Dialogue for Veliaf Hurtz

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In Memory of the Myreque[edit | edit source]

Initial Conversation[edit | edit source]

  • Player: Veliaf, is that really you?
  • Veliaf Hurtz: I would say 'well met', Player, but I have run out of pleasantries. The Myreque - my friends - are gone. My fight is over.
  • Player: Is there nothing I can do to help, to convince you otherwise?
  • Veliaf Hurtz: I am afraid not. All I wish to do now is honour the memory of my fallen comrades. The blood of the covenant made us family, but not I am alone.
  • Player: There's still Ivan - Paterdomus isn't far, we could visit toget-
  • Veliaf Hurtz: No! The boy is best off under the protection of others than with me. In my wanderings I have discovered this run-down sundial, however.
  • Player: Huh, it's funny... I've never really noticed it before. What about it?
  • Veliaf Hurtz: I was thinking it could be restored, and turned into a memorial to the Myreque. The are best here, standing ever vigilant. Also, the vyres don't come out this far, so a memorial here is less likely to be vandalised. Would you assist me in building it, old friend?
    • Yes.
      • Player: Of course I'll help. What is required?
      • Veliaf Hurtz: Well, I'd like to put your crafting and construction skills to the test first. I'm no sculptor. Before then, however, I shall need to prepare a plinth for each statue. I'll have the first ready tomorrow, then a new one each day. Happily, that also allows us time to pay each fallen Myerque the proper reverence.
      • Player: What do I need to sculpt a statue?
      • Veliaf Hurtz: A gnome I met outside Canifis suggests granite - two 5kg blocks per statue should suffice.
      • Player: Got it! So, starting tomorrow, I'll bring a couple of large granite blocks, and you'll have a plinth ready for me.
    • Not right now.

Conversations Afterwards[edit | edit source]

  • What are we doing again?
    • Veliaf Hurtz: We are honouring our fallen brothers and sisters of the Myreque. Each day, I shall ready a new plinth upon which you can build a granite statue in the likeness of one of your number. Then, as each statue is readied, we shall pay it due reverence, with an object of remembrance and a single blisterwood sickle.
  • About building statues...
    • First day and when there is no plinth ready
      • Veliaf Hurtz: Come back tomorrow and there'll be a new plinth for you to build on.
    • Before building the first statue
      • Veliaf Hurtz: [missing]
    • Before building the second statue
      • Veliaf Hurtz: Harold was next, only a split second after Sani. Use the plinth next around from Sani's.
    • Before building the third statue
      • Veliaf Hurtz: Then it was Andiess - you were there, not me. Build his statue adjacent to Harold's.
    • Before building the fourth statue
      • Veliaf Hurtz: [missing]
    • Before building the fifth statue
      • Veliaf Hurtz: [missing]
    • Before building the sixth statue
      • Veliaf Hurtz: [missing]
    • Before building the seventh statue
      • Veliaf Hurtz: [missing]
    • Before building the eighth statue
      • Veliaf Hurtz: Vertida... Poor Vertida. We were so close, but he was lost to Drakan's bloodlust and brutality.
    • Before building the ninth statue
      • Veliaf Hurtz: [missing]
    • Before building the tenth statue
      • Veliaf Hurtz: [missing]
  • About adding items...
    • Veliaf Hurtz: We should adorn each statue with an item of remembrance, in addition to a single blisterwood sickle. Bring both items together to add them.
    • No statue built
      • Veliaf Hurtz: Let's build some more statues first. In the meantime, perhaps just ensure you've prepared enough blisterwood sickles.
    • Sani
      • Veliaf Hurtz: You know how Sani used to dye her hair? Crushed blamish blue shells - the pointy ones for preference. Bring one of those.
    • Harold
      • Veliaf Hurtz: Harold used blamish dye for our tattoos too, applied with nail beast nails - could you get one of those?
    • Andiess
      • Veliaf Hurtz: Andiess's body armour was made out of swamp snake hide - could you fashion a snakeskin body for his statue?
    • Flaygian
      • Veliaf Hurtz: [missing]
    • Kael
      • Veliaf Hurtz: Kael was always losing one of his shoes or the other. I think he'd appreciate a reliable pair of boots in the afterlife - Shall we say a pair of rune armoured boots? You could smith those yourself.
    • Mekritus
      • Veliaf Hurtz: [missing]
    • Radigad
      • Veliaf Hurtz: [missing]
    • Vertida
      • Veliaf Hurtz: Though all the statues should wield the symbolic Myreque sickle, Vertida really deserves a different weapon in order to honour him fully. And for that, it would have to be a blisterwood stake-thrower crossbow. He preferred that even to his trusty old bow!
    • Polmafi
      • Veliaf Hurtz: [missing]
    • Safalaan
      • Veliaf Hurtz: [missing]
  • About paying respects...
    • Veliaf Hurtz: When you've added items to each statue you can pay your respects at any time. It helps me renew my faith. If you begin with Sani's statue and work your way around, remembering each lost comrade in turn and how they were lost to us, I think you might find the experience rewarding...
    • Up until the end of 8th May, you can unlock early bird XP based on the rewards from the Myreque quest series to date.
  • Cancel.
    • (dialogue ends)

After Safalaan's statue is built[edit | edit source]

  • Veliaf Hurtz: Thank you, Player. I...I have no words other than thanks.
  • Player: What about statues for you and Ivan?
  • Veliaf Hurtz: All in good time, my friend - we're not dead yet. I'm going to stay here a while longer, maybe clear out some of these blasted ghouls.

Attempting to built additional statues[edit | edit source]

  • Player: Veliaf said to leave the last couple of plinths for himself and Ivan.

River of Blood/Post Quest Dialogue[edit | edit source]

Myreque Memorial[edit | edit source]

  • Player: Veliaf, you should know - Safalaan is sort of back. He's, er, still a vampyre, but he's just like his old self. I discovered a serum that diminishes vampyric bloodlust.
  • Veliaf Hurtz: ...
  • Player: He's helping to oversee bringing peace to Meiyerditch and Darkmeyer, with the help of Efaritay, Aeonisig and Vanescula.
  • Veliaf Hurtz: He's still having his ear bent by that harpy? After what she did to him? To us? I think maybe I should do something about this!
  • Player: Wait, you're not going to try to kill her are you? The peace we've brokered is quite new and fragile.
  • Veliaf Hurtz: What? No, of course not. He just could do with an old friend talking in his other ear is all. Maybe I can make him see sense. Besides, he could do with a proper human advisor, especially from what I've heard about this Aeonisig fool.
  • Player: Phew! Yeah, that sounds like a good idea.
  • Veliaf Hurtz: Besides, our work here is done. For now, farewell, old friend.
  • (Veliaf breaks a teleport tablet and disappears)

Castle Drakan[edit | edit source]

  • Veliaf Hurtz: Well met, Player.
  • Player: You seem to be a bit more cheerful.
  • Veliaf Hurtz: I thought I'd lost my friend here - first to death, then to vampyrism - but no, that's Safalaan right there, just as he's always been.
  • Safalaan: That bad, huh?
  • Veliaf Hurtz: Ha! Actually, this one's got a LOT better at making decisions! Maybe because he's more willing to listen to me these days. Efaritay is a good influence on him too.
  • Vanescula: I wish he'd listen to ME more and just eat the lot of you.
  • Veliaf Hurtz: I'm even starting to get used to THAT one. Plus someone has to keep an eye on her.
  • Vanescula: Aww, dear, sweet Veliaf. Are you sure you're not just developing a crush on me?
  • Player: How are the citizens of Meiyerditch taking to this new...arrangement?
  • Veliaf Hurtz: It's tough going, but they trust me. They know I was with the Myreque. We have a number of projects in the works to renovate the slums, though it will be years before we see any real progress. In the meantime we're working to reunite families, treat the sick and wounded, and ensure everyone has enough food and water.
  • Player: It sounds like you've a lot on your plate. Good luck with it all.