Patch Notes (8 April 2019)

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These official Patch Notes are copied verbatim from this forum thread of the RuneScape forums. It is copyrighted by Jagex.
These Patch Notes were announced on 8 April 2019.

Hey everyone, here are these weeks patches!

Patch notes combat header icon.png Combat
  • The special attack from nightmare creatures will no longer deal damage after the NPC has died.
  • Fixed an issue where you couldn't collect ushabti souls or complete Slayer Contracts while on a Mandrith Wilderness Task.
  • Gargoyle slayer masks no longer allow the player to teleport into Kuradal's dungeon when on one of Mandrith's Slayer tasks.
  • Will no longer get ED1 spotlight effects occurring in other Elite Dungeons.
  • The Ambassador's taunt messages will no longer override his chat in his final phase so it's easier to tell who he has targeted with his portal attack.
  • Unstable black holes can no longer spawn underneath the Ambassador.
Grand Exchange
  • The item search bar in the grand exchange now shows the correct keybind in its tooltip.
Patch notes graphics header icon.png Graphics/Typos
  • Fixed graphical stretching when using Revenant Pet skins as familiar override.
  • It is no longer possible to retain the barrelchest disguise transmog outside of braindeath island.
  • Fixed a black patch on Wicked Hood.
  • The top stones on the pillars in the Nature Rune Temple are no longer floating.
  • Removed a force walk tile in the Tree Gnome Stronghold.
  • Fixed an incorrect spelling of the word "pedestal" during Enakhra's Lament.
Patch notes skilling header icon.png Skilling
  • Scarab Swarms can no longer spawn outside the Pyramid.
  • Fixed a bug where it was possible to build PoH in a way that would make PoH inaccessible.
  • The tool select menu will no longer get stuck when trying to create a single incense stick.
  • It is no longer possible to manipulate a worn item and its minimenu to access teleports that would otherwise be locked behind requirements or equipment.
  • Due to the way in which the mechanics of the Wishing Well worked, it rapidly devalued the materials in which it was producing which had a negative feedback loop on the price of the items. The more items you got from the fruit, the cheaper they become which meant that you would get more of them. This was unsustainable and caused economy issues like being able to sell items from the fruit for more than the value assigned from the fruit. The market was flooded with those items and it caused a lot of critical design and balancing issues. Removing the Wishing Well seeds, which only held a value of 1gp, and the crop itself was the best solution to this - we may revisit mechanics like this in the future but that isn't a promise.
    • Planted wishing well bushes have been removed and XP awarded for any fully grown unchecked ones. Seeds have been removed and players have been reimbursed at a rate of 1gp per seed, while reimbursements for fruits matches the value put in.
Patch notes teleport header icon.png Teleports
  • The Heart teleport tablets will no longer ignore teleport prevention checks.