Treasure Trails/Full guide

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Contents

This article is a consolidation of all subpages of the Treasure Trails/Guide page. It simply transcribes everything from the subpages. For this reason, this may lead to inconsistencies or things being repeated twice.

For the main article, see Treasure Trails.

Preparation[edit | edit source]

Difficulty levels[edit | edit source]

The 'level' of a clue scroll relates to its difficulty. There are four levels of clue scroll, Easy, Medium, Hard, Elite and Master. A clue scroll (easy) is a low difficulty treasure trail, with a low reward yield. A clue scroll (medium) is a medium difficulty treasure trail with a more substantial reward yield. A clue scroll (hard) is a hazardous Treasure trail which can be very rewarding. A clue scroll (elite) is the second most dangerous clue scroll to receive and complete, with potentially very expensive rewards. A clue scroll (master) is the most challenging clue scroll type. However, it has the greatest and most expensive rewards.

Length[edit | edit source]

  • Easy scrolls can be between 1 and 5 clues long with few or no quest requirements.
  • Medium scrolls can be between 1 and 6 clues long with some quest requirements.
  • Hard scrolls can be between 1 and 8 clues long, with multiple enemies to defeat and can have high-leveled quest requirements.
  • Elite scrolls can be between 5 and 10 clues long, with multiple fights, and puzzles every step.
  • Master scrolls are between 2 and 12 clues long, with high-leveled quest and skill requirements.

Recommended items[edit | edit source]

All level clues

Picture Item Use
Clue scroll.png Clue scroll Required to get the next clue (or the reward)
Spade.png Spade Use this to dig for a clue
Dragonstone ring.png Ring of wealth Gives an increased drop rate for clues
Law rune.png
Emerald ring.png
Teleportation runes and jewellery Use this to travel over large distances
Coins 10000.png Money Use this to buy items needed for emote clues
Ring of charos (a).png Ring of charos (a) Use this to decrease charter ship prices
Dramen staff.png
Lunar staff.png
Dramen or lunar staff Use this to access the fairy ring network after A Fairy Tale II - Cure a Queen (especially useful for level 2 clues) Note: after A Fairy Tale III - Battle at Ork's Rift no items are needed to use the fairy rings

Level 2 and above

Picture Item Use
Sextant.png Sextant Use this to solve coordinate clues
Watch.png Watch Use this to solve coordinate clues
Chart.png Chart Use this to solve coordinate clues
Rope.png Rope Use this to enter caves

Level 3 and above

Picture Item Use
Shark.png Food Use this to restore your life points in combat
Prayer potion (4).png Prayer potions Use this to restore your prayer points in combat
Antipoison (4).png (Super) antipoison potions Use this to counter poison in combat
Dharok's platebody.png
Abyssal whip.png
Decent Armour and a decent weapon Use proper armour to protect yourself and deal decent damage in combat

Quests[edit | edit source]

Having a high amount of quest points is beneficial when doing treasure trails. Many higher-level trails will lead a player into areas which are locked by quests. If this is the case, the player must do the quest, up to where access to the area is granted, if they wish to complete their trail. If the player hasn't done the needed quest yet, but they have the requirements or are in a position to get them quickly, it is recommended that the player (trains and) does the quest, rather than getting rid of the clue scroll.

Treasure Trail rewards[edit | edit source]

Treasure trails can be the single most lucrative thing a player ever does. However it is akin to winning the lottery. A player may emerge from a clue with a willow shortbow and a Coif, or they could gain a Zamorak page, a 3rd Age Armour Piece, and assorted Rune Armour all from the same clue. The value of the rewards garnered depend heavily on the level of the clue scroll completed. Players completing level 3 clues will never see a Willow shortbow no matter how many clues they complete, likewise players completing a Level 1 Clue will never be rewarded with a 3rd age armour piece. Once completed, the rewards given by a clue are absolutely random and unaffected by any factor provided elsewhere in the game.

Higher level clues generally give better rewards but, due to the randomness of rewards given, there is a very large variance in value or the rewards. As an example, for all levels of clues, players can get random pieces of armour. The type of armour received differs based on the level of the clue completed, with level 1 clues generating black armour, level 2 clues generating adamant, and level 3 clues generating rune armour. Similar trends exist with other reward items such as bows, and ranged armour. Although generally speaking the reward from a higher level clue will be worth more than a lower level counterpart, there are some notable exceptions (such as rune nails as opposed to an adamant platebody) where a high level clue generate a low yield. These instances of poor rewards range from rare to mildly uncommon.

A clue scroll could generate well over 120 million gold pieces worth of items, depending on the current prices of the various pieces of 3rd age armour. Other rewards include the god armours, the gilded and trimmed armours, the heraldic armour, as well as several unique items such as sleeping caps, boater hats, animal staves, and animal masks.

For a complete list of the items which can only be obtained from a clue scroll see the Treasure Trails rewards guide. Be aware that there are items that can be obtained from a clue scroll that are not unique to treasure trails. These items are also listed in the rewards guide and so will not be detailed here, but include items such as various bows, ranged and melee armour, and weapons.

The update along with elite clue scrolls made a mechanism to make sure that each clue scroll will generate at least one item that is a unique treasure trail item. This unique item can vary, from being as little as one coloured firelighter, to a part of the Third-age druidic equipment.

Chest keys[edit | edit source]

Chest keys are 'step two' of a clue. Sometimes, a clue will lead the player to a locked chest or drawer. A key will be needed to open it, which will be dropped by a specific monster. A clue will tell which monster to kill. These chest key clues are usually found on lower level trails. The key will disappear when used to open the chest or drawer. Before and after the trail, the monster will no longer drop the key.


Anagrams[edit | edit source]

An anagram is a string of letters which may be rearranged into another word or phrase. For example: orchestra is an anagram of carthorse. Anagrams can appear in level 2, level 3, and level 5 clues. Below is a complete list of anagram solutions. If one is missing, please add it to the list. The solution of an anagram is always the name of an NPC. Once the solution is found, the player can get their next clue by talking to that NPC. When the player talks to the solution NPC in a level 3 trail, they will receive a challenge scroll or a puzzle box. Solve the puzzle box and talk to the NPC again, or tell the NPC the answer to the challenge scroll, to receive the next clue.

List of solutions[edit | edit source]

Jump to
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Following is a list of all known anagrams and their solutions. It is also listed whether or not you receive a puzzle box or challenge scroll, and the answers to the challenge scrolls.

If the anagram is not listed, the Category:Non-player characters may help.

Note: The number of letters in the anagram Them Call Came and Cam the Camel are not the same; Them Call Came has 2 Ls and Cam The Camel has only 1, however, it is still the correct solution.

A[edit | edit source]

Anagram Solution Location Challenge answer
A Bag ? ? ?
A Pure Glow Paul Gower At the Gower farm before the Gower Quest. After the quest he is located at the Life altar. None
A Zen She Zenesha The Platebody shop on the southern edge of Ardougne centre square. Puzzle box
Ace Match Elm Cam the Camel North of the glider in Al Kharid, outside of the town. Camulet not required. Puzzle box
Ah; wet arm Amaethwr Farmer in Lletya Lockbox
Aha Jar Jaraah The hospital of the Duel Arena. None
An Paint Tonic Captain Ninto In the bar under White Wolf Mountain, requiring the quest Fishing Contest. Shortcut tunnel entrance available north of Taverley lodestone, next to the flax field, or north of the Catherby lodestone. Puzzle box
Arc O Line Caroline North Witchaven next to the rowboat. After the Sea Slug quest, she is found wandering the coast. After finishing the Kennith's Concerns quest, Caroline may be found upstairs in her house directly west of the church. 11
(0 after Salt in the Wound)
Are Col Oracle The peak of Ice Mountain, west of Edgeville. 48
Arr! So I am a crust, and? Ramara du Croissant Near the small furnace in Piscatoris Fishing Colony, requiring the Swan Song quest. North from the fairy ring code akq. Or teleport to Memorial to Guthix site with Memory strand. Alternatively, teleport to Eagles' Peak lodestone and travel with the boat to Piscatoris. Puzzle box

B[edit | edit source]

[top]
Anagram Solution Location Challenge answer
Bail Trims Brimstail In the cave west of the southern bank in Gnome Stronghold. None
By Look Bolkoy In the Tree Gnome Village general store. 13
Boast B Sabbot Teleport to the Burthorpe lodestone, then go in the dungeon under Death Plateau (directly north of the Warriors' Guild). After completion of Death Plateau Quest, Sabbot is found in the Chamber to the West. None

C[edit | edit source]

[top]
Anagram Solution Location Challenge answer
C On Game Hoc Gnome Coach Walking around outside the Gnome Ball course, west of the Grand Tree. 6

D[edit | edit source]

[top]
Anagram Solution Location Challenge answer
Dt Run B Brundt Longhall in the centre of Rellekka. 4

E[edit | edit source]

[top]
Anagram Solution Location Challenge answer
Eek Zero Op Zookeeper Ardougne Zoo 40, +1 if Eagles' Peak is completed,
+1 if Hunt for Red Raktuber is completed
El Ow Lowe Varrock archery store None
Ergo I Dig Clay Celia Diggory In The Empty Throne Room, east of the Varrock Dig Site. Tower Puzzle
Err Cure It Recruiter Centre square of West Ardougne. 20

G[edit | edit source]

[top]
Anagram Solution Location Challenge answer
Goblin Kern King Bolren Tree Gnome Village, next to the spirit tree. None
Got A Boy Gabooty Centre of Tai Bwo Wannai. 11
Gulag Run Uglug Nar To the west of Jiggig and Yanille, just south of the Castle Wars lobby. Puzzle box

H[edit | edit source]

[top]
Anagram Solution Location Challenge answer
Halt Us Luthas The owner of the banana plantation on Musa Point, Karamja. 33 (or None)
Hated Death Death's office None
He Do Pose. It Is Cultrrl, Mk? Riki the sculptor's model East side of Keldagrim, inside of the "gravestone exchange" shop. Puzzle box
Hear A Lady Rant Lady Trahaearn By the Seren stones in Trahaearn District, Prifddinas None

I[edit | edit source]

[top]
Anagram Solution Location Challenge answer
Icy Fe Fycie Rantz's cave, south-east of Gu'Tanoth and in the far eastern portion of Feldip Hills near the coast. Use fairy ring code AKS, or Gnome glider to Lemantolly Undri (requires partial completion of One Small Favour up to when you repair the landing strip). Less close methods are a Gu'Tanoth Teleport scroll, Oo'glog lodestone, or Yanille lodestone. None
I Eat Its Chart Hints Do U Shiratti the Custodian North of the fountain in Nardah (run south from the fairy ring with code DLQ, or teleport to Nardah with Desert amulet 2 or higher). Puzzle box
I Faffy Run Fairy Nuff Before A Fairy Tale II - Cure a Queen she can be found just north of the bank in Zanaris. Between A Fairy Tale II and A Fairy Tale III, however, players must get the certificate from the potion shelf (located in the room north of the fairy bank) and use the fairy rings in this order AIR, DLR, DJQ, AJS. After A Fairy Tale III she can be found just north of the bank again. Puzzle box
Im Krom Rommik Rommik's Crafty Supplies in Rimmington. 7
I SAW THE LIE Ali the Wise The northernmost house in Nardah None
Iz A Ammo Load For Mrs Yakkers Moldark, Emissary of Zamorak North-east of the bank in Edgeville. 7 (3 after Ritual of the Mahjarrat and before Rebuilding Edgeville)

L[edit | edit source]

[top]
Anagram Solution Location Challenge answer
Land Doomd Odd Old Man The Limestone mine north-east of Varrock. The bonesack(e) (or the Ram skull helm(e) version) provides a quick teleport to the Odd Old Man. The invitation box can be also used to get a quick teleport. Puzzle Box
Lark In Dog King Roald Ground floor of Varrock Palace. 24

M[edit | edit source]

[top]
Anagram Solution Location Challenge answer
Me Am The Calc Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. Puzzle box
Me if Femi Just outside the gates of Tree Gnome Stronghold. None

N[edit | edit source]

[top]
Anagram Solution Location Challenge answer
Nod med Edmond Behind the most north-western house in East Ardougne. 3

O[edit | edit source]

[top]
Anagram Solution Location Challenge answer
O Birdz A Zany En Pc Cap'n Izzy no Beard The Agility Arena entrance in Brimhaven. 33
O eastern wishes Sensei Seaworth Tuai Leit Towers Puzzle
Ok Co Cook Ground floor of Lumbridge Castle. 7
Or A Vile Valerio Next to the dancers southwest of Citharede Abbey. 17
Or Zinc Fumes Ward Wizard Frumscone Basement of the Wizard's Guild in Yanille (requires 66 Magic to enter, stat boosting can be used). Puzzle box

P[edit | edit source]

[top]
Anagram Solution Location Challenge answer
Pin heir all in place Philipe Carnillean In the Carnillean household. If Carnillean Rising is completed, depends on the amount of quest points (See: Adventures of his own) None
Peaty Pert Party Pete Falador Party Room None
Profs Lose Wrong Pie Professor Onglewip Ground floor of the Wizards' Tower, south of Draynor. Puzzle box

R[edit | edit source]

[top]
Anagram Solution Location Challenge answer
R Ak Mi Karim Al Kharid Kebab shop just south of the furnace. 5
Rebirth Quaintly Rot Brother Tranquility Mos Le'Harmless or Harmony Island (During and after The Great Brain Robbery) None
Red Art Tans Trader Stan Port Sarim docks, next to the charter ship. Puzzle box
Reign us if immortal Malignius Mortifer North of the White Knight Camp at Port Sarim. Lockbox

S[edit | edit source]

[top]
Anagram Solution Location Challenge answer
Sequin Dirge Queen Sigrid Throne room of Etceteria Castle, or in the throne room of Miscellania Castle after completing Blood Runs Deep. Puzzle box
Snah Hans Lumbridge Castle courtyard. None
Soy Drain Ysondria The Nexus in Lumbridge Swamp. 8
Stab Ob Sabbot The cave below the Death Plateau, next to the Troll Invasion gatehouse. None

T[edit | edit source]

[top]
Anagram Solution Location Challenge answer
Taboo Rises Shyly Soothsayer Sybil Outside the entrance to Telos, the Warden's arena None
Them Cal Came Cam the Camel Just outside the gates of the Duel Arena, Camulet not required. Puzzle box

W[edit | edit source]

[top]
Anagram Solution Location Challenge answer
We Irk Over Namesake Ramokee Skinweaver Polypore Dungeon None
Winsome Lad Wise Old Man Draynor Village None
Winston Lane Nails Newton Next to the Taverley Lodestone. 10



Celtic knots[edit | edit source]

The celtic knot is a puzzle from an elite Treasure Trail that must be solved in order to proceed further. It was released on 4 August 2010 as part of the rework and expansion of the treasure trails reward system.[1]

To solve a real-life celtic knot puzzle, you must make the knot have rotational symmetry. A celtic knot puzzle has two solutions, as rotational symmetry can go two directions. Interactive celtic knot solvers for RuneScape can be found online.

Description[edit | edit source]

A celtic knot puzzle is based on decorative knots or chord designs, both physically and visually depicted in various art media, which usually are shown as being endless, interlaced, or continuously looping.

The RuneScape celtic knot puzzle consists of three loops, each one a different colour and with a different sequence of 16 runestones. It will appear on the screen when the player attempts to open a puzzle scroll box or puzzle casket. The message at the top of the puzzle reads, "Paths interlace and intersect. May runes match where they meet," which describes the goal of the puzzle as well as its function. The arrows are used to move the runestones on a loop one space in the desired direction, and there is a button which can be hovered over to "flip" the puzzle, revealing the runestones hidden under the intersections. Once all runes are matched (indicated with a green circle surrounding the junctions of the loops), the knot can be "unlocked" to open the scroll box.

Strategies[edit | edit source]

Matched intersections between the primary (silver) and secondary (blue) knots.
Finally the third knot (red) was rotated clockwise one turn to complete the puzzle.

There are two procedures that can be undertaken here, either manually or automatically using an online tool.

The general algorithm to solve these puzzles is as follows:

  1. First choose one ring. This will be your primary ring.
  2. Choose another ring to be your secondary ring.
  3. Choose a spot where these two rings intersect to focus on. Begin by matching all possibilities of the secondary ring to the rune of the primary ring at the intersection you are focusing on.
  4. If, when this intersection turns green, all other intersections of these two rings are not green, turn the first ring one spot and try again. Keep doing this until all of the intersections between the first two rings are green
  5. Lastly, turn the third ring to match the first two.
  6. If all possibilities of one intersection on this ring are tried, and the puzzle is not solved, move the first ring one space and keep trying.
  7. When all intersections are green, click "Unlock" to solve the puzzle.

A more advanced, but less time and click-intensive method is as follows:

  1. Choose your primary and secondary rings.
  2. Choose two intersection slots, as close together as possible, where your primary and secondary rings intersect.
  3. Make note of the runes in the intersection slots on the primary ring, as well as the number of spaces between the intersections on your secondary ring (don't forget to invert paths). The spaces are counted on the secondary ring because the distance between intersections may differ between the two rings, and the secondary ring is the one that will be rotated. An example of this can be seen in the 10-intersection knot. If red is primary and grey is secondary, the red ring has three spaces between the upper intersections, while grey has only one.
  4. Look for this same pattern of runes in the secondary ring. The runes in between the intersection slots are not important. For example, if the primary ring intersections have a Law Rune and a Lava Rune, and there are two spaces between these intersections on the secondary ring, look on the secondary ring for a Law Rune, two spaces, and a Lava Rune.
  5. If there is no pattern match on the secondary ring, rotate the primary ring once.
  6. Repeat steps 3-5 until all of the intersections between the primary and secondary ring are a match.
  7. Rotate the third ring until all of the intersections match.
  8. When all intersections are green, click "Unlock" to solve the puzzle.

Below are simple ways to solve the puzzles. These may not be all the types of puzzles.

6-spot intersection[edit | edit source]

A celtic knot with 6 intersections.
  1. Move the red knot clockwise up to 16 times. You are looking to match the two intersections where the red and blue knots meet. A green circle indicates matching intersections.
  2. If the two intersections are not matching after a full rotation of the red knot, move the blue knot clockwise once.
  3. Repeat until the two intersections match.
  4. Simply move the silver knot until the remaining four intersections match.

8-spot intersection[edit | edit source]

A knot with 8 intersections.
  1. Move the red knot clockwise 16 times. You are looking to match the four intersections where the red and silver knots meet. A green circle indicates a matching intersection.
  2. If all four intersections are not matching after a full rotation of the red knot, move the silver knot clockwise once.
  3. Repeat until the red and silver intersections match.
  4. Simply move the blue knot until the remaining four intersections match.

10-spot intersection[edit | edit source]

A knot with 10 intersections.
  1. Move the red knot clockwise up to 16 times. You are looking to match the four intersections where the red and silver knots meet. A green circle indicates a matching intersection.
  2. If the four intersections do not match after a full rotation of the red knot, move the silver knot clockwise once.
  3. Again move the red knot up to 16 times until the four intersections match.
  4. Continue this process until you match the four intersections between the red and silver knots.
  5. Next move the blue knot until the remaining six intersections match.

12-spot intersection[edit | edit source]

A knot with 12 intersections.
  1. Move the red knot clockwise up to 16 times. You are looking to match the four intersections where the red and blue knots meet. A green circle indicates a matching intersection.
  2. If the four intersections are not matching after a full rotation of the red knot, move the blue knot clockwise once.
  3. Repeat until the four intersections match.
  4. Simply move the silver knot until the remaining eight intersections match.

Tips[edit | edit source]

  • Players may rotate the knots either clockwise or counter-clockwise. The direction does not matter as long as the direction is consistent.
  • If the last knot will not match, the first two knots may not be matching correctly. Try another intersection combination.
  • Players can deduce what runes can and cannot be possibilities by looking carefully at the knots and using the following guidelines:
    • If a particular type of rune appears on only one of the three knots, that rune type cannot be a possibility for any of the intersections and can be completely eliminated altogether.
    • If a particular type of rune appears on two of the three knots, that rune is only a possibililty for the intersection of the two knots it appears on, and not at any of the intersections with the knot it does not appear on.
  • While doing Celtic knots, the clockwise rotation may not be needed by experienced players. Always remember to use the Invert paths so you can tell what runes are on the knot that is being covered in and saves time. 

References[edit | edit source]

  1. ^ Mod Mark. Behind the Scenes – July. 1 July 2010.*

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 31 October 2016 (Update):
  • ninja 24 October 2016 (Update):
    • The red and green outlines on celtic knot puzzles have been amended to more clearly define correct positions for colourblind players.


This article is about the challenge scrolls found in treasure trails. For the rare scrolls dropped by various monsters, see Champion scroll.

Challenge scrolls[edit | edit source]

Challenge scrolls are logical problems posed to the player by an NPC. They appear in Medium and Hard clues in Treasure Trails and have two steps to it: first the player has to find the right NPC to speak to (when they get a cryptic or anagram clue), and then they have to solve the riddle, to advance along their trail. Thus, challenge scrolls don't count as a regular clue. To complete the scroll, view the question on the scroll, then speak to the NPC which gave it to provide the answer. When the correct answer is provided the challenge is complete, and the player will receive either the next clue, or the reward. It is also possible able to obtain more than one challenge scroll by asking the NPC players got it from with a full inventory. Every time players talk to the NPC, another appears on the ground that they can pick up. However, if they already have one in their inventory or bank, they cannot pick another one up.

List of solutions[edit | edit source]

The following is a list of all known challenge scrolls and their solutions. The riddles are usually fairly simple, but sometimes call on trivial facts such as 'How many animals are in the Ardougne Zoo?' This list will allow players to bypass counting animals.

Asked by Question Answer
Zoo keeper How many animals are in the Ardougne Zoo? 40, +1 if Eagles' Peak is completed,
+1 if Hunt for Red Raktuber is completed
Luthas and Cap'n Izzy No-Beard's parrot How many banana trees are there in the plantation? 33
King Roald How many bookcases are there in the Varrock palace library? 24
Gabooty How many buildings in the village? 11
Cook How many cannons does Lumbridge castle have? 7
Caroline How many fishermen on the fishing platform? 11, 0 after Salt in the Wound
Bolkoy How many flowers are in the clearing below this platform? 13
Gnome Coach How many gnomes on the gnome ball field have red patches on their uniforms? 6
Recruiter How many houses have a cross on the door? 20
Brundt How many people are waiting for the next bard to perform? 4
Edmond How many pigeon cages are there around the back of Jerico's house? 3
Oracle If x is 15 and y is 3, what is 3x + y? 48
Karim I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each? 5
Hazelmere / Brimstail What is 19 to the power of 3? 6859
Gnome ball referee What is 57x89+23? 5096
Valerio How many windows in the Abbey courtyard? 17
Moldark, Emissary of Zamorak How many bottles are there on the stall to the east of Mr Ex?

7

Ysondria How many ore rocks are there in the nearby copper and tin mine? 8
Nails Newton How many tables are there in the Pick and Lute Inn? 10
Rommik How many rocks in the Rimmington mine cannot be used to make bronze? 7

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 21 January 2019 (Update):
    • Corrected the answer to the treasure trail challenge "How many rocks can not be used to make bronze in the Rimmington mine?" to reflect changes to the environment with the Mining & Smithing rework.



A compass pointing due North
A compass spinning when on a different layer than the clue is pointing to.

A compass clue can be part of an elite treasure trail. Compass clues were added to the game as part of the Treasure Trail update on 4 August 2010.

When a compass clue is clicked on it will display an interface with an arrow that points in the direction of a spot that the player must locate. The arrow only shows the direction of the required location, and not the distance to it. Therefore, the most common method for completing compass clues effectively and efficiently is by triangulation. This is done by teleporting around RuneScape to gain an idea of where the location might be e.g. teleport to Taverley; if the compass points west, the player should go to a location to the west of Taverley; if the compass points east, the player should go a location to the east of Taverley. Additionally a player can tell if they are near to or from the correct location based on how fast the arrow changes direction (if the player is close to the right spot the arrow will change the direction in which it is pointing more quickly as the player moves around). Once the player has established that they are close to the correct location, they should move in the direction indicated by the compass.

When the player is standing at the correct location, the compass' arrow will change to an 'X' symbol. When standing on the spot shown by the X the player can dig to receive their next clue or casket. Digging may spawn a Guthix wizard for elite clues or a cabbagemancer for master clues, however players can avoid this by using a meerkat familar's fetch casket special move to retrieve the next clue or casket.

Locations[edit | edit source]

The locations in this guide are grouped by region. The following map may also be useful:

RuneScape Worldmap.png

Asgarnia[edit | edit source]

Burthorpe[edit | edit source]

Possible locations Image
South-east of the Warriors' Guild.
Compass clue Burthorpe south-east of Warriors' Guild.png
East of the eastern cave entrance leading to the top of White Wolf Mountain. Three paces east and one pace north of the small patch of white flowers just outside the entrance.
Compass clue Burthorpe north-east of White Wolf Mountain.png
East of the building next to Heroes' Guild.
Compass clue Burthorpe east of the building next to Heroes' Guild.png
East of the shop that sells Gaius's Two-Handed Shop.
Compass clue Burthorpe east of Gaius's Two-Handed Shop.png
On Death Plateau.
Compass clue Burthorpe on Death Plateau.png
South of Death Plateau, three paces south and one pace east of the eastern side of the entrance to Sabbot's cave.
Compass clue Burthorpe near Sabbot's cave entrance.png

Falador[edit | edit source]

Possible locations Image
South of Falador, south of the Clan Camp.
Compass clue Falador south of Clan Camp.png
South of Falador, south-west of the Crafting Guild, on the peninsula with hobgoblins.
Compass clue Falador south-west of Crafting Guild.png
South of Falador, just north-west of the Crafting Guild.
Compass clue Falador north-west of Crafting Guild.png
West of Falador, just east of the entrance of the Dark Wizards' Tower.
Compass clue Falador east of Dark Wizard's Tower.png
West of Falador, just south of the Witch's house.
Compass clue Falador south of Witch's house.png
In the centre of the White Knights' Castle courtyard.
Compass clue Falador centre of White Knight's Castle courtyard.png
Just north of Cassie's Shield Shop.
Compass clue Falador north of Cassie's Shield Shop.png
Just north of Wayne's Chains - Chainmail Specialist.
Compass clue Falador north of Wayne's Chains.png
North of Falador, just south of the entrance to the Invention Guild
Compass clue Falador south of Invention Guild entrance.png
North-east of Falador, east of the flickering wisp colony and standing stones.
Compass clue Falador east of standing stones.png
South of the Heist entrance.
Compass clue Falador south of Heist entrance.png
At the farm south of Falador.
Compass clue Falador at the farm.png
North of Artisans' Workshop, right next to its wall.
Compass clue Falador north of Artisans' Workshop.png
South-east of Falador and south-west of Draynor Manor.
Compass clue Draynor south-east of Falador.png
South-east of Falador Park.
Compass clue Falador south-east of park.png
South of Makeover Mage and West of the Hot Air Balloon.
Compass clue Falador South of Makeover Mage.png

Goblin Village[edit | edit source]

Possible locations Image
In the centre of Goblin Village.
Compass clue Goblin Village in the centre.png

Ice Mountain[edit | edit source]

Possible locations Image
East of the entrance to the Dwarven Mine.
Compass clue Ice Mountain east of Dwarven Mine entrance.png
South-west of the Dwarven Mine.
Compass clue Ice Mountain south-west of the Dwarven mine.png
On the south-east corner of Ice Mountain.
Compass clue Ice Mountain south-east corner of Ice Mountain.png
South-east of the Black Knights' Fortress, just west of the beacon.
Compass clue Ice Mountain south-east of Black Knights' Fortress.png
On the ledge west of Ice Mountain. Between the rows of evergreen trees, two paces south-west of the south-western corner of the southernmost tree in the northern row.
Compass clue Ice Mountain west side ledge.png

Port Sarim[edit | edit source]

Possible locations Image
South-east of the jewellery shop.
Compass clue Port Sarim south-east of jewellery shop.png
In Port Sarim Jail. One step north of the location pictured.
Compass clue Port Sarim inside Port Sarim Jail.png
South-east of Port Sarim Jail.
Compass clue Port Sarim south-east of Port Sarim Jail.png
On Mudskipper Point, just north of Thurgo's hut.
Compass clue Port Sarim north of Thurgo's hut.png
North-east of the the port portal.
Compass clue Port Sarim east of Player-owned ports portal.png

Rimmington[edit | edit source]

Possible locations Image
Just north of the Chemist's House.
Compass clue Rimmington just north of the Chemist's House.png
East of Hetty's house and south of the Rimmington wheat field. 9 steps south of the map square outside the south-eastern corner of the wheat field.
Compass clue Rimmington south of wheat field.png
West of Melzar's Maze.
Compass clue Rimmington east of Melzar's Maze.png
At the entrance of the Grotworm Lair east of Rimmington.
Compass clue Rimmington east of the Grotworm Lair.png
South-west of Hetty's House.
Compass clue Rimmington South west of Hetty's house.png

Taverley[edit | edit source]

Possible locations Image
On the peninsula south of Taverley, south of the entrance to the Taverley Slayer Dungeon is located.
Compass clue Burthorpe south of Taverley Slayer Dungeon entrance.png
Just south of the Heroes' Guild and west of the stone circle.
Compass clue Burthorpe south of Stone circle.png
West of the pen for cows and sheep. Two paces west and one pace north of the broken piece of fencing.
Compass clue Taverley west of cow and sheep pen.png

Daemonheim[edit | edit source]

Possible locations Image
Just north-west of Daemonheim Castle.
Compass clue Daemonheim north-west corner of Daemonheim Castle.png
South-east of Daemonheim Castle.
Compass clue Daemonheim south-east of Daemonheim Castle.png
South of Daemonheim Castle. Just east of the steps south of the Rewards Trader.
Compass clue Daemonheim south of Rewards Trader.png
Eastern part of Daemonheim, north of the spot where a ferry can be taken to Al Kharid.
Compass clue Daemonheim north of ferry.png
South-eastern part of Daemonheim, just north of the entrance to the Daemonheim resource dungeon. One pace south of the location pictured.
Compass clue Daemonheim north of Daemonheim resource dungeon entrance.png
South-eastern part of Daemonheim, north-west of the entrance to the Daemonheim resource dungeon. Three paces north-west of the location above.
Compass clue Daemonheim north west of Daemonheim resource dungeon.png
On the southern coast of Daemonheim.
Compass clue Daemonheim on the southern coastline.png
East of the southern set of steps, on the southern coast of Daemonheim.
Compass clue Daemonheim east of southern steps.png
North-east of the gate between Daemonheim and the Wilderness.
Compass clue Daemonheim north-east of gate to the Wilderness.png
West of a tent.
Compass clue Daemonheim west of tent.png
Just south-west of Daemonheim Castle, west of the frozen auto-grouping chamber.
Compass clue Daemonheim west of Frozen room.png

Eastern Lands (The Arc)[edit | edit source]

Aminishi[edit | edit source]

Possible locations Image
Up the first stairway, by the statue near the sotapanna.
Compass clue Eastern Lands Aminishi by statue near sotapanna.png
East of Ling on the beach, three paces east of the south-eastern corner of the campfire.
Compass clue Eastern Lands Aminishi south-east beach.png
South of the Well of Spirits.
Compass clue Eastern Lands Aminishi South of the Well of Spirits.png
South of the entrance to the Temple of Aminishi. One pace north-west of the location pictured.
Compass clue Eastern Lands Aminishi South of Temple.png
South of the rock where the Aminishi moai used to be located. One pace west of the location pictured.
Compass clue Eastern Lands Aminishi South of rock.png

Cyclosis[edit | edit source]

Possible locations Image
On the beach where the salty crabletines are located, in between four palm trees.
Compass clue Cyclosis by salty crabletines, between 4 palm trees.png
On Cyclosis, right next to Odd Billy.
Compass clue Cyclosis next to Odd Billy.png
In the graveyard, east of the dead moai.
Compass clue Cyclosis graveyard.png
On the south-western beach.
Compass clue Cyclosis south west beach on Cyclosis.png

Goshima[edit | edit source]

Possible locations Image
At the stairs on Goshima.
Compass clue Eastern Lands Goshima bottom of the stairs.png
At the trees on Goshima. One pace south of the pictured location.
Compass clue Eastern Lands Goshima by the trees.png
Next to dead druid south of the main pier.
Compass clue Goshima Next to dead druid at bottom of main pier.png
North of the stairs, two paces north-east of the upper part of the corpse.
Goshima master clue location.png

The Islands That Once Were Turtles[edit | edit source]

Possible locations Image
North of the island on the first island of The Islands That Once Were Turtles
Compass clue Turtles first island near the northern mushroom patch.png
North of the Tortle portal on the second island of The Islands That Once Were Turtles.
Compass Clue The Islands That Once Were Turtles 2nd Island North of Tortle portal.png
Southwest of the boulder on the third island of The Islands That Once Were Turtles.
Compass clue Turtles third island southwest of the boulder.png
South of the tower on the first island of The Islands That Once Were Turtles, by the skeletons. One pace west of the pictured location.
Compass clue Turtles first island south of tower.png

Tuai Leit[edit | edit source]

Possible locations Image
South-east of the dock stairs.
Compass clue Tuai Leit south-east of the stairs.png
South-west of the dock stairs. One pace north-west of the location pictured.
Compass clue Tuai Leit south-west of the stairs.png
In the bamboo forest north of the junction between the temple and the Rumberry bush field.
Compass clue Tuai Leit bamboo forest north of junction.png
Directly west of Azalea Oakheart and the gnomecopter.
Compass clue Tuai Leit directly west of Azalea Oakheart.png

Waiko[edit | edit source]

Possible locations Image
North of Waiko moai. Three paces west of the middle of the bench under the cherry blossom.
Compass clue Eastern Lands Waiko just north of moai.png
On the beach north of Rosie (supplies). Right east of the green starfish.
Compass clue Eastern Lands Waiko north of Rosie.png
East of Khan's house.
Compass clue Eastern Lands Waiko east of Khan's house.png
Southern beach, five paces east and three north of the green starfish.
Compass clue Eastern Lands Waiko southern beach.png

Whale's Maw[edit | edit source]

Possible locations Image
West of Ted and his campfire on Whale's Maw.
Compass clue Whale's Maw west of Ted.png
In the shipwreck north of the tortle hunting spot. Two paces south-east of the entrance in the stern.
Compass clue Whale's Maw northern shipwreck.png
East of the shipwreck on the far west of the island, west of the tortle hunting spot.
Compass clue Whale's Maw east of shipwreck.png
South-west of the khan's house, just west of the moai stump.
South-west of the khan's house, just south of the moai stump.
Compass clue Whale's Maw south of Moai stump.png
South of the pool in the middle of the island, on the grass.
Compass clue Whale's Maw south of pool.png
South-east of the easternmost house on Whale's Maw, up against the fence.
Compass clue Whale's Maw south-east of eastern house.png

Feldip Hills[edit | edit source]

Castle Wars[edit | edit source]

Possible locations Image
South of the Castle Wars lobby.
Compass clue Castle Wars south of Castle Wars lobby.png
South of Castle Wars, along the southern coastline. South-east of the group of three islands.
Compass clue Castle Wars south-east of group of three islands.png
South of Castle Wars, south-west of the group of three islands. North-east of fairy ring (code BKP).
Compass clue Castle Wars north-east of fairy ring.png
South-west of Castle Wars, on the south-western coastline.
Compass clue Castle Wars on south-western coastline.png
South-west of Castle Wars, in the Chompy Bird Hunting area.
Compass clue Castle Wars in Chompy Bird Hunting area.png
North of the entrance to Castle Wars.
Compass clue Castle Wars north of entrance.png

Feldip[edit | edit source]

Possible locations Image
East of the Feldip Hunter Area and north-east of Oo'glog. South-east of the building near the crimson swifts.
Compass clue Feldip north-east of Oo'glog.png
North-east of the Hunter expert.
Compass clue Feldip north-east of Hunter expert.png
North-west of the Feldip Hunter Area and the Hunter expert.
Compass clue Feldip north-west of Hunter expert.png
On the coastline west of the Feldip Hunter Area.
Compass clue Feldip north-west of Feldip Hunter Area.png
North of South Feldip Hills and south-west of the vibrant wisp colony.
Compass clue Feldip north of South Feldip Hills.png
Centre north-easternmost peninsula by the jungle strykewyrms, three paces east from the western coast.
Compass clue Feldip north-easternmost peninsula.png
One pace south-east of a lone fern by the jungle strykewyrms.
Compass clue Feldip south-east of lone fern.png
South Feldip Hills. 19 paces south and one west of the mysterious note.
Compass clue Feldip far south of note.png
North-westernmost barb-tailed kebbit Hunter spot, five paces east of the northernmost boulder.
Compass clue Feldip north-western Barb-tailed kebbits.png

Northern Feldip Hills[edit | edit source]

Possible locations Image
South of Jiggig and south-west of Gu'Tanoth.
Compass clue Gu'Tanoth south-west of Gu'Tanoth.png
South-west of the gnome glider.
Compass clue Gu'Tanoth south-west of gnome glider.png
East of the fairy ring (code AKS).
Compass clue Gu'Tanoth east of fairy ring.png
East of Gu'Tanoth.
Compass clue Gu'Tanoth east of Gu'Tanoth.png
South of Gu'Tanoth.
Compass clue Gu'Tanoth south.png
East of Gu'Tanoth, by the iron ore rocks.
Compass clue Gu'Tanoth east of iron ores.png
East of Rantz.
Compass clue Gu'Tanoth east of Rantz's cave.png
Near the western shoreline, east of the ogre standard.
Compass clue Gu'Tanoth east of the ogre standard.png
South-west of the ogre boat, between the southern two blue flowers near the shoreline.
Compass clue Gu'Tanoth between two blue flowers.png

Oo'glog[edit | edit source]

Possible locations Image
North of Oo'glog's north wall, east of the Oo'glog lodestone.
Compass clue Oo'glog north of Oo'glog.png
West of the entrance to Oo'glog.
Compass clue Oo'glog west of Oo'glog entrance.png
In the south-east corner of Oo'glog, south-east of the robust glass machine.
Compass clue Oo'glog south-east of robust glass machine.png
Just south of Oo'glog's south wall, south of the general store.
Compass clue Oo'glog south of Oo'glog.png
South of the Monastery of Ascension.
Compass clue Oo'glog south of the Monastery of Ascension.png
Right north-east of Oo'glog, two paces west of the tip of the small peninsula.
Compass clue Oo'glog north-east of Oo'glog.png

Fremennik area[edit | edit source]

Lighthouse[edit | edit source]

Possible locations Image
Just south of the door to the Lighthouse.
Compass clue Lighthouse south of Lighthouse.png
East of the lighthouse.
Compass clue Lighthouse east of Lighthouse.png
East of the lighthouse, north-east of the crystal tree.
Compass clue Lighthouse north-east of crystal tree.png

Rellekka[edit | edit source]

Possible locations Image
In the northern part of Rellekka, just north of the sand pit in the area of hobgoblins.
Compass clue Rellekka north of sand pit.png
In the northern part of Rellekka, just north of the mining site in the area of rock crabs.
Compass clue Rellekka north of mining site.png
In the south-western part of Rellekka. South-west of the building containing a furnace and spinning wheel.
Compass clue Rellekka south-west of building with furnace.png
South-east of the Rellekka POH portal.
Compass clue Rellekka south-east of POH portal.png
East of Rellekka and north-west of the Fremennik lodestone.
Compass clue Rellekka east of Rellekka.png
East of Rellekka and west of the entrance to the Mountain Camp.
Compass clue Rellekka west of Mountain Camp entrance.png
At the entrance to the Mountain Camp.
Compass clue Rellekka at Mountain Camp entrance.png
South-west of the Mountain Camp and the swaying tree.
Compass clue Rellekka south-west of swaying tree.png
South-east of the sparkling wisp colony, two paces north and one pace west of the eastern set of bullrushes by the shore.
Compass clue Rellekka south-east of golden apple tree.png
In the middle of the marketplace.
Compass clue Rellekka marketplace.png
North of Lalli.
Compass clue Rellekka north of Lalli.png
Outside of Rellekka in the south-west. North-east of the path to the Lighthouse.
Compass clue Rellekka south west of and outside Rellekka.png
Southeastern Rellekka, just east of the house with Freidir and Inga.
Compass clue Rellekka east of Freidir and Inga's house.png
South of the entrance to Rellekka, north of the POH portal and south-west of the small obelisk.
Compass clue Rellekka south of entrance.png

Trollweiss[edit | edit source]

Possible locations Image
On the path to the Trollweiss Hunter Area.
Compass clue Trollweiss on path to Trollweiss Hunter Area.png
Within the Trollweiss Hunter Area.
Compass clue Trollweiss in the Trollweiss Hunter Area.png
On the western side of the Trollweiss Hunter Area.
Compass clue Trollweiss western side of Trollweiss Hunter Area.png
2 steps north of the Ice sculpture near Erjolf's cave.
Compass clue Trollweiss north of ice sculpture.png

Kandarin, Piscatoris, and Gnome Stronghold[edit | edit source]

Ardougne[edit | edit source]

Possible locations Image
North of East Ardougne. One pace west of the deposit box in Manor Farm.
Compass clue Ardougne in field east of lodestone.png
In East Ardougne, just west of Elena's house.
Compass clue Ardougne west of Elena's house.png
South-east of East Ardougne. South-east of Ardougne Zoo and north-west of the Necromancer's Tower.
Compass clue Ardougne south-east of Ardougne Zoo.png
South of East Ardougne. East of the Ardougne Monastery and south-west of Tower of Life.
Compass clue Ardougne east of Ardougne Monastery.png
North-east of West Ardougne and south-east of the Fishing Guild. Near the moss giants, plague sheep, and warrior women.
Compass clue Ardougne south-west of Fishing Guild.png
North-east of West Ardougne and south-east of the Fishing Guild. In the area with plague sheep.
Compass clue Ardougne south-east of Fishing Guild.png
North-east of West Ardougne and northwest of the Fishing Guild. Two steps northeast of the north-eastern tile of the base of the oak tree that lies between two other oak trees near the coastline.
North-west of West Ardougne, in the enclosure with many Apple Trees. Two paces north of the Barrel Tap.
Compass clue Ardougne at Apple tree enclosure.png
North of West Ardougne. North-east of the Combat Training Camp, south of the bridge over River Dougne.
Compass clue Ardougne north-east of Combat Training Camp.png
North of West Ardougne. North-east of the Combat Training Camp, north of the bridge over River Dougne.
Compass clue Ardougne north-east of Combat Training Camp 2.png
North of West Ardougne. South of the Combat Training Camp.
Compass clue Ardougne south of Combat Training Camp.png
South of West Ardougne's south wall, south of the cemetery.
Compass clue Ardougne south of the west side cemetery.png
South of West Ardougne's south wall, south-west of the cemetery.
Compass clue Ardougne south of the west side cemetery2.png
South of West Ardougne's south wall, by the general store.
Compass clue Ardougne south of the west general store.png
Just north of West Ardougne's north wall.
Compass clue Ardougne north of West Ardougne wall.png
South of West Ardougne, on the gnomes' side on the Khazard Battlefield, four steps south and one step east of the easternmost flag.
Compass clue Ardougne north of Tree Gnome Stronghold.png
South-west of West Ardougne. In the mining area just north-east of the Ourania Runecrafting Altar entrance. One step west of the location pictured.
Compass clue Ardougne north-east of Ourania Runecrafting Altar entrance.png
South-west of West Ardougne, on the Khazard Battlefield.
Compass clue Ardougne on Khazard Battlefield.png
South-west of West Ardougne. In the graveyard just south of the entrance to the Ourania Runecrafting Altar entrance.
Compass clue Ardougne south of Ourania Runecrafting Altar entrance.png
South-west of West Ardougne, south of the Observatory.
Compass clue Ardougne south of the Observatory.png
South-west of West Ardougne. Inside some ruins east of the Observatory.
Compass clue Ardougne in ruins east of Observatory.png
North-east of the Legends' Guild.
Compass clue Ardougne north-east of Legends' Guild.png
North of the Legends' Guild.
Compass clue Ardougne north of Legends' Guild.png
West of the entrance of the Legends' Guild.
Compass clue Ardougne west of Legends' Guild entrance.png
Just south of The Poison Arrow pub.
Compass clue Ardougne south of Poison Arrow pub.png
East of the Carnillean mansion south of Ardougne Castle.
Compass clue Ardougne east of Carnillean Mansion.png
East Ardougne market, in the house with a cooking range, two steps south of the central bookcase.
Compass clue Ardougne building west of Silk merchant.png
East Ardougne, north of the Servants' Guild. Two steps north of the inside corner of the hedge surrounding the guild.
Compass clue Ardougne north of Servants' Guild.png
South-east of the Clock Tower and north-west of the Ardougne Monastery.
Compass clue Ardougne south-east of Clocktower.png
South of the Ardougne Zoo, at the crossroad.
Compass clue Ardougne at the crossroad south of the zoo.png

Barbarian Outpost[edit | edit source]

Possible locations Image
North of the Barbarian Outpost Agility Course and south-east of Barbarian Assault. One pace north of the location pictured.
Compass clue Barbarian Outpost south-east of Barbarian Assault.png
Just east of Hadley's house.
Compass clue Barbarian Outpost east of Hadley's house.png
Just south-east of Otto's Grotto.
Compass clue Barbarian Outpost south-east of Otto's Grotto.png
At the southern end of the slope leading to Baxtorian Falls.
Compass clue Barbarian Outpost southern end of slope to Baxtorian Falls.png

Catherby[edit | edit source]

Possible locations Image
Just south of Catherby, on the island with Obelisk of Water which can only be accessed through Taverley Dungeon.
Compass clue Catherby on Water Obelisk Island.png
South-east of Hickton's Archery Emporium.
Compass clue Catherby south-east of Hickton's Archery Emporium.png
South of the bank and two paces east of the candle-maker.
Compass clue Catherby south-west of bank.png
West of Catherby, in the field of beehives.
Compass clue Catherby in beehive field.png
At the end of the White Wolf Mountain area, northeast of the Catherby lodestone. Three paces south of the middle of the evergreen southwest of the cave into the mountain.
Compass clue Catherby north-east lodestone.png
North of Catherby farming patches.
Compass clue Catherby north of the farming patches.png
Near the cave entrance north of Catherby, on top of the White Wolf Mountain.
Compass clue Catherby near cave on top of the White Wolf Mountain.png

Piscatoris[edit | edit source]

Possible locations Image
Outside the Piscatoris Fishing Colony, west of the entrance.
Compass clue Piscatoris west of Piscatoris Fishing Colony entrance.png
Just west of the Piscatoris Fishing Colony, outside the colony.
Compass clue Piscatoris west of Piscatoris Fishing Colony.png
Just north-east of the Phoenix Lair. North-west of the fairy ring (code AKQ).
Compass clue Piscatoris north-east of Phoenix Lair.png
In the Piscatoris Hunter Area, south-east of the fairy ring (code AKQ) and east of the two rare tree minimap icons.
Compass clue Piscatoris south-east of fairy ring.png
On the tip of the peninsula with airut in the north-western part of the Piscatoris Hunter Area, near the stone with the depiction of Tuska.
Compass clue Piscatoris on tip of airut penninsula.png
West of the falconry area.
Compass clue Piscatoris west of Falconer.png
South-west of the falconry area.
Compass clue Piscatoris south-west of Falconer.png
South-east of the falconry area. One pace east of the location pictured.
Compass clue Piscatoris south-east of Falconer.png
North-east of Eagles' Peak and south-west of the falconry area.
Compass clue Piscatoris north-east of Eagle's Peak.png
East of the falconry area. One step northeast of the second right-angled concave corner in the fence, counting from the north.
Compass clue Piscatoris east of Falconer.png
On the northern side of Eagles' Peak, at the foot of the mountain.
Compass clue Piscatoris north of Eagle's Peak.png
North-west of the musician.
Compass clue Piscatoris north-west of musician.png
North of the falconry area, near the coast.
Compass clue Piscatoris north of Falconer near coast.png

Port Khazard[edit | edit source]

Possible locations Image
North of the Fight Arena and south of Ardougne Monastery.
Compass clue Port Khazard north of the Fight Arena.png
Just south-east of the Fight Arena.
Compass clue Port Khazard south-east of Fight Arena.png
South west of the second General store in Port Khazard.
Compass clue Port Khazard south-west of General store.png
West of the first General store in Port Khazard.
Compass clue Port Khazard west of General store.png

Seers' Village[edit | edit source]

Possible locations Image
North of the church.
Compass clue Seers' Village north of the church.png
West of McGrubor's Wood, south of Galahad's house.
Compass clue Seers' Village south of Galahad's house.png
Inside McGrubor's Wood, four paces north of the western side of the gate.
North of the coal trucks.
Compass clue Seers' Village north of coal trucks.png
North-west of the Ranging Guild, just east of Grandpa Jack's house.
Compass clue Seers' Village east of Grandpa Jack's house.png
South of Seers' Village, just north of the Sorcerer's Tower. Four paces north and four east of the centre of the trunk of the oak just north of the tower.
Compass clue Seers' Village north of Sorcerer's Tower.png
At the entrance to temple of Ikov, two steps south of the southern statue of a warrior.
Compass clue Seers' Village at Temple of Ikov entrance.png
At the pillory, just west of the Forester's Arms pub.
Compass clue Seers' Village at pillory.png
Just west of the estate agent.
Compass clue Seers' Village west of Estate agent.png
East of Camelot Castle, one pace east of the south-eastern corner of the northern of the two adjacent evergreen trees.

Sinclair Mansion[edit | edit source]

Possible locations Image
Just south of Sinclair Mansion.
Compass clue Sinclair Mansion south of Sinclair Mansion.png
North-east of Sinclair Mansion.
Compass clue Sinclair Mansion north-east of Sinclair Mansion.png
North-west of Sinclair Mansion.
Compass clue Sinclair Mansion north-west of Sinclair Mansion.png
West of Sinclair Mansion.
Compass clue Sinclair Mansion west of Sinclair Mansion.png
North of Seers' Village and west of Sinclair Mansion. South-west of the first bridge on the path from Seers' Village to Rellekka.
Compass clue Sinclair Mansion south-west of first bridge west of Sinclair Mansion.png
West of Sinclair Mansion. West of the first bridge on the path from Seers' Village to Rellekka and north of the Seers' Village hops patch.
Compass clue Sinclair Mansion north of hops patch.png
West of Sinclair Mansion. West of the first bridge on the path from Seers' Village to Rellekka and north-east of the Seers' Village hops patch, in the middle of the Maple Trees south of the path. Two paces south of the northernmost of the fungus.
North of Seers' Village and south of Rellekka. Just south of the second bridge on the path from Seers' Village to Rellekka, where the Council workman and musician are located.
Compass clue Sinclair Mansion south of the Council workman.png

Tree Gnome Stronghold[edit | edit source]

Possible locations Image
North of the Tree Gnome Stronghold and just south of the cobalt skillchompa hunter area.
Compass clue Tree Gnome Stronghold south of the cobalt skillchompa hunter area.png
Southeast of the Grand Tree and west of Otto Godblessed, two steps west of the northern half of the southern bench.
Compass clue Tree Gnome Stronghold southeast of Grand Tree.png
East of the Tree Gnome Stronghold.
Compass clue Tree Gnome Stronghold east of the Tree Gnome Stronghold.png
North-west of the Grand Tree, in the centre of the pen of tortoises.
Compass clue Tree Gnome Stronghold in centre of tortoise pen.png
North of the gnomeball field.
Compass clue Tree Gnome Stronghold north of the gnomeball field.png
North-west of Tree Gnome Stronghold entrance and west of the Gnome Stronghold agility course. On the ground floor near the treetops bank icon.
Compass clue Tree Gnome Stronghold north-west of entrance.png
West of the entrance of the Stronghold and north of the area for hunting charm sprites.
Compass clue Tree Gnome Stronghold north of charm spirites.png
West of the entrance of the Stronghold and north-east of the area for hunting charm sprites.
Compass clue Tree Gnome Stronghold north-east of charm spirites.png
West of the entrance of the Stronghold and north-west of the area for hunting charm sprites.
Compass clue Tree Gnome Stronghold north-west of charm spirites.png
West of Nyriki Tapio's house.
Compass clue Tree Gnome Stronghold west of Nyriki's house.png
East of Brimstail's cave.
Compass clue Tree Gnome Stronghold east of Brimstail's cave.png
West near a bunch of trees.
Compass clue Tree Gnome Stronghold west.png
Just outside Char's training cave south of the Eagles' Peak lodestone.
Compass clue Tree Gnome Stronghold outside Char's training cave.png

Witchaven[edit | edit source]

Possible locations Image
Just south of the church in Witchaven.
Compass clue Witchaven south of church.png
South of the mine north of Witchaven.
Compass clue Witchhaven south of the mine.png

Yanille[edit | edit source]

Possible locations Image
North of Yanille.
Compass clue Yanille north of Yanille.png
South of Yanille.
Compass clue Yanille south of Yanille.png
East of the sandpit and POH portal.
Compass clue Yanille east of POH portal.png
East of Yanille. North of Hazelmere's island.
Compass clue Yanille north of Hazelmere's island.png
North-west of Yanille lodestone.
Compass clue Yanille north-west of lodestone.png
South of the house with the anvil.
Compass clue Yanille south anvil house.png.png
North-east of Yanille. Three paces south of the south-eastern corner of the picnic bench.

Tree Gnome Village[edit | edit source]

Possible locations Image
West of the compost mound at Fight Arena.
Compass clue Port Khazard west of compost mound.png
South-west of the Gnome Maze, near the broken walls.
Compass clue Yanille south-west of Gnome maze.png
West of Gnome Maze, eight steps east and four steps south of the southeastern corner of the fruit tree patch.

Karamja[edit | edit source]

Brimhaven[edit | edit source]

Possible locations Image
Just east of the spirit tree.
Compass clue Brimhaven east of spirit tree.png
North of the Brimhaven Dungeon entrance.
Compass clue Brimhaven north of Brimhaven Dungeon entrance.png
South-west of the Brimhaven Dungeon entrance. Two paces north-east of the north-eastern corner of the bush on the beach.
East of the Brimhaven mine.
Compass clue Brimhaven east of Brimhaven mine.png
South-east corner of Moss Giant Island.
Compass clue Brimhaven south-east corner of Moss Giant Island.png
Directly south of the port.
Compass clue Brimhaven south of port.png
Just east of Dead Man's Chest, two steps north of the western side of the bench.
Compass clue Brimhaven east of Dead Man's Chest.png
On the beach in the south-western part of the town. Four paces north and one pace west of the fire remains near Lubufu.

Karamja[edit | edit source]

Possible locations Image
Outside the east wall of Shilo Village, right next to the waterfall.
Compass clue Karamja east Shilo Village.png
On the north-western coast of Karamja, east of the fairy ring (code DKP).
Compass clue Karamja east of fairy ring.png
North-west of the gnome glider.
Compass clue Karamja north-west of gnome glider.png
East of the Jade Vine Maze.
Compass clue Karamja east of Jade Vine Maze.png
South-west of log crossing Agility shortcut over the river.
Compass clue Karamja south-west of log crossing Agility shortcut.png
Just west of the Shipyard.
Compass clue Karamja west of shipyard.png
On the northern coastline, just east of the Pothole Dungeon entrance.
Compass clue Karamja east of Pothole Dungeon entrance.png
North of the gleaming wisp colony.
Compass clue Karamja north of gleaming wisp colony.png
Just north of nature altar.
Compass clue Karamja north of nature altar.png
South of the bridge leading to Cairn Isle.
Compass clue Karamja south of bridge to Cairn Isle.png
South of Cairn Isle and north-west of the Kharazi Jungle.
Compass clue Karamja south of Cairn Isle.png
North of the gnome glider, one step east and four steps north of the fire.
South-west of the Tai Bwo Wannai mine, near to the Nature Altar north of Shilo Village
Compass clue Karamja south-west of Tai Bwo Wannai mine.png

Musa Point[edit | edit source]

Possible locations Image
South of the Karamja Volcano.
Compass clue Musa Point south of Karamja Volcano.png
East of the Karamja Volcano.
Compass clue Musa Point east of Karamja Volcano.png
Inside the banana plantation, just next to the northwestern entrance.
Compass clue Musa Point banana plantation.png
South of the general store.
Compass clue Musa Point south of General store.png

Tai Bwo Wannai[edit | edit source]

Possible locations Image
In the centre of the village.
Compass clue Tai Bwo Wannai in centre of Tai Bwo Wannai.png
West of the village.
Compass clue Tai Bwo Wannai west of Tai Bwo Wannai.png
South of the village, west of the karambwanji lake.
Compass clue Tai Bwo Wannai west of the karambwanji lake.png
South-east of the village, east of the karambwanji lake. Sixteen paces north and five paces east of the shortcut to Shilo Village.
North-west of the village and south of the lodestone, just west of the general store.
Compass clue Tai Bwo Wannai just west of general store.png
East of the village, in the clearing east of the hardwood grove. Two paces south and four paces west of the creeping plant.
Compass clue Tai Bwo Wannai east of Tai Bwo Wannai.png

Kharidian Desert[edit | edit source]

Al Kharid[edit | edit source]

Possible locations Image
Inside the Shantay Pass, one step northwest of the location pictured.
Compass clue Al Kharid inside Shantay Pass.png
South of Al Kharid bank.
Compass clue Al Kharid south of bank.png
North of Al Kharid Palace, just south-west of the Al Kharid lodestone.
Compass clue Al Kharid south-west of lodestone.png
East of Al Kharid and west of the Citharede Abbey. Just west of the desert strykewyrms.
Compass clue Al Kharid west of desert strykewyrms.png
At the entrance of the Duel Arena.
Compass clue Al Kharid Duel Arena entrance.png
North of the north-western Duel Arena battleground, one pace south and two paces west of the rocks between the two paths.
Compass clue Al Kharid north of Duel Arena.png
West of the Mage Training Arena.
Compass clue Al Kharid west of Mage Training Arena.png
Inside Citharede Abbey, just west of the statue of Saint Elspeth.
Compass clue Al Kharid west of the statue of Saint Elspeth.png
Inside Citharede Abbey, just west of the musicians.
Compass clue Al Kharid west of the musicians.png
North-west of Citharede Abbey, three paces north and one pace east of the cuttable Kharidian cactus growing between the ruins.
Compass clue Al Kharid northwest of abbey.png
North-western corner of Al Kharid, 3 steps east of the southern box.
Just east of the Al Kharid mining site. Two steps east of the set of cacti near the two palm trees.
Compass clue Al Kharid east of mining site.png

Dominion Tower[edit | edit source]

Possible locations Image
On the coastline north of Pollnivneach and south of Dominion Tower.
Compass clue Dominion Tower on coastline south of Dominion Tower.png
South of the Dominion Tower entrance.
Compass clue Dominion Tower south of Dominion Tower entrance.png
East of Dominion Tower, in the centre of the Uzer Hunter area.
Compass clue Dominion Tower in centre of Uzer Hunter Area.png
East of Dominion Tower and about half-way between the tower and Uzer. Nine paces south and three paces west of the Kharidian cactus.
Near a group of rocks, north of the fairy ring (code DLQ).
Compass clue Dominion Tower north of the fairy ring.png
Next to the fairy ring (code DLQ).
Compass clue Dominion Tower west of the fairy ring.png
West of the Dominion Tower, near the Desert Phoenix. Three paces north and three paces east of the lone Kharidian cactus by the rock wall.
Compass clue Dominion Tower west of the tower.png

North-western desert[edit | edit source]

Possible locations Image
South of the Shantay Pass, near the desert wolves.
Compass clue Al Kharid south of Shantay Pass.png
At the shortcut to Tuska, north-west of The Big Heist Lodge.
Compass clue north-western desert shortcut to Tuska.png
In the centre of the Bandit Camp, north-west of the Bandit Camp lodestone.
Compass clue north-western desert centre of Bandit Camp.png
In the southernmost tent (containing Al Shabim) in the Bedabin Camp.
Compass clue north-western desert in southernmost tent of Bedabin Camp.png
West of the Kalphite Hive and south of the Kalphite Nursery.
Compass clue north-western desert west of Kalphite Hive.png
East of the Bedabin Camp and west of the Desert Mining Camp.
Compass clue north-western desert east of Bedabin Camp.png
East of the Bedabin Camp, north-west of the Desert Mining Camp and the middle group of rocks. Two paces west of the north-western corner of the northernmost of the slightly taller rocks.
Compass clue north-western desert west of Desert mining camp.png
Just north-east of the Desert Mining Camp.
Compass clue north-western desert north-east of Desert Mining Camp.png
North of the fairy ring.
Compass clue north-western desert north of fairy ring.png
Near Bedabin Camp, two steps north of the cacti east of the rug merchant.
Compass clue north-western desert near bedabin camp.png
South-west of the Kalphite Hive, near some palm trees.
Compass clue north-western desert south-west of Kalphite Hive.png
North-east of the Bandit Camp lodestone, over the cliff.
Compass clue north-western desert north of lodestone.png

Pollnivneach[edit | edit source]

Possible locations Image
On the peninsula north of Pollnivneach.
Compass clue Pollnivneach on peninsula north of Pollnivneach.png
Across the river, north-east of Pollnivneach. Two paces west and one pace north of the Kharidian cactus closest to the river.
Compass clue Pollnivneach across the river north-east of Pollnivneach.png
North-east of Ali the Mayor's house. One pace north and two paces east of the bigger of the round cacti.
Compass clue Pollnivneach north-east of Ali the Mayor's house.png
West of The Asp & Snake Bar.
Compass clue Pollnivneach west of The Asp & Snake Bar.png
South of Pollnivneach. On the coastline south of the magic carpet.
Compass clue Pollnivneach south of magic carpet.png
South-west of the Smoke Dungeon.
Compass clue Pollnivneach south-west of the Smoke Dungeon.png
South-west of Pollnivneach. Eight paces south and two west of Dundee's campfire.
South of Pollnivneach. Across the river and five paces west and three paces north of the larger of the round cacti nearby.
Compass clue Pollnivneach south.png
South-west of the small obelisk which is north-west of Pollnivneach.
Compass clue Pollnivneach south-west of summoning obelisk.png
North-west of the small obelisk which is north-west of Pollnivneach.
Compass clue Pollnivneach north-west of Pollnivneach.png
East across the river. Five paces east of the bigger of the round cacti.
Compass clue Pollnivneach east of river.png

Nardah[edit | edit source]

Possible locations Image
North of the entrance to Heart of Gielinor, three paces east and two paces south of the bigger of the round cacti.
Compass clue Nardah south of Crevice east of Nardah.png
Just northeast of the closest group of rocks north of Nardah.
Compass clue Nardah northeast of the closest group of rocks north of Nardah.png
Southern Nardah, two steps north of the north-eastern corner of the clay oven.
Compass clue Nardah 2 steps north of clay oven.png
West of the fountain.
Compass clue Nardah next to the fountain.png

Sophanem[edit | edit source]

Possible locations Image
Just north of Sophanem, on the eastern bank of River Elid, eight paces south and two west of the southern of the south-western corner of the easternmost Banana Tree.
Compass clue north of Sophanem.png
Far north of Sophanem and east of the Jaldraocht Pyramid. Six paces south and eight paces west of the entrance to the small obelisk.
Compass clue Sophanem west of summoning obelisk.png
East of the Agility Pyramid.
Compass clue Sophanem east of Agility Pyramid.png
North-east of Sophanem and west of the Agility Pyramid. Just south-east of the tent.
Compass clue Sophanem south-east of tent.png
West of the Agility Pyramid.
Compass clue Sophanem west of Agility Pyramid.png
West of Ullek. South of the Agility Pyramid and east of Sophanem.
Compass clue Sophanem west of Ullek.png
East of Sophanem, four steps north of the Kharidian cactus that is in the middle of the group of cacti, near the southern shore.
Compass clue Sophanem near southern shore by cacti.png
In Ullek (east of Sophanem), west of the archaeologists.
Compass clue Sophanem west of archaeologists in Ullek.png
In Ullek, just east of the southern passage to the swamps.
Compass clue Sophanem south passage to Ullek.png

South-western desert[edit | edit source]

Possible locations Image
In the centre of the quarry.
Compass clue south-western desert centre of quarry.png
South of the quarry.
Compass clue south-western desert south of quarry.png
East of the Exiled Kalphite Hive entrance.
Compass clue south-western desert east of Exiled Kalphite Hive entrance.png
North of the northeastern corner of Jaldraocht Pyramid, just south to a group of cacti.
Compass clue south-western desert north-east of pyramid.png
South-west of the Exiled Kalphite Hive entrance, by the vultures.
Compass clue south-western desert south-west of Exiled Kalphite Hive entrance.png
North-east of Jaldraocht Pyramid, seven steps south of the south-western corner of the third rock from the east in the group of four rocks.
West of Jaldraocht Pyramid, one pace south and three paces east of the bigger of the round cacti.

Uzer[edit | edit source]

Possible locations Image
North of the Ruins of Uzer, east of the Uzer mining site.
Compass clue Uzer east of Uzer mining site.png
Just east of Ruins of Uzer.
Compass clue Uzer east of Ruins of Uzer.png
South of the Ruins of Uzer, just south-west of the oasis.
Compass clue Uzer south-west of oasis.png
South of the Ruins of Uzer, east of the Uzer Mastaba.
Compass clue Uzer east of Uzer Mastaba.png
In Ruins of Uzer, in the centre of the north-eastern circular building's ruins.
Compass clue Uzer, center of north-eastern circular ruins.png

Misthalin[edit | edit source]

Varrock Dig Site[edit | edit source]

Possible locations Image
North of the Exam Centre, one step north of the location in the picture.
Compass clue Digsite north of Exam Centre.png
South-west of the Varrock Dig Site. South-east of the bright wisp colony.
Compass clue Digsite south-east of bright wisp colony.png
In the centre of the Varrock Dig Site, just north of the tent.
Compass clue Digsite centre of Digsite.png
At the south tip of the Varrock Dig Site, north-west of the tent.
Compass clue Digsite north-west of the tent.png
East of the Varrock Dig Site and west of the River Salve, four paces west of the southern part of The Stormbreaker's stardboard-side paddle wheel.
Compass clue Digsite east of Digsite.png
North of the Varrock Dig Site. East of the Lumber Yard and west of the beacon.
Compass clue Digsite east of Lumber Yard.png
Inside the Lumber Yard.
Compass clue Digsite inside Lumber Yard.png
North of the Broken Home manor.
Compass clue Digsite north of Broken Home.png
Behind Paterdomus at the bottom of the stairs.
Compass clue Varrock behind Paterdomus temple.png
West of the Varrock Dig Site. Fourteen paces south of Captain Errdo.

Draynor[edit | edit source]

Possible locations Image
In the centre of the village. Five paces south and two paces west of Relomia, Emissary of Sliske.
Compass clue Draynor centre of village near Relomia.png
Just west of the Wizards' Tower.
Compass clue Draynor west of Wizards' Tower.png
North-west of the Water Altar.
Compass clue Draynor north-west of the water altar.png
North-east of the Wizards' Tower.
Compass clue Draynor north-east of Wizards' Tower.png
South-east of Draynor Village and south-west of the Lumbridge crater. East of the pale wisp colony.
Compass clue Draynor east of pale wisp colony.png
South of Draynor Jail.
Compass clue Draynor south of Draynor Jail.png
North-east of Draynor Jail.
Compass clue Draynor north-east of Draynor Jail.png
In the north-eastern part of Draynor, in the south-east corner of the wheat field.
Compass clue Draynor south-east corner of wheat field.png
West of Draynor Manor.
Compass clue Draynor west of Draynor Manor.png
In the north-east corner of Draynor Manor grounds.
Compass clue Draynor in north-east corner of Draynor Manor grounds.png
East of Draynor Manor.
Compass clue Draynor east of Draynor Manor.png
South east of Draynor mine.
Compass clue Draynor south-east of Draynor mine.png
South west of the clay mining spot. Three paces south and one east of the centre of the crater.
Compass clue Draynor south-west of clay site.png

Edgeville[edit | edit source]

Possible locations Image
Just east of the building with a potter's wheel in Barbarian Village.
Compass clue Edgeville east of building with potter's wheel in Barbarian Village.png
West of the Edgeville Monastery and east of Ice Mountain.
Compass clue Edgeville west of Edgeville Monastery.png
In front of the Soul Wars portal.
Compass clue Edgeville in front of Soul Wars portal.png
South-east of the bank.
Compass clue Edgeville south-east of bank.png
North-west of the Cooks' Guild. Three paces north-west of the north-western corner of the plant by the fence.
Compass clue Edgeville north-west of Cook's Guild.png

Lumbridge[edit | edit source]

Possible locations Image
In Lumbridge Swamp, east of the water altar.
Compass clue Lumbridge east of water altar.png
Eastern side of Lumbridge Swamp, north-east of the South-west Lumbridge swamp mining site and south-west of the ferry to Daemonheim.
Compass clue Lumbridge north-east of south-west Lumbridge swamp mining site.png
Just south of Lumbridge Castle, in the castle courtyard.
Compass clue Lumbridge south of Lumbridge Castle.png
Just west of Lumbridge cemetery.
Compass clue Lumbridge west of Lumbridge cemetery.png
Inside Lumbridge cow pen, Northeast of the gate and by the wall.
Just south of the Lumbridge cow pen.
Compass clue Lumbridge south of cow pen.png
In Lumbridge, west of the cow pen. Two paces south and one pace east of the south-eastern corner of the God Statue.
Compass clue Lumbridge west of cow pen.png
North of Lumbridge. At southern end of the potato field west of the northern entrance to Al Kharid mining site.
Compass clue Lumbridge in potato field west of northern entrance to Al Kharid mining site.png
North-east of the Lumbridge Flour Mill and south-east of Beefy Bill's Supplies.
Compass clue Lumbridge south-east of Beefy Bill's Supplies.png
North of Fred the Farmer's farm.
Compass clue Lumbridge north of Farmer Fred's farm.png

Varrock[edit | edit source]

Possible locations Image
In the north-west corner of the Grand Exchange.
Compass clue Varrock north-west corner of Grand Exchange.png
South of the Cooks' Guild.
Compass clue Varrock south of Cooks' Guild.png
West of the Apothecary.
Compass clue Varrock west of Apothecary.png
Just north of the pillory.
Compass clue Varrock north of pillory.png
South of Varrock, south-east of the Varrock lodestone.
Compass clue Varrock south-east of Varrock lodestone.png
South of Varrock, outside the city walls. South of the Phoenix Gang Hideout and east of the stone circle of dark wizards.
Compass clue Varrock south of Phoenix Gang Hideout.png
Southeast of Varrock and west of Exam Centre. In the middle of the intersection of three paths.
Northeast of Horvik's Armour Shop.
Compass clue northeast of horvik armour shop.png
Just north of the Varrock Museum.
Compass clue Varrock north of Varrock Museum.png
East of the Varrock Museum, outside the city walls.
Compass clue Varrock east of the museum.png
East of Varrock, inside the sawmill.
Compass clue Varrock inside the sawmill.png
Northwest of Rag and Bone Man and east of sawmill.
Compass clue Varrock north-west rag bone man.png
East of Varrock's southern mine.
Compass clue Varrock east of sourthern mine.png
East of Varrock, in the middle of the crossroads northwest of the musician.
Compass clue Varrock in middle of crossroads east of Varrock.png
Just south of the two fountains, west of the Varrock Palace.
Compass clue Varrock south of two palace fountains.png
In the middle of the northern, square room in Dororan's and Gudrun's house.
North-east of the northern entrance to Varrock, between two trees.
Compass clue Varrock outside northern entrance.png

Morytania[edit | edit source]

Canifis[edit | edit source]

Possible locations Image
On the ground floor of the Slayer Tower, just outside the chamber of banshees.
Compass clue Canifis entrance of banshees at Slayer Tower.png
On the ground floor of the Slayer Tower, just west of the entrance.
Compass clue Canifis west of Slayer Tower entrance.png
North of Canifis, in the graveyard, four steps south of Mekritus A'hara's memorial statue.
Compass clue Canifis north-west of lodestone.png
In the centre of Canifis, just south of the tanner.
Compass clue Canifis south of tanner.png
Just south-east of Canifis bank.
Compass clue Canifis south-east of bank.png
South of Fenkenstrain's Castle.
Compass clue Canifis south of Fenkenstrain's Castle.png
South-east of Fenkenstrain's Castle.
Compass clue Canifis south-east of Fenkenstrain's Castle.png
South of the old crone.
Compass clue Canifis south of old crone's house.png
North of Mushroom patch, west of Canifis.
Compass clue Canifis north of Mushroom patch.png

Haunted Woods[edit | edit source]

Possible locations Image
South-west of fairy ring (code ALQ).
Compass clue Haunted Woods south-west of fairy ring.png
South-east of fairy ring (code ALQ).
Compass clue Haunted Woods south-east of fairy ring.png
East of Canifis. Two paces south of the swamp tree south-east of the god statue.

Mort Myre Swamp[edit | edit source]

Possible locations Image
In the Hunter area where swamp lizards can be hunted, south-west of the entrance to the Werewolf Skullball agility course.
Compass clue Mort Myre Swamp south-west of Werewolf Skullball entrance.png
Just west of the fairy ring (code BKR).
Compass clue Mort Myre Swamp north of fairy ring.png
On the western coast of Mort Myre swamp, north-west of the Nature Grotto. Three paces south of the bank deposit box which is unlocked after completing the Deadliest Catch quest.
Compass clue Mort Myre Swamp south-east of bank deposit box.png
On the western coast of Mort Myre swamp, north-west of the Nature Grotto.
Compass clue Mort Myre Swamp north-west of Nature Grotto.png
North-east of the Nature Grotto and west of The Hollows.
Compass clue Mort Myre Swamp west of The Hollows.png
North-east of the Nature Grotto and just south-west of The Hollows.
Compass clue Mort Myre Swamp south-west of The Hollows.png
North of the Nature Grotto.
Compass clue Mort Myre Swamp north of Nature Grotto.png
South of the gate that leads to Canifis.
Compass clue Mort Myre Swamp south of the gate.png
In the graveyard north of Castle Drakan. Two paces south of the stone cross grave in the northwestern part of the graveyard.
Compass clue Graveyard north of Castle Drakan.png
North-east of the Nature Grotto and north-west of The Hollows. Two steps south of the small bush on the southern bank of the lake with the tree shortcut.

Mort'ton[edit | edit source]

Possible locations Image
On the western side of the swamp, south of the musician on the path leading to Mort'ton.
Compass clue Mort'ton south of musician on path west of Mort'ton.png
Just west of Mort'ton, east of the fishing spot on the path leading into the area.
Compass clue Mort'ton east of fishing spot on path west of Mort'ton.png
In the north-western part of Mort'ton.
Compass clue Mort'ton in north-western part of Mort'ton.png
In Mort'ton, just north of the bridge to Burgh de Rott.
Compass clue Mort'ton north of bridge between Mort'ton and Burgh de Rott.png
North-east of Burgh de Rott.
Compass clue Mort'ton north-east of Burgh de Rott.png
North of the gate to Burgh de Rott.
Compass clue Mort'ton north of Burgh de Rott gate.png
North-west of Barrows. One step north of the pictured location.
Compass clue Mort'ton north-west of Barrows.png
North-east of the entrance to Barrows.
Compass clue Mort'ton north-east of Barrows.png

Port Phasmatys[edit | edit source]

Possible locations Image
South-west of Port Phasmatys west gate.
Compass clue Port Phasmatys south-west of Port Phasmatys west gate.png
East of the Ectofuntus.
Compass clue Port Phasmatys east of Ectofunctus.png
North of the Ectofuntus.
Compass clue Port Phasmatys north of Ectofunctus.png
Just west of Alice's Farming Shop and east of the allotment, herb and flower patches.
Compass clue Port Phasmatys west of Alice's Farming Shop.png
Just west of the shipwreck and north of the allotment, herb and flower farming patches.
Compass clue Port Phasmatys north of farming patches.png
North west of the Musician near the farm patches.
Compass clue Port Phasmatys north-west of musician.png
South of the allotment, herb and flower farming patches.
Compass clue Port Phasmatys south of farming patches.png

Tirannwn[edit | edit source]

Tyras[edit | edit source]

Possible locations Image
South-east of the Port Tyras dock.
Compass clue Tyras south-east of Port Tyras dock.png

Wilderness[edit | edit source]

All clue locations in the Wilderness have an extremely low chance of occuring.

Deep Wilderness[edit | edit source]

Possible locations Image
West of the Mage Arena.
Compass clue Deep Wilderness west of Mage Arena.png
South-east of the Pirates' Hideout and south-west of the Mage Arena.
Compass clue Deep Wilderness south-east of Pirates' Hideout.png
In the Deserted Keep, just east of the teleport lever to Ardougne.
Compass clue Deep Wilderness east of Ardougne lever.png
North of the Scorpion Pit.
Compass clue Deep Wilderness north of Scorpion Pit.png
On the small peninsula north-east of the Rogues' Castle.
Compass clue Deep Wilderness on peninsula north-east of Rogues' Castle.png
On the north-eastern corner of the Wilderness North Volcano.
Compass clue Deep Wilderness north-eastern corner of Wilderness North Volcano.png
Wilderness North Volcano, four paces south of the middle of the southern edge of the central pool of lava.
East of Wilderness Agility Course, four paces south and one pace west of the trunk of the evergreen right east of the beacon.

Wilderness[edit | edit source]

Possible locations Image
In the middle of the Dark Warriors' Fortress
Compass clue Wilderness Dark Warriors' Fortress.png
In the Wilderness, just north of the mind altar and Goblin Village.
Compass clue Wilderness north of mind altar.png
In the Wilderness, just north-west of the Lumber Yard.
Compass clue Wilderness north-west of Lumber Yard.png
In the Wilderness, just north-east of the Lumber Yard.
Compass clue Wilderness north-east of Lumber Yard.jpg
In the Wilderness, north-east of Chaos altar in the middle of some dead trees.
Compass clue Wilderness north-east of Chaos Altar.png
East of the Dark Warriors' Fortress.
Compass clue Wilderness east of the Dark Warriors' Fortress.jpg
On the coast north-east of the Chaos Temple.
Compass clue Wilderness north-east of Chaos Temple.png
On the coast east of the Chaos Temple.
Compass clue Wilderness east of Chaos Temple.png
East of the Chaos Temple (Wilderness) and west of the entrance to Daemonheim.
Compass clue Wilderness west of entrance to Daemonheim.png
On the coast in south-eastern area of the Wilderness. South-east of the area for hunting black salamanders.
Compass clue Wilderness south-east of black salamanders.jpg
In the western area of the Wilderness, in the southernmost building in the western Ruins.
Compass clue Wilderness in southernmost building of western Ruins.png
East of the Wilderness Volcano. North of the Graveyard of Shadows and the eastern Ruins.
Compass clue Wilderness north of Graveyard of Shadows.jpg
In the northernmost building in The Forgotten Cemetery.
Compass clue Wilderness in northernmost building in The Forgotten Cemetery.png
North-east of The Forgotten Cemetery.
Compass clue Wilderness north-east of The Forgotten Cemetery.png
On top of the slope west of the Wilderness Volcano, north of a teleport obelisk.
Compass clue Wilderness on top of slope west of Wilderness Volcano.jpg
Just south of the Lava Maze.
Compass clue Wilderness south of Lava Maze.png
North-west of the Wilderness Volcano, south-west of the teleport obelisk.
Compass clue Wilderness north-west of Wilderness Volcano.png
Just north of Red Dragon Isle.
Compass clue Wilderness north of Red Dragon Isle.png
North-west of the entrance to the Corporeal Beast's lair.
Compass clue Wilderness north-west of Corporeal Beast lair entrance.png
On the eastern coastline of the Wilderness, south of the fishing spot.
Compass clue Wilderness south of fishing spot on eastern coastline.png
North of Lava maze, near the deadly red spiders and runite rocks.
Compass clue Wilderness north of Lava Maze.png
North-east of the Lava Maze.
Compass clue Wilderness north east of Lava Maze.png
North of the Lava Maze and south of the Mage Arena.
Compass clue Wilderness south of Mage Arena.jpg
North-east of the Lava Maze.
Compass clue Wilderness north-east of Lava Maze.png
South of the Demonic Ruins in level 44 Wildnerness. Just south of the river of lava.
Compass clue Wilderness south of Demonic Ruins.png
North-east of the Demonic Ruins and south of the teleport obelisk.
Compass clue Wilderness north-east of Demonic Ruins.png
North-east of the Demonic Ruins and west of the north-eastern gate into the Deep Wilderness.
Compass clue Wilderness west of north-eastern gate into Deep Wilderness.png
North of the black salamander hunter area.
Compass clue Wilderness north of black salamanders.png
On the peninsula hosting the entrance to Dragonkin Laboratory. (Player killing isn't allowed in this area.)
Compass clue Wilderness peninsula south of Wilderness North Volcano.png
North of Edgeville, two steps west and one step north of the second tree northeast of the beacon.
Level 4 Wilderness, north-west of Edgeville, two paces south and six west of the entrance to Chaos Tunnels nearby.
Level 43 Wilderness, south-west of the north-western Wilderness obelisk and two paces east of the southern dead tree.

Wilderness Volcano[edit | edit source]

Possible locations Image
Just north of the north-western Wilderness Volcano entrance.
Compass clue Wilderness Volcano north of north-western Wilderness Volcano entrance.jpg
On the cliffs, south of the north-eastern Wilderness volcano entrance. Three tiles south of the southern of the two adjacent rocks west of the furnace.
Compass clue Wilderness Volcano south of north-eastern Wilderness volcano entrance.jpg
South of the south-eastern entrance to the Wilderness Volcano.
Compass clue Wilderness Volcano south of south-eastern entrance to the Wilderness Volcano.jpg
Just south of the Wilderness Volcano, in level 16 Wilderness. Six paces east of the goblin musician.
Compass clue Wilderness Volcano south of Wilderness Volcano.png
North of the south-western entrance to the Wilderness Volcano.
Compass clue Wilderness Volcano north of south-western entrance to the Wilderness Volcano.png

Trivia[edit | edit source]

  • Nearly all compass locations are located on the main, outdoor, layer of the world. When in locations like a player-owned house, in Zanaris, or inside any dungeon the compass will just spin in circles, as it cannot search for a spot on a different layer.
  • There are a rare few compass spots that are located one layer higher than the rest of the world - one on the western side of the Trollweiss Hunter Area and two on the Ullek Plateau, west of Sophanem. Given that Prifddinas is also located on this layer, the compass will only function there if the clue scroll points to one of those spots.


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Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch.

tCoordinate clues[edit | edit source]

For a quick coordinate location finder, see Treasure Trails/Guide/Locate.

Quick link (north/south): 00 01 02 03 04 05 06 07 08 09 11 12 13 14 15 16 17 18 19 20 21 22 24 25

A coordinate clue is one of the type of clues part of the Treasure Trails Distraction and Diversion. The clue contains a set of coordinates part of a latitude and longitude geographic coordinate system in the realm of Gielinor. The set of coordinates indicate an exact location somewhere on the surface world (never in a dungeon or in buildings), which must be dug at with a spade to continue the clue scroll.

Coordinate clues only exist in medium and hard clue scrolls. They are presented in the following format:

00 degrees 00 minutes north/south
00 degrees 00 minutes east/west

One game tile is exactly 1.875 minutes. With sixty minutes in a degree, each degree is equivalent to thirty-two squares. The location 00º00' north/south, 00º00' east/west points to the Observatory.

To solve a coordinate clue manually, a chart, sextant, and watch are required to measure exact coordinates. All of these items can be placed on the toolbelt and do not need to be in the player's inventory. If the sextant is in the player's toolbelt, the current geolocation can be obtained by right clicking the clue scroll and selecting the sextant option. Meerkats can also be used to provide sextant coordinates upon interaction.

Zamorak and Saradomin wizards[edit | edit source]

For hard clue scrolls, digging on the correct spot could potentially spawn either a Zamorak wizard or a Saradomin wizard. This enemy which must be defeated before digging again and continuing the clue scroll. The exact enemy depends on the location of the clue scroll, but Zamorak wizards only appear in coordinate clues in the Wilderness.

Zamorak wizards only attack with magic, using the spell Flames of Zamorak. Saradomin wizards use both melee and magic, using the spells Air Surge and Saradomin Strike with a poisoned dragon dagger equipped. The wizards have no weakness so any combat style can be used to dispatch them effectively.

Using the fetch casket scroll ability with meerkats will not trigger the spawn of a wizard, and the clue will instantly progress. Retrieving a clue scroll using this ability is required to complete the achievement Digging For Treasure.

Coordinate map.png

List of clues[edit | edit source]

The list is sorted in ascending numerical value, regardless of direction (for example, 00:00 north first, then 00:04 south, then 00:12 north).

A coordinate clue may require skill or quest requirements. The Grand Tree, Legends' Quest, Nature Spirit, Regicide and Watchtower quests are required to access all locations.

00[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
00 degrees 00 minutes north,

07 degrees 13 minutes west

00.00N,

07.13W

Regicide Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 00.00N 07.13W.png Dig south-east of the pond north-east of Tyras Camp, past the stick trap.
  • Using the Tirannwn quiver 2/3/4, teleport to Tyras Camp (option 3), then exit the camp to the north and walk through the dense forest, then pass the stick trap to the east
  • Charter ship to Tyras Camp, then follow the instructions above
  • Tirannwn lodestone, then pass the dense forest to the west, the tripwires to the north, the dense forest to the north, then west past the stick trap
Coordinates Shorthand Requirements Fight
00 degrees 05 minutes south,

01 degrees 13 minutes east

00.05S,

01.13E

None X mark.svg
Image Location notes
Coordinate clue 00.05S 01.13E.png West of Tree Gnome Village, south of the fruit tree patch.
  • Gnome glider travel to Tree Gnome Village (7), run south-west
  • Yanille lodestone teleport, run north-west
  • Spirit tree teleport to Tree Gnome Village (1), follow Elkoy out of the maze, run south-west


Coordinates Shorthand Requirements Fight
00 degrees 13 minutes south,

14 degrees 00 minutes east

00.13S,

14.00E

None X mark.svg
Image Location notes
Coordinate clue 00.13S 14.00E.png West of the General Store on Musa Point.


Coordinates Shorthand Requirements Fight
00 degrees 18 minutes south,

09 degrees 28 minutes east

00.18S,

09.28E

None X mark.svg
Image Location notes
Coordinate clue 00.18S 09.28E.png Entrance of Brimhaven Dungeon.
  • Karamja lodestone teleport, run north-west


Coordinates Shorthand Requirements Fight
00 degrees 20 minutes south,

23 degrees 15 minutes east

00.20S,

23.15E

None X mark.svg
Image Location notes
Coordinate clue 00.20S 23.15E.png East of Shattered Worlds within the Lumbridge Swamp.


Coordinates Shorthand Requirements Fight
00 degrees 31 minutes south,

17 degrees 43 minutes east

00.31S,

17.43E

None X mark.svg
Image Location notes
Coordinate clue 00.31S 17.43E.png At the entrance to the Asgarnian Ice Dungeon


Coordinates Shorthand Requirements Fight
00 degrees 50 minutes north,

24 degrees 16 minutes east

00.50N,

24.16E

None X mark.svg
Image Location notes
Coordinate clue 00.50N 24.16E.png North of The Nexus within Lumbridge Swamp.

01[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
01 degrees 18 minutes south,

14 degrees 15 minutes east

01.18S,

14.15E

None X mark.svg
Image Location notes
Coordinate clue 01.18S 14.15E.png South of Musa Point, near Tiadeche.


Coordinates Shorthand Requirements Fight
01 degrees 24 minutes north,

08 degrees 05 minutes west

01.24N,

08.05W

Regicide Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 01.24N 08.05W.png South-west of the Elf Camp in Tirannwn. (Opposite side of the river near a small pond)
  • Tirannwn quiver teleport to the Elf Camp (6), go south
  • Tirannwn lodestone teleport, run northwest past the leaf trap, north-west to the stick trap


Coordinates Shorthand Requirements Fight
01 degrees 26 minutes north,

08 degrees 01 minutes east

01.26N,

08.01E

10 Agility X mark.svg
Image Location notes
Coordinate clue 01.26N 08.01E.png Centre of Moss Giant Island off Brimhaven.
  • Karamja lodestone teleport, run north-west, swing on the rope swings


Coordinates Shorthand Requirements Fight
01 degrees 35 minutes south,

07 degrees 28 minutes east

01.35S,

07.28E

None X mark.svg
Image Location notes
Coordinate clue 01.35S 07.28E.png Hazelmere's island east of Yanille.
  • Fairy ring code CLS

02[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
02 degrees 33 minutes north,

28 degrees 45 minutes east

02.33N,

28.45E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 02.33N 28.45E.png Lookouts of the Duel Arena.


Coordinates Shorthand Requirements Fight
02 degrees 48 minutes north,

22 degrees 30 minutes east

02.48N,

22.30E

None X mark.svg
Image Location notes
Coordinate clue 02.48N 22.30E.png In the Lumbridge Crater.


Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

06 degrees 20 minutes east

02.50N,

06.20E

None X mark.svg
Image Location notes
Coordinate clue 02.50N 06.20E.png South of East Ardougne, north of the Tower of Life


Coordinates Shorthand Requirements Fight
02 degrees 50 minutes north,

21 degrees 46 minutes east

02.50N,

21.46E

None X mark.svg
Image Location notes
Coordinate clue 02.50N 21.46E.png In between the Draynor Jail and the Lumbridge Crater.

03[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
03 degrees 03 minutes south,

05 degrees 03 minutes east

03.03S,

05.03E

None Yes check.svg
Saradomin Wizard
Image Location notes
Coordinate clue 03.3S 05.3E.png South of Yanille, next to a triad of bushes.


Coordinates Shorthand Requirements Fight
03 degrees 35 minutes south,

13 degrees 35 minutes east

03.35S,

13.35E

None X mark.svg
Image Location notes
Coordinate clue 03.35S 13.35E.png North of the Nature Altar on Karamja, west of the Gleaming wisp colony.
  • Nature Altar teleport via the Wicked hood, run north
  • Fairy ring code CKR, run north-east
  • Karamja lodestone teleport, run south-east


Coordinates Shorthand Requirements Fight
03 degrees 39 minutes south,

13 degrees 58 minutes east

03.39S,

13.58E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 03.39S 13.58E.png At the Gleaming wisp colony.
  • Nature Altar teleport via the Wicked hood, run north
  • Fairy ring code CKR, run east
  • Karamja lodestone teleport, run south-east


Coordinates Shorthand Requirements Fight
03 degrees 45 minutes south,

22 degrees 45 minutes east

03.45S,

22.45E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 03.45S 22.45E.png At the Bedabin Camp.

04[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
04 degrees 00 minutes south,

12 degrees 46 minutes east

04.00S,

12.46E

None X mark.svg
Image Location notes
Coordinate clue 04.00S 12.46E.png North of Shilo Village, at a mining site.


Coordinates Shorthand Requirements Fight
04 degrees 03 minutes south,

03 degrees 11 minutes east

04.03S,

03.11E

Started Watchtower Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 04.03S 03.11E.png In Gu'Tanoth. For the first time getting here, a rock cake and 20 coins are needed to reach the final point.


Coordinates Shorthand Requirements Fight
04 degrees 05 minutes south,

04 degrees 24 minutes east

04.05S,

04.24E

None Yes check.svg
Saradomin Wizard
Image Location notes
Coordinate clue 04.05S 04.24E.png On the island where Gorad is located. To reach here, you must enter a round pit cave entrance south-west of Gu'Tanoth. The cave entrance is depicted on the minimap.
  • (After partial completion of A Fairy Tale III - Battle at Ork's Rift) fairy ring code ALP, exit the cave, run south-east to the cave entrance
  • Alternatively, fairy ring code AKS, run north-west
  • Yanille lodestone teleport, run south-east around Gu'Tanoth, run west


Coordinates Shorthand Requirements Fight
04 degrees 13 minutes north,

12 degrees 45 minutes east

04.13N,

12.45E

Started Dragon Slayer X mark.svg
Image Location notes
Coordinate clue 04.13N 12.45E.png North side of Crandor.


Coordinates Shorthand Requirements Fight
04 degrees 16 minutes south,

16 degrees 16 minutes east

04.16S,

16.16E

Started The Grand Tree Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 04.16S 16.16E.png Outside the east wall of the Shipyard building with G.L.O. Caranock.
  • Port Sarim lodestone teleport, Charter ship to Shipyard
  • Gnome glider travel to Gandius (5), run north into the Shipyard
  • Fairy ring code DKP, run south-east into the Shipyard


Coordinates Shorthand Requirements Fight
04 degrees 41 minutes north,

03 degrees 09 minutes west

04.41N,

03.09W

Completed Regicide Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 04.41N 03.09W.png Dig by one of the Red spiders' eggs spawns in Arandar Pass.

05[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
05 degrees 20 minutes south,

04 degrees 28 minutes east

05.20S,

04.28E

None X mark.svg
Image Location notes
Coordinate clue 05.20S 04.28E.png In the Feldip Hills, south-east of Gu'Tanoth.
  • Fairy ring code AKS, run north-east
  • Gnome glider to Feldip Hills (6), run north-east
  • Oo'glog lodestone teleport, run north


Coordinates Shorthand Requirements Fight
05 degrees 37 minutes north,

31 degrees 15 minutes east

05.37N,

31.15E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 05.37N 31.15E.png At the Nature Grotto within Mort Myre Swamp. Fetch casket scroll will not work here since it is a Summoning-free zone.
  • (After unlocking the reward from Temple Trekking) Fairy ring code CKS to Paterdomus, pass through the gate shortcut to arrive at the Grotto
  • Fairy ring code BKR into Mort Myre Swamp, run south


Coordinates Shorthand Requirements Fight
05 degrees 43 minutes north,

23 degrees 05 minutes east

05.43N,

23.05E

None X mark.svg
Image Location notes
Coordinate clue 05.43N 23.05E.png South-west of the Champions' Guild.


Coordinates Shorthand Requirements Fight
05 degrees 50 minutes south,

10 degrees 05 minutes east

05.50S,

10.05E

15 Agility Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 05.50S 10.05E.png One tile south of the rocks in the ruined building on Cairn Isle.
  • Fairy ring code CKR, then run south-west
  • Karamja lodestone teleport, then run south-west

Climb the rocks (requires 15 Agility). You can fall when crossing the bridge; the chance of success can be increased by walking instead of running. Players with a low Agility level should walk across the bridge.

06[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
06 degrees 00 minutes south,

21 degrees 48 minutes east

06.00S,

21.48E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 06.00S 21.48E.png West of the Bandit Camp at the small, nose-shaped peninsula. You may want to bring protection against desert heat if you haven't completed Crocodile Tears.

Travel: Bandit Camp lodestone, Bandit Camp Teleport scroll, or Enlightened amulet teleport, then run west


Coordinates Shorthand Requirements Fight
06 degrees 11 minutes south,

15 degrees 07 minutes east

06.11S,

15.07E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 06.11S 15.07E.png On the eastern side of Karamja, north of the waterfall.


Coordinates Shorthand Requirements Fight
06 degrees 31 minutes north,

01 degrees 46 minutes west

06.31N,

01.46W

None X mark.svg
Image Location notes
Coordinate clue 06.31N 01.46W.png North of the World Gate, north-west of the Outpost.

07[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
07 degrees 05 minutes north,

30 degrees 56 minutes east

07.05N,

30.56E

None X mark.svg
Image Location notes
Coordinate clue 07.05N 30.56E.png In Mort Myre Swamp north of the Nature Grotto, next to the lake south of the 2 westernmost fishing spots. Beware of ghasts.
  • Fairy ring code BKR, run south-west


Coordinates Shorthand Requirements Fight
07 degrees 22 minutes north,

14 degrees 15 minutes east

07.22N,

14.15E

None Yes check.svg
Saradomin Wizard
Image Location notes
Coordinate clue 07.22N 14.15E.png In the Taverley wheat field.


Coordinates Shorthand Requirements Fight
07 degrees 33 minutes north,

15 degrees 00 minutes east

07.33N,

15.00E

None X mark.svg
Image Location notes
Coordinate clue 07.33N 15.00E.png South-east of Taverley, on the peninsula where The Lady of the Lake resides.


Coordinates Shorthand Requirements Fight
07 degrees 41 minutes north,

06 degrees 00 minutes east

07.41N,

06.00E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 07.41N 06.00E.png North of Ardougne, outside of Hemenster.


Coordinates Shorthand Requirements Fight
07 degrees 43 minutes south,

12 degrees 26 minutes east

07.43S,

12.26E

Started Legends' Quest Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 07.43S 12.26E.png In the middle of the Kharazi Jungle, directly south of the water pool.

08[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
08 degrees 03 minutes north,

31 degrees 16 minutes east

08.03N,

31.16E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 08.03N 31.16E.png In Mort Myre Swamp, north-east of a pond with two fishing icons on the minimap, in between three rotting logs. Beware of ghasts.
  • Fairy ring code BKR, then run west-south-west
  • Canifis lodestone, then run south-west into the swamp
Coordinates Shorthand Requirements Fight
08 degrees 05 minutes south,

15 degrees 56 minutes east

08.05S,

15.56E

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 08.05S 15.56E.png At Herblore Habitat, by the farming patches. Climb the climbable vine directly south of Papa Mambo.


Coordinates Shorthand Requirements Fight
08 degrees 26 minutes south,

10 degrees 28 minutes east

08.26S,

10.28E

Started Legends' Quest Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 08.26S 10.28E.png In the south-west corner of the Kharazi Jungle on Karamja.
  • (If repaired) Fairy ring code CJS, run south-west
  • Fairy ring code CKR, run south through the jungle. Radimus notes are needed if you have not finished Legends' Quest.


Coordinates Shorthand Requirements Fight
08 degrees 33 minutes north,

01 degrees 39 minutes west

08.33N,

01.39W

None X mark.svg
Image Location notes
Coordinate clue 08.33N 01.39W.png At Tree Gnome Stronghold in a pen containing Terrorbirds.

09[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
09 degrees 22 minutes north,

02 degrees 24 minutes west

09.22N,

02.24W

None Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 09.22N 02.24W.png At the base of Eagles' Peak.


Coordinates Shorthand Requirements Fight
09 degrees 33 minutes north,

02 degrees 15 minutes east

09.33N,

02.15E

Started Waterfall Quest X mark.svg
Image Location notes
Coordinate clue 09.33N 02.15E.png In the middle of Baxtorian Falls. Board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island.


Coordinates Shorthand Requirements Fight
09 degrees 48 minutes north,

17 degrees 39 minutes east

09.48N,

17.39E

None X mark.svg
Image Location notes
Coordinate clue 09.48N 17.39E.png On Ice Mountain, south of the oracle.


11[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
11 degrees 03 minutes north,

31 degrees 20 minutes east

11.03N,

31.20E

None X mark.svg
Image Location notes
Coordinate clue 11.03N 31.20E.png East of the entrance to the Slayer Tower in Canifis.


Coordinates Shorthand Requirements Fight
11 degrees 05 minutes north,

00 degrees 45 minutes west

11.05N,

00.45W

None X mark.svg
Image Location notes
Coordinate clue 11.05N 00.45W.png In the Tree Gnome Stronghold swamp, west of the Grand Tree.
  • Grand seed pod teleport, run west then north
  • Gnome glider travel to Tree Gnome Stronghold (1), go downstairs, run west then north
  • Spirit Tree teleport to Tree Gnome Stronghold (2), run north-west


Coordinates Shorthand Requirements Fight
11 degrees 41 minutes north,

14 degrees 58 minutes east

11.41N,

14.58E

None X mark.svg
Image Location notes
Coordinate clue 11.41N 14.58E.png South east of the Burthorpe Lodestone near some hay bales.


12[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
12 degrees 48 minutes north,

20 degrees 20 minutes east

12.48N,

20.20E

An emergency teleport to avoid Pkers Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 12.48N 20.20E.png At the Air Obelisk in level 7 Wilderness.


13[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
13 degrees 46 minutes north,

21 degrees 01 minutes east

13.46N,

21.01E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 13.46N 21.01E.png Level 11 Wilderness north of Edgeville.


14[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
14 degrees 54 minutes north,

09 degrees 13 minutes east

14.54N,

09.13E

None X mark.svg
Image Location notes
Coordinate clue 14.54N 09.13E.png South-west of Mountain Camp, by the tree which gives the enchanted lyre.


15[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
15 degrees 48 minutes north,

13 degrees 52 minutes east

15.48N,

13.52E

Started Troll Stronghold Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 15.48N 13.52E.png On the top of Trollheim, south-west of entrance to Eadgar's cave.


16[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
16 degrees 03 minutes north,

14 degrees 07 minutes east

16.03N,

14.07E

Started Troll Stronghold Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 16.03N 14.07E.png On the top of Trollheim, near the entrance to Eadgar's cave.


Coordinates Shorthand Requirements Fight
16 degrees 20 minutes north,

12 degrees 45 minutes east

16.20N,

12.45E

Started Troll Stronghold Yes check.svg
Saradomin wizard
Image Location notes
Coordinate clue 16.20N 12.45E.png In front of the entrance to the Troll Stronghold.


Coordinates Shorthand Requirements Fight
16 degrees 30 minutes north,

16 degrees 28 minutes east

16.30N,

16.28E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 16.30N 16.28E.png At the Ruins in level 22 Wilderness.


Coordinates Shorthand Requirements Fight
16 degrees 35 minutes north,

27 degrees 01 minutes east

16.35N,

27.01E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 16.35N 27.01E.png North-east of the Boneyard Hunter area, in level 22 Wilderness, west of the green dragons.


Coordinates Shorthand Requirements Fight
16 degrees 43 minutes north,

19 degrees 11 minutes east

16.43N,

19.11E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 16.43N 19.13E.png At the Bandit Camp in level 22 Wilderness, near the Giant rats. Beware of high-level Bandit Brawlers, or get a skull so that they are not aggressive.


17[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
17 degrees 50 minutes north,

08 degrees 30 minutes east

17.50N,

08.30E

None Yes check.svg
Saradomin Wizard
Image Location notes
Coordinate clue 17.50N 08.30E.png North-east of Rellekka by the rock crabs.


18[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
18 degrees 03 minutes north,

25 degrees 16 minutes east

18.03N,

25.16E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 18.03N 25.16E.png At the Ruins in level 28 Wilderness, north of the Graveyard of Shadows.


Coordinates Shorthand Requirements Fight
18 degrees 22 minutes north,

16 degrees 33 minutes east

18.22N,

16.33E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 18.22N 16.33E.png At The Forgotten Cemetery in level 29 Wilderness, north-west of the Bandit Camp.


19[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
19 degrees 43 minutes north,

25 degrees 07 minutes east

19.43N,

25.07E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 19.43N 25.07E.png South-east of the Red Dragon Isle in level 35 Wilderness.


20[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
20 degrees 05 minutes north,

21 degrees 52 minutes east

20.05N,

21.52E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 20.05N 21.52E.png South of the Wilderness herb patch in level 36 Wilderness.


Coordinates Shorthand Requirements Fight
20 degrees 07 minutes north,

18 degrees 33 minutes east

20.07N,

18.33E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 20.07N 18.33E.png At the Hobgoblin mine in level 36 Wilderness, below the Lava Maze.


Coordinates Shorthand Requirements Fight
20 degrees 33 minutes north,

15 degrees 48 minutes east

20.33N,

15.48E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 20.33N 15.48E.png On the west side of the Chaos Temple in level 38 Wilderness, outsite the building.


21[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
21 degrees 24 minutes north,

17 degrees 54 minutes east

21.24N,

17.54E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 21.24N 17.54E.png West of the Lava Maze in level 41 Wilderness, by the entrance to the King Black Dragon lair.


22[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
22 degrees 30 minutes north,

03 degrees 01 minutes east

22.30N,

03.01E

Completed The Fremennik Trials X mark.svg
Image Location notes
Coordinate clue 22.30N 03.01E.png Outside of the Managing Miscellania mine in Miscellania.


Coordinates Shorthand Requirements Fight
22 degrees 35 minutes north,

19 degrees 18 minutes east

22.35N,

19.18E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 22.35N 19.18E.png At the Wilderness (Level 47) Lava Maze mine.


Coordinates Shorthand Requirements Fight
22 degrees 45 minutes north,

26 degrees 33 minutes east

22.45N,

26.33E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 22.45N 26.33E.png At the Demonic Ruins in level 47 Wilderness.

24[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
24 degrees 26 minutes north,

26 degrees 24 minutes east

24.26N,

26.24E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 24.24N 26.24E.png Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower. Beware the Chaos Elemental.


Coordinates Shorthand Requirements Fight
24 degrees 56 minutes north,

22 degrees 28 minutes east

24.56N,

22.28E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 24.56N 22.28E.png North of the Deserted Keep in level 55 Wilderness.


Coordinates Shorthand Requirements Fight
24 degrees 58 minutes north,

18 degrees 43 minutes east

24.58N,

18.43E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 24.58N 18.43E.png Behind the Pirates' Hideout in the level 56 Wilderness


25[edit | edit source]

[top]
Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

17 degrees 05 minutes east

25.03N,

17.05E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 25.03N 17.05E.png At the Ice Plateau in level 56 Wilderness, north-west of the Wilderness Agility Course.


Coordinates Shorthand Requirements Fight
25 degrees 03 minutes north,

23 degrees 24 minutes east

25.03N,

23.24E

None Yes check.svg
Zamorak wizard
Image Location notes
Coordinate clue 25.03N 23.24E.png Outside the Magic axe hut in level 56 Wilderness, north-east of the Deserted Keep. Jennica's ring is useful as you can access the Spirit Realm with the portal south of the building. Inside the Spirit Realm, you can teleport out of the Wilderness.



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Cryptic clues[edit | edit source]

A cryptic clue is one of the types of clues found as part of the Treasure Trails Distraction and Diversion. As the name suggests, a cryptic clue does not directly tell the player where to go, but has a secretive message in the clue scroll which points towards a location. Solutions may involve talking to an NPC, searching an interactive object (such as a crate or bookshelf), or digging at a location.

Within medium clue scrolls, a few cryptic clues may require the player to obtain a key as a drop from a monster nearby. This key allows access to the location of the clue scroll.

Jump to
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#[edit | edit source]

Riddle Key? Puzzle?
46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. X mark.svg X mark.svg
Solution Image
Level 46 Wilderness. Dig on the spot of the sapphire. The sapphire is located at the centre of the mountain of brown spiders, north of Red Dragon Isle. Beware of player killers!

Quickest travel: Use a Wilderness sword 1 or higher to teleport to the Wilderness herb patch, then run northeast.

Alternate travel: Take a Waka canoe to the Wilderness, then run northeast.

Cryptic clue brown spiders.png


A[edit | edit source]

[top]
Riddle Key? Puzzle?
'A bag belt only?', he asked his balding brothers. X mark.svg X mark.svg
Solution Image
Talk to Abbot Langley in the Edgeville Monastery near Edgeville.

Quickest travel: Home teleport to the Edgeville lodestone, then run west.

Cryptic clue Abbot Langley.png


Riddle Key? Puzzle?
A crate found in the tower of a church is your next location. X mark.svg X mark.svg
Solution Image
Upstairs in the church of East Ardougne, check the crate in the corner.

Quickest travel: Ardougne teleport or Ardougne home teleport, then run west/southwest.

Cryptic clue church of East Ardougne.png


Riddle Key? Puzzle?
A great view: watch the rapidly drying hides get splashed. Check the box you are sitting on. X mark.svg X mark.svg
Solution Image
Almera's house north of Baxtorian Falls, 1st floor[UK]2nd floor[US] in the boxes.

Quickest travel: The games necklace teleport to the Barbarian Outpost then run south.

Cryptic clue Almera's House.png


Riddle Key? Puzzle?
A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons. X mark.svg Yes check.svg
Solution Image
Talk to Oziach in his house north of Edgeville lodestone.

Quickest travel: Home teleport to the Edgeville lodestone, then run north.

Cryptic clue Oziach.png


Riddle Key? Puzzle?
A town with a different sort of night-life is your destination. Search for some crates in one of the houses. X mark.svg X mark.svg
Solution Image
Search the crates in the clothes shop in Canifis.

Quickest travel: Home teleport to the Canifis lodestone.

Cryptic clue Canifis clothes shop crate.png


Riddle Key? Puzzle?
After a hard day of spraying back the vegetation, you mite want to pop to the nearby forge and search the crates. X mark.svg X mark.svg
Solution Image
The Zanaris forge (furnace, north-western corner of Zanaris) west of the slayer monsters (fungi). Search the crates. Lost City is required to complete this step. Cryptic clue Zanaris.png


Riddle Key? Puzzle?
After trawling for bars, go to the nearest place to smith them and dig by the door. X mark.svg X mark.svg
Solution Image
Dig in front of the house with an anvil in Port Khazard, near the fishing trawler minigame. Cryptic clue Port Khazard.png


Riddle Key? Puzzle?
Aggie I see. Lonely and southern I feel. I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me! X mark.svg X mark.svg
Solution Image
Dig under the southern window in Aggie's house at Draynor Village.

Quickest travel: Use the Draynor teleport on an Amulet of glory.

Alternate travel: Home teleport to the Draynor lodestone, then run south.

Cryptic clue Aggie's house.png


Riddle Key? Puzzle?
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. X mark.svg X mark.svg
Solution Image
On Etceteria, dig next to the Evergreen in front of the castle walls. (fairy ring code CIP) (Requires completion of Fremennik Trials)

Quickest travel: South Feldip Hills Teleport, use the spirit tree to teleport to Etceteria, then run north.

Cryptic clue Etceteria.png


Riddle Key? Puzzle?
As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery. X mark.svg X mark.svg
Solution Image
At the flying rug hub in Nardah, dig next to the two cacti nearby.

Quickest travel: Use a Desert amulet 2 or higher to teleport directly to Nardah.

Alternate travel: Magic carpet. Ride from Shantay Pass to North Pollnivneach and then walk to South Pollnivneach. Then ride from Pollnivneach to Nardah. (Chipped House tablets, Pollnivneach Teleport scrolls, or Rings of slaying can be used to skip the first step).

Cryptic clue Nardah cacti.png


B[edit | edit source]

[top]
Riddle Key? Puzzle?
Being this far north has meant that these crates have escaped being battled over. X mark.svg X mark.svg
Solution Image
Search the crates north of the north-eastern most building in the battlefield south of Ardougne. Cryptic clue battlefield.png


Riddle Key? Puzzle?
Brush off the sand and dig in the quarry. There is a wheely handy barrow to the east. Don't worry, it's coal to dig there - in fact, it's all oclay. X mark.svg X mark.svg
Solution Image
Sandstone and granite quarry south of the bandit camp. Use the Bandit Camp lodestone (requires completion of Desert Treasure), or a Bandit Camp Teleport scroll. Fastest teleport is Cramulet teleport to Enakrah's temple. Dig one square west of the north-easternmost wheel barrow.
Warning: Bring waterskins or an Enchanted water tiara, as this area is affected by desert heat.
Cryptic clue granite quarry.png


Riddle Key? Puzzle?
By the town of the dead, walk south down a rickety bridge, then dig near the spotted fungus. X mark.svg X mark.svg
Solution Image
Walk down the bridge just to the west of the northern entrance to Port Phasmatys and dig just to the east of the mushroom. Easy travel: Canifis lodestone or Fairy Ring alq and run east to Port Phasmatys. Cryptic clue slime-covered tree.png


C[edit | edit source]

[top]
Riddle Key? Puzzle?
Citric cellar. X mark.svg Yes check.svg
Solution Image
Speak to Heckel Funch in Tree Gnome Stronghold in the south-east corner of the Grand Tree on the first level above the ground. Cryptic clue Citric Cellar.png


Riddle Key? Puzzle?
Come to the evil ledge, Yew know yew want to. Try not to get stung. X mark.svg X mark.svg
Solution Image
Dig in Edgeville, just east of the southern Yew tree on the nettles.

Quickest travel: Cast Paddewwa teleport from the Ancient Magicks spellbook, then climb the nearby ladder to the surface.

Alternate travel: Home teleport to the Edgeville lodestone, then run southeast.

Cryptic clue Edgeville yew tree.png


Riddle Key? Puzzle?
Covered in shadows, the centre of the circle is where you will find the answer. X mark.svg X mark.svg
Solution Image
In Mort'ton, dig in the centre of town, just south of the store. One pace south of the location in the picture. Cryptic clue Mort'ton.png


D[edit | edit source]

[top]
Riddle Key? Puzzle?
Dig here if you are not feeling too well after travelling through the desert. Ali heartily recommends it. X mark.svg X mark.svg
Solution Image
Dig next to the well in Pollnivneach.

Quickest travel: Pollnivneach Teleport scroll.

Alternate travel: Use a Ring of slaying to teleport to Sumona.

Alternate travel: Players who have completed Love Story can set the destination of a Teleport to house tablet to Pollniveach.

Alternate travel: Take a Magic Carpet from Shantay Pass.

Cryptic clue Pollnivneach well.png


Riddle Key? Puzzle?
Don't skip here, it's too muddy. You'll feel like a star if you dig here, though. X mark.svg X mark.svg
Solution Image
Go to the southern tip of Mudskipper Point (fairy rings code AIQ) and dig on the south-eastern starfish.

The starfish may not actually appear, so good luck!

Cryptic clue Mudskipper Point.png


F[edit | edit source]

[top]
Riddle Key? Puzzle?
Find a crate close to the monks that like to paaarty! X mark.svg X mark.svg
Solution Image
In the Kandarin Monastery south of Ardougne, south wall of the east room. Cryptic clue Monastery south of Ardougne.png


Riddle Key? Puzzle?
For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience. X mark.svg X mark.svg
Solution Image
Search the bookcase in the north-east corner of the shop on the top floor of the Mage Training Arena.
Travel: Al Kharid lodestone, run north past the Duel Arena, then east; duelling ring to the Duel Arena, exit west, run north, then east
Cryptic clue Mage Training Arena.png


Riddle Key? Puzzle?
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder. X mark.svg X mark.svg
Solution Image
Lumbridge windmill, search the crates on the top floor.

Quickest travel: Home teleport to the Draynor lodestone, then run east.

Cryptic clue Lumbridge windmill.png


G[edit | edit source]

[top]
Riddle Key? Puzzle?
Generally speaking, his nose was very bent X mark.svg Yes check.svg
Solution Image
General Bentnoze in the Goblin Village.

Quickest travel: Goblin village sphere.

Alternate travel: Use a Wicked hood or Mind altar teleport to teleport to the Mind Altar, then take the agility shortcut to the west.

Cryptic clue General Bentnoze.png


Riddle Key? Puzzle?
Go to the village being attacked by trolls and search the drawers in one of the houses. Wait till I get my hands on Penda, he's nicked the key again. - Go to Penda and Hild's

house just north of the Heroes' Guild.

X mark.svg
Solution Image
Go to the weapons shop in Burthorpe (next to Dunstan and his anvil). Go slightly southwest to the house directly north of the Heroes' Guild, pickpocket Penda for a key, then open the drawers on the ground floor of the weapons shop.

Travel: Burthorpe lodestone, then run north-east.

Cryptic clue Burthope.png


Riddle Key? Puzzle?
Go to this building to be illuminated, and check the drawers while you're there. I'm guarding the key at the market - Go to Rellekka and kill one of the Fremennik market guards. X mark.svg
Solution Image
Kill a Fremennik market guard, acquire a key, then search the drawers in the Lighthouse west of Rellekka (if you don't kill the market guard, then the drawer will say "I'm guarding the key at the market"). Requires commencement of Horror from the Deep to enter the lighthouse and the completion of Bar Crawl miniquest. You only need to gain entry to the lighthouse near the start of the quest. Cryptic clue Lighthouse.png


H[edit | edit source]

[top]
Riddle Key? Puzzle?
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. X mark.svg X mark.svg
Solution Image
Search the hay bales in the circular room south of the Baxtorian Falls, near Rasolo.

Travel: Ardougne lodestone, then run north-west; games necklace to Barbarian Outpost, then run south

Cryptic clue hay bales.png


Riddle Key? Puzzle?
His head might be hollow, but the crates nearby are filled with surprises. X mark.svg X mark.svg
Solution Image
Search the crates near the Golem in the ruins of Uzer. Use the Dominion medallion, Traveller's necklace or Desert amulet 4 and run directly east for quick access. Alternatively, make your way to Shantay Pass, and from there, take the magic carpet to Uzer. Cryptic clue Uzer crates.png


I[edit | edit source]

[top]
Riddle Key? Puzzle?
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, And dig by the gate to be my friend. X mark.svg X mark.svg
Solution Image
Dig next to the gate, under the west bank of Varrock.

Travel: Varrock teleport to Varrock market and run west, or Varrock teleport/Ring of wealth/Grand Exchange Teleport to the Grand Exchange and run south.

Cryptic clue under the west bank of Varrock.png


Riddle Key? Puzzle?
I am head of the abbey with a cold breeze from the west. X mark.svg X mark.svg
Solution Image
Talk to Abbot Langley in Edgeville Monastery

Quickest travel: Home teleport to the Edgeville lodestone, then run west.

Cryptic clue Abbot Langley.png


Riddle Key? Puzzle?
I'm sure they will let ya buy some things here, as long as you are in good 'ealth X mark.svg X mark.svg
Solution Image
Search one of the two crates in the general shop from Lletya. Cryptic clue Lletya crate.png


Riddle Key? Puzzle?
Identify the back of this over-acting brother. (He's a long way from home.) X mark.svg Yes check.svg
Solution Image
Talk to Hamid, the monk inside the lobby of the Duel Arena.

Quickest travel: Ring of duelling.

Cryptic clue Hamid.png


Riddle Key? Puzzle?
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. X mark.svg X mark.svg
Solution Image
Talk to Gerrant in the fish shop in Port Sarim.

Quickest travel: Home teleport to the Port Sarim lodestone.

Cryptic clue Gerrant.png


Riddle Key? Puzzle?
If you didn't want to be here and in danger, you should lever things well enough alone. X mark.svg X mark.svg
Solution Image
Pull the Ardougne or Edgeville teleport lever and dig with a spade. Wearing an Ardougne cloak 2 or better and teleporting from the Ardougne lever gives a short immunity period against player killers. Beware of player killers! Cryptic clue Wilderness lever.png


Riddle Key? Puzzle?
If you look closely enough, it seems that the archers have lost more than their needles. X mark.svg X mark.svg
Solution Image
Search the hay stack in the Ranging Guild.

Quickest teleport: Combat bracelet to the Ranging Guild

Cryptic clue Ranging Guild haystack.png


Riddle Key? Puzzle?
I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds. Feel free to quarrel and wind me up, and dig while you shoot their heads. X mark.svg X mark.svg
Solution Image
Dig under the crossbow in the Graveyard of Shadows at level 20 Wilderness. Beware of player killers! Cryptic clue Graveyard of Shadows.png


Riddle Key? Puzzle?
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. Don't forget to feed the chickens - Head north of Seers' Village to the Sinclair Mansion or south-west to Hemenster and kill the chickens. X mark.svg
Solution Image
Go to the house in Seers' Village south of the house with the anvils. The drawers will be locked, follow the road north to the Sinclair Mansion or south-west to Hemenster. Kill a chicken to get the key for the drawer.

Quickest travel: Home teleport to the Seers' Village lodestone, then run East.

Cryptic clue Seers' Village drawer.png


Riddle Key? Puzzle?
In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank. It's a guard's life - Go kill a level 18 Ardougne guard. X mark.svg
Solution Image
Search the southern drawers in the 1st floor[UK]2nd floor[US] of Jerico's house, where the pigeon cages are. It is directly south of the northern Ardougne bank. You must kill a level 18 Ardougne guard for the key. Cryptic clue Jerico's house.png


Riddle Key? Puzzle?
In a town where wizards are known to gather, search upstairs in a large house to the north. Stand by your man - Kill the man just downstairs. X mark.svg
Solution Image
Search the chest in the house north of the Wizards' Guild. You need to kill a man in order to get a key. Cryptic clue Yanille house chest.png


Riddle Key? Puzzle?
In a town where the guards are armed with maces, search the upstairs room of the public house. Beware of dog - Go to Ardougne and kill a Guard dog at the Handelmort mansion. X mark.svg
Solution Image
Go to Ardougne Manor (south-east of the north bank) and kill one of the guard dogs for the key. Then go to the Flying Horse Inn Pub just north of the Ardougne castle, search the drawers that can be found upstairs. Cryptic clue Flying Horse Inn.png


Riddle Key? Puzzle?
In a village made of bamboo, look for some crates under one of the houses. X mark.svg X mark.svg
Solution Image
Search some crates in Tai Bwo Wannai village.

Quickest travel: Tai Bwo Wannai Teleport directly to Tai Bwo Wannai village.

Alternate travel: Karamja lodestone and run southeast.

Cryptic clue Tai Bwo Wannai crate.png


Riddle Key? Puzzle?
It seems to have reached the end of the line, and it's still empty. X mark.svg X mark.svg
Solution Image
In the Dwarven Mines, search the more northern of the two mine carts north of the entrance to the Mining Guild.

Quickest travel: Dungeoneering cape teleport to Dwarven Mine resource dungeon and run north.

Alternate travel: Mine cart transportation system to Dwarven mines, head east around the Living Rock Caverns and a second wall. Alternatively, modified blacksmith's helmet to Artisans' Workshop, head west to the Dwarven mines entrance, and run north.

Cryptic clue Dwarven Mines.png


M[edit | edit source]

[top]
Riddle Key? Puzzle?
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. X mark.svg X mark.svg
Solution Image
Dig at the Red spider's eggs in the Karamja Volcano (Although it is nearby, do not use the entrance to Tzhaar City).

Travel: Dungeoneering cape to Karamja Volcano resource dungeon, run north.

Alternate travel: Teleport to Tzhaar City Main Plaza using TokKul-Zo Ring, run south and exit, run east to climb rope and enter Karamja Volcano. Or, amulet of glory to Musa Point and run west, or spirit tree to Brimhaven and run east.

Cryptic clue Karamja Volcano Red Spider Red spider's eggs.png


Riddle Key? Puzzle?
Must be full of railings. X mark.svg X mark.svg
Solution Image
On the southern side of the Coal truck mining site, just east of Captain Lawgof. Search the boxes on the north-west side of the small building. This house is right next to the start of the Dwarf Cannon quest.

Travel: Seers' Village lodestone and run west past McGrubor's Wood and over the log shortcut. Alternatively, skills necklace to Fishing Guild and run northwest.

Cryptic clue railings.png


Riddle Key? Puzzle?
My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my purple smoke! X mark.svg X mark.svg
Solution Image
Dig next to the cauldron near the Moss Giants in the Varrock Sewers.

Fastest way of getting there is by using Dungeoneering cape perk and teleport to Varrock moss giant dungeon then run north. Otherwise, you may use Slayer cape perk to teleport to Vannaka or ancient Paddewwa Teleport (a short walk away from Vannaka) and use the pipe shortcut requiring 51 Agility.

Cryptic clue Varrock Sewers.png


Riddle Key? Puzzle?
My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel. X mark.svg X mark.svg
Solution Image
Lumbridge castle 1st floor[UK]2nd floor[US], in the drawers in the room with the spinning wheel.

Quickest travel: Lumbridge teleport, or home teleport to the Lumbridge lodestone.

Cryptic clue Lumbridge drawer.png


Riddle Key? Puzzle?
My name's a tirade, fishing is my trade, by the docks is where my fortune is made. X mark.svg X mark.svg
Solution Image
Talk to Gerrant in Port Sarim fishing store.

Quickest travel: Home teleport to the Port Sarim lodestone.

Cryptic clue Gerrant.png


Riddle Key? Puzzle?
My name is like a tree, yet it is spelt with a 'g', come see the fur which is right near me. X mark.svg Yes check.svg
Solution Image
Speak to Wilough in Varrock centre. Cryptic clue Wilough.png


N[edit | edit source]

[top]
Riddle Key? Puzzle?
Navigating to this crate will be a trial. X mark.svg X mark.svg
Solution Image
Go to Swensen the Navigator's house (house south-west of longhouse) in Rellekka and search the crates in there. Cryptic clue Swensen's house.png


Riddle Key? Puzzle?
North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. X mark.svg X mark.svg
Solution Image
On the jetty just north of Musa Point, look in the crate. Cryptic clue Musa point.png


O[edit | edit source]

[top]
Riddle Key? Puzzle?
Observe: In the crate just North of the stairs leading down, you will find the answer. X mark.svg X mark.svg
Solution Image
The crate is at the top of the stairs inside the Observatory. Climb the rope on the north east side, outside the building, and enter. You could also walk through the tunnels to the Observatory.

Quickest travel: 'Chipped' Watchtower teleport

Alternate travel: Ring of duelling to Castle Wars and run north

Cryptic clue Observatory crate.png


Riddle Key? Puzzle?
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. X mark.svg Yes check.svg
Solution Image
Speak to an examiner at the Exam Centre.

Quickest travel: Dig Site pendant to Exam Centre.

Cryptic clue Exam Centre examiner.png


Riddle Key? Puzzle?
One of the sailors in Port Sarim is your next destination. X mark.svg X mark.svg
Solution Image
Talk Captain Tobias in Port Sarim. He's located directly east of the lodestone. His default left-click option is Pay fare; make sure you right-click Talk to him!

Quickest travel: Home teleport to the Port Sarim lodestone.

Cryptic clue Port Sarim Captain Tobias.png


P[edit | edit source]

[top]
Riddle Key? Puzzle?
Probably filled with books on magic. X mark.svg X mark.svg
Solution Image
On the ground floor[UK]1st floor[US] of the Wizards' Tower, search the spinning bookcase on the west side near the wizard's desk. The bookcase is the southern one in the diamond-like formation of bookcases.

Best travel method is the Traveller's necklace, alternatively the Draynor lodestone or the fairy ring with the code DIS. Another method is to use the Wicked hood, or infinity ethereal outfit to teleport to Wizards tower, then use the beam to get to the bottom floor.

Cryptic clue Wizard's Tower books.png


Riddle Key? Puzzle?
Probably filled with wizards' socks Kill a Spellwisp north-west of the tower to get a key. X mark.svg
Solution Image
Kill a Spellwisp north-west of the Wizards' Tower to get a key. Then, ascend to the 2nd floor[UK]3rd floor[US] and search the cupboard in the south-east room. Cryptic clue Wizard's Tower cupboard.png


R[edit | edit source]

[top]
Riddle Key? Puzzle?
Read 'How to Breed Scorpions' By O.W. Thathurt. X mark.svg X mark.svg
Solution Image
Search the northern bookcase on the 1st floor[UK]2nd floor[US] of the Sorcerer's Tower.

The best ways to get there are using the Ardougne cloak teleport to the nearby allotment, the Seers' Village lodestone, BLR to the Legends' Guild or the combat bracelet teleport to the Ranging Guild. A sixth-age circuit teleport to Guthix's Cave is another way to get here.

Cryptic clue Sorcerer's Tower.png


S[edit | edit source]

[top]
Riddle Key? Puzzle?
"Search the crate near a cart in Port Khazard." X mark.svg X mark.svg
Solution Image
The crate is located west of the cart on the southernmost dock. Cryptic clue crate Port Khazard.png


Riddle Key? Puzzle?
Search the upstairs drawers of a house in a village where pirates are known to have a good time. Shiver me timbers! - Kill a pirate in Brimhaven. X mark.svg
Solution Image
In Brimhaven, go to the building east of the pub. Kill the pirate outside to get a key, then enter the building and search the drawers on the top floor. Cryptic clue Brimhaven house drawers.png


Riddle Key? Puzzle?
'Small shoe.' Often found with rod on mushroom. X mark.svg Yes check.svg
Solution Image
Talk to any gnome trainer in the agility area of the Tree Gnome Stronghold. Cryptic clue Tree Gnome Stronghold gnome trainer.png


Riddle Key? Puzzle?
Snah? I feel all confused, like one of those cakes. X mark.svg X mark.svg
Solution Image
Talk to Hans in Lumbridge.

Quickest travel: Lumbridge teleport, or home teleport to the Lumbridge lodestone.

Cryptic clue Hans.png


Riddle Key? Puzzle?
Someone watching the fights in the Duel Arena is your next destination. X mark.svg X mark.svg
Solution Image
Speak to Jeed at the Duel Arena.

Quickest travel: Ring of duelling.

Cryptic clue Jeed.png


Riddle Key? Puzzle?
Sophind yourself some treasure by searching these boxes. X mark.svg X mark.svg
Solution Image
Search the boxes near the south-western corner of the Pyramid Plunder pyramid inside Sophanem. Cryptic clue Sophanem boxes.png


Riddle Key? Puzzle?
Surprising? I bet he is... X mark.svg X mark.svg
Solution Image
Sir Prysin just inside Varrock castle. Cryptic clue Sir Prysin.png


T[edit | edit source]

[top]
Riddle Key? Puzzle?
The beasts to my east snap claws and tails, The rest to my west can slide and eat fish. The force to my north will jump and they'll wail, Come dig by my fire and make a wish. X mark.svg X mark.svg
Solution Image
Dig by the torch in the Ardougne Zoo, between the penguins and the scorpions.

Travel: Clocktower Teleport and run northeast, or Ardougne cloak 1 to Clock Tower Monastery and run north.

Cryptic clue Ardougne Zoo.png


Riddle Key? Puzzle?
The cheapest water for miles around, but they react badly to religious icons. X mark.svg X mark.svg
Solution Image
Go to the Bandit Camp in the Kharidian Desert, search the crates in the shop.

Quickest travel: Home teleport to the Bandit Camp lodestone then run northwest.

Cryptic clue Bandit Camp crate.png


Riddle Key? Puzzle?
The dead, red dragon watches over this chest. He must really dig the view. Barbarians rule ok - Go to the Barbarian Village and kill a male barbarian. The barbarian women will not drop the key. X mark.svg
Solution Image
Go to Gunnarsgrunn (Barbarian Village) or the Barbarian Outpost. Kill a male barbarian and collect the key he drops. Go to the Exam Centre south of the Varrock Dig Site and search the chest under the red dragon's head in the main building. Cryptic clue Exam Centre chest.png


Riddle Key? Puzzle?
The gnomes' nearby cart must have collapsed under the weight of all the treasure in these boxes. X mark.svg X mark.svg
Solution Image
West of Outpost, south of water symbol on map. Search the south-westernmost boxes. Cryptic clue Outpost.png


Riddle Key? Puzzle?
The owner of this crate has a hunch that he put more than fish inside. X mark.svg X mark.svg
Solution Image
Search the crate near Lubufu south of Brimhaven.

Quickest travel: House Teleport (if house is in Brimhaven) or Brimhaven tablet, then run east.

Alternate travel: Home teleport to the Karamja lodestone, then run north.

Cryptic clue Lubufu crate.png


Riddle Key? Puzzle?
The rock cakes to the south are definitely more edible than the two rocks I buried the treasure between. X mark.svg X mark.svg
Solution Image
Dig just north of the rock cake stall in Gu'Tanoth between the outcrop of rocks in the marketplace. Requires completing part of the Watchtower quest. Cryptic clue Gu'Tanoth.png


Riddle Key? Puzzle?
The socks in these drawers are holier than thine, according to the tonsured owners. You'll never get these drawers open now! - Zamorak Monk. - Go to the Chaos Temple south of Goblin Village and kill a Monk of Zamorak. X mark.svg
Solution Image
Drawers in the north-east corner of the Edgeville Monastery, downstairs. You need to kill a Zamorak monk to get a key. Chaos Temple south of Goblin Village is one location. Cryptic clue Edgeville Monastery drawer.png


Riddle Key? Puzzle?
The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard. X mark.svg X mark.svg
Solution Image
In the small building near the Odd Old Man from the Rag and Bone Man quests. Just north-west of the limestone mine east of Varrock. Dig in the centre of the building. Cryptic clue house full of bones.png


Riddle Key? Puzzle?
There is no 'worthier' lord. X mark.svg Yes check.svg
Solution Image
Speak to Lord Iorwerth in the elven camp near Prifddinas.
If you receive this clue after completing Plague's End, you can talk to the new lord Iorwerth in the chapel in Prifddinas to complete the clue.
Cryptic clue Lord Iorwerth.png



Riddle Key? Puzzle?
This aviator is at the peak of his profession X mark.svg Yes check.svg
Solution Image
Talk to Captain Bleemadge at the top of White Wolf Mountain.
  • Taverley lodestone, then run south, climb White Wolf Mountain, enter the cave to appear at the top of the mountain, then run south-east
Cryptic clue Captain Bleemadge.png


Riddle Key? Puzzle?
This crate clearly marks the end of the line for coal. X mark.svg X mark.svg
Solution Image
Search the crate in the corner of the Coal truck mining site's end just north of the Seers Village Pub.

Quickest travel: Home teleport to the Seers' Village lodestone, then run north.

Cryptic clue Coal Trucks crate.png


Riddle Key? Puzzle?
This crate holds a better reward than a broken arrow X mark.svg X mark.svg
Solution Image
Go to the Ranging Guild and search the crate behind the arrow salesman. Cryptic clue Ranging Guild crate.png


Riddle Key? Puzzle?
This crate is mine, all mine, even if it is in the middle of the desert. X mark.svg X mark.svg
Solution Image
Search the crate near the wooden cart with the camel in the Desert Mining Camp, which is south of Shantay Pass. Don't forget your metal key (acquired by starting The Tourist Trap quest). Cryptic clue Desert Mining Camp crate.png


Riddle Key? Puzzle?
This cupboard has treasure, pirate pots and corsair cutlery! X mark.svg X mark.svg
Solution Image
Search the cupboard in the house east of the Dead Man's Chest pirate bar in Brimhaven. Cryptic clue Dead Man's Chest cupboard.png


Riddle Key? Puzzle?
This lady wants me to find ancient scrolls. X mark.svg Yes check.svg
Solution Image
Talk to Celia Diggory. Cryptic clue Celia Diggory.png


Riddle Key? Puzzle?
This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies. X mark.svg X mark.svg
Solution Image
Search the first chest to the east when you first enter Witchaven Dungeon.

Ardougne teleport takes you to the north of the Ardougne market, which is directly west of Witchaven. The next closest method of transportation is Fairy ring (code BLR) at the entrance to the Legends' Guild, which is just to the north. The next closest from there are, in order of proximity, Ardougne lodestone, and Ardougne cloak 1 teleport to the Ardougne Monastery.

Cryptic clue Witchaven dungeon chest.png


Riddle Key? Puzzle?
This village has a problem with cartloads of the undead. Try checking the bookcase to find the answer. X mark.svg X mark.svg
Solution Image
Go to Shilo Village and search the bookcase in the building just north of the bridge across the river. Search the north-west bookcase by the door. (The start point of the One Small Favour quest.)

Quickest travel: Karamja gloves 3 to Shilo Village mine, climb up ladder and run southeast.

Alternative travel: Use Karamja Lodestone teleport, go north and take the cart at Hajedy. Go north across the bridge into the house.

Cryptic clue Shilo Village bookcase.png


Riddle Key? Puzzle?
'Throat mage seeks companionship. Seek answers inside my furniture if interested.' X mark.svg X mark.svg
Solution Image
Search the drawers upstairs in the Necromancer Tower south of East Ardougne, If the door doesn't open then you're at the wrong building.

Quickest travel: Use fairy ring code DJP. The tower is north-east of the fairy ring.

Alternate travel: Ardougne cloak 1 teleport to the Ardougne Monastery, then run east/northeast.

Cryptic clue Necromancer's Tower.png


Riddle Key? Puzzle?
Try not to let yourself be dazzled when you search these drawers. X mark.svg X mark.svg
Solution Image
East Ardougne (north of the gate to West Ardougne) search the drawers on the ground floor[UK]1st floor[US] of Jimmy Dazzler's house west of the pub. The drawers are in the NW corner of the house.

Quickest travel: 'Chipped' Ardougne teleport, run east out of West Ardougne and then north.

Alternate travel: Spirit tree to Battlefield and run north.

Cryptic clue Jimmy Dazzler's house.png


Riddle Key? Puzzle?
Try not to step on any aquatic nasties while searching this crate. X mark.svg X mark.svg
Solution Image
Go to the Fishing Platform by talking to Holgart or Jeb in Witchaven, east of Ardougne, and then search the crate in the shack on the south-west part of the Fishing Platform. (If you have not already visited the Fishing Platform, you must talk to Caroline and bring Swamp paste). Cryptic clue Fishing Platform.png


W[edit | edit source]

[top]
Riddle Key? Puzzle?
When no weapons are at hand, then is the time to reflect. In Saradomin's name, redemption draws closer. X mark.svg X mark.svg
Solution Image
Go to Entrana and search the southernmost drawers in the house directly west of the furnace. Cryptic clue Entrana drawers.png



Riddle Key? Puzzle?
When you get tired of fighting, go deep, deep down until you need an antidote. X mark.svg X mark.svg
Solution Image
Go to Yanille dungeon (level 40 agility required for proceeding) and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge or praying at the chaos altar just past the ledge on the left. Alternatively, with 82 Thieving you can bring a lockpick to the stairs south of the Yanille bank, enter the door and use the balancing ledge or pray at the altar. Search the crate by the stairs leading up. Cryptic clue Yanille dungeon crate.png


Riddle Key? Puzzle?
Where there is Light, there is also Death. If you can contain this, you may proceed. X mark.svg X mark.svg
Solution Image
Go to the Death Altar and runecraft death runes (level 65 runecrafting required). You may get there via Wicked Hood teleports, Abyss, or teleport tablets. If not getting there via Abyss, a death talisman, Omni-talisman, tiaras made from these talismans, or a Wicked Hood imbued with any of those talismans is required. Please upload an image!


Riddle Key? Puzzle?
While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the round window for a reward. X mark.svg X mark.svg
Solution Image
Dig behind the altar in the church south-east Rimmington and south-west of Port Sarim.

Quickest travel: Home teleport to the Port Sarim lodestone, then run southwest.

Cryptic clue Rimmington church.png


Y[edit | edit source]

[top]
Riddle Key? Puzzle?
You can cook food on me, but don't cook any foodles - that would just be wrong. X mark.svg X mark.svg
Solution Image
Dig by the fire next to Captain Klemfoodle the gnome glider pilot on Karamja.

Quickest travel: Gnome glider to Gandius

Cryptic clue fire next to Captain Klemfoodle.png


Riddle Key? Puzzle?
You don't need to go hopping mad - or take steps - to get to this treasure: just be totally shellfish. X mark.svg X mark.svg
Solution Image
Dig on the small shell between the basalt rocks (north of Barbarian Assault) and the small obelisk. The shell is small and pinkish, on the north-western tip of the area. Recommended to teleport to the Barbarian Outpost with the games necklace. Cryptic clue north of Barbarian Outpost.png


Riddle Key? Puzzle?
You have all of the elements available to solve this clue. Fortunately you do not have to go as far as to stand in a draft. yes X mark.svg
Solution Image
Search the crates in the Elemental Workshop. The clue scroll is found in the crate directly east of the centre hatch. Requires starting Elemental Workshop I to access the workshop. Cryptic clue Elemental Workshop.png


Riddle Key? Puzzle?
You'll need to look for a city with a central fountain. Look for a locked chest in the city's chapel. Property of Clock Tower Monastery - Go to the Monastery south of Ardougne and kill a monk. X mark.svg
Solution Image
Go to the Monastery south-east of the Clock Tower (south of Ardougne) and kill a Monk for the key. Afterwards go to the northeast church in Varrock and search for a chest. The chest says 'Property of Clocktower Edgeville Monastery'. Cryptic clue Varrock church.png


Riddle Key? Puzzle?
You will need to under-cook to solve this one. X mark.svg X mark.svg
Solution Image
Go to Lumbridge basement under the kitchen and search one of the crates. Cryptic clue Lumbridge crate.png


Riddle Key? Puzzle?
You will need to wash the old ash off your spade when you dig here, but the only water nearby is stagnant. X mark.svg X mark.svg
Solution Image
Go to Braindeath Island and go through 50% Luke's gate (If Pieces of Hate is not complete, wear your Ring of charos (a), or bring a bucket (from Captain Braindeath) and open the gate at the bridge. Alternatively, a Dungeoneering cape can teleport you past the gate). Cross the bridges and climb to the top of the mountain, where you will find a stagnant lake. Dig near the north middle of the lake. You will need to complete most of the Rum Deal quest to get to this area. If Pieces of Hate is completed, 50% Luke will not be present at the gate and it can be used freely. Cryptic clue Braindeath Island lake.png


Riddle Key? Puzzle?
You'll need to have Doug deep into the distant past to get to these sacks X mark.svg X mark.svg
Solution Image
Search the north-west sacks near Doug Deeping. He is down the north-eastern winch at the Varrock Dig Site. You will need a rope the first time you do this. Just 'operate' the winch to go down. (Must have completed most of The Dig Site quest to enter winch) Cryptic clue Digsite.png


Shortcut:

Emote clues[edit | edit source]

B C D H J L P S T W Y

Emote clues involve equipping certain items in a particular location and performing an emote. They were first introduced to treasure trails on 5 December 2006. These types of clues are featured in all levels of clue scrolls, and most (but not all) items required for the emote clues can be obtained in shops, although using the Grand Exchange is recommended.
Once the emote has been performed, an NPC called Uri will appear and usually give the player a scroll box. If Uri is giving the player their reward rather than another clue, he will give the player a casket. If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can then complete the second emote and finish the clue. Level 1 clues require doing 1 emote, level 2 clues require doing 2, level 3 and level 5 clues require doing 1 emote and fighting the double agent.

Many of the items asked for in these clues are obscure. The Grand Exchange is the simplest way to obtain them, but often not the cheapest. As a result of demand by players doing treasure trails, most of these items have been driven up in price considerably above what they would be otherwise worth. In many cases, emote clue items may be bought from shops for considerably less money, or even be player made with little difficulty. Note that wearing any version of a required item different than the standard one will not work (for example; a rune platebody (t) will not work in place of a basic rune platebody).

For level 3 and level 5 clues, doing the emote will not summon Uri but instead, an aggressive NPC known as the double agent, who must subsequently be killed in order for Uri to reappear. If an emote clue is the first clue given for one of these clue scrolls, there is a chance Uri will be summoned without the double agent for this clue step. The player can change equipment to take out the double agent but must change back after killing him in order to complete the clue. Performing the emote again is no longer necessary as of the update released on 28 November 2016.

Items[edit | edit source]

If frequently doing treasure trails, the items should be stored in Hidey-holes (which are located at the relevant sites; released 26 February 2018) to save time and money, rather than selling and re-buying the items. A total of 170 items are used across the four clue levels so banking them all is arguably unfeasible.

If only master emotes are done, there are a total of 32 items required.[1]

Item Number
Amulet of magic 1
Amulet of ranging 1
Ancient staff 1
Asylum surgeon's ring 1
Berserker ring 1
Boater 1
Cape of legends 1
Cavalier 1
Culinaromancer's gloves 10 1
Dagon'hai hat 1
Dark bow 1
Demon slayer gloves 1
Dragon defender 1
Dragon Mask 1
Dragon rider amulet 1
Enhanced yaktwee stick 1
Fire cape 1
Ghostly cloak 1
Holy cithara 1
Iban's staff 1
Imphide hood 1
Infinity boots 1
Lab coat legs 1
Lab coat top 1
Prifddinian musician's robe top 1
Prifddinian worker's trousers 1
Ring of devotion 1
Saradomin's murmur 1
Scabaras mask 1
Spork 1
Staff of light 1
Toktz-ket-xil 1

If only hard emotes are done, there are a total of 25 items required;

Item Number
Adamant 2h sword 1
Amulet of glory 1
Amulet of power 1
Blue dragonhide chaps 2
Blue dragonhide body 1
Blue dragonhide vambraces 3
Bronze platelegs 1
Diamond ring 1
Elemental shield 1
Fire battlestaff 1
Iron pickaxe 1
Iron platebody 1
Iron sq shield 1
Mithril platelegs 1
Mud pie 1
Ring of life 2
Rune full helm 1
Rune hatchet 1
Rune platebody 1
Rune warhammer 1
Splitbark helm 1

If only medium emotes are done, there are a total of 37 items required;

Item Number
Adamant med helm 1
Blood'n'tar snelm (pointed) 1
Blood'n'tar snelm (round) 1
Bronze armoured boots 1
Bruise blue snelm (pointed) 1
Green dragonhide body 1
Green dragonhide chaps 4
Hard leather body 1
Iron 2h sword 1
Iron crossbow 1
Iron hatchet 1
Iron pickaxe 1
Iron sq shield 1
Maple shieldbow 1
Maple shortbow 1
Mithril chainbody 1
Mithril full helm 1
Mithril helm 1
Mithril platelegs 1
Mithril plateskirt 1
Mithril scimitar 1
Ring of duelling 1
Ring of forging 1
Ruby amulet 2
Silver sickle 1
Snakeskin boots 1
Snakeskin chaps 1
Spiny helmet 1
Staff of air 1
Steel kiteshield 2
Steel platebody 1
Steel sq shield 1

If only easy emotes are done, there are a total of 76 items required;

Item Number
Air tiara 1
Amulet of strength 1
Blue flowers 1
Bronze 2h sword 1
Bronze chainbody 1
Bronze dagger 1
Bronze full helm 1
Bronze hatchet 1
Bronze platelegs 2
Bronze spear 1
Emerald amulet 1
Emerald ring 3
Gold amulet 1
Gold necklace 1
Gold ring 3
Hard leather body 1
Holy symbol 1
Iron armoured boots 1
Iron chainbody 2
Iron full helm 1
Iron helm 1
Iron kiteshield 1
Iron platebody 2
Iron platelegs 1
Iron plateskirt 1
Iron scimitar 1
Iron warhammer 1
Leather boots 1
Leather chaps 4
Leather cowl 1
Leather gloves 4
Leather vambraces 1
Mud pie 1
Oak shieldbow 1
Oak shortbow 1
Polar camo legs 1
Polar camo top 1
Ruby amulet 1
Sapphire amulet 1
Sapphire necklace 2
Sapphire ring 2
Shieldbow 1
Steel full helm 1
Steel hatchet 1
Steel helm 1
Steel longsword 1
Steel mace 1
Steel pickaxe 1
Steel platebody 1
Steel plateskirt 1
Studded body 1
Studded chaps 2
Studded leather coif 3
Tiara 1
Unholy symbol 1
Wood camo top 1
Yellow flowers 1

List of clues[edit | edit source]

Following is a list of all known emote clues, with advice on how to get to the locations.

B[edit | edit source]

[top]
Difficulty Clue Requirements Notes
Medium Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of duelling and a mithril med helm. 40 Defence
Emote clue Beckon Tai Bwo Wannai.png

You need to be standing within the large fenced area where Gabooty is before performing the emotes. The fence appears as a red line on the minimap. You must wear a mithril med helm; a mithril full helm will not work.

Medium Beckon at Varrock Dig Site, near the eastern winch. Bow or curtsy before you talk to me. Equip a pointed red and black snelm, snakeskin boots and an iron pickaxe. 30 Ranged
30 Defence
10 Attack
Emote clue Beckon Digsite.png
The fastest ways to get to the clue area are a Dig Site pendant, a Gnome glider, or the Balloon transport system. Run to the north-easternmost winch, next to Elissa and just north of the incomplete barge. First, do the beckon emote, then Uri will appear. Bow or curtsy before talking to him. This clue will only work with the pointed version of the snelm, the blood'n'tar snelm (pointed), made from a blamish red shell (pointed). You can use a chisel from your tool belt to craft it.
Hard Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a splitbark helm, mud pie and rune platebody. Completed Shilo Village
Completed Dragon Slayer
50 Defence
Emote clue Blow Kiss Shilo Village.png
Use the Fairy ring code (CKR), the Karamja gloves 3, or the Karamja lodestone then run north and use the Shilo Village cart system.
Master Blow a Raspberry at the celestial dragons on Dragontooth Isle. Beware of double agents! Equip a dragon mask, a Dragon Rider amulet and a dragon defender. One of a Kind quest
Emote clue Raspberry Dragontooth Isle.png

The quickest way to access the dungeon is via Dungeoneering cape perk or Hoardstalker Ring. The other method is to using the boat in Port Phasmatys.

Easy Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded leather body, bronze platelegs and a mud pie. 20 Defence
Emote clue Blow Raspberry Ardougne Zoo.png
The Ardougne Teleport, Kandarin Monastery Teleport (using the Ardougne cloak), or Spirit trees can be used to reach the zoo.
Hard Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps, and a rune warhammer Completed Elemental Workshop I
68 Fishing
50 Attack
50 Defence
Emote clue Blow Raspberry Fishing Guild.png
The Fishing requirement to enter the Fishing Guild (68 Fishing) means that some players may not be able to complete this clue. Players can get into the guild at level 63 or higher by boosting with an admiral pie (level 63 min.) or fishing potion (level 65 min.). The guild can be reached via a charged skills necklace, or the Ardougne Lodestone.
Easy Blow raspberries outside the entrance to Keep Le Faye. Equip a studded leather coif , iron platebody and leather gloves. 20 Defence
Emote clue Blow Raspberry Keep Le Faye.png
Keep Le Faye can be found south of Seers' Village, and can be reached via the Camelot teleport or by using Fairy ring code BLR.
Master Bow or curtsy at the charm sprite hunter area. Beware of double agents! Equip an enhanced yaktwee stick, a Dagon'hai hat and an amulet of ranging. 72 Hunter, 40 Magic, 40 Defence
Emote clue Bow or Curtsy charm sprite hunter area.png

Eagles' Peak (location) lodestone teleport and run southeast, or use the Sixth-Age circuit to teleport to the World Gate and run northeast.

Hard Bow or curtsy at the top of the Lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces and no jewellery. Started Horror from the Deep
50 Defence
Completed Dragon Slayer
Emote clue Bow Curtsy Lighthouse.png
Lighthouse Teleport scroll is the most convenient method to get to the Lighthouse. Alternatives include the Fremennik Province Lodestone teleport and running southwest, then jumping across the broken bridge (or 'Cross' Broken bridge if you have repaired it during the Horror from the Deep quest), or lyre teleport followed by a run outside of the Province and heading southwest, or the games necklace to the Barbarian Outpost followed by the crossing of the basalt rocks north are the quickest methods to get to the lighthouse. Note: Blue spiky vambraces do not work.
Easy Bow or curtsy in the lobby of the Duel Arena. Equip an iron chainbody, leather chaps and a studded leather coif. 20 Defence
Emote clue Bow Cursty Duel Arena.png
An iron chainbody can be found at the chain store in southern Falador.The ring of duelling, or Home teleport to Al Kharid will get you closest with relative ease. Alternative means of getting to the arena include using an Amulet of glory or a Gnome glider. Before the update of the duel arena in 2013, this clue scroll used to read "Bow or curtsy in the ticket office of the Duel Arena. ", but the ticket office was removed in the update. 
Easy Bow or curtsy outside the entrance to the Legends' Guild. Equip iron platelegs, an emerald amulet and an oak shieldbow. 10 Ranged
10 Defence
Emote clue Bow Curtsy Legends' Guild.png
The Legends' Guild has a fairy ring (code BLR) very close by. Alternatively, teleport to Ardougne and head east to the guild. Do the emote outside the main gate.

C[edit | edit source]

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Difficulty Clue Requirements Notes
Easy Cheer at the Burthorpe Games Room. Have nothing equipped at all when you do. None
Emote clue Cheer Burthrope Games Room.png
The Burthorpe Games Room is in the basement of Burthorpe Castle. Use the Cheer emote in the large central room with all the tables, not the entrance. When entering the Games Room, make sure to select Play with people on this world (option 1); nothing happens if you use the emote on the global world.
Easy Cheer at the Druids' Circle. Equip an air tiara, bronze two-handed sword and gold amulet. None
Emote clue Cheer Taverley Stone Circle.png
The druids circle is north of Taverley. The best way to reach it is to teleport to Burthorpe using a Games necklace or by using the Lodestone network and head south, or to teleport to Falador and head north. Alternatively, one can take a Mine cart to White Wolf Mountain (requires Fishing Contest) or use the Balloon transport system (requires Enlightened Journey, normal Logs, and a Tinderbox). You can also teleport with a Taverley tablet(with the completion of Love Story and 77 Magic) and then walk northeast.
Master Cheer by the sulphur pit in the TzHaar City. Beware of double agents! Equip a fire cape, a Toktz-ket-xil and a spork. The upgraded kiln capes won't work.
Emote clue Cheer TzHaar City sulphur pit.png
Southeast of the fight cave, looks like cooking range on the map.
Easy Cheer for the monks at Port Sarim. Equip a studded leather coif, steel plateskirt and a sapphire necklace. 20 Defence
Emote clue Cheer Port Sarim.png
The easiest ways to reach Port Sarim is using the teleport of a Captain's Log to outside the Player-Owned Port portal. Using the cabbage-port from Explorer's ring 3 or 4, or teleporting to the Port Sarim lodestone are also viable. You should be able to do this emote anywhere on the dock, as long as you are east of the bank deposit.
Medium Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel platebody, maple shortbow and bronze boots. Completed Bar Crawl
35 Agility
30 Ranged
20 Defence
Emote clue Cheer Barbarian Agility course.png
The Barbarian Agility Arena is at the Barbarian Outpost. Enter the gates to the eastern-most building (not the building with a bank symbol) and enter the obstacle tube.
Travel: games necklace to the Barbarian Outpost; Ardougne lodestone, then run far north-west
Medium Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me. Equip a green dragonhide body and chaps, and a steel squareshield. Completed Biohazard
40 Defence
Emote clue Cheer Ogre Pen.png
The ogre pen is located in the Combat Training Camp, just north of West Ardougne. You need to have completed Biohazard to enter the camp. Right-click Quick open on the gate, then squeeze through the gap in the railing on the left side of the ogre pen. Use the Cheer emote, then the Angry emote, then talk to Uri. Travel: Ardougne lodestone or Ardougne Teleport, then run west; spirit tree to the Tree Gnome Stronghold, then run southeast.
Easy Clap in the main exam room of the Exam Centre. Equip a ruby amulet, blue flowers and leather gloves. None
Emote clue Clap Exam Centre.png
The Exam Centre is south of the Varrock Dig Site, use the Dig Site pendant or a gnome glider to reach the area.
Easy Clap on the causeway to the Wizards' Tower. Equip an iron helmet, emerald ring and leather gloves. 10 Defence
Emote clue Clap Wizard's Tower bridge.png
Causeway is another name for Bridge. Use fairy ring code DIS, an amulet of glory, cabbage port, Wicked hood or Lumbridge Teleport to reach the area.
Easy Clap on the top level of the mill north of east Ardougne. Equip an emerald ring, wood camo top and an unenchanted tiara. None
Emote clue Clap Ardougne mill.png
Ardougne teleport then head north, it's in the farm area, or use Skills necklace to teleport to Fishing Guild.
Medium Cry in the Catherby archery shop. Bow or curtsy before you talk to me. Equip a round red and black snelm, a hard leather body and an unblessed silver sickle. 10 Defence
Emote clue Cry Catherby archery shop.png
You need a blood'n'tar snelm (round), which can be crafted with a blamish red shell (round). Make sure it's the round version, not the pointed version.
Travel: Catherby lodestone, then run north-east; Camelot Teleport, then run south-east to Catherby and north-east to the shop. The ranging shop is 2 buildings east of the bank, near the fishing spots.
Medium Cry on the platform of the south-west tree of the Gnome Agility Arena. Indicate 'no' before you talk to me. Equip a steel kiteshield, ring of forging and green dragonhide chaps. 40 Defence
Emote clue Cry Gnome Agility course.png
Fastest way to get there is to take a balloon to the Gnome Village, which puts you just north of the agility course. Next best ways are to use a Spirit tree to the Tree Gnome Stronghold, or teleport to the Outpost with a Traveller's necklace and run north. Alternatively, you could Ardougne teleport and head northwest to the gnome stronghold, or use the Eagles' Peak lodestone and use the agility shortcut to enter the stronghold. You need to partially complete the agility course then do the two emotes in sequence. A painted herald steel kiteshield will not work.

D[edit | edit source]

[top]
Difficulty Clue Requirements Notes
Easy Dance a jig by the entrance to the Fishing Guild. Equip an emerald ring, sapphire amulet and bronze chainbody. None