the Contact spell in the lunar spellbook (random choice).
- Corrected the grammar of the examine text on various kiteshields.
- You can no longer attempt the shot-put while resting.
- Green dragonhide body now mentions its Dragonslayer requirement in the skill guide.
- Removed an invisible wall from Crandor beach.
- You should no longer be flagged as a penguin when you're not.
- Stopped random events taking you from certain parts of the Advanced Barbarian Agility Course.
- Overhauled various code dealing with the different message types (e.g. friends/spam).
- Shuffled the checks for the ring of life.
- Corrected the run mode option text after resting.
- Changed some mapping in the Brimhaven Dungeon so monster drops don't appear under the floor in Low Detail.
- Changed the checks for the Lumbridge Swamp Dungeon to cater for the Seers’ Village Achievement Diary reward.
- Fixed a bug where wily cats weren't becoming lazy.
- Slightly modified the Temple Trekking route interface to prevent text overlapping.
- Stopped your hair stretching when mining while wearing certain items.
- Removed a few safe spots around the Wilderness Volcano in Bounty Worlds.
Addendum
- With the changes to the interface we've reassigned the hotkeys to: F1 - Inventory, F2 - Equipped, F3 - Prayers, F4 - Magic Spellbook and F5 - Combat.
- We've changed some in-game fonts.