Hard mode strategies for TzKal-Zuk

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Invasion plans.png
This article is a hard mode strategy guide for TzKal-Zuk.
Information on mechanics, setups, and tactics is on this page. For the normal mode strategy guide, see here.

Starting off at Hard Mode TzKal-Zuk[edit | edit source]

In Hard Mode, both Zuk and the TzekHaar monsters in the preceding waves possess double their life points from normal mode. Unlike normal mode, only one checkpoint is available, which is right before facing Zuk. This means that if the player fails to complete wave 17, they will need to restart from the beginning. Zuk's health is doubled from 600,000 to 1,200,000, and as such, the damage thresholds during waves 4, 9, and 14 are increased to 100,000.

In order to access hard mode, the player must have the Make Way, I'm Coming Through achievement, which requires the player to defeat Zuk and successfully complete all of his challenges in normal mode without leaving. Players who can clear hard mode flawlessly will achieve the Excuse Me, That's My Seat achievement, allowing them to create Igneous Kal-Zuk capes.

While it is possible to complete the encounter with melee, doing so is more difficult than with magic or ranged.

Recommended equipment[edit | edit source]

Magic is recommended when starting out at Zuk. For smooth kills, it is recommended to be on the Ancient spellbook with completion of the City of Senntisten quest in order to unlock Smoke Cloud, Animate Dead and Incite Fear, all of which significantly speed up kill rates. Tank armour usually has a higher priority over power armour for this encounter due to the very high damage players can take in several waves, which when combined with Animate Dead can reduce the chance of death. The Obsidian mage helms work within the arena and offers a 9% damage reduction against all damage, or 19% if the player recently donated TokKul to the Fight cauldron coffer. Donating to the coffer is heavily encouraged to reduce damage taken and slow down the armour degradation. The helm also counts as tank armour and works with Animate dead. Note that with power armour, players cannot stand near active geysers or tank a single stack of Geothermal Burn as it will deal more damage than what they can Soul Split of off.

SlotItem (most effective → least effective)
HeadObsidian mage helm.png: RS3 Inventory image of Obsidian mage helmObsidian mage helmAchto Primeval mask.png: RS3 Inventory image of Achto Primeval maskAchto Primeval maskPrimeval mask.png: RS3 Inventory image of Primeval maskPrimeval maskElite tectonic mask.png: RS3 Inventory image of Elite tectonic maskElite tectonic maskN/A
NeckEssence of Finality amulet (or).png: RS3 Inventory image of Essence of Finality amulet (or)Essence of Finality amulet (or)Essence of Finality amulet.png: RS3 Inventory image of Essence of Finality amuletEssence of Finality amuletAmulet of souls (or).png: RS3 Inventory image of Amulet of souls (or)Amulet of souls (or)Amulet of souls.png: RS3 Inventory image of Amulet of soulsAmulet of soulsReaper necklace (or).png: RS3 Inventory image of Reaper necklace (or)Reaper necklace (or)
BackIgneous Kal-Zuk.png: RS3 Inventory image of Igneous Kal-ZukIgneous Kal-ZukIgneous Kal-Mej.png: RS3 Inventory image of Igneous Kal-MejIgneous Kal-MejThird age druidic cloak.png: RS3 Inventory image of Third age druidic cloakThird age druidic cloakAncient cloak.png: RS3 Inventory image of Ancient cloakAncient cloakTokHaar-Kal-Mej.png: RS3 Inventory image of TokHaar-Kal-MejTokHaar-Kal-Mej
BodyCryptbloom top.png: RS3 Inventory image of Cryptbloom topCryptbloom topAchto Primeval robe top.png: RS3 Inventory image of Achto Primeval robe topAchto Primeval robe topPrimeval robe top.png: RS3 Inventory image of Primeval robe topPrimeval robe topElite tectonic robe top.png: RS3 Inventory image of Elite tectonic robe topElite tectonic robe topTectonic robe top.png: RS3 Inventory image of Tectonic robe topTectonic robe top
LegsCryptbloom bottoms.png: RS3 Inventory image of Cryptbloom bottomsCryptbloom bottomsAchto Primeval robe legs.png: RS3 Inventory image of Achto Primeval robe legsAchto Primeval robe legsPrimeval robe legs.png: RS3 Inventory image of Primeval robe legsPrimeval robe legsElite tectonic robe bottom.png: RS3 Inventory image of Elite tectonic robe bottomElite tectonic robe bottomTectonic robe bottom.png: RS3 Inventory image of Tectonic robe bottomTectonic robe bottom
Main handWand of the praesul.png: RS3 Inventory image of Wand of the praesulWand of the praesulSeismic wand.png: RS3 Inventory image of Seismic wandSeismic wandElite seasinger kiba.png: RS3 Inventory image of Elite seasinger kibaElite seasinger kibaSeasinger kiba.png: RS3 Inventory image of Seasinger kibaSeasinger kibaWand of the Cywir elders.png: RS3 Inventory image of Wand of the Cywir eldersWand of the Cywir elders
Two-handed weaponFractured Staff of Armadyl.png: RS3 Inventory image of Fractured Staff of ArmadylFractured Staff of ArmadylStaff of Sliske.png: RS3 Inventory image of Staff of SliskeStaff of SliskeNoxious staff.png: RS3 Inventory image of Noxious staffNoxious staffStaff of darkness.png: RS3 Inventory image of Staff of darknessStaff of darknessInquisitor staff.png: RS3 Inventory image of Inquisitor staffInquisitor staff
Off-hand weaponImperium core.png: RS3 Inventory image of Imperium coreImperium coreSeismic singularity.png: RS3 Inventory image of Seismic singularitySeismic singularityElite seasinger makigai.png: RS3 Inventory image of Elite seasinger makigaiElite seasinger makigaiSeasinger makigai.png: RS3 Inventory image of Seasinger makigaiSeasinger makigaiOrb of the Cywir elders.png: RS3 Inventory image of Orb of the Cywir eldersOrb of the Cywir elders
Ammo/SpellGrasping rune pouch.png: RS3 Inventory image of Grasping rune pouchGrasping rune pouchLarge rune pouch.png: RS3 Inventory image of Large rune pouchLarge rune pouchN/AN/AN/A
GlovesCinderbane gloves.png: RS3 Inventory image of Cinderbane glovesCinderbane glovesEnhanced Kerapac's wrist wraps.png: RS3 Inventory image of Enhanced Kerapac's wrist wrapsEnhanced Kerapac's wrist wrapsKerapac's wrist wraps.png: RS3 Inventory image of Kerapac's wrist wrapsKerapac's wrist wrapsDeathtouch bracelet.png: RS3 Inventory image of Deathtouch braceletDeathtouch braceletCryptbloom gloves.png: RS3 Inventory image of Cryptbloom glovesCryptbloom gloves
FeetEnhanced blast diffusion boots.png: RS3 Inventory image of Enhanced blast diffusion bootsEnhanced blast diffusion bootsBlast diffusion boots.png: RS3 Inventory image of Blast diffusion bootsBlast diffusion bootsCryptbloom boots.png: RS3 Inventory image of Cryptbloom bootsCryptbloom bootsAchto Primeval boots.png: RS3 Inventory image of Achto Primeval bootsAchto Primeval bootsObsidian boots.png: RS3 Inventory image of Obsidian bootsObsidian boots
RingTokKul-Zo.png: RS3 Inventory image of TokKul-ZoTokKul-ZoReaver's ring.png: RS3 Inventory image of Reaver's ringReaver's ringChanneller's ring.png: RS3 Inventory image of Channeller's ringChanneller's ringAsylum surgeon's ring.png: RS3 Inventory image of Asylum surgeon's ringAsylum surgeon's ringRing of death.png: RS3 Inventory image of Ring of deathRing of death
AuraManiacal aura.png: RS3 Inventory image of Maniacal auraManiacal auraMahjarrat aura.png: RS3 Inventory image of Mahjarrat auraMahjarrat auraDark magic aura.png: RS3 Inventory image of Dark magic auraDark magic auraInspiration aura.png: RS3 Inventory image of Inspiration auraInspiration auraVampyrism aura.png: RS3 Inventory image of Vampyrism auraVampyrism aura
PocketErethdor's grimoire.png: RS3 Inventory image of Erethdor's grimoireErethdor's grimoireScripture of Ful.png: RS3 Inventory image of Scripture of FulScripture of FulScripture of Wen.png: RS3 Inventory image of Scripture of WenScripture of WenScripture of Jas.png: RS3 Inventory image of Scripture of JasScripture of JasScrimshaw of the elements.png: RS3 Inventory image of Scrimshaw of the elementsScrimshaw of the elements
Maniacal aura.png
Obsidian mage helm.png
Erethdor's grimoire.png
Igneous Kal-Zuk.png
Essence of Finality amulet (blue).png
Grasping rune pouch (yellow).png
Augmented fractured Staff of Armadyl.png
Cryptbloom top.png
Off-hand slot.png
Cryptbloom bottoms.png
Cinderbane gloves.png
Enhanced blast diffusion boots.png
TokKul-Zo.png
Elder overload salve (6).pngAdrenaline renewal flask (6).pngBlessed flask.pngWeapon poison+++ (4).png
Augmented Seren godbow.pngAugmented seismic wand.pngAugmented merciless kiteshield.pngEssence of Finality amulet (black).png
Powerburst of vitality (4).pngVulnerability bomb.png100Reaver's ring.pngRing of vigour.png
Grasping rune pouch (green).pngGrasping rune pouch (blue).pngGrasping rune pouch (purple).pngDarklight.png
Augmented enhanced Excalibur.pngSuper restore flask (6).pngSpiritual prayer potion (6).pngSpiritual prayer potion (6).png
Sailfish soup.pngSailfish soup.pngSailfish soup.pngSailfish soup.png
Saradomin brew flask (6).pngSaradomin brew flask (6).pngAugmented elite tectonic robe top.pngAugmented elite tectonic robe bottom.png
  • Augmented Seren godbow for TzekHaar-Aken, Zuk and the conduit of Ful (optional)
  • Augmented wand for Planted Feet
  • Essence of finality secondary amulet with Armadyl battlestaff inside if available
  • Powerburst of vitality for tanking retaliatory fireball (optional)
  • Spiritual prayer potions to increase Ripper demon special move rate during Zuk fight
  • Rune pouches with runes to cast Incite Fear, Exsanguinate, Animate Dead, Smoke Cloud, Shadow Barrage (optional), Spellbook Swap and Disruption Shield
  • Dual-wield melee for Bladed Dive
  • Elite tectonic as a swap for safe waves and Zuk (optional) to speed up clear times
  • Super restore flask to counter Zuk's searing mechanic
  • Reaver's ring as a switch when fighting Zuk
  • Grimoire for increased critical chance - only if using the Fractured Staff of Armadyl special. Otherwise substitute for a Ful/Wen/Jas scripture.

Ranged has significantly more issues than magic, most notably the inability to tank as efficiently compared to magic. However, bows can be used to safespot TzekHaar-Ket-Zeks, who have an attack range lower than that of the bows. More emphasis is placed on power armour over tank armour when ranged to kill the monsters as quickly as possible, since Animate Dead only applies to magic tank armour.

SlotItem (most effective → least effective)
HeadObsidian ranger helm.png: RS3 Inventory image of Obsidian ranger helmObsidian ranger helmElite sirenic mask.png: RS3 Inventory image of Elite sirenic maskElite sirenic maskSirenic mask.png: RS3 Inventory image of Sirenic maskSirenic maskRefined anima core helm of Zamorak.png: RS3 Inventory image of Refined anima core helm of ZamorakRefined anima core helm of ZamorakPernix cowl.png: RS3 Inventory image of Pernix cowlPernix cowl
NeckEssence of Finality amulet (or).png: RS3 Inventory image of Essence of Finality amulet (or)Essence of Finality amulet (or)Essence of Finality amulet.png: RS3 Inventory image of Essence of Finality amuletEssence of Finality amuletAmulet of souls (or).png: RS3 Inventory image of Amulet of souls (or)Amulet of souls (or)Amulet of souls.png: RS3 Inventory image of Amulet of soulsAmulet of soulsReaper necklace (or).png: RS3 Inventory image of Reaper necklace (or)Reaper necklace (or)
BackIgneous Kal-Zuk.png: RS3 Inventory image of Igneous Kal-ZukIgneous Kal-ZukIgneous Kal-Xil.png: RS3 Inventory image of Igneous Kal-XilIgneous Kal-XilMax cape.png: RS3 Inventory image of Max capeMax capeTokHaar-Kal-Xil.png: RS3 Inventory image of TokHaar-Kal-XilTokHaar-Kal-XilN/A
BodyElite sirenic hauberk.png: RS3 Inventory image of Elite sirenic hauberkElite sirenic hauberkSirenic hauberk.png: RS3 Inventory image of Sirenic hauberkSirenic hauberkRefined anima core body of Zamorak.png: RS3 Inventory image of Refined anima core body of ZamorakRefined anima core body of ZamorakPernix body.png: RS3 Inventory image of Pernix bodyPernix bodyObsidian platebody.png: RS3 Inventory image of Obsidian platebodyObsidian platebody
LegsElite sirenic chaps.png: RS3 Inventory image of Elite sirenic chapsElite sirenic chapsSirenic chaps.png: RS3 Inventory image of Sirenic chapsSirenic chapsRefined anima core legs of Zamorak.png: RS3 Inventory image of Refined anima core legs of ZamorakRefined anima core legs of ZamorakPernix chaps.png: RS3 Inventory image of Pernix chapsPernix chapsObsidian platelegs.png: RS3 Inventory image of Obsidian platelegsObsidian platelegs
Main handBlightbound crossbow.png: RS3 Inventory image of Blightbound crossbowBlightbound crossbowAscension crossbow.png: RS3 Inventory image of Ascension crossbowAscension crossbowElite Death Lotus dart.png: RS3 Inventory image of Elite Death Lotus dartElite Death Lotus dartDeath Lotus dart.png: RS3 Inventory image of Death Lotus dartDeath Lotus dartShadow glaive.png: RS3 Inventory image of Shadow glaiveShadow glaive
Two-handed weaponEldritch crossbow.png: RS3 Inventory image of Eldritch crossbowEldritch crossbowSeren godbow.png: RS3 Inventory image of Seren godbowSeren godbowNoxious longbow.png: RS3 Inventory image of Noxious longbowNoxious longbowN/AN/A
Off-hand weaponOff-hand Blightbound crossbow.png: RS3 Inventory image of Off-hand Blightbound crossbowOff-hand Blightbound crossbowOff-hand ascension crossbow.png: RS3 Inventory image of Off-hand ascension crossbowOff-hand ascension crossbowOff-hand Elite Death Lotus dart.png: RS3 Inventory image of Off-hand Elite Death Lotus dartOff-hand Elite Death Lotus dartOff-hand Death Lotus dart.png: RS3 Inventory image of Off-hand Death Lotus dartOff-hand Death Lotus dartOff-hand shadow glaive.png: RS3 Inventory image of Off-hand shadow glaiveOff-hand shadow glaive
Ammo/SpellHydrix bakriminel bolts (e).png: RS3 Inventory image of Hydrix bakriminel bolts (e)Hydrix bakriminel bolts (e)Onyx bakriminel bolts (e).png: RS3 Inventory image of Onyx bakriminel bolts (e)Onyx bakriminel bolts (e)Dragonstone bakriminel bolts (e).png: RS3 Inventory image of Dragonstone bakriminel bolts (e)Dragonstone bakriminel bolts (e)Emerald bakriminel bolts (e).png: RS3 Inventory image of Emerald bakriminel bolts (e)Emerald bakriminel bolts (e)Ruby bakriminel bolts (e).png: RS3 Inventory image of Ruby bakriminel bolts (e)Ruby bakriminel bolts (e)
GlovesCinderbane gloves.png: RS3 Inventory image of Cinderbane glovesCinderbane glovesDeathtouch bracelet.png: RS3 Inventory image of Deathtouch braceletDeathtouch braceletNightmare gauntlets.png: RS3 Inventory image of Nightmare gauntletsNightmare gauntletsObsidian gloves.png: RS3 Inventory image of Obsidian glovesObsidian glovesN/A
FeetEnhanced fleeting boots.png: RS3 Inventory image of Enhanced fleeting bootsEnhanced fleeting bootsFleeting boots.png: RS3 Inventory image of Fleeting bootsFleeting bootsObsidian boots.png: RS3 Inventory image of Obsidian bootsObsidian bootsPernix boots.png: RS3 Inventory image of Pernix bootsPernix bootsN/A
RingTokKul-Zo.png: RS3 Inventory image of TokKul-ZoTokKul-ZoReaver's ring.png: RS3 Inventory image of Reaver's ringReaver's ringStalker's ring.png: RS3 Inventory image of Stalker's ringStalker's ringAsylum surgeon's ring.png: RS3 Inventory image of Asylum surgeon's ringAsylum surgeon's ringRing of death.png: RS3 Inventory image of Ring of deathRing of death
AuraReckless aura.png: RS3 Inventory image of Reckless auraReckless auraMahjarrat aura.png: RS3 Inventory image of Mahjarrat auraMahjarrat auraDark magic aura.png: RS3 Inventory image of Dark magic auraDark magic auraInspiration aura.png: RS3 Inventory image of Inspiration auraInspiration auraVampyrism aura.png: RS3 Inventory image of Vampyrism auraVampyrism aura
PocketErethdor's grimoire.png: RS3 Inventory image of Erethdor's grimoireErethdor's grimoireScripture of Ful.png: RS3 Inventory image of Scripture of FulScripture of FulScripture of Wen.png: RS3 Inventory image of Scripture of WenScripture of WenScripture of Jas.png: RS3 Inventory image of Scripture of JasScripture of JasScrimshaw of the elements.png: RS3 Inventory image of Scrimshaw of the elementsScrimshaw of the elements

Useful items / conditions[edit | edit source]

Item / condition TzKal-Zuk All other monsters
Obsidian warrior helm.png: RS3 Inventory image of Obsidian warrior helm Obsidian ranger helm.png: RS3 Inventory image of Obsidian ranger helm Obsidian mage helm.png: RS3 Inventory image of Obsidian mage helm Obsidian platebody.png: RS3 Inventory image of Obsidian platebody Obsidian platelegs.png: RS3 Inventory image of Obsidian platelegs Obsidian plateskirt.png: RS3 Inventory image of Obsidian plateskirt Obsidian gloves.png: RS3 Inventory image of Obsidian gloves Obsidian boots.png: RS3 Inventory image of Obsidian boots Obsidian kiteshield.png: RS3 Inventory image of Obsidian kiteshield Obsidian armour up to 55% damage reduction Yes check.svg Yes check.svg
Tokkul.png: RS3 Inventory image of TokkulTokkul donation at Fight Cauldron for 10% more damage reduction from Obsidian armour Yes check.svg Yes check.svg
Obsidian warrior helm.png: RS3 Inventory image of Obsidian warrior helm Obsidian ranger helm.png: RS3 Inventory image of Obsidian ranger helm Obsidian mage helm.png: RS3 Inventory image of Obsidian mage helm Obsidian helms 10% accuracy increase X mark.svg Yes check.svg
TokKul-Zo.png: RS3 Inventory image of TokKul-ZoTokKul-Zo 10% damage increase X mark.svg Yes check.svg[1]
Slayer helmet.png: RS3 Inventory image of Slayer helmetSlayer helmet, Genocidal.png: RS3 Inventory image of GenocidalGenocidal, and Tuska's Wrath.png: RS3 Inventory image of Tuska's WrathTuska's Wrath effect from TzHaar slayer assignment X mark.svg X mark.svg[2]
Volcanic damage enhancer.png: RS3 Inventory image of Volcanic damage enhancerVolcanic damage enhancer 10% damage increase X mark.svg X mark.svg

Waves[edit | edit source]

Wave Monsters Spawn sets Checkpoint Notes
1 2 TzekHaar-Kih, 5 TzekHaar-Hur 2 X mark.svg
2 2 TzekHaar-Kih, 4 TzekHaar-Hur, 2 TzekHaar-Xil, 1 TzekHaar-Yt-MejKot 4 X mark.svg
3 1 TzekHaar-Kih, 2 TzekHaar-Hur, 2 TzekHaar-Xil, 4 TzekHaar-Yt-MejKot 4 X mark.svg
4 Igneous TzekHaar-Hur, 1 Igneous TzekHaar-Xil, and 1 Igneous TzekHaar-Mej per cycle with reinforcements (see below) 2 X mark.svg Reduce TzKal-Zuk's health by 100,000 to complete the wave.
5 5 Volatile TzekHaar-Hur 1 X mark.svg Challenge wave (see below)
6 1 TzekHaar-Jad, 5 TzekHaar-Xil, 2 TzekHaar-Yt-MejKot, 2 TzekHaar-Kih 3 X mark.svg
7 2 TzekHaar-Kih, 1 TzekHaar-Mej, 4 TzekHaar-Xil, 2 TzekHaar-Tok-Xil 3 X mark.svg
8 2 TzekHaar-Yt-MejKot, 6 TzekHaar-Tok-Xil, 1 TzekHaar-Xil, 2 TzekHaar-Mej X mark.svg
9 Igneous TzekHaar-Hur, 1 Igneous TzekHaar-Xil, and 1 Igneous TzekHaar-Mej per cycle with reinforcements (see below) 2 X mark.svg Reduce TzKal-Zuk's health by 100,000 to complete the wave.
10 1 Unbreakable TzekHaar-Ket 1 X mark.svg Challenge wave (see below)
11 2 TzekHaar-Jad, 2 TzekHaar-Kih, 5 TzekHaar-Mej, 1 TzekHaar-Yt-MejKot 3 X mark.svg Both TzekHaar-Jad spawn on the North side of the arena.
12 2 TzekHaar-Ket-Zek, 4 TzekHaar-Mej, 2 TzekHaar-Tok-Xil, 1 TzekHaar-Kih 3 X mark.svg
13 4 TzekHaar-Ket-Zek, 4 TzekHaar-Mej, 2 TzekHaar-Tok-Xil 3 X mark.svg
14 Igneous TzekHaar-Hur, 1 Igneous TzekHaar-Xil, and 1 Igneous TzekHaar-Mej per cycle with reinforcements (see below) 2 X mark.svg Reduce TzKal-Zuk's health by 100,000 to complete the wave.
15 3 Fatal TzekHaar-Yt-Hurkot 1 X mark.svg Challenge wave (see below)
16 3 TzekHaar-Jad 1 X mark.svg The Jads spawn all at once but attack on different ticks - however, stunning them can cause them to hit on the same or near tick.
17 1 TzekHaar-Aken 1 X mark.svg Refer to section below.
18 1 TzKal-Zuk with 1 Igneous TzekHaar-Hur, 1 Igneous TzekHaar-Xil, and 1 Igneous TzekHaar-Mej per cycle 1 Yes check.svg Refer to section below.

Unlike normal mode, where Zuk simply watches the player fight, he will occasionally intervene in all non-challenge waves. He will yell The skies burn! or Fall, and burn to ash! before the wall appears. These walls of lava always start on the opposite side of the player (e.g a player hugging the east wall would mean that the lava will always appear west). The lava contains ten "segments", and getting caught in any of them will deal up to 3,000 typeless damage every tick. Having voice-acting enabled will make dodging this attack much easier. He will stop sending lava walls when he fights the player himself.

Because the Tzekhaar monsters have doubled health, it is much more important to lure them behind safespots where they cannot attack the player. Try to have only one type of TzekHaar attack, or if that is not possible, ensure they attack on different ticks to pray flick. Utilising several spots around the arena can also prevent several TzekHaar from attacking, either through an obscured sight or out of attack range. This saves a significant amount of food, as many monsters attacking can prevent effective use of Soul Split flicking and significant damage, even with prayer flicking.

During waves 1-3, 6-8, and 11, the player can remain in the northern areas of the arena without having too much issue with TzekHaar reinforcements. During waves 12 and 13, the player should instead stand to the south-west as these two waves contain a mix of Tok-Xils and and Ket-Zeks, both of whom deal very high damage. Before starting the Igneous waves, move to the north-west.

Igneous waves[edit | edit source]

Igneous waves in hard mode work differently from normal mode - rather than spawning one type of TzekHaar like he did in normal mode, Zuk will immediately call for one each of the Igenous TzekHaar - a Hur right in front of him, Xil to the south-west and Mej to the south-east. As with all other enemies, their health is doubled; they keep their passive 50% damage reduction as usual, but will start healing only after losing roughly 50% of their health. Shortly after these three spawn, six additional TzekHaar will spawn alongside them in the same general area - melee in the middle, ranged to the west and magic to the east. This consists of one TzekHaar-Xil, Tok-Xil, Hur, MejKot, Mej, and Ket-Zek.

Only the igneous TzekHaar have to be killed to progress through these waves, and leaving the other TzekHaar alive but stuck in places where they cannot attack the player is preferred over killing them, both to save time and to reduce damage taken because if all non-igneous TzekHaar are killed, a TzekHaar Tok-Xil, a Ket-Zek, and a MejKot will spawn after a few seconds, to the north-west, north-east, and south-middle respectively. Leaving a single TzekHaar alive will prevent these three from spawning.

It is recommended to start by the north-west at the start of this cycle, as the maging and melee TzekHaar, barring the Igneous Hur, get stuck on rocks. This allows for the ranged TzekHaar to also move in on the player, all clumped together to be destroyed with AoE attacks. After killing the ranged TzekHaar and the Igneous Hur, the player can surge straight into the Igneous Mej and stand in line with it to the south-east; as it is the only enemy that is a "solid" creature, this prevents the Mej and Ket-Zek from attacking and also speeds up kills significantly as the player does not have to deal with the normal TzekHaar anymore. After killing the Igenous Mej, return to Zuk and prepare an ultimate damage rotation.

As Zuk's health is doubled in hard mode, the player will need to reduce his health by 100,000 to advance to the next wave. If this damage is not achieved in time, Zuk will resummon another set of Igenous TzekHaar until this is met.

If the player is going for a flawless run, it is recommended to not fully deplete Zuk's health at the end of phase 4, and instead dealing around 80k-90k damage first and finishing with basics in a second cycle in order to start the phase 5 challenge with full adrenaline and powerful abilities off cooldown.

Challenge waves[edit | edit source]

Similarly to normal mode, Zuk's challenge waves remain the same, apart from the doubled health. Like in normal mode, they do not need to be cleared successfully to advance, but this is required for players that are looking to create the Igneous Kal-Zuk.

  • Wave 5: The five TzekHaar-Hurs have 16,000 health. Build up adrenaline and set up Sunshine before the wave starts. Greater Chain as many as possible (preferably a cluster of three) and use Omnipower with an Igneous Kal-Mej - this should kill three of them or leave them with very little health, while the remaining two can be dealt with using thresholds. As ranged, Death Swiftness and dump as many attacks as possible, preferably with a dark bow special inside the shroud. While possible to clear them without using an ultimate damage boosting ability, it is riskier and may result in one or two not being able to be killed on time; if the cape is not of a concern, vitality powerburst to survive any leftover Hurs. With a minimum of 25,000 health. At full health, a powerburst of vitality can allow the player to tank three or four Hur explosions.
  • Wave 10: Throw a vulnerability bomb at the Ket's spawn point and equip the Tokkul-Zo to gain a 20% damage increase, which is especially important when not setting up an ultimate ability rotation. Dump special attacks, thresholds and ultimates as needed to kill it.
  • Wave 15: As with normal mode, try to have at least 100% adrenaline before the Yt-HurKots spawn and use Barricade with a tier 90 shield before the attack connects and registers. Gain as much adrenaline from the HurKots as fast as possible before they die off. Alternatively, the player can Disruption Shield and Resonance both of the middle HurKot's hits and Devotion the remaining two from the side HurKots.

After each challenge wave is completed, immediately run to the north-west.

TzekHaar-Aken[edit | edit source]

TzekHaar-Aken acts similarly like its normal mode encounter, with a few exceptions:

  • It is capable of performing the +/X lava formation in its unsubmerged state, occurring once per cycle.
  • It launches a total of three blobs of adrenaline-draining lava instead of two.
  • In its submerged state, it can summon warding magic tentacles and piercing ranged tentacles inside the arena as opposed to in the lava outside it. Unlike the normal tentacles, these only have 8,000 and 7,000 health respectively. They do contribute to its warding capabilities. Four are summoned per cycle in pairs of two.

TzKal-Zuk[edit | edit source]

Zuk acts similarly like his normal mode encounter, but he uses mechanics once every two auto-attacks instead of three. This accelerated attack cycle means that there is less time available to damage him. The Igneous TzekHaar that he summons during his charge-up sequence are the same as in normal mode (25,000 health). Upon reaching 100,000 health, he will begin an additional phase: he will jump back to his throne and raise a Conduit of Ful from the centre of the arena, also separating himself from the player with a barrier of fire. He will draw power from the conduit and continually launch fireballs from the lava outside the arena at the player, which can each deal up to 9,000 soft typeless damage in a 7x7 AoE. The damage is dependent on how close the player was to the centre tile when they were struck, with a minimum of 1,300 damage at the rims of the explosion. He will no longer use autoattacks, so it is safe to use Soul Split on the conduit to regain lost health.

The player must damage the conduit sufficiently in order to sabotage the power being channeled to Zuk while running around to dodge the fireballs; the conduit itself has around 50,000 health per cycle. Each time the conduit is reduced to 0 life points, Zuk will take 20,000 damage but will charge up a retaliatory fireball that deals 15,000 soft typeless damage. He will not launch fireballs from the sides of the arena while charging up this attack, although he may immediately resume launching fireballs afterwards, so be prepared to run. Zuk will raise his left arm whenever he launches fireballs. When he reaches 20,000 health, he launches fireballs at an extremely rapid rate, roughly twice as fast as the first four intervals. The conduit restores itself to full life points after its previous pool of life points are depleted.

Players can handle the four retaliatory bombs with a combination of Resonance/Divert, Disruption Shield, Reflect with a powerburst of vitality, and Barricade. For both the powerburst and Reflect, it is recommended to have over 9,000 health before drinking to survive the hit and have some extra health leftover. If run energy becomes problematic, equip a shield, Barricade, and stand still to allow run energy to recharge. The player can tank 8-15 seconds depending on perks available (taking 2 seconds away to account for running), which should be more than enough to restore sufficient run energy. An ogre flask (salt water) or stamina potion may also be used at the start of this phase to give infinite run energy, although the player should be able to fully destroy the conduit before this occurs.

Magic users can use Metamorphosis, although it is not required. Ranging players should use Split Soul from an eldritch crossbow. Use adrenaline potions as needed.

Once the conduit has been subdued a fifth time, Zuk will kneel in defeat, ending the encounter.

References[edit | edit source]

  1. ^ Jagex. Mod Sponge's Twitter account. 20 October 2021. (Archived from the original on 5 November 2021.) Mod Sponge: "Against the mobs yeah, against Zuk no."
  2. ^ Jagex. Mod Sponge's Twitter account. 20 October 2021. (Archived from the original on 5 November 2021.) Mod Sponge: "They won't be affected by tzhaar tasks, much like the tokhaar aren't"