Patch Notes (6 September 2011)

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These official Patch Notes are copied verbatim from this forum thread of the RuneScape forums. It is copyrighted by Jagex.
These Patch Notes were announced on 6 September 2011.

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).


  • Stacks of 1, 2 or 3 Dungeoneering and Herblore seeds have been made larger to make clicking on them easier.
  • The legs of male players wearing Darkmeyer gear no longer stretch when performing certain emotes.
  • Baby raccoons have had their walk animation updated.
  • The floor of Movario's base no longer flickers.
  • The farming patches near Port Phasmatys no longer use different textures when empty or weeded.
  • Flower and tree patches in Falador Park no longer have clipping issues.
  • The Wilderness signs near the Wilderness wall no longer flicker.
  • A missing tile in the Elemental Workshop has been added.
  • Some tree icons on upper levels of houses and the Wizard's Tower have been removed.
  • Strykewyrm mounds have been recoloured to make them more visible.

Quests & Tasks

  • The Meiyerditch Agility shortcut near the initial sighting of Vanescula has had the XP reduced to 5xp, in-line with the other obstacles in the area.
  • Taking elite black knight armour has been altered slightly to ensure players gain one set, but no more, for free.
  • A typo has been fixed in the Elemental Workshop IV quest journal.
  • A Lumbridge task no longer states that a player can cast confuse on a dummy.

Minigames & Distractions

  • The interface for claiming hybrid gear will now reopen once if accidently closed, such as by a familiar respawning.
  • The Stealing Creation rewards interface has a new ‘Recharge’ button.
  • The ouroboros pouch from Temple Trekking now works correctly with While Guthix Sleeps.
  • The shortcut reward from Temple Trekking no longer requires free inventory space to toggle.
  • The master runecrafting gear in the rewards interface now has the correct mouseover information.
  • Magic pyre logs no longer have a vyrewatch placed automatically on them.
  • Some bushes in the southern part of Mort Myre has been trimmed back to allow players to access the destination of their elite treasure trail.


  • Calquat kegs now use the new Make-X system.
  • Turgall at the Dorgesh-kaan Agility course now has a right-click ‘Help’ option, with reduced chat. He also will no longer delay whilst playing animations, allowing players to talk to him quicker.
  • The Dorgesh-Kaan boiler and console now have left-click ‘Repair’ options.
  • It is now possible to right-click on messages sent by a player in the lobby.
  • Baby dragons now eat more kinds of meat.
  • The ‘purchase gravestone’ interface now states the time that each grave can last.
  • Dragon full helm drops are now tracked in the Adventurer's Log.
  • Reporting a player in the lobby no longer sends the name into the chat window.
  • The ‘Remote Farm’ spell now lists the two vine herb patches more clearly.
  • The barbarian potions now have consistent names.
  • It is no longer possible to place a group gatestone onto a table.
  • The prospect option on rocks in the Haunted Mine have been removed.
  • Killing Dagannoth kings now states that the player killed a Dagannoth king (rather than Rex, Prime and Supreme) in the Adventurer's log to prevent filling the log.
  • Some loud drains have been quietened in the Carnillean house basement.
  • Some old-style dripping sounds have been removed in the Lighthouse dungeon.
  • The Raptor no longer tries to steal players' targets when fighting in single-combat areas.
  • The vampyres east of Burgh de Rott can now count toward Slayer tasks.