TzHaar Fight Pit
|TzHaar Fight Pit|
|Release date||19 September 2005 (Update)|
|Music||Fire and Brimstone|
|Developers||Original: Graham B|
Rework: Paul B
Graph. rework: Seb D
|Infobox • Talk page|
The TzHaar Fight Pit is a PVP minigame located in TzHaar City, in which a group of players compete to be the last one standing, with the winner being crowned the champion. Players who are killed are ejected into the waiting arena.
Gameplay and strategy[edit | edit source]
Getting there[edit | edit source]
The Fight Pit is located in the TzHaar City, beneath the Karamja Volcano. The quickest way to the Fight Pit is by teleporting with a charged TokKul-Zo, which lands players directly in front of the minigame. Alternately, there is a fairy ring (code BLP) just north of the pit. Finally, if neither of those are available, travel to Karamja, climb to the volcano, enter the City and navigate towards the Pit.
Joining a game[edit | edit source]
The official world for the Fight Pits is World 35.
You can join the "Fight Pit" FC to check for any active players or just ask other players for help if needing to complete Karamja Hard Task.
The option to choose to play with everyone was removed from the game and there are no plans for it to be reinstated at this time.
The waiting room[edit | edit source]
The waiting room is a small enclosure between the City and the arena. There is a small pillar which can be used to access various viewing orbs scattered throughout the arena. The next game begins once either a champion has been declared or there are at least 2 people waiting to play.
Basic gameplay[edit | edit source]
The last surviving player is the champion. Champions receive a red skull icon above their head to denote their status. Champions can either enter the waiting room to receive a TokKul reward or wait in the arena for the next game to begin.
Equipment[edit | edit source]
The Fight Pits is an 'anything goes' minigame: any weapon or armour type can be used, with the exception of the dwarf multicannon.
Basic strategy[edit | edit source]
- Teams: Many players will agree to 'team up' in the waiting room. After all other enemies have been defeated, the players of a team either take turns winning or then turn on each other. This is a very popular strategy and is often used by clans.
- Hiding: An often-ridiculed strategy, hiding consists of concealing oneself in a remote corner of the area, waiting for the various players and teams to weaken each other. Most people count the number of people, and then look at the remaining left. If everyone isn't in the centre, players will most likely run around the pit searching for the hider. This strategy is near-identical to the waiting game strategy except that it is usually done by lower-levelled players, players not confident in their combat ability, or single players playing against teams, hoping that if they are not spotted they will either get to attack the last person standing while they are weak, or win by forfeit if the last player mistakenly leaves the pit, thinking they have already won.
- The waiting game: A very common strategy in which a player waits (usually out of sight) whilst the other players fight amongst themselves. Sometimes a waiting player will be attacked prematurely, in which case they will have to fight their attacker. This is near-identical to the hiding strategy except that it can be done in small groups, who plan to team up against the other now-weakened players, aiming to win the game through an unbalanced fight.
- Ancient Magicks Troll: Most ancient magicks players will hide in the pits arena; when there is one player left, the ancient magicks player will freeze the other player(s). Once the player is deeply injured, the ancient magicks player will lure the player into far back into the pit and freeze him for a long period of time. Instantly, the ancient magicks player exits the current game into the waiting room, leaving the player at the back with low life points and disabling him to obtain his tokkul and setting him with low life points at the next game.
Monsters[edit | edit source]
After a certain amount of time, players will receive warnings. If they ignore these warnings, waves of various TzHaar creatures will appear and attack remaining players. These waves consist of Tz-Kih (level 84), Tz-Kek (level 98), and Tok-Xil (level 90), and come in large numbers. A few minutes after the Tok-Xils appear, all players in the arena will begin to take 80+ life points very quickly until only one person is left standing, ending the round.
Reward[edit | edit source]
The last player standing is rewarded with Tokkul, the money of the Tzhaar. The amount varies, based on the combined combat levels of the players the winner defeated, with those who leave rather than die excluded. For example, if you defeat 1 player with 138 combat, you receive 138 Tokkul.
Tokkul can be redeemed at many different Tzhaar shops around the city.
Additionally, there is a chance to receive the Hybrid armour robe (body) as a reward. Players are given the choice after a match in game to pick between 3 tops, with a higher chance at a top option the more games you have won.
History[edit | edit source]
The TzHaar massacre occurred here on 13 May 2008, the day that TokTz-Ket-Dill was released. It was possible to attack other players in the Fight Pits waiting room, and players would lose their items if they died. This was fixed later in the day, and some players were also banned for bug abuse. Rangers and mages fighting in the arena even sometimes attacked the players waiting to play the game, despite the fact that only gravestones appeared. It was later referred to as the "TzHaar massacre", based on the Falador Massacre.
The TzHaar fight pits received an update[when?] in which an option, "play with everyone (global)", was added to allow players to compete on an instanced world accessible from any normal worlds. This was RuneScape's first example of an Instanced Shard World. On 14 February 2012, the option to search for global matches was removed.
Graphical updates[edit | edit source]
Update history[edit | edit source]
- Players with summoned familiars (other than a BoB carrying items, and pets) can now pass through the Fight Pits entrance.
- Players no longer get stuck after passing through the Fight Pit entrance vent.
- hotfix 17 May 2013 (Update):
- It is no longer possible to attack a player in the Fight Pits waiting area from inside the minigame.
- patch 4 March 2013 (Update):
- A no longer necessary square of walk restriction has been removed from outside the TzHaar Fight Pit.
- patch 23 August 2011 (Update):
- Dying in the global Fight Pits now gives a free resurrection per day if the reward has been unlocked.
Trivia[edit | edit source]
- In the TzHaar tourist guide, this minigame is referred to as the "Play Pits".
- Becoming champion of the fight pits is a Hard Karamja achievement.
- After the main world update, there was a bug which prevented any games from beginning if there were people viewing inside an orb.
- If the champion is one of the last two survivors and they kill each other at the same time, the champion will be revived with 1 life point.
- This is also where some TzHaar go to die, as mentioned in the lore A Return To Stone.