History[edit | edit source]
Creation[edit | edit source]
After the TokHaar's failure at the Battle of the Monolith, Ful reforged them into TzekHaar and unleashed them in Senntisten to reclaim the Elder Gods' eggs, held at the Cathedral. The TokHaar, who were originally builders, were all remade into battle-ready soldiers. Led by TzKal-Zuk, they invaded Senntisten from the sewers, cutting off the alliance's supply lines. Not long after, General Graardor led an army of Bandosians into the sewer, smashing through the TzekHaar lines until eventually reaching Zuk himself. Graardor then challenged Zuk to a duel, wishing to honour the memory of Bandos, but was himself defeated by the demigod, who had the ourg driven out of his arena.
When the World Guardian entered the sewers to fight Zuk, he had them fight dozens of TzekHaar in order to test their strength. Once they proved themselves a worthy adversary, Zuk decided to fight them personally, with a large group of TzekHaar watching from the sidelines. Elsewhere, the TzekHaar continued to fight the alliance, but were repulsed by Zamorak's newly arrived reinforcements and the undead.
Types of TzekHaar[edit | edit source]
The TzekHaar, being stronger versions of the TokHaar, also come with special attacks.
|Name||Level||Life points (NM)||Life points (HM)||Attack style||Max hit||Weakness||Special ability|
|Fatal TzekHaar-Yt-HurKot||150||6,000||12,000||Soft typeless
|Deals very high damage, cannot be killed.|
(25,000 for Zuk)
|Melee||Water spells||Passively heals for 2,500 health every few ticks until hit with a successful stun, weakening it for 20 seconds.|
(25,000 for Zuk)
|Magic||Is also protected by a shield dome that reduces incoming damage by 25% until dispelled.|
Also passively heals for 2,500 health every few ticks until hit with a threshold ability, weakening it for 20 seconds.
(25,000 for Zuk)
|Ranged||Passively heals for 2,500 health every few ticks until hit with a threshold ability, weakening it for 20 seconds.|
|Volatile TzekHaar-Hur||70||8,000||16,000||N/A||Charges up, with an adrenaline bar signifying how full it is. Upon reaching full adrenaline, it explodes for massive damage.|
|Unbreakable TzekHaar-Ket||150||20,000||40,000||Melee||Charges up, with an adrenaline bar signifying how full it is. Upon reaching full adrenaline, it explodes for massive damage.|
Nullifies hits that deal less than 3,000 damage.
|TzekHaar-Kih||100||6,000||12,000||Nothing||Drains 10 prayer points per hit. Can charge up an attack that drains 60 prayer points and adrenaline if hit.|
|TzekHaar-Hur||70||10,000||20,000||Melee||Water spells||Can occasionally empower themselves, increasing their Attack and Strength levels.|
|Bolts||Attacks can cause the Geothermal Burn debuff on the player.|
|Will yell TzekHaar-Mej Disciple. The disciple may occasionally generate a red shield around their host,, summoning a |
making them temporarily immune to damage.
|Crush||Can send its throwing ring to a nearby TzekHaar, increasing damage.|
|Each attack grants it 10 stacks of the "Grounded" buff, increasing its damage by 1% per stack whenever kept in place.|
All stacks are removed when it is moved out of place.
|TzekHaar-Yt-MejKot||450||18,000||36,000||Melee||Water spells||Can increase their Attack and Strength levels like the TzekHaar-Hur.|
|Nothing||Summons tentacles to assist it in combat and comes with a warding effect that nullifies damage below specific amounts.|
It also launches blobs of lava at the player, with an enhanced variant when submerged.
Trivia[edit | edit source]
- Given the meanings of each of the segments of the prefix 'TzekHaar,' broken up as 'Tz,' 'Ek,' and 'Haar,' TzekHaar could possibly be translated as Sacred Fire Blade, which in turn may be a reference to TzKal-Zuk's weapon, the Ek-ZekKil. It is also possible that these warriors are considered 'weapons' themselves.
References[edit | edit source]