Treasure Trails

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Clue Scrolls.png

Treasure Trails is a members-only Distraction and Diversion in which players follow a series of clues leading towards buried treasure. A Treasure Trail is started by finding a sealed clue scroll, which may be dropped by various monsters, pickpocketed from H.A.M. Members and elven clan workers, received from a treasure chest decoration in an aquarium, killing the skeletal horror, purchased with thaler, obtained from the Prosper perk, training Archaeology, Divination, Fishing, Mining, Farming, or Woodcutting, or collecting catalysts of alteration. The chances of receiving a clue scroll increase with the appropriate tier luck enhancer.

As of the clue scroll overhaul on 26 February 2018, players can collect as many as 25 clue scrolls of each type of difficulty below master, subject to a soft cap. This can be increased to 50 of each type with 750 Treasure Trail Points at the Treasure Trails Reward Shop. The caps count both sealed and active clue scrolls. Master clues are unlimited. Originally, players could only have one clue scroll at a time (and reward caskets) which was later changed to one of all difficulties, and now in its current state. This soft cap can be partially bypassed, such as guaranteed or item holding services. Once the player hits the soft cap however, players cannot obtain any more clue scrolls, outside of guaranteed sources.

Only one of each type of sealed clue scroll can be open at a time. Attempting to open a sealed clue scroll if a player already owns an open one will result in the following text in the chat window: You already have an active easy/medium/hard/elite treasure trail. You'll need to either complete or destroy that before starting another.

Most unique rewards can be placed in the treasure chest in the costume room of a player-owned house. After completing a Treasure Trail, a message comes up in the chat box indicating how many Treasure Trails have been completed of that difficulty: " Congratulations! You have now completed [amount] [difficulty] treasure trails." The next line tells how many Treasure Trail Points have been obtained: " You earn [amount] treasure trails points. You now have [amount] points."

South-west of the Grand exchange's southern gate, a treasure trail expert named Zaida has set up the Treasure Trails Reward Shop with her pack yak, Nigel. Besides offering assistance and information to fellow treasure seekers, she maintains a Treasure Trail information board. There is also a stack of Treasure Trail collection log books behind her for players to use.

Difficulty[edit | edit source]

Clue scroll (elite) detail.png

The "level" of a clue scroll relates to its difficulty. There are five levels of clue scrolls: easy, medium, hard, elite, and master. An easy clue is the lowest difficulty treasure trail, with the lowest reward yield. Medium clue scrolls are a medium difficulty treasure trail with a more substantial reward yield. Hard clue scrolls are a more hazardous treasure trail, but can be very rewarding. Elite clue scrolls are much harder to obtain and can be very dangerous (both to receive and to complete). Master clue scrolls have the greatest difficulties in obtaining and the highest requirements for completing, but offer the greatest rewards and are generally considered to be significantly easier than elites.

As monster drops, clue scrolls are always considered "tertiary" (bonus drop); luck can affect the chances of one rolling. When received, a loot beam will always appear and a game message will tell the player of the drop. As skilling drops, clue scrolls can be obtained at random and a game message will inform the player whenever they obtain one.

If the player cannot complete the clue, then it is recommended to exchange it for another with the Globetrotter backpack (if available), or destroy it. Some clues (notably emote clues) may also be skipped with a Skipping ticket, although this may not be cost-effective. Zaida can also exchange the clue scroll for a lower difficulty if needed, though she will not convert any easy clue scrolls as they are the lowest tier.

Sealed clue scrolls can also be obtained by training gathering skills. Skills that can yield clues are Archaeology, Divination (1/2,500 chance), Fishing (1/3,000 chance), Mining (1/2,250 chance), and Woodcutting (1/3,000 chance). The tier of clue scroll players receive is weighted based on their level of the activity, with elites appearing at level 60 training methods and above.

Level of activity Clue scrolls obtainable
0–49 Easy (70/100), medium (30/100)
50–59 Easy (50/100), medium (40/100), hard (10/100)
60–69 Easy (40/100), medium (30/100), hard (20/100), elite (10/100)
70–79 Easy (20/100), medium (30/100), hard (30/100), elite (20/100)
80–89 Medium (20/200), hard (50/100), elite (30/100)
90+ Hard (60/100), elite (40/100)

There is always a 1% chance for a sealed elite clue to upgrade to a sealed master clue, which can be upgraded to a 2% chance if using the Invention perk Prosper.

Length[edit | edit source]

Clue scrolls can involve following maps, solving puzzles, finding coordinates, talking to various non-player characters, and fighting monsters.

  • Easy clues are between three and five clues long with few or no quest requirements.
  • Medium clues clues are between four and six clues long with some quest requirements.
  • Hard clues are between five and seven clues long with multiple enemies to defeat and some high-levelled quest requirements.
  • Elite clues are between five and seven clues long with multiple fights, puzzles in almost every step (if there is no fighting), and high-levelled quest requirements.
  • Master clues are between six and eight clues long with high-levelled quest and skill requirements.

If you have the Totem of Treasure activated, the length to finish a clue is reduced by one step.
Puzzles/scrolls given by NPCs, primarily in medium and hard clues, also count as a clue step; however, puzzles as part of puzzle scroll boxes, which are very common in elite clues, do NOT count as clue steps.

Trails that have more clues and require a longer period of time to complete do not necessarily guarantee the chances of a more valuable prize. The prize obtained is determined when the casket is obtained at the end of the trail and is not affected by the length of the clue trail.

Types of clues[edit | edit source]

There are 15 different types of clues that may be encountered during Treasure Trails. Click the buttons below for guides on solving them or keep reading for a short description of each type.

Anagrams[edit | edit source]

An anagram is a string of letters which have been purposefully scrambled. For example: od olpe is, unscrambled, poodle. Anagrams can appear in medium, hard, and master clues. The solution of an anagram is always the name of an NPC. When the player talks to the NPC in a hard trail, they will receive a challenge scroll or a puzzle box. Solve the puzzle box and talk to the NPC again or tell the NPC the answer to the challenge scroll to receive the next clue.

Celtic knot[edit | edit source]

Celtic knot puzzles are only found in elite trails. This puzzle consists of three knots; one black, one gold, and one blue. On each knot is a number of various runes. The goal of this puzzle is to match the runes on each knot with the underlying one below. An online interactive Celtic knot puzzle can be found here.

Challenge scrolls[edit | edit source]

Challenge scrolls are logical problems posed to the player by an NPC. Challenge scrolls appear in medium and hard clues. Challenge scrolls are 'step two' of a clue: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue) and then they have to solve the riddle to advance along their trail. So challenge scrolls don't count as a regular clue. To complete the scroll, view the question on the scroll and then speak to the NPC which gave it to provide the answer. When the correct answer is provided the challenge is complete, and the player will receive either the next clue or the reward.

Chest keys[edit | edit source]

Chest keys are 'step two' of a clue and found only in medium trails. Sometimes a clue will lead the player to a locked chest or drawer. A key will be needed to open it, which will be dropped by a specific, usually local, monster. A clue on the object the player has been lead to will tell which monster to kill. Chest key clues are found almost exclusively on easy and medium level trails. The key will disappear when used to open the chest or drawer.

Monsters that drop treasure trail keys drop them only when the player is in possession of that clue. Notably, these keys are enabled in the various monsters' drop tables as soon as the player acquires the related clue step. This allows players to actually obtain the key without needing to receive the second half of the clue from the locked object, effectively bypassing half of the clue step and saving some time.

Compass[edit | edit source]

Compass clues are only found in elite and master trails. The inventory is replaced with an arrow which points to the spot where the player need to dig. There are no clues which say where about the arrow will lead, so players will have to travel across Gielinor following the arrow. If the player is standing on top of where they need to dig, the arrow is replaced with an X. If the player is multi-tiered levels (e.g a dungeon) or on another plane, the arrow will spin uncontrollably.

In master trails, compass clues are only applied to the Eastern Lands and Darkmeyer.

Coordinates[edit | edit source]

A coordinate clue scroll

A coordinate clue is a clue scroll that contains a set of coordinates. Much like the real-world longitude & latitude geographic coordinate system, coordinates in RuneScape indicate a precise point somewhere on the surface where the next clue scroll, or potentially the treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium difficulty or above. In hard clues, players should always expect a wizard attack at the end of the clue.

Cryptics[edit | edit source]

Cryptic clues are found in all difficulties, especially in higher level clues. These clues demand a fairly wide variety of tasks, including leading the player to speak with a NPC, searching a designated crate, or directing the player to dig in some fairly obscure location. Higher difficulty clues which direct the player to speak with an NPC will almost always result in a puzzle box, effectively making them two part clues. For lower difficulty cryptics, the player may be required to obtain a key from a nearby monster to proceed.

Emote clues[edit | edit source]

Emote clues involve equipping certain items in a particular location and performing an emote. They were first introduced to Treasure Trails in August 2008. These types of clues are found in all levels of clue scrolls, and most (but not all) items required for the emote clues can be obtained in shops; even so, using the Grand Exchange is the heavily preferred method. Once the emote has been performed, an NPC called Uri will appear and usually give the player a casket. Easy clues require doing an emote, medium clues require doing two, and hard clues require doing an emote and fighting the double agent.

For hard and master clues, doing the emote will not summon Uri but instead an aggressive doppelganger NPC known as the double agent, who must subsequently be killed in order to make Uri appear again. The double agent's strength varies depending on the difficulty of the clue and where the clue takes place. It uses only melee attacks and can easily be killed with any combat style, though magic is most effective. The player can change equipment to kill the agent, but they will have to change back into the original items from the clue in order to complete it.

Lockbox[edit | edit source]

Lockbox is a master level puzzle with a filled 5x5 box of the icons of three combat styles (melee, Magic and Ranged). In order to solve the puzzle, the whole grid must be filled with only one combat style.

Maps[edit | edit source]

Map clues are an image of the location the player needs to search to advance along their trail. Maps are found across all levels of clue scroll. They are rough pictures of a very local area, normally about the size of the Lumbridge Castle. If the map leads to an X, the player needs to take a spade to the place indicated on the map with the X and dig there. If the map leads to a crate, it must simply be searched. Sometimes players may find a small pile of crates or a multitude of them. Search all of them until the next clue or the reward is found. Maps can include landmarks such as buildings, fish to indicate fishing spots, roads, rivers, bridges, and other things.

Puzzle boxes[edit | edit source]

When speaking to an NPC in a hard or master trail, the player may receive a puzzle box. Puzzle boxes are "step two" of a clue: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue) and then they have to solve the puzzle to advance along their trail.

In elite clues, puzzle boxes are "built-in" on the scroll box or casket, although the player may have to solve a celtic knot instead. Elite and master clues share a specific set of images, while hard tends to use some out of the way images.

Puzzle boxes contain a scrambled image that players must work to unscramble by clicking on tiles to move them to an empty space. Once the puzzle box is completed, players will need to talk to the NPC who gave the puzzle to receive the next clue or the reward.

Scans[edit | edit source]

Scan clues are found on elite and master clues. This clue scroll scans an area of a specified amount of squares (or steps). The clue indicate a place and the range of the scan. As the player scans the area, a small ping appears under the player, which increases in frequency the closer the player is to the correct spot. When in range, a flashing arrow will appear both on the game screen and mini-map.

There is a slight chance for combat while completing scans with Guthix wizards appearing on elite trails and either a Cabbagemancer, Bandosian wild mage, or Armadylean shaman on master trails.

In master trails, some scan clues may direct players to The Arc.

Simple clues[edit | edit source]

Simple clues are exactly what it says on the tin. These clues tell precisely what to do; either the player has to talk to someone or search a specified location.

They only appear in easy and medium clues.

Skilling clues[edit | edit source]

Players will be asked to complete a random task, which usually requires performing a high level activity. They only appear on master clues.

Tower[edit | edit source]

Players must complete "towers". Refer to the page for more details. They only appear on master clues.

Rewards[edit | edit source]

An example of a Treasure Trails reward

Players receive various rewards when they complete a clue. The rewards are randomly picked, and usually three or more different rewards are given in return. Players automatically receive the rewards when they talk to someone (e.g. by completing a puzzle box). Otherwise, they will get a casket instead, which contains their rewards. In elite and master trails, players may need to solve a puzzle before the casket can be claimed.

Caskets can be stacked and do not count towards the soft cap on scrolls. This means a player can hold as many caskets of any tier they wish.

Players may reroll their rewards if they are unsatisfactory, but they must complete three of the same difficulty of clues to reroll their rewards, and they can only hold up to three rerolls at a time, though owning four pieces of the globetrotter outfit can allow players to store five of these rerolls instead. Using the appropriate tier of a luck enhancer gives a +1% chance for rarer clue-specific loot, and they'll usually trigger an in-game message in the chat box if such an item is rolled. Free chest rerolls can be obtained from clues, albeit rarely.

Treasure Trails are the primary source for fortunate components given the numerous unique items from Treasure Trails, following the release of Invention, primarily used for the creation of alchemical onyx and alchemical hydrixes. The items can be sold for a hefty price on the Grand Exchange or disassembled for the player's own use.

Treasure Trail rewards also feature a "bad luck mitigation" mechanic.[1] The running tally is unique for each tier of clue, so completing any Hard Treasure Trails without a very rare item increases the chance of getting one from another Hard but does not affect Elites.

From any level[edit | edit source]

  1. ^ The maximum amount of holy biscuits that can be stored by a player is 200. If the maximum is stored, purple sweets will be rewarded instead.

From easy clue scrolls[edit | edit source]

The items listed below are the rewards that are possible from easy Treasure Trails. Two to four items are awarded from each Reward casket (easy) opened.

From medium clue scrolls[edit | edit source]

The items listed below are the rewards that are possible from medium Treasure Trails. Three to five items are awarded from each Reward casket (medium) opened.

From hard clue scrolls[edit | edit source]

The items listed below are the rewards that are possible from hard Treasure Trails. Four to six items are awarded from each Reward casket (hard) opened.

  1. ^ Can only own one court summons at a time. Cannot be obtained after completing all court cases.
  2. ^ a b c d e f g h i j k l 1/1536 chance to receive something from this group (gilded armour/potions/effigy).
  3. ^ a b c d e 1/676 chance to get any piece of Gilded armour.
  4. ^ a b c Super attack, super strength and super defence are received at the same time.
  5. ^ If you already have 5 effigies stored, 2,500 Coins are rewarded instead.
  6. ^ a b c d e f g h i j k l 1/3380 chance to get any piece of Third age armour.

From elite clue scrolls[edit | edit source]

The items listed below are the rewards that are possible from elite Treasure Trails. Four to six items are awarded from each Reward casket (elite) opened.

Note: All rarities listed below assume you have tier 4 luck.

  1. ^ Can only have one Court Summons at a time. Cannot be obtained after completing all court cases.
  2. ^ a b You will roll for either the Robin Hood tights or tunic.
  3. ^ a b c If you fail a roll for a Blood Dye, you'll roll for a Dragon cane or 100,000 coins.
  4. ^ If you already have 5 effigies stored, 2,500 Coins are rewarded instead.
  5. ^ If you fail a roll for an effigy, you'll roll for 10,000 coins.
  6. ^ a b c d e f 1/4490 chance to get any dragon mask.
  7. ^ a b c d e f These items are rolled for in a sequence. If a roll for the preceding item fails, the next item in the sequence is rolled for. The sequence is: Third Age dye → Sack of effigies → Backstab cape → Crystal triskelion fragment
  8. ^ a b c d These items are rolled for in a sequence. If a roll for the preceding item fails, the next item in the sequence is rolled for. The sequence is: Shadow dye → Ice dye → Barrows dye → Re-roll token (elite)
  9. ^ a b c Triskelion fragments are dropped in order.
  10. ^ a b c d e 1/7426 chance to get any piece of Third age druidic.
  11. ^ a b c If a roll for a Third Age item fails, a roll will be made for a God bow.

From master clue scrolls[edit | edit source]

The items listed below are the rewards that are possible from master Treasure Trails. Four to six items are awarded from each Reward casket (master) opened.

Note: All rarities listed below assume you have tier 4 luck.

  1. ^ a b When rolling these slots: 1/2 chance for either a Robin Hood upgrade or a Mystic Staff upgrade token.
  2. ^ a b c When rolling these slots: 1/3 chance for each of the round glasses.
  3. ^ a b c When rolling these slots: 1/3 chance for each of the stylish glasses.
  4. ^ a b c When rolling these slots: 1/3 chance for each of the half-moon spectacles.
  5. ^ a b When rolling these slots: 1/180 chance to get Orlando Smith's hat and 179/180 chance to get an elemental battlestaff.
  6. ^ a b c d When rolling these slots: 1/28 chance to get a shadow dye, followed by a 1/19 chance to get an ice dye, followed by a 1/14 chance to get a Barrows dye, with a master re-roll token received if all rolls fail.
  7. ^ a b c d e f When rolling these slots: 1/85 chance to get a Third Age dye, followed by a 1/60 chance to get an effigy cape, followed by a 1/30 chance to get a backstab cape, with a crystal triskellion fragment received if all rolls fail.
  8. ^ a b c d e f Triskelion fragments are dropped in order.
  9. ^ a b When rolling these slots: 1/90 chance to get a blood dye, with coins received if the roll fails.
  10. ^ a b c d When rolling these slots: 1/5 chance to get a starved ancient effigy, with a crystal triskellion fragment received if the roll fails.
  11. ^ a b c d e f g h i j k l m n When rolling these slots: 6/300 overall chance to get any Second-Age piece, with a 1/300 chance to get Second-Age melee armour, a 1/300 chance to get Second-Age magic armour, a 1/300 chance to get Second-Age ranged armour, a 1/300 chance to get a Second-Age sword, a 1/300 chance to get a Second-Age staff, and a 1/300 chance to get a Second-Age bow. If armour is rolled, there is an equal 1/3 chance of getting helm, body, or legs. If the Second-Age roll fails, there is a 195/300 chance to get a master re-roll token. If all other rolls fail, coins are received.

Achievements[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 12 June 2023 (Update):
    • Clue scan sounds have been audibly rebalanced to sound clearer.
  • patch 20 March 2023 (Update):
    • Players can now downgrade more than 4,348 clues in one go.
  • ninja 13 September 2021 (Update):
    • Changed the Grand Exchange buy limit for full Treasure Trail item sets from from 2 to 50.
      • The buy limit remains a group restriction.
  • patch 1 February 2021 (Update):
    • Hard emote Clue Scrolls can no longer be completed with the incorrect emote.
  • patch 13 July 2020 (Update):
    • You will no longer automatically open a reward casket after digging it up during an Elite Treasure Trail in the Lumbridge Swamp.
  • patch 20 January 2020 (Update):
    • Clues will now automatically go into the Charos' clue carrier if the players inventory is full.
    • Clue Scroll NPC's will now remind you that you also need the original clue when handing in a puzzle.
  • patch 18 November 2019 (Update):
    • Anagram and Riddle clue scrolls now provide a message when the players inventory is full and will not drop the puzzle box on the floor.
  • patch 4 November 2019 (Update):
    • Fixed an issue with Araxxor puzzle toggle op.
  • patch 14 October 2019 (Update):
    • Corrected the master clue scroll anagram solution for Brother Tranquillity to QUIT THY BRINE RAT ROLL.
  • patch 7 October 2019 (Update):
    • Fixed an issue where users were unable to scan with a clue scroll in the Lumbridge swamp caves.
    • Various spellings of "Tranquility" throughout RuneScape have been changed to "Tranquillity". Notably this includes the character of Brother Tranquillity. The solution to an anagram for a clue scroll to find him has been changed from REBIRTH QUAINTLY ROT to REBIRTH NOT RITUALLY.
  • patch 19 August 2019 (Update):
    • A clue scroll leading to the Desert Quarry has been updated to reflect changes made in the Mining & Smithing rework.
  • patch 12 August 2019 (Update):
    • Updated clue scroll map to better reference the updated mining site to the mine south east of Varrock.
    • Several clue scrolls now refer to the correct helms.
  • patch 11 March 2019 (Update):
    • Easy and Medium Treasure Trail clue rewards will now reward their equivalent in type and size of salvage for rewards that would previously be smithable items.
  • patch 18 February 2019 (Update):
    • Removed unnecessary comma from 'Search a barrel outside the mill in Taverley' clue scroll.
    • Additional checks have been implemented to try and minimise or eliminate the chance for clues to swap or progress into the same clue.
    • Scan clue scrolls will now re-open again when leaving a carpet ride.
    • Using clue scrolls on Zaida now allows you to downgrade more than one clue scroll at a time, up to the normal cap of 25 clues of the target tier.
    • We've fixed inverted checks on six hard clue scrolls which, if you now have the requirement for them will appear when doing hard clues, details below
      • Riddle for General Bentnoze (must have completed Dragon Slayer)
      • Riddle for Lord Iorwerth (must have completed Underground Pass)
      • Riddle for crossroads in eceteria (must have completed Fremenik trials)
      • Riddle for Shadows of Mort'on (Have access to Morytania)
      • Riddle for Shilo Village (requires Shilo Village access)
      • Riddle for Ranging Guild (requires level 40+ range)
  • patch 21 January 2019 (Update):
    • Corrected the answer to the treasure trail challenge "How many rocks can not be used to make bronze in the Rimmington mine?" to reflect changes to the environment with the Mining & Smithing rework.
    • A forge and anvil in the Yanille workshop have been moved to allow Clue Scroll enthusiasts to once again dig from within the building. Clue Hunters rejoice!
    • The layout of the Varrock south-east mining sites has been updated to more closely resemble an easy clue scroll map.
    • Moved clue location under the Artisans' Workshop wall to nearby tile.
  • patch 23 July 2018 (Update):
    • 'IM KROM' clue scroll challenge will now accept correct answer.
    • Adjusted 'Blow a kiss between the tables in Shilo Village bank' clue scroll area.
  • patch 8 May 2018 (Update):
    • Amended the options on squares in the Towers puzzle so that right-clicking allows you to select between incrementing the value, or directly selecting any number from 1 to 5. Left clicking will increment as before.
  • patch 9 April 2018 (Update):
    • One of the Piscatoris Clue Scroll scans has been adjusted slightly to no longer clash with the Big Chinchompa spawn in that area.
  • patch 3 April 2018 (Update):
    • Achievement Fill Them All will no longer reset every time you remove items from hidey-hole.
    • Fixed typo in Hidey Hole Location window for the Hidey Hole at Edgeville Monastery.
    • Fixed a typo in the hidey hole location log where floor was referred to as floot where the Observatory was concerned, under the Medium section.
    • Changed Dagon-hai to Dagon'hai for the Master tier clues.
    • Removed a duplicate 'the' from the Heart scan clue text.
  • patch 26 March 2018 (Update):
    • Moved the Rimmington crossroads hidey-hole to avoid it being replaced by the circus ticket booth.
    • Hard clue scrolls from pickpocketing now correctly check against your clue scroll toggle settings.
    • The female guthix wizard defending elite caskets no longer has a male voice.
    • Fixed an issue that prevented a simple easy clue, an easy emote clue, and an easy map clue from being given during treasure trails.
    • Ensured that all master clues, caskets and scrollboxes are blocked from disassembly.
    • The 'perform emote' option on the Globetrotter shorts now performs the second emote on a medium emote clue if you have already performed the first emote.
    • Withdrawing items from hidey holes will no longer need you to have an extra inventory space more than required.
    • Corrected all treasure trail wizards to play a teleport sound when they leave.
    • Fixed an issue where the luck message for receiving a sealed clue scroll could be given even when you were already at your soft cap for that tier of clue.
    • The Prosper perk text now mentions the chance to get a Master Clue scroll.
    • You can now examine Blue, the Clue Scrolls pet, to see the amount of total treasure trails you have completed. Other users examining your pet will show them your total.
    • Changed the confirmation message to a tooltip when adding items to a hidey-hole.
    • Corrected an issue where quick-chatting some hard or medium Treasure Trail rewards would output the wrong item.
    • Fixed an issue that stopped the progress of a medium clue if Salt in the Wound was only partially completed.
  • patch 12 March 2018 (Update):
    • The puzzle picking code for elite clues has been updated to make puzzle boxes rarer and celtic knots more common, to be closer to the old chances. The distribution will be much closer to 50/50 now. The chance of a wizard has not been changed.
  • patch 5 March 2018 (Update):
    • The Towers puzzle check button now recognises completed puzzles in all instances.
    • The Towers puzzle check button now correctly handles various inventory and puzzle states.
  • update 26 February 2018 (Update):
    • A new difficulty of Treasure Trails is added: Master Treasure Trails.
    • Scans are reworked, and meerkats now increase the player's scan range.
    • The three wizards (Saradomin, Zamorak and Guthix) receive a graphical update, and rather than dying they teleport out upon reaching 0 health. The wizards' weaknesses are changed from Arrows to Nothing to allow players to use any combat style against them. Saradomin wizards are also changed so that they only use melee if the player is next to them.
    • Many puzzle boxes are changed to use higher quality pictures. Some clue givers still hand out old puzzle boxes.
    • All finished Treasure Trails now yield a casket of its respective tier, allowing players to stack reward caskets.
    • Players are able to hold multiple sealed clues, up to a soft cap of 25 (methods that guarantee a clue can bypass this). Only one unsealed clue can be out at any time per clue tier. Players must still complete Treasure Trails one by one.
    • Treasure Trail Points are now awarded upon completion of a clue scroll, and can be used to purchase items at the Treasure Trails Reward Shop.
    • Players can now store up to three rerolls at once for each of the tiers by default.
    • Players now earn additional rerolls for each Treasure Trail tier with a new reroll token item obtained from caskets, or from Zaida's store at the Treasure Trail hub.
    • Five new activity high scores have been added for lifetime clue scrolls completed of each tier. These can be accessed from the hiscores tab of the Community parent interface in-game, or from the hiscores page on the RuneScape website.
  • hotfix 14 November 2017 (Update):
    • Players will no longer receive messages about luck when completing clue scrolls and not wearing a luck-increasing ring.
  • patch 2 October 2017 (Update):
    • Item rewards that are unique to treasure trails are now tracked, similar to the boss collection log. This log will be viewable in-game via a new book object when the Clue scroll rework update goes live.
  • ninja 17 July 2017 (Update):
    • Clue scroll rewards will now move to a player's bank if they have a full backpack.
  • patch 26 June 2017 (Update):
    • Some of the rune Treasure Trail armour has been renamed to help prevent trade scams. They now follow this format: Rune platebody (Bandos).
  • patch 12 June 2017 (Update):
    • Several boxes needed for 'Sophind yourself some treasure by searching these boxes' clue scroll have been returned to Sophanem.
  • ninja 13 March 2017 (Update):
    • Emote clue scrolls which require no items equipped will now ignore auras.
  • patch 17 October 2016 (Update):
    • Uri will not longer take more than one costume-skipping ticket.
  • ninja 4 July 2016 (Update):
    • Clue rewards can now provide between 1 to 3 God book pages, rather than a single page.'
    • Saradomin wizards once again appear to guard clue scroll treasure spots.
  • patch 4 July 2016 (Update):
    • Saradomin wizards once again appear to guard clue scroll treasure spots.
  • patch 11 April 2016 (Update):
    • Having an elite scan clue following an elite compass clue no longer prevents the scan interface from opening.
  • ninja 4 April 2016 (Update):
    • Scan clues now open in a new window and will automatically scan while that window is open.
    • Scan and Compass clue interfaces now close automatically when you have completed them.
    • Both Scan and Compass clue interfaces now have a shortcut button to dig when you are in the right spot.
  • patch 16 November 2015 (Update):
    • Corrected the clue scroll answer the cook is looking for when asking how many cannons there are in Lumbridge castle.
  • ninja 2 November 2015 (Update):
    • Treasure Trail sliding puzzles (puzzle boxes) have been reworked:
      • They now move slightly quicker.
      • Arrow keys can move the pieces around the board.
      • More than one piece can be moved at a time.
  • ninja 24 August 2015 (Update):
    • Opening a Treasure Trail casket while poisoned will no longer close the interface.
  • patch 29 June 2015 (Update):
    • The Observatory professor will now reliably recognise players who have a coordinate clue scroll.
  • patch 15 June 2015 (Update):
    • Players can now re-roll Valerio's clue scroll reward correctly.
  • patch 26 May 2015 (Update):
    • Completing a Treasure Trail at the Zamorak god emissary will no longer continue into his regular chat, which previously interrupted the Rewards interface.
  • patch 18 May 2015 (Update):
    • Players can now hold one of each tier of clue scroll. Before, only one clue scroll of any type could be owned at once.
    • Lord Iorwerth in Prifddinas will once again respond to Treasure Trail clues.
  • patch 30 March 2015 (Update):
    • The hint given when trying to open the cupboard for the "Probably filled with wizards' socks" clue scroll has been corrected.
  • ninja 26 January 2015 (Update):
    • Players will now receive meerkat pouches in noted form after completing a Treasure Trail.
  • patch 19 January 2015 (Update):
    • The chest in Varrock's church now displays the correct Treasure Trail hint.
  • patch 12 January 2015 (Update):
    • Certain NPCs no longer ignore players holding clue scrolls that aren't directed to them.
  • patch 1 December 2014 (Update):
    • Barrows and Shadow dyes will now be broadcast to friends when won from a Treasure Trail.
    • An additional "S" in a certain anagram clue has been moved.
  • patch 24 November 2014 (Update):
    • Only one costume-skipping ticket is now used when skipping an Uri encounter during a Treasure Trail.
  • patch 1 November 2014 (Update):
    • Corrected a coordinate for a Treasure Trail clue based on Musa Point.
    • Green dragonhide armour and Treasure Trail dragonhide armour now have ranged requirements consistent with other tiers.
  • patch 6 October 2014 (Update):
    • The delay has been removed when rotating the puzzle in celtic knot treasure trail scroll boxes and caskets.
  • ninja 11 August 2014 (Update):
    • Completion counts are now tracked for each difficulty of Treasure Trail and will display upon completion of a trail.
  • patch 6 May 2014 (Update):
    • A typo in Treasure Trails section of Minigames interface has been fixed.
  • patch 13 November 2013 (Update):
    • The medium treasure trail "cry on the platform of the north-west tree in the Gnome Agility Arena" has been corrected to mention the actual location.
  • patch 25 September 2013 (Update):
    • The easy clue scroll map for Falador standing stones has been corrected.
  • patch 13 August 2013 (Update):
    • The treasure trail locations that were buried by Saradomin’s camp and a god statue have been relocated.
    • Two treasure trails linked to the drawers in Burthorpe can now be completed again.
  • patch 20 May 2013 (Update):
    • The hard riddle clue scroll based near the moss giants in the Varrock Sewers no longer refers to non-existent green bubbles.
  • patch 4 December 2012 (Update):
    • An issue with the blue dragonhide from Treasure Trails being for members has been fixed.
  • patch 24 July 2012 (Update):
    • A coordinate treasure trail in the Bandit Camp has been moved slightly to not point to the middle of a wall.
  • patch 6 March 2012 (Update):
    • Coins received from Treasure Trails and random event reward boxes are now placed in the money pouch.
  • patch 13 December 2011 (Update):
    • A treasure trail description has been updated to reflect how a certain church looks.
  • patch 31 August 2011 (Update):
    • Some puzzle pieces from hard Treasure Trails have had their colour restored.
  • patch 26 July 2011 (Update):
    • The Treasure Trail clue scroll that refers to the Fishing Platform has been updated to take into account the events of Salt in the Wound.
  • patch 9 November 2010 (Update):
    • Revenants will no longer attack players who are in combat with Treasure Trail-related NPCs.
  • hidden 6 October 2010 (Update):
    • Clue scrolls now show the level of difficulty in their name (easy, medium, hard or elite).
  • update 4 August 2010 (Update):
    • Elite-level clue scrolls are added, along with celtic knot puzzles.
    • There are over 150 new reward items, including the Third-age prayer set, dragon masks, animal staves, and dragon ornament kits.
    • Each Treasure Trail completed will now reward the player with at least one Treasure Trail-specific item.
    • Scroll boxes are introduced to allow players to distinguish between opening
    • The meerkat Summoning familiar is introduced to provide bonuses for players completing clue scrolls.
  • patch 11 January 2010 (Update):
    • Updated a treasure trail to reflect some recent scenery changes.
  • patch 20 October 2009 (Update):
    • Fixed a treasure trail that couldn't be completed with LootShare enabled.
    • Some boxes used for a treasure trail have been moved.
  • patch 2 June 2009 (Update):
    • A Treasure Trails clue scroll was giving slightly odd directions.
  • patch 17 March 2009 (Update):
    • Treasure Trail boxes are now destroyed on drop, but provide information about where to re-obtain them.
  • update 26 October 2004 (Update):
    • More clues and new items have been added to Treasure Trails.

Trivia[edit | edit source]

Audio options icon.png
Treasure Trail complete!

The popup that appeared the week before the overhaul.
  • Flatpacked furniture pieces were a former reward from Treasure Trails. Easy scrolls would give oak, medium would give teak, and hard would give gilded furniture and opulent tables. These rewards were removed by request of players.
  • If players are in any place other than the surface of Gielinor, such as a player-owned house, the arrow on the compass will spin counter-clockwise.
  • If players try to open a casket from a trail in a player-owned house or player-owned port, the following message is displayed: You cannot open a casket or solve a clue in this area.

See also[edit | edit source]

References[edit | edit source]

  1. ^ Jagex. Mod Daze's Twitter account. 2 February 2018. (Archived from the original on 20 December 2019.) Mod Daze: "Yes! With each clue that doesn't get a unique drop you have a higher chance next clue. This is unique for each tier"
  2. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm Jagex. Master Clue Rates. (Archived from the original on 5 July 2019.)