Patch Notes (1 February 2011)

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These official Patch Notes are copied verbatim from this forum thread of the RuneScape forums. It is copyrighted by Jagex.
These Patch Notes were announced on 1 February 2011.

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).


  • Two black squares in Trollheim have been fixed.
  • Mining wearing a HAM hood no longer causes part of a player’s head to become invisible.
  • Barbarians no longer swing two-handed swords with one hand.
  • Grass no longer pokes through an imp statue in a player-owned house garden.
  • The spotted cape no longer renders through a player who’s lighting logs.
  • A tree in Brimhaven no longer gets its canopy removed when entering a house.
  • Zombie protester signs no longer snap strangely when the zombies walk.
  • The penguin hunting area has had a number of white triangles removed.
  • Several agility animations have been tweaked slightly.
  • Water no longer clips through the bottom of burning pyre ships.
  • Lassoing a giant eagle no longer causes the player to slide.
  • Wolves no longer stand perfectly still once they stop moving for a short time.
  • The sorcerer's apprentice in Al Kharid has had her animations updated.
  • The Lumbridge Sage has had his animations updated.
  • The Lumbridge Doomsayer no longer shakes so much.
  • A guard in Lumbridge no longer attempts to block using a shield when he hasn't got one.
  • Some flickering issues in the Wilderness have been fixed.
  • Lighting in the Myths of the White Lands snow area has been updated.
  • The combat interface side-stone highlight is now the same colour as all other side-stones.
  • Glassblowing while wearing a crab claw no longer causes the crab claw to spin.
  • Platebodies no longer stretch when chopping ivy.
  • The cabbage-port teleport no longer leaves skillcape emotes playing.
  • There is no longer a floating wall section in the Ancient Cavern.
  • Bandos godswords no longer have a spike connecting to a god cape.
  • The Mining skillcape no longer clips through the dwarf who sells it.
  • Swordfish no longer go white when fishing barbarian-style.


  • Iron gate opening and closing sounds have been updated.
  • Evil turnips now play a sound when ranging.
  • As Bounty Worlds have been removed from the game, the three associated music tracks are now unlocked for everyone by default.

Quests and Tasks

  • Some grammar has been fixed in Family Crest.
  • Stabbing Viyeldi in Legends' Quest now plays an animation to show this happening.
  • The corruption beasts in Nomad’s Requiem have had their ready animations updated.
  • The slug-infected men in Kennith's Concerns have been graphically updated.
  • Goblins in Another Slice of HAM no longer snap into position when performing any animations.
  • A cutscene in Monkey Madness has been updated.
  • A typo in Narnode's speech in Monkey Madness has been fixed.
  • Grammar has been updated in Ratcatchers.
  • A typo has been fixed in King of the Dwarves.
  • The dragonstone necklace in Gunnar's Ground no longer looks like an amulet.
  • The "Mastering the Elements" Task no longer states progress has been made if you kill the same elementals over and over.
  • Text when opening the Legends' Guild door has been removed.
  • Summer now picks up her doll correctly in Spirit of Summer.
  • The Blood Runs Deep requirements have been updated to prevent confusion about the Hard Task requirement.

Activities and Distractions

  • Hazelmere will no longer speak common Gnomish when receiving a gnome delivery.
  • The Stealing Creation stiles no longer cause the player to slide.
  • A typo in Burgh de Rott Ramble has been fixed.
  • Castle Wars catapults no longer shrink when set on fire.
  • A typo on the Herblore Habitat camouflage gear has been fixed in players' costume rooms.
  • Excalibur's special attack no longer works in no-special Duels.


  • The area around the minimap in Resizeable mode has been altered to allow easier clicking on the game world.
  • The scroll of cleansing will now save the correct ingredients for several more potions.
  • The bonecrusher and herbicide now function correctly when using a dwarf multicannon.
  • The Herblore skill guide now correctly refers to the scroll of cleansing.
  • The Saradomin sword's special attack no longer shows a max hit hitsplat every time.
  • The hairdresser's interface now shows the correct text when hovering over certain buttons.
  • Familiars will no longer change target when using Summoning scrolls.
  • Familiars will no longer perform long-range melee attacks.
  • Sending a demon butler away from your house no longer leaves a blank interface open.
  • References to gnomes being green have been removed.
  • Trying to cook sweetcorn without the required Cooking level no longer informs you about nettle tea.
  • The toybox interface has been expanded to three pages.
  • If you cast Spellbook Swap (lunar spellbook), then cast Superheat Item (modern spellbook) on jogre bones, you will now be correctly swapped back to the lunar spellbook.
  • It is no longer possible to spawn too many energy cores while fighting the Corporeal Beast.
  • The dragon halberd’s special attack no longer hits the wrong players.
  • A typo on anchovies in the Fishing skill advance guide has been fixed.
  • A typo on a signpost in Mort'ton has been fixed.
  • The golden hammer can now be used to make crossbows.
  • Completing a random event while on a stile in Al Kharid no longer sends the player to Lumbridge.