# Treasure Trails/Guide/Celtic knots

## Celtic knots[edit | edit source]

**Celtic knots** are puzzles that can only be found when completing elite clue scrolls to proceed further. They were released on 4 August 2010 as part of the Treasure Trails update.^{[1]}

To solve a real-life celtic knot puzzle, the knot must be adjusted to have rotational symmetry. A celtic knot puzzle has two solutions, as rotational symmetry can go in two directions. Interactive celtic knot solvers for *RuneScape* can be found online.

### Description[edit | edit source]

A celtic knot puzzle is based on decorative knots or cord designs, both physically and visually depicted in various art media, which usually are shown as being endless, interlaced, or continuously looping.

The *RuneScape* celtic knot puzzle consists of three loops, each one a different colour and with a different sequence of up to 30 runestones. It will appear on the screen when the player attempts to open a puzzle scroll box or puzzle casket. The message at the top of the puzzle reads, "Paths interlace and intersect. May runes match where they meet," which describes the goal of the puzzle as well as its function. The arrows are used to move the runestones on a loop one space in the desired direction, and there is a button which can be hovered over to "flip" the puzzle, revealing the runestones hidden under the intersections. Once all runes are matched, which is indicated with a green circle surrounding the junctions of the loops, the knot can be "unlocked" to open the scroll box.

### Strategies[edit | edit source]

There are two procedures that can be undertaken here, either manually or automatically using an online tool.

The general algorithm to solve these puzzles is as follows:

- First choose one ring. This will be your primary ring.
- Choose another ring to be your secondary ring.
- Choose a spot where these two rings intersect to focus on. Begin by matching all possibilities of the secondary ring to the rune of the primary ring at the intersection you are focusing on.
- If when this intersection turns green, all other intersections of these two rings are not green, turn the first ring one spot and try again. Keep doing this until all of the intersections between the first two rings are green
- Lastly, turn the third ring to match the first two.
- If all possibilities of one intersection on this ring are tried and the puzzle is not solved, move the first ring one space and keep trying.
- When all intersections are green, click "Unlock" to solve the puzzle.

A more advanced but less time and click-intensive method is as follows:

- Choose your primary and secondary rings.
- Choose two intersection slots as close together as possible, where the primary and secondary rings intersect.
- Make note of the runes in the intersection slots on the primary ring, as well as the number of spaces between the intersections on the secondary ring (don't forget to invert paths). The spaces are counted on the secondary ring because the distance between intersections may differ between the two rings, and the secondary ring is the one that will be rotated. An example of this can be seen in the 10-intersection knot. If red is primary and grey is secondary, the red ring has three spaces between the upper intersections, while grey has only one.
- Look for this same pattern of runes in the secondary ring. The runes in between the intersection slots are not important. For example, if the primary ring intersections have a Law Rune and a Lava Rune, and there are two spaces between these intersections on the secondary ring, look on the secondary ring for a Law Rune, two spaces, and a Lava Rune.
- If there is no pattern match on the secondary ring, rotate the primary ring once.
- Repeat steps 3-5 until all of the intersections between the primary and secondary ring are a match.
- Rotate the third ring until all of the intersections match.
- When all intersections are green, click "Unlock" to solve the puzzle.

Below are simple ways to solve the puzzles. These may not be all the types of puzzles.

#### 6-spot intersection[edit | edit source]

- Move the red knot clockwise up to 16 time to match the
**two**intersections where the**red**and**blue**knots meet. A green circle indicates matching intersections. - If the two intersections are not matching after a full rotation of the red knot, move the blue knot clockwise once.
- Repeat until the two intersections match.
- Simply move the silver knot until the remaining four intersections match.

#### 8-spot intersection[edit | edit source]

- Move the red knot clockwise 16 times to match the
**four**intersections where the**red**and**silver**knots meet. A green circle indicates a matching intersection. - If all four intersections are not matching after a full rotation of the red knot, move the silver knot clockwise once.
- Repeat until the
**red**and**silver**intersections match. - Simply move the blue knot until the remaining four intersections match.

#### 10-spot intersection[edit | edit source]

- Move the blue knot clockwise up to 20 times to match the
**six**intersections where the**blue**and**black**knots meet. A green circle indicates a matching intersection. - If the six intersections do not match after a full rotation of the blue knot, move the black knot clockwise once.
- Again move the blue knot up to 20 times until the six intersections match.
- Continue this process until six intersections between the blue and black knots match.
- Next move the yellow knot until the remaining four intersections match.

#### 12-spot intersection[edit | edit source]

- Move the red knot clockwise up to 16 times to match the
**four**intersections where the**red**and**blue**knots meet. A green circle indicates a matching intersection. - If the four intersections are not matching after a full rotation of the red knot, move the blue knot clockwise once.
- Repeat until the four intersections match.
- Simply move the silver knot until the remaining eight intersections match.

#### 14-spot intersection[edit | edit source]

- Move the yellow knot clockwise up to 18 times to match all the intersections where the
**yellow**and**blue**meet. A green circle indicates a matching intersection. - If the intersections are not matching after a full rotation of the yellow knot, move the blue knot clockwise once.
- Repeat until the intersections match.
- Simply move the black and the silver knot until the remaining intersections match.

### Tips[edit | edit source]

- Players may rotate the knots either clockwise or counter-clockwise. The direction does not matter as long as the direction is consistent.
- If the last knot will not match, the first two knots may not be matching correctly. Try another intersection combination.
- Players can deduce what runes can and cannot be possibilities by looking carefully at the knots and using the following three guidelines:
- If a particular type of rune appears on
**only one**of the three knots, that rune type**cannot**be a possibility for any of the intersections and can be completely eliminated altogether. - If a particular type of rune appears on
**two**of the three knots, that rune is**only**a possibility for the intersection of**the two knots it appears on**, and**not**at any of the intersections with the knot it**does not appear on**. - If a particular type of rune appears on
**all three**of the knots, that rune can be a possibility for**any**of the intersections.

- If a particular type of rune appears on
- While doing Celtic knots, the clockwise rotation may not be needed by experienced players. Always remember to use the Invert paths.

### References[edit | edit source]

## Update history[edit | edit source]

- patch
**13 January 2020 (Update):**- Track colours and intersection graphics were updated on Celtic knots to improve colourblind accessibility.

- patch
**21 October 2019 (Update):**- Crashes no longer occur when using a Celtic Knot skip ticket.
- Celtic Knots will now close when skipped with a Celtic Knot Ticket.

- patch
**7 October 2019 (Update):**- Improvements have been made to the Celtic Knot puzzles to improve usability.

- patch
**31 October 2016 (Update):**- Puzzle-skipping tickets are no longer removed when activated while carrying a celtic knot puzzle.

Items |
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Guides |
- Full
- Anagrams
- Celtic knots
- Challenge scrolls
- Compass
- Coordinates
^{(Locate)} - Cryptics
- Emotes
- Lockboxes
- Maps
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^{(Guide)} - Scans
- Simple clues
- Skill riddle challenges
- Towers
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NPCs | |||||||||||||

Miscellaneous |