Treasure Trails/Guide/Coordinates

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tCoordinate clues[edit | edit source]

For a quick coordinate location finder, see Treasure Trails/Guide/Locate.

Quick link (north/south): 00 01 02 03 04 05 06 07 08 09 11 12 13 14 15 16 17 18 19 20 21 22 24 25

A coordinate clue is one of the type of clues part of the Treasure Trails Distraction and Diversion. The clue contains a set of coordinates part of a latitude and longitude geographic coordinate system in the realm of Gielinor. The set of coordinates indicate an exact location somewhere on the surface world (never in a dungeon or in buildings), which must be dug at with a spade to continue the clue scroll.

Coordinate clues only exist in medium and hard clue scrolls. They are presented in the following format:

00 degrees 00 minutes north/south
00 degrees 00 minutes east/west

One game tile is exactly 1.875 minutes. With sixty minutes in a degree, each degree is equivalent to thirty-two squares. The location 00º00' north/south, 00º00' east/west points to the Observatory.

To solve a coordinate clue manually, a chart, sextant, and watch are required to measure exact coordinates. All of these items can be placed on the toolbelt and do not need to be in the player's inventory. If the sextant is in the player's toolbelt, the current geolocation can be obtained by right clicking the clue scroll and selecting the sextant option. Meerkats can also be used to provide sextant coordinates upon interaction.

Zamorak and Saradomin wizards[edit | edit source]

For hard clue scrolls, digging on the correct spot could potentially spawn either a Zamorak wizard or a Saradomin wizard. This enemy which must be defeated before digging again and continuing the clue scroll. The exact enemy depends on the location of the clue scroll, but Zamorak wizards only appear in coordinate clues in the Wilderness.

Zamorak wizards only attack with magic, using the spell Flames of Zamorak. Saradomin wizards use both melee and magic, using the spells Air Surge and Saradomin Strike with a poisoned dragon dagger equipped. The wizards have no weakness so any combat style can be used to dispatch them effectively.

Using the fetch casket scroll ability with meerkats will not trigger the spawn of a wizard, and the clue will instantly progress. Retrieving a clue scroll using this ability is required to complete the achievement Digging For Treasure.

Coordinate map.png

List of clues[edit | edit source]

The list is sorted in ascending numerical value, regardless of direction (for example, 00:00 north first, then 00:04 south, then 00:12 north).

A coordinate clue may require skill or quest requirements. The Grand Tree, Legends' Quest, Nature Spirit, Regicide and Watchtower quests are required to access all locations.

00[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 00.00N 07.13W.png Dig south-east of the pond north-east of Tyras Camp, past the stick trap.
  • Using the Tirannwn quiver 2/3/4, teleport to Tyras Camp (option 3), then exit the camp to the north and walk through the dense forest, then pass the stick trap to the east
  • Charter ship to Tyras Camp, then follow the instructions above
  • Tirannwn lodestone, then pass the dense forest to the west, the tripwires to the north, the dense forest to the north, then west past the stick trap
Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None X mark.svg
Image Location notes
Coordinate clue 00.05S 01.13E.png West of Tree Gnome Village, south of the fruit tree patch.
  • Gnome glider travel to Tree Gnome Village (7), run south-west
  • Yanille lodestone teleport, run north-west
  • Spirit tree teleport to Tree Gnome Village (1), follow Elkoy out of the maze, run south-west


Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

14 degrees 00 minutes east

00.13S,

14.00E

None X mark.svg
Image Location notes
Coordinate clue 00.13S 14.00E.png West of the General Store on Musa Point.


Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None X mark.svg
Image Location notes
Coordinate clue 00.18S 09.28E.png Entrance of Brimhaven Dungeon.
  • Karamja lodestone teleport, run north-west


Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None X mark.svg
Image Location notes
Coordinate clue 00.20S 23.15E.png East of Shattered Worlds within the Lumbridge Swamp.


Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None X mark.svg
Image Location notes
Coordinate clue 00.31S 17.43E.png At the entrance to the Asgarnian Ice Dungeon


Coordinates Shorthand Requirements Fight
00 degrees 50 minutes north,

24 degrees 16 minutes east

00.50N,

24.16E

None X mark.svg
Image Location notes
Coordinate clue 00.50N 24.16E.png North of The Nexus within Lumbridge Swamp.

01[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None X mark.svg
Image Location notes
Coordinate clue 01.18S 14.15E.png South of Musa Point, near Tiadeche.


Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 01.24N 08.05W.png South-west of the Elf Camp in Tirannwn. (Opposite side of the river near a small pond)
  • Tirannwn quiver teleport to the Elf Camp (6), go south
  • Tirannwn lodestone teleport, run northwest past the leaf trap, north-west to the stick trap


Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

10 Agility X mark.svg
Image Location notes
Coordinate clue 01.26N 08.01E.png Centre of Moss Giant Island off Brimhaven.
  • Karamja lodestone teleport, run north-west, swing on the rope swings


Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None X mark.svg
Image Location notes
Coordinate clue 01.35S 07.28E.png Hazelmere's island east of Yanille.
  • Fairy ring code CLS

02[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
02 degrees 33 minutes north,

28 degrees 45 minutes east

02.33N,

28.45E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 02.33N 28.45E.png Lookouts of the Duel Arena.


Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None X mark.svg
Image Location notes
Coordinate clue 02.48N 22.30E.png In the Lumbridge Crater.


Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None X mark.svg
Image Location notes
Coordinate clue 02.50N 06.20E.png South of East Ardougne, north of the Tower of Life


Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

21 degrees 46 minutes east

02.50N,

21.46E

None X mark.svg
Image Location notes
Coordinate clue 02.50N 21.46E.png In between the Draynor Jail and the Lumbridge Crater.

03[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
03 degrees 03 minutes south,

05 degrees 03 minutes east

03.03S,

05.03E

None Yes check.svg
Saradomin Wizard
Image Location notes
Coordinate clue 03.3S 05.3E.png South of Yanille, next to a triad of bushes.


Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None X mark.svg
Image Location notes
Coordinate clue 03.35S 13.35E.png North of the Nature Altar on Karamja, west of the Gleaming wisp colony.
  • Nature Altar teleport via the Wicked hood, run north
  • Fairy ring code CKR, run north-east
  • Karamja lodestone teleport, run south-east


Coordinates Shorthand Requirements Fight
03 degrees 39 minutes south,

13 degrees 58 minutes east

03.39S,

13.58E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 03.39S 13.58E.png At the Gleaming wisp colony.
  • Nature Altar teleport via the Wicked hood, run north
  • Fairy ring code CKR, run east
  • Karamja lodestone teleport, run south-east


Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 03.45S 22.45E.png At the Bedabin Camp.

04[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None X mark.svg
Image Location notes
Coordinate clue 04.00S 12.46E.png North of Shilo Village, at a mining site.


Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04.03S,

03.11E

Started Watchtower Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 04.03S 03.11E.png In Gu'Tanoth. For the first time getting here, a rock cake and 20 coins are needed to reach the final point.


Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04.05S,

04.24E

None Yes check.svg
Saradomin Wizard
Image Location notes
Coordinate clue 04.05S 04.24E.png On the island where Gorad is located. To reach here, you must enter a round pit cave entrance south-west of Gu'Tanoth. The cave entrance is depicted on the minimap.
  • (After partial completion of A Fairy Tale III - Battle at Ork's Rift) fairy ring code ALP, exit the cave, run south-east to the cave entrance
  • Alternatively, fairy ring code AKS, run north-west
  • Yanille lodestone teleport, run south-east around Gu'Tanoth, run west


Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Started Dragon Slayer X mark.svg
Image Location notes
Coordinate clue 04.13N 12.45E.png North side of Crandor.


Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04.16S,

16.16E

Started The Grand Tree Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 04.16S 16.16E.png Outside the east wall of the Shipyard building with G.L.O. Caranock.
  • Port Sarim lodestone teleport, Charter ship to Shipyard
  • Gnome glider travel to Gandius (5), run north into the Shipyard
  • Fairy ring code DKP, run south-east into the Shipyard


Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04.41N,

03.09W

Completed Regicide Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 04.41N 03.09W.png Dig by one of the Red spiders' eggs spawns in Arandar Pass.

05[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None X mark.svg
Image Location notes
Coordinate clue 05.20S 04.28E.png In the Feldip Hills, south-east of Gu'Tanoth.
  • Fairy ring code AKS, run north-east
  • Gnome glider to Feldip Hills (6), run north-east
  • Oo'glog lodestone teleport, run north


Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05.37N,

31.15E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 05.37N 31.15E.png At the Nature Grotto within Mort Myre Swamp. Fetch casket scroll will not work here since it is a Summoning-free zone.
  • (After unlocking the reward from Temple Trekking) Fairy ring code CKS to Paterdomus, pass through the gate shortcut to arrive at the Grotto
  • Fairy ring code BKR into Mort Myre Swamp, run south


Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None X mark.svg
Image Location notes
Coordinate clue 05.43N 23.05E.png South-west of the Champions' Guild.


Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05.50S,

10.05E

15 Agility Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 05.50S 10.05E.png One tile south of the rocks in the ruined building on Cairn Isle.
  • Fairy ring code CKR, then run south-west
  • Karamja lodestone teleport, then run south-west

Climb the rocks (requires 15 Agility). You can fall when crossing the bridge; the chance of success can be increased by walking instead of running. Players with a low Agility level should walk across the bridge.

06[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06.00S,

21.48E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 06.00S 21.48E.png West of the Bandit Camp at the small, nose-shaped peninsula. You may want to bring protection against desert heat if you haven't completed Crocodile Tears.

Travel: Bandit Camp lodestone, Bandit Camp Teleport scroll, or Enlightened amulet teleport, then run west


Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06.11S,

15.07E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 06.11S 15.07E.png On the eastern side of Karamja, north of the waterfall.


Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None X mark.svg
Image Location notes
Coordinate clue 06.31N 01.46W.png North of the World Gate, north-west of the Outpost.

07[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

None X mark.svg
Image Location notes
Coordinate clue 07.05N 30.56E.png In Mort Myre Swamp north of the Nature Grotto, next to the lake south of the 2 westernmost fishing spots. Beware of ghasts.
  • Fairy ring code BKR, run south-west


Coordinates Shorthand Requirements Fight
07 degrees 22 minutes north,

14 degrees 15 minutes east

07.22N,

14.15E

None Yes check.svg
Saradomin Wizard
Image Location notes
Coordinate clue 07.22N 14.15E.png In the Taverley wheat field.


Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None X mark.svg
Image Location notes
Coordinate clue 07.33N 15.00E.png South-east of Taverley, on the peninsula where The Lady of the Lake resides.


Coordinates Shorthand Requirements Fight
07 degrees 41 minutes north,

06 degrees 00 minutes east

07.41N,

06.00E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 07.41N 06.00E.png North of Ardougne, outside of Hemenster.


Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43S,

12.26E

Started Legends' Quest Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 07.43S 12.26E.png In the middle of the Kharazi Jungle, directly south of the water pool.

08[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08.03N,

31.16E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 08.03N 31.16E.png In Mort Myre Swamp, north-east of a pond with two fishing icons on the minimap, in between three rotting logs. Beware of ghasts.
  • Fairy ring code BKR, then run west-south-west
  • Canifis lodestone, then run south-west into the swamp
Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08.05S,

15.56E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 08.05S 15.56E.png At Herblore Habitat, by the farming patches. Climb the climbable vine directly south of Papa Mambo.


Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08.26S,

10.28E

Started Legends' Quest Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 08.26S 10.28E.png In the south-west corner of the Kharazi Jungle on Karamja.
  • (If repaired) Fairy ring code CJS, run south-west
  • Fairy ring code CKR, run south through the jungle. Radimus notes are needed if you have not finished Legends' Quest.


Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None X mark.svg
Image Location notes
Coordinate clue 08.33N 01.39W.png At Tree Gnome Stronghold in a pen containing Terrorbirds.

09[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
09 degrees 22 minutes north,

02 degrees 24 minutes west

09.22N,

02.24W

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 09.22N 02.24W.png At the base of Eagles' Peak.


Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest X mark.svg
Image Location notes
Coordinate clue 09.33N 02.15E.png In the middle of Baxtorian Falls. Board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island.


Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None X mark.svg
Image Location notes
Coordinate clue 09.48N 17.39E.png On Ice Mountain, south of the oracle.


11[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

None X mark.svg
Image Location notes
Coordinate clue 11.03N 31.20E.png East of the entrance to the Slayer Tower in Canifis.


Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None X mark.svg
Image Location notes
Coordinate clue 11.05N 00.45W.png In the Tree Gnome Stronghold swamp, west of the Grand Tree.
  • Grand seed pod teleport, run west then north
  • Gnome glider travel to Tree Gnome Stronghold (1), go downstairs, run west then north
  • Spirit Tree teleport to Tree Gnome Stronghold (2), run north-west


Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None X mark.svg
Image Location notes
Coordinate clue 11.41N 14.58E.png South east of the Burthorpe Lodestone near some hay bales.


12[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
12 degrees 48 minutes north,

20 degrees 20 minutes east

12.48N,

20.20E

An emergency teleport to avoid Pkers Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 12.48N 20.20E.png At the Air Obelisk in level 7 Wilderness.


13[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13.46N,

21.01E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 13.46N 21.01E.png Level 11 Wilderness north of Edgeville.


14[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

09 degrees 13 minutes east

14.54N,

09.13E

None X mark.svg
Image Location notes
Coordinate clue 14.54N 09.13E.png South-west of Mountain Camp, by the tree which gives the enchanted lyre.


15[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
15 degrees 48 minutes north,

13 degrees 52 minutes east

15.48N,

13.52E

Started Troll Stronghold Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 15.48N 13.52E.png On the top of Trollheim, south-west of entrance to Eadgar's cave.


16[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03N,

14.07E

Started Troll Stronghold Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 16.03N 14.07E.png On the top of Trollheim, near the entrance to Eadgar's cave.


Coordinates Shorthand Requirements Fight
16 degrees 20 minutes north,

12 degrees 45 minutes east

16.20N,

12.45E

Started Troll Stronghold Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 16.20N 12.45E.png In front of the entrance to the Troll Stronghold.


Coordinates Shorthand Requirements Fight
16 degrees 30 minutes north,

16 degrees 28 minutes east

16.30N,

16.28E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 16.30N 16.28E.png At the Ruins in level 22 Wilderness.


Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35N,

27.01E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 16.35N 27.01E.png North-east of the Boneyard Hunter area, in level 22 Wilderness, west of the green dragons.


Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 11 minutes east

16.43N,

19.11E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 16.43N 19.13E.png At the Bandit Camp in level 22 Wilderness, near the Giant rats. Beware of high-level Bandit Brawlers, or get a skull so that they are not aggressive.


17[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17.50N,

08.30E

None Yes check.svg
Saradomin Wizard
Image Location notes
Coordinate clue 17.50N 08.30E.png North-east of Rellekka by the rock crabs.


18[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

25 degrees 16 minutes east

18.03N,

25.16E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 18.03N 25.16E.png At the Ruins in level 28 Wilderness, north of the Graveyard of Shadows.


Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18.22N,

16.33E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 18.22N 16.33E.png At The Forgotten Cemetery in level 29 Wilderness, north-west of the Bandit Camp.


19[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19.43N,

25.07E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 19.43N 25.07E.png South-east of the Red Dragon Isle in level 35 Wilderness.


20[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20.05N,

21.52E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 20.05N 21.52E.png South of the Wilderness herb patch in level 36 Wilderness.


Coordinates Shorthand Requirements Fight
20 degrees 07 minutes north,

18 degrees 33 minutes east

20.07N,

18.33E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 20.07N 18.33E.png At the Hobgoblin mine in level 36 Wilderness, below the Lava Maze.


Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20.33N,

15.48E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 20.33N 15.48E.png On the west side of the Chaos Temple in level 38 Wilderness, outsite the building.


21[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21.24N,

17.54E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 21.24N 17.54E.png West of the Lava Maze in level 41 Wilderness, by the entrance to the King Black Dragon lair.


22[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completed The Fremennik Trials X mark.svg
Image Location notes
Coordinate clue 22.30N 03.01E.png Outside of the Managing Miscellania mine in Miscellania.


Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22.35N,

19.18E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 22.35N 19.18E.png At the Wilderness (Level 47) Lava Maze mine.


Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22.45N,

26.33E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 22.45N 26.33E.png At the Demonic Ruins in level 47 Wilderness.

24[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
24 degrees 26 minutes north,

26 degrees 24 minutes east

24.26N,

26.24E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 24.24N 26.24E.png Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower. Beware the Chaos Elemental.


Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24.56N,

22.28E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 24.56N 22.28E.png North of the Deserted Keep in level 55 Wilderness.


Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24.58N,

18.43E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 24.58N 18.43E.png Behind the Pirates' Hideout in the level 56 Wilderness


25[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25.03N,

17.05E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 25.03N 17.05E.png At the Ice Plateau in level 56 Wilderness, north-west of the Wilderness Agility Course.


Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25.03N,

23.24E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 25.03N 23.24E.png Outside the Magic axe hut in level 56 Wilderness, north-east of the Deserted Keep. Jennica's ring is useful as you can access the Spirit Realm with the portal south of the building. Inside the Spirit Realm, you can teleport out of the Wilderness.