Strategies for TzHaar Fight Cave

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
Invasion plans.png
This article is a strategy guide for TzHaar Fight Cave.
Information on mechanics, setups, and tactics is on this page.

Recommended levels and equipment[edit | edit source]

Level recommendations
Style All Large.png
It is recommended to have at least level 80+ in your chosen combat style (Attack & Strength, Ranged or Magic).
It is recommended to have at least level 80+ Defence.
Protect from Melee.png
At least 43 Prayer is recommended to use protection prayers against this boss' attacks.
This boss attacks using all three combat styles, so use any protection prayer if you do not have Soul Split.
Soul Split.png
If you deal high damage, you can use soul split during the fight instead of protection prayers.
Equipment recommendations
Zero weakness icon.png
This involves fighting against multiple weaknesses. Refer to the page below for details.
Use tier 80 weaponry or better
(see recommendations).
Super attack detail.png
Use the best combat potion that you have to increase your hit chance and damage. At least super potions are recommended.
The majority of monsters encountered are weak to Magic, especially water, ice spells or Incite Fear.
Optional boosts
Corrupted slayer helmet chathead.png
This boss counts as a slayer task for 'volcanic creatures'. The slayer helmet provides additional damage and accuracy if you are on task.
Cinderbane gloves detail.png
This boss is poisonable, and cinderbane gloves and weapon poisons deal additional damage.

Strategy[edit | edit source]

Completing the Fight Caves involves fighting through 62 waves of progressively more difficult combinations of monster spawns before taking on the final boss, Tz-Tok Jad. If the player tries to log out in the cave, the game will log them out at the end of the ongoing wave. Attempting to log out a second time will log the player immediately, but the player will have to repeat the interrupted wave.

Monster waves[edit | edit source]

The current wave that the player is on is shown at the beginning of each wave. Each waves contain different combinations of 6 types of monster. The number and difficulty of the monsters encountered will increase as the waves progress.

Monster Wave first appears in Attack style Weakness Notes
1 Attack-icon.png Melee Water weakness icon.png Drains Prayer-icon.png prayer points when attacking a player with a minimum drain of +10 prayer points per attack.
3 Attack-icon.png Melee Water weakness icon.png When it dies, two level 22 Tz-Keks take its place.
3 Attack-icon.png Melee Water weakness icon.png Two of these appear when a level 45 Tz-Kek is killed. They have identical stats to their larger counterparts.
Tok xil
7 Ranged-icon.png Ranged, Attack-icon.png Melee Slash weakness icon.png
15 Attack-icon.png Melee Water weakness icon.png This monster can heal itself and other monsters when attacking the player.
31 Magic-icon.png Magic, Attack-icon.png Melee Arrow weakness icon.png
Monsters are easily trapped with this spot.

During the waves you should aim to conserve supplies as much as possible. Prioritise killing the monsters in this order: Tz-Kih (22) > Tok-Xil (90) > Ket-Zek (360) > Yt-MejKot (180) > Tz-Kek (45). Players with high levels and setups should be able to pass through the waves while taking minimal damage but lower level players may need use protection prayers as attacks become more frequent and intense.

There are several spawn points that monsters can appear from and there are also some safespots. Lower level players may wish to use to use the safespot under the crook of the projecting west wall in the south-west part of the cave at the start of each wave. Any monsters that do not spawn to the south will be lured onto the rock where they cannot attack you.

Wave Advised overhead prayer
1-6 None
7-14 Soul Split.png > Deflect Missiles.png
15-21 None
22-29 Soul Split.png > Deflect Missiles.png
30 Soul Split.png > Deflect Melee.png
31-44 Soul Split.png > Deflect Magic.png
45 Soul Split.png > Deflect Missiles.png OR Deflect Magic.png
46-59 Soul Split.png > Deflect Magic.png
60 Soul Split.png > Deflect Missiles.png OR Deflect Magic.png
61-62 Soul Split.png > Deflect Magic.png

TzTok-Jad[edit | edit source]


After the 62nd wave prepare for the final fight with TzTok-Jad. You will need to pay careful attention to the movements that indicate which attack he is about to use and quickly switch protection prayers accordingly.

TzTok-Jad has a maximum hit of 8000, however this is negated to 1 if the player uses the correct Protection Prayer to defend against his attacks. It is recommended to keep your health high if you are inexperienced in case of any mistakes. It is also recommended that you attack Jad from a distance so that he only uses his Ranged and Magic attacks. Jad usually opens the fight with a Ranged attack, so having Protect from Ranged on before the final wave starts is advised.

Jad has three attacks which require prayer switching:

Attack Type Prayer required Description
TzTok-Jad Melee attack.gif Melee attack Deflect Melee.png: RS3 Inventory image of Deflect MeleeDeflect Melee
Protect from Melee.png: RS3 Inventory image of Protect from MeleeProtect from Melee
Jad swipes at the player without warning using his right claw.
This attack is only used if the player is within melee range,
and Jad will not move closer to the player if they attack from outside of his melee range.
TzTok-Jad Ranged attack.gif Ranged attack Deflect Missiles.png: RS3 Inventory image of Deflect MissilesDeflect Missiles
Protect from Missiles.png: RS3 Inventory image of Protect from MissilesProtect from Missiles
Jad slams down his front legs onto the ground, causing large cracks to appear in the floor,
and a boulder will fall from the ceiling onto the player. This cannot be avoided by moving.
TzTok-Jad Magic attack.gif Magic attack Deflect Magic.png: RS3 Inventory image of Deflect MagicDeflect Magic
Protect from Magic.png: RS3 Inventory image of Protect from MagicProtect from Magic
Jad breathes fire shortly and lowers his head before raising his front feet
and emitting a fireball that deals Magic damage upon hitting the player.
Fighting TzTok-Jad with healers.png

When TzTok-Jad is down to half health, he will summon four Yt-HurKots which will heal him continuously until they are killed. When the Yt-HurKot healers spawn make sure to kill them to prevent them from healing Jad. You can use AoE abilities, such as Dragon Breath, Chain or Ricochet, to kill them whilst keeping your attention on the main attacks from TzTok-Jad. The Yt-HurKots will also heal each other when they are in melee range of the player. If you kill them after TzTok-Jad has been healed to full health, when you get him down to half health, the Yt-HurKots will respawn again. However, if you manage to kill all 4 of the Yt-HurKots before they bring Jad up to full health, they will not respawn when a player brings TzTok-Jad down to half health again.

When the wave starts, it is recommended that the player has auto-retaliate on, so that they will be drawn to him if he spawned out of sight, and the Protect from Missiles prayer activated, since that's his most common starting attack. It is recommended to use Barricade or Resonance if Jad spawns out of sight and you are using a shield, as it will negate damage long enough for you to find him. It is not recommended to engage TzTok-Jad using melee, since TzTok-Jad will use all three types of combat to engage the player, and it is a lot easier to protect against two combat types than three. Therefore, a combination of Ranged/Magic attacks and Prayer switching is usually preferred. TzTok-Jad can deal over 7150 life points in one hit so unless you have over 7250 life points, you can potentially be one-hit if one of Jad's attacks hit you. Most players use Saradomin brews in conjunction with Restore potions or Overloads to boost their life points above their maximum normal life points, to reduce the chance of dying from Jad's attacks if something goes wrong.