Abilities

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"Ability book" redirects here. For the items that unlock abilities, see codex.

Abilities are a set of combat commands for Attack, Strength, Defence, Constitution, Ranged, and Magic. Abilities form the basis of combat following the Evolution of Combat, and cannot be used when in Legacy Mode combat.

Each skill has a menu of abilities, found in the Powers menu, which can be dragged outside as part of an interface setup.

Abilities come in a wide variety of types; some allow players to deal extra damage, heal themselves, stun their opponents, or many other things. When an ability is used, it cannot be used again for a specific amount of time (its cooldown), and other abilities cannot be used for 3 ticks (1.8 seconds; the global cooldown). Constantly using abilities seamlessly is generally the most effective form of combat.

A player can use abilities directly from their interface, or place them onto their action bar for quick access and the ability to use them with a keybind. Basic abilities placed in the first 9 slots of the primary action bar are used automatically when Revolution is enabled.

Abilities are laid out by combat skill, out of Attack, Strength, Ranged, Magic, Constitution and Defence. Most abilities have a skill level requirement to be used, and most have an equipment requirement - for example, Slice requires a main-hand melee weapon, and Bash requires a shield.

Unlike auto-attacks, abilities do not normally consume ammo or runes. However, they will be consumed if a passive effect is triggered, such as the secondary effects of enchanted bolts or Ancient Magicks.

Adrenaline[edit | edit source]

There are three classes of abilities: Basic, Threshold, and Ultimate. There are also auto-attacks, which occur when not using an ability, and Special attacks, which are defined by specific weapons. Abilities generate and consume adrenaline during the flow of combat.

  • Auto-attacks simply do the damage of the weapon with no special effects. They generate 1-2% adrenaline each.
  • Basic abilities gain 8% adrenaline each, and usually have increased damage, a special effect, or both
  • Threshold abilities require 50% adrenaline and will drain 15% on use, generally dealing more damage than basic abilities or having stronger effects
  • Ultimate abilities require 100% adrenaline and drain the whole bar, dealing a large amount of damage or providing a very powerful effect.
  • Special attacks can only be used when using a specific weapon, and the attack itself differs with each relevant weapon. To use a special attack, an amount of adrenaline is required and it will use all of that adrenaline when used. Special attacks have no cooldown. Their damage and effects vary greatly with the weapon, but generally fit between threshold abilities and ultimate abilities. See Special attacks for more details.

The damage done by abilities is usually a percentage of a player's ability damage, which is determined by weapon/spell damage, skill level, and weapon speed.

Nearly all passive effects will work with both auto-attacks and abilities, the most notable exception being Barrows equipment set effects.

Ability persistence[edit | edit source]

When an ability is used, it may remain active for some time either on the player or on the target. Abilities can remain active on the player in two ways:

  • Combo attacks, such as Concentrated Blast, Destroy, and Unload, take more than the global cooldown to fully use. While an ability of this type is active, the use of another ability will cancel it.
  • Abilities that leave a passive, positive effect on the player, for a period of time, such as Meteor Strike, Metamorphosis, and Anticipation, are often called buff abilities. Using another ability while this buff is active will not remove the buff.

Abilities that remain on the target and provide a negative effect to that target are often called debuffs. Abilities such as Combust, Debilitate, and Sever remain active on the target for several seconds. The use of further abilities will not cancel these.

Abilities active on the target are displayed in the target's status bar. Abilities active on the player (including abilities used on the player by the target) are displayed in a then Buffs/Debuffs window, which can be moved around on the screen as desired (in edit mode with the RS3 interface); in the legacy interface right-click the Zero weakness icon.png icon in the combat settings tab to enable timers beneath the minimap.

Cooldown[edit | edit source]

All abilities have a cooldown timer. The cooldown activates when the ability is used, and stays active for a period of time specific to the ability. While it is active, the ability cannot be used. Some abilities share a cooldown: this means that using one of those abilities will activate the cooldown timer for all of them. Often these groups of abilities have something in common, like stunning the target (Kick, Binding Shot, and Impact), or moving the player several squares (Escape and Surge).

After using an ability, you cannot use another ability (or auto-attack) for 3 ticks (1.8 seconds). This is the global cooldown. (This triggers from the moment of use, so after a combo attack, you can immediately use another ability.)

Unlocking abilities[edit | edit source]

The vast majority of abilities are automatically unlocked once you reach the skill level required to use them. These level requirements can be seen in the Ability menus section below.

However, there are a number of additional abilities that must be unlocked by other means:

Ability Level requirement Method to unlock
Blood Tendrils 75 Attack Read the Codex ultimatus, which is obtained by speaking to the archaeological expert at the Exam Centre, after completion of The Dig Site quest (with the requirement for at least one of the abilities)
Shadow Tendrils 75 Ranged
Smoke Tendrils 75 Magic
Ice Asylum 91 Constitution
Balanced Strike 85 Attack Obtained on completion of the quest The World Wakes
Death's Swiftness 85 Ranged
Sunshine 85 Magic
Natural Instinct 85 Defence
Guthix's Blessing 85 Constitution
Tuska's Wrath 50 Constitution Purchased from the Anima Islands minigame reward shop
Devotion 1 Defence Obtained as a rare drop from General Graardor, Kree'arra, aviansie or purchased from the Anima Islands reward shop
Sacrifice 10 Constitution
Transfigure 10 Constitution
Storm Shards 70 Constitution Read either the Storm Shards and Shatter Ability Codex or the Mazcab ability codex (both abilities unlocked together)
Shatter
Onslaught 90 Constitution Read either the Onslaught Ability Codex or the Mazcab ability codex
Corruption Shot 70 Ranged Read either the Corruption Shot Ability Codex or the Mazcab ability codex
Corruption Blast 70 Magic Read either the Corruption Blast Ability Codex or the Mazcab ability codex
Reprisal 85 Constitution Read the Reprisal Ability Codex
Mutated Dazing Shot 8 Ranged Purchased with 63,000,000 Shattered anima from Shattered Worlds; unlocks alongside Salt the Wound. This will permanently upgrade Dazing Shot while on a members' world.
Salt the Wound 60 Ranged Purchased with 63,000,000 Shattered anima from Shattered Worlds; unlocks alongside Mutated Dazing Shot
Bladed Dive 65 Attack Purchased with 63,000,000 Shattered anima from Shattered Worlds
Shock 10 Magic Read Scare Tactics
Horror 15 Magic
Demoralise 10 Ranged
Rout 15 Ranged
Mutated Barge 30 Attack Read the Mutated Barge ability codex. This will permanently upgrade Barge while on a member's world.
Mutated Flurry 37 Attack Read the Mutated Flurry ability codex. This will permanently upgrade Flurry while on a member's world.
Mutated Fury 24 Strength Read the Mutated Fury ability codex. This will permanently upgrade Fury while on a member's world.

Ability menus[edit | edit source]

The different abilities can be found in the following four menus. In game, the combat skills Attack and Strength share a tab but are further divided into their own sub-tabs. This is also true of Defence and Constitution. Ranged and Magic each have their own tab. However, the Magic tab is further sub-divided into a sub-tabs for: magic abilities, Combat spells, Teleport spells, and Skilling spells.

Attack[edit | edit source]

Ability Members Level Type Cooldown Equipment Description
Slice RS3 Ability Slice No 0 Basic 3 Any
Slaughter RS3 Ability Slaughter No 1 Threshold 30 Any
Overpower RS3 Ability Overpower No 2 Ultimate 30 Any
Havoc RS3 Ability Havoc No 5 Basic 10 Dual wield
Backhand RS3 Ability Backhand No 10 Basic 15 Any
Forceful Backhand RS3 Ability Forceful Backhand No 15 Threshold 15 Any
Smash RS3 Ability Smash No 20 Basic 10 Two-handed
Barge RS3 Ability Barge No 30 Basic 20 Any
Mutated Barge RS3 Ability Mutated Barge Yes 30 Basic 20 Any
Mutated Flurry RS3 Ability Mutated Flurry Yes 37 Threshold 20 Dual wield
Flurry RS3 Ability Flurry No 37 Threshold 20 Dual wield
Sever RS3 Ability Sever No 45 Basic 15 Any
Hurricane RS3 Ability Hurricane No 55 Threshold 20 Two-handed
Bladed Dive RS3 Ability Bladed Dive Yes 65 Basic 20 Dual wield
Massacre RS3 Ability Massacre No 66 Ultimate 60 Dual wield
Blood Tendrils RS3 Ability Blood Tendrils Yes 75 Threshold 45 Any
Meteor Strike RS3 Ability Meteor Strike No 81 Ultimate 60 Two-handed
Balanced Strike RS3 Ability Balanced Strike Yes 85 Ultimate 120 Any

Strength[edit | edit source]

Ability Members Level Type Cooldown Equipment Description
Stomp (ability) RS3 Ability Stomp (ability) No 3 Threshold 15 Any
Kick RS3 Ability Kick No 3 Basic 15 Any
Punish RS3 Ability Punish No 8 Basic 3 Any
Dismember RS3 Ability Dismember No 14 Basic 15 Any
Mutated Fury RS3 Ability Mutated Fury Yes 24 Basic 5 Any
Fury RS3 Ability Fury No 24 Basic 5 Any
Destroy RS3 Ability Destroy No 37 Threshold 20 Dual wield
Quake RS3 Ability Quake No 37 Threshold 20 Two-handed
Berserk RS3 Ability Berserk Yes 42 Ultimate 60 Any
Cleave RS3 Ability Cleave No 48 Basic 7 Two-handed
Assault RS3 Ability Assault No 55 Threshold 30 Any
Decimate RS3 Ability Decimate No 67 Basic 7 Dual wield
Pulverise RS3 Ability Pulverise No 81 Ultimate 60 Two-handed
Frenzy RS3 Ability Frenzy No 86 Ultimate 60 Dual wield

Magic[edit | edit source]

Ability Members Level Type Cooldown Equipment Description
Wrack RS3 Ability Wrack No 1 Basic 3 Any
Omnipower RS3 Ability Omnipower No 2 Ultimate 30 Any
Asphyxiate RS3 Ability Asphyxiate No 2 Threshold 20 Any
Dragon Breath RS3 Ability Dragon Breath No 5 Basic 10 Any
Sonic Wave RS3 Ability Sonic Wave No 8 Basic 5 Two-handed
Shock RS3 Ability Shock No 10 Basic 15 Any
Impact RS3 Ability Impact No 10 Basic 15 Any
Concentrated Blast RS3 Ability Concentrated Blast No 12 Basic 5 Dual wield
Deep Impact RS3 Ability Deep Impact No 15 Threshold 15 Any
Horror RS3 Ability Horror No 15 Threshold 15 Any
Combust RS3 Ability Combust No 20 Basic 15 Any
Surge RS3 Ability Surge No 30 Basic 20 Any
Detonate RS3 Ability Detonate No 37 Threshold 30 Any
Chain RS3 Ability Chain No 45 Basic 10 Any
Wild Magic RS3 Ability Wild Magic No 55 Threshold 20 Any
Metamorphosis RS3 Ability Metamorphosis Yes 66 Ultimate 60 Any
Corruption Blast RS3 Ability Corruption Blast Yes 70 Basic 15 Any
Smoke Tendrils RS3 Ability Smoke Tendrils Yes 75 Threshold 45 Any
Tsunami RS3 Ability Tsunami No 81 Ultimate 60 Any
Sunshine RS3 Ability Sunshine Yes 85 Ultimate 60 Any

Ranged[edit | edit source]

Ability Members Level Type Cooldown Equipment Description
Snap Shot RS3 Ability Snap Shot No 0 Threshold 20 Any
Piercing Shot RS3 Ability Piercing Shot No 1 Basic 3 Any
Deadshot RS3 Ability Deadshot No 2 Ultimate 30 Any
Snipe RS3 Ability Snipe No 5 Basic 10 Any
Dazing Shot RS3 Ability Dazing Shot No 8 Basic 5 Two-handed
Mutated Dazing Shot RS3 Ability Mutated Dazing Shot Yes 8 Basic 5 Two-handed
Demoralise RS3 Ability Demoralise No 10 Basic 15 Any
Binding Shot RS3 Ability Binding Shot No 10 Basic 15 Any
Needle Strike RS3 Ability Needle Strike No 12 Basic 5 Dual wield
Tight Bindings RS3 Ability Tight Bindings No 15 Threshold 15 Any
Rout RS3 Ability Rout No 15 Threshold 15 Any
Fragmentation Shot RS3 Ability Fragmentation Shot No 20 Basic 15 Any
Escape RS3 Ability Escape No 30 Basic 20 None
Rapid Fire RS3 Ability Rapid Fire No 37 Threshold 20 Any
Ricochet RS3 Ability Ricochet No 45 Basic 10 Any
Bombardment RS3 Ability Bombardment No 55 Threshold 30 Any
Salt the Wound RS3 Ability Salt the Wound Yes 60 Threshold 15 None
Incendiary Shot RS3 Ability Incendiary Shot No 66 Ultimate 60 Two-handed
Corruption Shot RS3 Ability Corruption Shot Yes 70 Basic 15 Ranged
Shadow Tendrils RS3 Ability Shadow Tendrils Yes 75 Threshold 45 Any
Unload RS3 Ability Unload No 81 Ultimate 60 Dual wield
Death's Swiftness RS3 Ability Death's Swiftness Yes 85 Ultimate 60 Any

Defence[edit | edit source]

Ability Members Level Type Cooldown Equipment Description
Devotion RS3 Ability Devotion No 1 Threshold 60 None
Anticipation RS3 Ability Anticipation No 3 Basic 24 None
Bash RS3 Ability Bash No 8 Basic 15 Shield
Revenge RS3 Ability Revenge No 15 Threshold 45 Shield
Provoke RS3 Ability Provoke No 24 Basic 10 None
Immortality RS3 Ability Immortality No 29 Ultimate 120 Shield
Freedom RS3 Ability Freedom No 34 Basic 30 None
Reflect RS3 Ability Reflect No 37 Threshold 30 Shield
Resonance RS3 Ability Resonance No 48 Basic 30 Shield
Rejuvenate RS3 Ability Rejuvenate No 52 Ultimate 300 Shield
Debilitate RS3 Ability Debilitate No 55 Threshold 30 Any
Preparation RS3 Ability Preparation No 67 Basic 20 Shield
Barricade RS3 Ability Barricade No 81 Ultimate 60 Shield
Natural Instinct RS3 Ability Natural Instinct Yes 85 Ultimate 120 Any

Constitution[edit | edit source]

Ability Members Level Type Cooldown Equipment Description
Shout - Crackers RS3 Ability Shout - Crackers Yes 1 Basic 0 Any
Shout - Tofu RS3 Ability Shout - Tofu Yes 1 Basic 0 Any
Shout - Worms RS3 Ability Shout - Worms Yes 1 Basic 0 Any
Shout - Aggressive Stance RS3 Ability Shout - Aggressive Stance Yes 1 Basic 0 Any
Shout - Balanced Stance RS3 Ability Shout - Balanced Stance Yes 1 Basic 0 Any
Shout - Defensive Stance RS3 Ability Shout - Defensive Stance Yes 1 Basic 0 Any
Shout - Poisoned Tofu RS3 Ability Shout - Poisoned Tofu Yes 1 Basic 0 Any
Shout - Poisoned Worms RS3 Ability Shout - Poisoned Worms Yes 1 Basic 0 Any
Shout - Poisoned Meat RS3 Ability Shout - Poisoned Meat Yes 1 Basic 0 Any
Shout - Red Egg RS3 Ability Shout - Red Egg Yes 1 Basic 0 Any
Shout - Blue Egg RS3 Ability Shout - Blue Egg Yes 1 Basic 0 Any
Shout - Green Egg RS3 Ability Shout - Green Egg Yes 1 Basic 0 Any
Balanced Stance RS3 Ability Balanced Stance Yes 10 Basic 0 Any
Weapon Special attack RS3 Ability Weapon Special attack Yes 10 Special 0 Special attacks
Regenerate RS3 Ability Regenerate No 10 Basic 0 None
Defensive Stance RS3 Ability Defensive Stance Yes 10 Basic 0 Any
Transfigure RS3 Ability Transfigure No 10 Ultimate 180 None
Sacrifice RS3 Ability Sacrifice No 10 Basic 30 None
Aggressive Stance RS3 Ability Aggressive Stance Yes 10 Basic 0 Any
Siphon RS3 Ability Siphon No 20 Basic 60 None
Incite RS3 Ability Incite No 24 Basic 0 None
Tuska's Wrath RS3 Ability Tuska's Wrath Yes 50 Basic 120 or 15 None
Shatter RS3 Ability Shatter Yes 70 Threshold 120 Any
Storm Shards RS3 Ability Storm Shards Yes 70 Basic 30 Any
Guthix's Blessing RS3 Ability Guthix's Blessing Yes 85 Ultimate 300 None
Reprisal RS3 Ability Reprisal Yes 85 Threshold 60 None
Onslaught RS3 Ability Onslaught Yes 90 Ultimate 120 Any
Ice Asylum RS3 Ability Ice Asylum Yes 91 Ultimate 300 None

Gallery[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 25 March 2019 (Update):
    • Resolved an issue where defensive abilities were not taken into account when calculating damage as the opponent died.
  • patch 28 January 2019 (Update):
    • Fixed some dead clicks when attempting to move as your character starts an ability animation.
    • Queuing an ability will no longer be used a cycle earlier when used after the Snipe ability.
    • Players can now reliably queue abilities while they are currently channeling an ability such as Concentrated Blast.
  • patch 21 January 2019 (Update):
    • Ability queuing will no longer stop the buff from Needle strike going to the following ability.
    • Ability queuing will no longer stall the players movement after using an ability.
    • Ability queuing no longer stops 'on-tick' heals with the Resonance ability.
  • patch 21 May 2018 (Update):
    • Some combat abilities have been reverted to just using messages instead of an info box.
  • patch 23 April 2018 (Update):
    • Two-handed and duel-wield icons on tooltips in the magic ability book now display as magic rather than melee.
  • ninja 14 August 2017 (Update):.
    • A larger variety of combat abilities have been made available to use on free worlds.
  • patch 29 March 2016 (Update):
    • The global cooldown timers for abilities which players have not yet unlocked will no longer show.