Strategies for Twin Furies
Getting there[edit | edit source]
The Twin Furies are located at the north-western corner of The Heart. To enter their chamber, the player must gain 40 Zamorakian kill count (20 if the player has unlocked the 50% kill count reduction perk, requiring 4,500 Reputation) and have 80 Ranged. Players can easily get kill count by visiting nodes that Zamorakian forces are attacking or simply kill the ones in the fortress area.
Alternatively, one can use a boss portal to take them straight to the Furies, provided they have at least one kill.
Equipment[edit | edit source]
Melee is highly recommended as the Furies possess simply low defence and make use of numerous easy-to-use AoE abilities. Though the Furies are two separate NPCs, they still share the same health pool, meaning that any AoE attack can essentially deal double damage when both are caught in range. Melee also allows for the player to quickly pursue Nymora when she performs her ceiling collapse ability with a simple Barge or Bladed Dive. The Twin Furies are not affected by Darklight and Demon Slayer perk and sigil effects. 
The use of Corruption shot, Bombardment, and Ricochet should be prioritised as they will damage both sisters. Try not to use Death's Swiftness right before the ceiling collapse as you may have to move out of the cloud to stand under Nymora. Similar to meleeing, it is recommended to save your ultimates for the channelled bomb attack when you will deal twice as much damage.
Mages should prioritise Corruption Blast, Chain, Dragon Breath, and Detonate to damage both sisters for extra damage. Try not to use Sunshine right before the ceiling collapse as you may have to move out of the beam to stand under Nymora. Save your ultimates for the channelled bomb attack as you deal twice as much damage.
Combat[edit | edit source]
The Twin Furies consist of both Nymora and Avaryss. Nymora is the red demon, who uses Ranged attacks, while Avaryss is the blue demon, who uses Melee. Their max hit is considerably lower compared to the other generals, but they make up for this with an attack speed of 3 (one attack every 1.8 seconds), essentially increasing their overall damage output. The Furies possess a Defence level of 70 with affinity values of 40 against all combat styles. This can result in players missing even with the best potions, prayers and weapons without the use of a berserker aura or a 2 affinity stack.
Nymora is also susceptible to the effects of the terrasaur maul, while Avaryss is susceptible to the effects of the inquisitor staff. However, such weapons are unnecessary for the fight, given the short duration of the encounter and mechanics generally making it unreliable to focus on one Fury for the entire fight.
Although both Furies are not immune to poison, poison is not recommended due to their shared health pool - though they still take the damage, it is not factored in their shared health pool, which essentially deals no damage.
Unlike the other generals of the Heart, the Twin Furies possess an individual health pool of 250,000 each, making their total effective health 500,000. However, to keep them in line with the other generals, the Twin Furies share a health pool of 200,000. Once 200,000 damage has been dealt, both Furies automatically die regardless of how much health they actually have left.
Healing may be difficult if only Soul Split is being used, as the Furies' increased attack speed along with mechanics that barely deal any damage (that Resonance would be able to heal off of) means that a secondary source of healing is required in order to restore more health than the damage they deal to the player. Typically an enhanced excalibur will fulfill this role, but a scrimshaw of vampryism may be used as a last resort.
Both dual-wielding and two-handed weapons are recommended at the Furies, as the former provides more DPS whenever fighting a single Fury, while the latter deals additional damage in the periods where both Furies are attackable. With proper DPS rotations, the fight can be finished before or shortly after the channeled bomb attack (this is roughly one minute into the fight).
The Twin Furies use several abilities during the fight against the player:
- Wall charge - Avaryss will jump onto the walls to detect her target before flying across from one side to the other. She will yell out a random quote ( , or ) before charging. Players who get caught in the charge are knocked into the wall and are dealt with up to 2000 melee damage. Avaryss always follows the set pattern of north to south, west to east, south to north and finally east to west.
- Ceiling collapse: Nymora will stand in one of the 4x4 tiles (16 of these), saying in the process. After a few seconds, she will fly up, becoming unattackable while attacking the ceiling. Stalactites will fall down and deal ranged damage of up to 1000 every three ticks. This can be avoided by simply staying under Nymora, as the stalactites will not fall down on her location.
- Channelled bomb: Avaryss and Nymora will fly to the centre of the room, saying and . A ring of fire will also appear in the outer area, dealing up to 2500 damage every few ticks the player(s) are in it. They will channel their powers to create a portal of energy which sends out fire bolts at the player(s) for up to 350 damage per tick. They do not attack the player while charging the bomb, and take twice as much damage from all attacks doing so. When the bar fills orange, they unleash the bomb, dealing up to 4,500 soft typeless damage to every player in its radius (the area not covered in fire). A few seconds prior to setting off the bomb, the ring of fire will disappear.
The Twin Furies use this attacking pattern:
- Wall charge
- Several auto-attacks
- Ceiling collapse
- Several auto-attacks
- Channelled bomb
- Several auto-attacks
When the Furies spawn, start attacking Nymora as Avaryss will immediately wall charge after performing one auto-attack. Swiftly avoid Avaryss' charges; if you get caught, simply flick Protect/Deflect Melee to get reduced damage because the charge applies its damage when the player hits the wall, before barging back to Nymora. Move out of the way as soon as possible to avoid taking more damage. Players can heal off one of these charges by equipping a shield and using Resonance right when they hit the wall. Resonating too early will result in healing off Nymora's ranged attack instead. When Avayrss flies south to north, it is a good time to use Berserk or use the Zaros godsword's Blackhole ability.
After several attacks, Nymora will fly to a 4x4 tile in the arena. Barge or Bladed Dive to Nymora's new position, in the event of a far drag (a normal ability will cause the player to lose her if this occurs). Starting attacking Avaryss until Nymora drops down, resuming use of AoE abilities once more.
During the channeled bomb attack, stand north of Avaryss' position, where Nymora can also be reached. This allows for any AoE ability to hit both of them at once regardless of which Fury is targeted. Generally the Furies should be killed before the bomb explodes, although if players should move their way to the edges of the arena should they both somehow be still alive, as the explosion deals soft typeless damage. The mechanics loop again until the Furies are killed.