Strategies for Twin Furies

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search


Invasion plans.png
This article is a strategy guide for Twin Furies.
Information on mechanics, setups, and tactics is on this page.

Recommended levels and equipment[edit | edit source]

Requirements
Ranged.png
You need 80+ Ranged (unboostable) to enter the boss arena.
Zamorak symbol.png
You need to kill 40 Zamorakian monsters for every hour you want to fight this boss. Gaining 4,500 Zamorakian reputation reduces this to 20. You can accumulate up to 200 killcount which is saved.
Level recommendations
Style All Large.png
It is recommended to have at least level 80+ in your chosen combat style (Attack & Strength, Ranged or Magic).
Defence.png
It is recommended to have at least level 80+ Defence.
Deflect Melee.png
At least 71 Prayer and ancient curses are recommended to protect against this boss' attacks.
Overload detail.png
Use the best combat potions that you have to increase your hit chance and damage. Overloads are recommended at level 96 Herblore.
Precise.png
Augmented gear with basic perks is sufficient at 86 Invention.
Gameplay
Deflect Melee.png
If you deal low damage use protect from melee or deflect melee.
Soul Split.png
If you deal high damage you can use soul split during the entire fight instead of a protection prayer.
Equipment recommendations
Zero weakness icon.png
This boss has no particular weakness, so you can use any combat style during this fight.
Hybrid.png
Use tier 80 weaponry or better
(see recommendations).
Shard of Mah detail.png
Equipping the Shard of Mah prevents aggression from monsters in the Heart of Gielinor's main area.
Optional boosts
Summoning.png
Use a damage-boosting familiar to increase your damage: Ripper demon, Kal'gerion demon, Blood reaver, or Steel titan.
Slayer helmet immune.png
This boss does not count as any slayer task, and the slayer helmet damage boost has no effect.
Anti-poison Active (self status).png
This boss is not poisonable: cinderbane gloves and weapon poisons do not deal additional damage. While both Furies are individually susceptible to poison, it does not actually affect their shared health pool, making its use redundant.
Seren godbow detail.png
The Seren godbow's special attack is worth using on this target with Ranged as it is a 3x3 target.

Requirements
Ranged.png
You need 80+ Ranged (unboostable) to enter the boss arena.
Zamorak symbol.png
You need to kill 40 Zamorakian monsters for every hour you want to fight this boss. Gaining 4,500 Zamorakian reputation reduces this to 20. You can accumulate up to 200 killcount which is saved.
Level recommendations
Style All Large.png
It is recommended to have at least level 99+ in your chosen combat style (Attack & Strength, Ranged or Magic).
Defence.png
It is recommended to have at least level 99+ Defence.
Deflect Melee.png
At least 71 Prayer and ancient curses are recommended to protect against this boss' attacks.
Overload detail.png
Use the best combat potions that you have to increase your hit chance and damage. Overloads are recommended at level 96 Herblore.
Precise.png
Augmented gear with basic perks is sufficient at 86 Invention.
Gameplay
Deflect Melee.png
If you deal low damage use protect from melee or deflect melee.
Soul Split.png
If you deal high damage you can use soul split during the entire fight instead of a protection prayer.
Equipment recommendations
Hybrid.png
Use tier 90 weaponry or better
(see recommendations).
Shard of Mah detail.png
Equipping the Shard of Mah prevents aggression from monsters in the Heart of Gielinor's main area.
Optional boosts
Summoning.png
Use a damage-boosting familiar to increase your damage: Ripper demon, Kal'gerion demon, Blood reaver, or Steel titan.
Slayer helmet immune.png
This boss does not count as any slayer task, and the slayer helmet damage boost has no effect.
Anti-poison Active (self status).png
This boss is not poisonable: cinderbane gloves and weapon poisons do not deal additional damage. While both Furies are individually susceptible to poison, it does not actually affect their shared health pool, making its use redundant.
Seren godbow detail.png
The Seren godbow's special attack is worth using on this target with Ranged as it is a 3x3 target.

Styles[edit | edit source]

  • Melee - Melee is highly recommended as the Furies possess simply low defence and make use of numerous easy-to-use AoE abilities. Though the Furies are two separate NPCs, they still share the same health pool, meaning that any AoE attack can essentially deal double damage when both are caught in range. Melee also allows for the player to quickly pursue Nymora when she performs her ceiling collapse ability with a simple Barge or Bladed Dive. The Twin Furies are not affected by Darklight and Demon Slayer perk and sigil effects. [1]
  • Ranged - The use of Corruption shot, Bombardment, and Ricochet should be prioritised as they will damage both sisters. Try not to use Death's Swiftness right before the ceiling collapse as you may have to move out of the cloud to stand under Nymora. Similar to meleeing, it is recommended to save your ultimates for the channelled bomb attack when you will deal twice as much damage.
  • Magic - Mages should prioritise Corruption Blast, Chain, Dragon Breath, and Detonate to damage both sisters for extra damage. Try not to use Sunshine right before the ceiling collapse as you may have to move out of the beam to stand under Nymora. Save your ultimates for the channelled bomb attack as you deal twice as much damage.

Overview[edit | edit source]

Avaryss, the Unceasing
Nymora, the Vengeful

The Twin Furies, Avaryss, the Unceasing and Nymora, the Vengeful are Zamorak's generals, located in the north-western corner of The Heart. Nymora is the red demon, who uses ranged attacks, while Avaryss is the blue demon, who uses melee. Their max hits are considerably lower compared to the other generals but they make up for this with a faster attack speed of 3 (one attack every 1.8 seconds), increasing their overall damage output.

The Twin Furies possess individual health bars indicating that they have 250,000 health each. However, they actually share a health pool of 200,000. Once 200,000 damage has been dealt, both Furies automatically die regardless of how much health they actually have left.

Nymora is susceptible to the effects of the terrasaur maul, while Avaryss is susceptible to the effects of the inquisitor staff. However, such weapons are unnecessary for the fight given the short duration of the encounter and mechanics, generally making it unreliable to focus on one Fury for the entire fight.

Attacks[edit | edit source]

Twin Furies Auto Attack.gif

Avaryss and Nymora will throw blades at the player if they are out of melee-distance, dealing ranged damage, or swing their wings and strike the player if they are in melee distance, dealing melee damage.

Suggested actions:

Twin Furies Wall Charge Attack.gif

Avaryss will jump to the wall of the arena and yell out one of the quotes below before charging towards the player. Players who get caught in the charge are knocked across the wall into the corner of the arena and be dealt with up to 2,000 melee damage. Avaryss always follows the set pattern of charging from north to south, west to east, south to north and finally east to west.

You can only attack Nymora during this attack.

Message: Ha ha ha!, Keep them busy, sister! or Think you can dodge me?

Suggested actions:

  • Pray Protect from Melee.png: RS3 Inventory image of Protect from MeleeProtect from Melee/Deflect Melee.png: RS3 Inventory image of Deflect MeleeDeflect Melee
  • Run or Surge.png: RS3 Inventory image of SurgeSurge away from Avaryss the moment she yells out to dodge the attack.
  • If you are hit the prayer will reduce damage because the charge applies its damage when the player hits the wall. Use Barge.png: RS3 Inventory image of BargeBarge to get back to Nymora.

Twin Furies Ceiling Collapse Attack.gif

Nymora will stand in one tile out a of the 4x4 area, saying "We will purge them all!". After a few seconds she will fly up and become unattackable while she attacks the ceiling. Stalactites will fall down from the ceiling and deal ranged damage of up to 1,000 every three ticks. This can be avoided by simply staying under Nymora as the stalactites will not fall down onto her location.

Once you have evaded the attack start attacking Avaryss until Nymora drops down and then resume use of AoE abilities.

Suggested actions:

Twin Furies Bomb Attack.gif

Avaryss and Nymora will fly to the centre of the room, saying Burn, burn, BURN and Come to me, my sister!. A ring of fire will also appear around the edge of the arena, dealing up to 2,500 damage every few ticks that you are standing in it.

The Furies will channel energy together to form a bomb that sends out fire bolts, dealing up to 350 damage per tick while charging. While they are charging the bomb, the Furies will not attack the player and take twice as much damage from all attacks. When the orange bars above the Furies' heads are completely depleted the bomb will detonate and deal up to 4,500 soft typeless damage to every player in its radius. A few seconds prior to the bomb detonating, the ring of fire around the edges of the arena will disappear; the radius affected by the bomb detonation is the area that was previously not covered by the fire.

Suggested actions:

  • Pray Soul Split.png: RS3 Inventory image of Soul SplitSoul Split
  • Prepare for this by building up to 100% adrenaline during the previous auto-attacks
  • The moment they start this attack, use Death's Swiftness.png: RS3 Inventory image of Death's SwiftnessDeath's Swiftness, Sunshine.png: RS3 Inventory image of SunshineSunshine or Berserk.png: RS3 Inventory image of BerserkBerserk and DPS them down fast enough to kill them and prevent the bomb
  • Use Surge.png: RS3 Inventory image of SurgeSurge, Escape.png: RS3 Inventory image of EscapeEscape or Bladed Dive.png: RS3 Inventory image of Bladed DiveBladed Dive to flee to the edge of the arena right as the ring of fire disappears in order to avoid the explosion
  • If you cannot make it in time, eat up to sufficient health to tank the 4,500 damage

Avaryss' Surge
Attack.png
Several auto-attacks
Attack.png/Ranged.png
Rain Death
Ranged.png
Several auto-attacks
Attack.png/Ranged.png
Burn Phase Several auto-attacks
Attack.png/Ranged.png

Hard mode[edit | edit source]

As with all other challenge mode generals, the Twin Furies' health is increased to 300,000 and their strength is further increased.

The following abilities are modified:

  • Avaryss' Surge deals roughly twice as much damage and disables protection prayers for 3 seconds if you are hit. If you damage Avaryss while she is performing the attack she will also reflect part of the damage back onto you.
  • Burn Phase deals twice as much damage as it normally would.

In addition the Furies acquire the following abilities:

  • Lava Bomb - Each time any of the special attacks are used a Lava Bomb will also be launched into the arena. The Lava Bomb randomly bounces all over the arena with green arrows indicating the impact point. If the player is in a 5x5 square grid of this attack when it lands then they will take around 4,000 hard typeless damage. Each Lava Bomb bounces six times before disappearing. Halfway through the first Lava Bomb, a second one will appear.
  • Blue Lava Bomb - After the Burn Phase attack the Twin Furies use a new special attack in which a Blue Lava Bomb is launched into the arena. Unlike the normal Lava Bombs, this Blue Bomb does not damage the player if they are caught in its impact zone. The impact zone is the same size as the one for the regular Lava Bomb attack. The Blue Bomb bounces three times. If the player is hit by it before it has bounced three times then it will reflect onto both Furies, dealing 6,000-6,500 magic damage to each of them. If the player does not reflect the Blue Bomb in time then it will home in on the player and deal the same amount of damage to the player as hard typeless damage.

Players should follow the same strategy as in normal mode, with a mix of both dual-wielded and two-handed weapons. A Berserk start with dual-wielded weapons is highly recommended at the start of the fight against Nymora, while the player dodges Lava Bombs and Avaryss' Surges. After the wall charge attacks, switch to a two-handed weapon and use all AoE abilities available before switching to dual-wield against Avaryss during the Rain Death attack.

Reprisal is very useful if the Burn Phase aims a Lava Bomb around the player's position and they are not willing to dodge it. Otherwise, the Lava Bombs should be avoided to prevent unnecessary eating.

After this attack, lure Avaryss to the centre and simply focus on her for the remainder of the encounter. If available a Zaros godsword's special attack can be used for additional damage, and it should be used after Avaryss performs two auto-attacks after the Rain Death attack. Use all AoE abilities available when the Burn Phase initiates; the encounter should end before this attack concludes.

If the Twin Furies still have fairly high health after this attack, players should return to dual-wielding and focus on the Blue Lava Bomb. Due to its unpredictable bounce players may choose to focus on running after it; alternatively, players can switch to a dual-wielding setup and use Bladed Dive to place themselves in the Blue Bomb's impact zone. This can be further improved by wearing laceration boots so that the player does not need to switch to a dual-wielding setup to use Bladed Dive to intercept the Blue Bomb. The Blue Bomb will deal significant damage to the Twin Furies and prevent the player from taking a large hit themselves. A few auto-attacks after the Blue Bomb has either damaged the Twin Furies or the player they will restart their attack rotation.

References[edit | edit source]

  1. ^ TL;DW 171 - Q&A + GWD2 reaction!. 29 March 2016. (Archived from the original on 3 June 2021.)