Treasure Trails/Guide/Compass
A compass clue can be part of an elite or master treasure trail. Compass clues were added to the game as part of the Treasure Trail update on 4 August 2010.
When determining an elite trail clue, there is a 482/1059 chance for it to be a compass clue, and for master clue this chance is 10/100.[1]
When a compass clue is clicked on, it will display an interface with an arrow that points in the direction of a spot that the player must locate. The arrow only shows the direction of the required location and not the distance to it. Therefore, the most common method for completing compass clues effectively and efficiently is triangulation. This is done by teleporting around RuneScape to gain an idea of where the location might be. For example, the player could teleport to Taverley. If the compass points west, the player should go to a location to the west of Taverley. If the compass points east, the player should go a location to the east of Taverley. Additionally, a player can tell if the distance to the correct location based on how quickly the arrow changes direction. The smaller the distance, the faster the arrow will move.
When the player is standing at the correct location, the compass's arrow will change to an 'X' symbol. When standing on the spot shown by the X, the player can dig to receive their next clue or casket. They can dig by clicking on a spade on the inventory or right-clicking the clue scroll and selecting the "Dig" option if there is a spade on the tool belt. Digging may spawn a Guthix wizard for elite clues or a cabbagemancer for master clues; however, players can avoid this by using a meerkat summoning familiar's fetch casket special move to retrieve the next clue or casket.
Locations[edit | edit source]
The locations are spread across the Runescape Surface. The locations in this guide are grouped by region. The following maps may also be useful for the elite compass clues:
Asgarnia[edit | edit source]
Burthorpe[edit | edit source]
Falador[edit | edit source]
Goblin Village[edit | edit source]
Ice Mountain[edit | edit source]
Port Sarim[edit | edit source]
Rimmington[edit | edit source]
Taverley[edit | edit source]
Daemonheim[edit | edit source]
Eastern Lands (The Arc)[edit | edit source]
Aminishi[edit | edit source]
Cyclosis[edit | edit source]
Goshima[edit | edit source]
The Islands That Once Were Turtles[edit | edit source]
Tuai Leit[edit | edit source]
Waiko[edit | edit source]
Whale's Maw[edit | edit source]
Feldip Hills[edit | edit source]
Feldip[edit | edit source]
Northern Feldip Hills[edit | edit source]
Oo'glog[edit | edit source]
Fremennik Province[edit | edit source]
Lighthouse[edit | edit source]
Rellekka[edit | edit source]
Trollweiss[edit | edit source]
Kandarin (north)[edit | edit source]
Ardougne[edit | edit source]
Barbarian Outpost[edit | edit source]
Catherby[edit | edit source]
Piscatoris Hunter area[edit | edit source]
Seers' Village[edit | edit source]
Sinclair Mansion[edit | edit source]
Tree Gnome Stronghold[edit | edit source]
Witchaven[edit | edit source]
Kandarin (south)[edit | edit source]
Castle Wars[edit | edit source]
Port Khazard[edit | edit source]
Tree Gnome Village[edit | edit source]
Yanille[edit | edit source]
Karamja[edit | edit source]
Brimhaven[edit | edit source]
Karamja[edit | edit source]
Musa Point[edit | edit source]
Tai Bwo Wannai[edit | edit source]
Kharidian Desert[edit | edit source]
Al Kharid[edit | edit source]
Dominion Tower[edit | edit source]
North-western desert[edit | edit source]
Pollnivneach[edit | edit source]
Nardah[edit | edit source]
Sophanem[edit | edit source]
South-western desert[edit | edit source]
Uzer[edit | edit source]
Misthalin[edit | edit source]
Archaeology Campus[edit | edit source]
Draynor Village[edit | edit source]
Edgeville[edit | edit source]
Lumbridge[edit | edit source]
Silvarea[edit | edit source]
Varrock[edit | edit source]
Morytania[edit | edit source]
Canifis[edit | edit source]
Haunted Woods[edit | edit source]
Mort Myre Swamp[edit | edit source]
Mort'ton[edit | edit source]
Port Phasmatys[edit | edit source]
Wilderness[edit | edit source]
Most clue locations in the Wilderness have an extremely low chance of occurring.
Deep Wilderness[edit | edit source]
Wilderness[edit | edit source]
Wilderness Crater[edit | edit source]
Trivia[edit | edit source]
- Nearly all compass locations are located on the main, outdoor layer of the world (called "Runescape Surface" in the location dropdown menu of the World Map). When in locations like a player-owned house, in Zanaris, or inside any dungeon, the compass will just spin in circles as it cannot search for a spot on a different layer.
- There are a rare few compass spots that are located one layer higher than the rest of the world—one on the western side of the Trollweiss Hunter Area and two on the Ullek Plateau, west of Sophanem. Given that Prifddinas is also located on this layer, the compass will only function there if the clue scroll points to one of those spots.
References[edit | edit source]
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